INT: for every 2 INT, the damage of your magic spells increases by 3 points.
Anyways, you didn't roll for how much the potion healed. The potion heals by 10+1d10 HP, and thankfully doesn't suffer from the healing penalty that spells do on characters in the near death state.
Oh, and turn order says that it's @The Grey Dust's turn next. Oh, but, Evanist, one of the zombies was trying to attack you, so, dodge and possible hit rolls as well, please.
Anyways, you didn't roll for how much the potion healed. The potion heals by 10+1d10 HP, and thankfully doesn't suffer from the healing penalty that spells do on characters in the near death state.
Oh, and turn order says that it's @The Grey Dust's turn next. Oh, but, Evanist, one of the zombies was trying to attack you, so, dodge and possible hit rolls as well, please.