Hidden 10 yrs ago 10 yrs ago Post by Lugia
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INT: for every 2 INT, the damage of your magic spells increases by 3 points.

Anyways, you didn't roll for how much the potion healed. The potion heals by 10+1d10 HP, and thankfully doesn't suffer from the healing penalty that spells do on characters in the near death state.

Oh, and turn order says that it's @The Grey Dust's turn next. Oh, but, Evanist, one of the zombies was trying to attack you, so, dodge and possible hit rolls as well, please.
Hidden 10 yrs ago Post by Evanist
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Evanist The Mewing Mew

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Ok... sorry forgot about the potion... rolled a 2 on a d10.... fuck my luck.... And Lugia just rolled for me cause of my shit luck.

7 for zombie
16 for me.

So I dodge.... 1 sec editing.
Hidden 10 yrs ago Post by Eklispe
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attack of opportunity for running past zombies XD
Hidden 10 yrs ago Post by The Grey Dust
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Roll for Me: 11
Roll for Zombie: 14

The undead manage to avoid the attack I take it?
Hidden 10 yrs ago 10 yrs ago Post by Lugia
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Nope. Remember, you have a +50% to hit, and your own AGI (9) factors in, as well as its luck (1).
So, damage roll, and remember you're using a 1d6 weapon now.
...
unless you're using a spell, in which case, your agi (+4 to hit total) still factors in.
Hidden 10 yrs ago Post by The Grey Dust
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Ah right right... the 50% modifier.
It would have been 15 vs 15 without it <_>

so 1d6.

Damage Roll: 4 + 7/2 = 7 :)

Take that foul undead.

He has no Nuking-level spells. given the situation an melee-attack would be best until he learns more about the enemy.
Hidden 10 yrs ago Post by Lugia
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... -6 Defense. They're kinda defensively tough.
Hidden 10 yrs ago Post by The Grey Dust
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I keep forgetting the def mods X3
Hidden 10 yrs ago Post by Eklispe
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I roared at them. I rolled a 1. I await your judgement
Hidden 10 yrs ago Post by Lugia
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They didn't even notice you roaring at them.
Hidden 10 yrs ago Post by Lugia
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So, here's what ended up happening this round, roll-wise.

My hit roll: 20!
Zombie's dodge roll: 5 :P

'bout time that happened, right? the crit ends up dealing 24 damage. 12 from INT bonuses, and 12 from it being a d6 spell.

Backstabs' hit roll: 16
Backstabs' damage roll: 5
Zombie's dodge roll: 7
Backstabs' effect roll (d8): 1
She hits for 5 damage thanks to the zombie's 6 defense.
Hidden 10 yrs ago Post by Riddles
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If the undead really liked bullying squishy wizards, they'd go after Trey. He's the squishiest wizard of them all.

Anyway, here's my roll:
Trey's hit roll: 2 + 12/2 = 8
Zombie's dodge roll: 16 + 2/2 = 17
Hidden 10 yrs ago Post by Lugia
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Looks like your fire spell missed. Now for you to come up with an excuse as to why, lol.

Also, yes, but Robert doesn't know that yet, lol.
Hidden 10 yrs ago 10 yrs ago Post by Evanist
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Ok so... rolling:

My strike: 12

Zombie: 5
Damage roll

With my dagger I rolled a 4. Meaning I do 10 damage, but do
Me: 4
Zombie: 19

So he dodges that

10 hp left
Hidden 10 yrs ago Post by Lugia
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Anyways, it should be @The Grey Dust's turn now.
Hidden 10 yrs ago Post by The Grey Dust
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Driving back from road trip. Wish me luck. Probably just ran over like 5 people typing this. Evil laughs here.
Hidden 10 yrs ago Post by Eklispe
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yay exp
Hidden 10 yrs ago Post by The Grey Dust
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Can I have Riley attempt to Heal the zombie?

Logical reasoning:

Zombies have be recently slain and resurrected. They seem to be targeting magi. That being said either they have some sort of animosity against magic users (perhaps explaining their current condition) or are simply confused and are attempting to get "healed" as the last conscious thought their living beings had and thus are mindlessly attempt to get the mages to heal them. That being said, since healing would counter the effects of the neurosis, it should inflict more damage upon a rotting corpse by mending it thus force it to obey physiological functions. There is also a chance that the exposure to white magic would react negatively with the necromancy and thus neutralize each other.

Hidden 10 yrs ago Post by Lugia
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Well, the healing won't damage them, unlike in most RPGs, with my reasoning being that you are, in fact, mending the corpse, making it a better corpse for whatever happens to be controlling it right now instead of the original owner. Think of it this way, say there was a zombie with a broken leg, you heal that leg, well, now it's a slightly better zombie 'cause you just healed it you dolt. Though, with your reasoning, I guess there could be a chance the zombie will gain free will once more if you do heal it, with that chance being determined by how much you healed it (rounded up to the nearest 5%). IE: if you healed the zombie by 14HP, then it would have a 15% chance to break from the necromancer's control.
Hidden 10 yrs ago Post by The Grey Dust
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hrm...
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