Hidden 10 yrs ago 10 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Hidden 10 yrs ago 10 yrs ago Post by Ariamis
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Hidden 10 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Name: VV
Gender: Female
Appearance: "Just remember, this one is mine."(Red hair and eyes, pale skin, gold and silver scissors, red dress with black trim and frills)
Personality: At first glance, VV seems rather cheerful. And this is not entirely untruthful. The Doll can be quite happy... it's just that she's also quick to anger and quick to violence, as well as rather hostile to others. At least she's usually initially friendly. However, VV is also highly possessive of her Doll Master. She dislikes letting them out of her sight and follows them practically everywhere when she can, and becomes rather irritable if they begin spending too much time alone with anyone else. VV is okay if it's multiple people, but alone? She'll be very unhappy with her Doll Master. She also has a tendency to speak rather harshly, saying things like "This is mine" in reference to her Doll Master. VV has a tendency to be overzealous in combat and possesses an aggressive fighting style. She is quite arrogant in combat, claiming that she is never going to lose. Even still, however, she can initially be friendly as long as she actually likes someone. Though if that someone starts trying to spend time alone with her Doll Master, things will rapidly go downhill. VV loves food, especially sweets(some of the neighboring countries to Saulbine have fantastic sweets, in her opinion), and has a notable interest in stuffed toys.
Abilities: VV is strong enough to effortlessly wield Calamity Edge one-handed(blades shut), but she is weaker then many other physical combat Dolls. She compensates for this by being highly fast and agile, able to outpace some Dolls and Marionettes entirely. She is also less durable then other physical combat Dolls, though she is still far more durable then a human being and is invulnerable to nearly all mundane weaponry like all Dolls.
Weapons: Duality of Laceration: Calamity Edge - VV wields a giant pair of shears, as long as she is tall(about 5'1). The handle is a gleaming gold, and the blades an equally shining silver. Held shut, Calamity Edge acts as an effective sword, capable of cutting and parrying. However, when she uses both hands to fight with them open, the razor-sharp blades can slice through nearly anything. Even shut, the shears are capable of cutting solid stone like butter, and even effortlessly shearing through metal. When opened, Calamity Edge's true power shines. The shears are capable of cutting even the intangible, such as Dolls who have hidden themselves from existence. However, as VV cannot see the invisible, she requires some idea of where they are located to do such a thing. VV also states that the more power she gets, the more Calamity Edge will be capable of.
Misc: VV has an "older sister", /\/\(pronounced AA).
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Hidden 10 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Name: Cynthia Lee
Age: 9
Gender: Female
Appearance: "Can we do something fun now? My bunny has seen more interesting things then this, and he's stuffed."
Personality: Cynthia is very easily bored. As such, she prizes new and unusual things, eagerly seeking them out whenever she is able. Unfortunately for her, she is rarely allowed out to find such things. She is a very stubborn girl who dislikes listening to others and refuses to pay attention to them if they have annoyed her, or if they're preventing her from seeing something fun and interesting. She is highly impatient, and at the same time dislikes doing things unless they're fun for her. However, she is very capable of being friendly and kind to others, as long as they are friendly and kind to her. That said, she is just as prone to pouting and refusing to do anything with someone if she feels like they're just being annoying. It takes a lot to convince Cynthia to do anything with someone she's been annoyed by. While Cynthia is perfectly fine with small spaces, small dark places frighten her and she does not like them. Darkness in general makes her nervous and uneasy.
Backstory: When Cynthia was very, very young, something happened to her parents. She doesn't remember what, but she remembers being in a small, dark place, and that her parents were gone when she was finally taken out by her uncle. It was only later that she learned her parents had most likely been killed. While she did have attachment to them, she was very young and does not remember them well. Much of her life has been spent with her Uncle and his wife, in their estate. They have been quite caring but very protective of her given what happened to her parents, and Cynthia grew more and more irritated with being left locked up and barely allowed to go outside. This has resulted in her bored attitude and interest in new and exciting things. She has managed to lockpick her way out of her home several times, but she always gets caught.
Skills: Cynthia can pick locks and she is rather good at hiding. That is about it.
Hidden 10 yrs ago Post by Raineh Daze
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Raineh Daze

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Name: Gateway to the Genesis of Technology

Gender: Female

Appearance: Behold!

Personality: Gate is... very, very overenthusiastic. Nothing deserves to be done quietly, at low speed, or with much forethought: full steam ahead and power through! She doesn't really have much room in her head for any sort of malice with that energy and knowledge taking up most of the space. So everyone gets to be her friend! If they can keep up. She babbles a lot.

Abilities:
Technowizardry--Steam and Clock Edition: Gate can build things that either function in advance of modern technology, or achieve the same thing through different means. For small-scale stuff, it simply works by winding up clockwork. Large scale? Well... she thinks locomotives are pretty shoddy even at best, and the internal combustion engine is just a loser's substitute for what you could really do with a steam engine if you put your mind to it. She still needs the raw materials to actually build any of these things, though, and since she basically makes everything out of metal and glass...
Just don't ask her what weird chemicals are involved in making the things work once they're turned on.
She's exceptionally gifted at using or repairing compatible technology, and using anything mechanical in general. Just... don't ask her to touch electronics.
Enhanced Chassis: Her arm isn't the only thing about Gate that's mechanical, it's just the obvious. This is the reason why she's both faster than is normal even for a Doll, and tougher. However, it also makes her healing a lot worse. And she generally functions as a lightning rod.
Technological Impossibility--Armament Reconfiguration: Gate's arm? It can change shape. It can turn into an outright cannon, a gatling gun, or a chainsaw, all using steam rather than their normal propellents/power sources, and keeping the same sort of aesthetic. It is, however, blatantly impossible for the mechanical shifting it does to actually result in the working shapes, so anyone examining her arm too closely will probably find their brain hurting.
The Truth of All Things: Under the eyepatch, there's another eye. This one doesn't see the world... well, normally. It sees through everything to its innermost workings. Walls are translucent mirages above piping and wiring. Flesh can be seen through to the organs beneath. Not, as a whole, an ability that sees much use except when building or fixing stuff, but it does carry the handy property of being impossible to fool with illusions. The sole thing it cannot see through is the eyepatch covering it (if she needs to use this eye, Gate tends to just swap which one is covered--seeing through things all the time isn't helpful).

Weapons: Look above.

Misc: If you value whatever it's attached to, don't make her use something with any electrical components.
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Name: Regina Victoria

Age: 24

Gender: Female

Appearance: Normally, she's not actually bareheaded.

Personality: Despite overall having rather... childish likes, Regina stubbornly tries to act 'properly', both as an outstanding member of the community and for someone in her position. Whilst she's normally quite a laid back person, she gets irritable quickly if someone draws attention to her doing something 'improper' or trying to push her into doing it. This is even worse for the immediate future because of her ongoing failing.
Very, very particular about telling the truth and keeping her word. Currently keeping her in a cheery catch-22 situation where she's breaking her vows one way, but would break them far worse if she were to fulfil them properly.

Backstory: Orphaned at a young age, Regina was raised by a particular sect of the church that views Dolls as a terrible menace, and generally agreed with them, even more so when she joined the church proper and found that there were ways to deal with the monsters without involving even more monsters. So, more than just a church member, she was a Doll Hunter. 'Was' being the operative word, with an extremely bad situation and a moment of panic leading her to accept a bargain that should never have been struck in the first place.
Now... stuck with a Doll that she can't kill, since that would put her in a much worse situation. Along with being unable to go 'home' properly for the immediate future, she's secretly hoping that something will free her from her obligations, whilst trying to keep going as normal.

Skills: Though previously quite well armed, and with a 'one shot, one kill' mentality due to having quite the overdone weapon--certainly not something you'd ever want to try using without a lot of bracing--Regina has no ability to really use her shooting skills, since the weapon itself was rather thoroughly broken. She's had practice with a knife, and still has some rather... longer nails, but is herself mostly harmless to Dolls and Puppeteers alike at the moment, because only an idiot tries to use a weapon of last resort (or for finishing off anything that found itself staked in place but not dead) to attack with.
At least, with her athleticism, she's got a good headstart for running away and dealing with more mundane attackers.
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Hidden 10 yrs ago 10 yrs ago Post by RoflsMazoy
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RoflsMazoy Enjoyer of cute animals~<3

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Hidden 10 yrs ago Post by Psyga315
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Psyga315 From Shadows

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  • Name: Shane Gambino, though he goes by his nickname: Gambol Shroud.
  • Age: mid-to-late 20s
  • Gender: Male
  • Appearance: "A believe a proper duel's in order!"
  • Personality: Unlike most Doll Hunters, Shane doesn't see the Dolls or their Masters as a threat, rather seeing them as more of a sport. Shane is the definition of gentleman. He's nice to the waiter, treats women with respect, and above all else practices honor. Even if he skirts minor stuff like two-on-one, he's not going for underhanded tactics like holding relatives hostage and hates it when anyone tries it, be they Doll, Master, or Hunter. Shane shows a very cocky attitude despite his gentlemanly demeanour, foolishly and recklessly dueling people and seeing the whole Dolls situation as nothing more than a game. The only additional reason why he's hunting Dolls is because of an experience he had when he was fifteen, but for the most part, he just wants answers than revenge or justice.
  • Backstory: Shane Shroud was raised into a rich family. While his father's not directly connected to royalty, people in his neighbourhood treat him as such. When he was ten, his father took Shane to see an old friend, a Doll Hunter who begins to tell the boy of Dolls and why they are a threat to the world. Shane was offered to join the Doll Hunters, but he rejected. He was given a nailgun as a way to "think about it". Five years later, during a hunting trip with his father and a few men, a boar-like monster ambushed them. They tried their weapons on it, but none proved effective. It wasn't until Shane, in a desperate attempt to save his father from getting skewered by the boar, shot it with the nailgun. The boar died, reverted to a human, and the crisis was over. Shane felt a rush come to him as he is hailed a hero. The next day, he joined the Doll Hunters and began to train, never truly knowing what the monster that attacked the hunting party was.
  • Skills: Shane is skilled in hunting, just like his father. Though not for Dolls, rather for wildlife such as deer, foxes, and even boars. He is also skilled in fencing, something his mother taught him. Because of his rich upbringing, he is also able to fund a bunch of stuff, though he can only fund so much without getting cut off.
  • Weapons: Shane, true to his love for dueling, hired a blacksmith in the Doll Hunters to craft a rapier with a Nailgun molded into the hilt. He coined the name for the rapier: The Peerless Nail, as the tip of the rapier is actually a nail as well. As such, the rapier is very sharp at the point. With him are clips for more Nails to put in.
Hidden 10 yrs ago 10 yrs ago Post by Shiinen
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Shiinen The Grand Imagineer

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Hidden 10 yrs ago 10 yrs ago Post by Shiinen
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Shiinen The Grand Imagineer

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Name: Transient Princess | "The White Queen"
Gender: F
Appearance: "Has an Outsider come to play?"

Personality: Transient Princess -- alternatively referring to herself as "The White Queen" -- has a personality that befits royalty. She does not speak with meekness, and she is set in her ways, as a result. Her Master she refers to as "Alice" regardless of gender, and she only speaks in pronouns of "We" as if referring to a kingdom when in the presence of any other than the one she is contracted to. She is kinder than her older sister -- "The Red Queen" or otherwise known as the Ethereal Princess, and can even display childlike tendencies such as "playing" with the "Outsiders" (read: other Doll Masters/Dolls). Her anger is rare to incur, but when incurred, dares for a war in the name of honor and of treason for insulting her.

It's easier to say that she's a brat when she's angry, and a quirky "older sister" any other time. Don't worry, she doesn't want someone's head chopped off -- that's the job of her older sister.

Abilities:
- The Army of White
| The White Queen is capable of creating sentinels out of chess pieces that follow her orders, scaled in power in terms to the ranking and capabilities that they have in normal chess games.
+ The King - Can only move if there are no other Sentinels out [The White Queen herself does not count as a Sentinel, therefore is excluded from this rule]; Acts as a "revival" station to bring back fallen Pieces. Only one can exist at a time.
+ The Queen - [The White Queen herself. A fast and hard hitter. However, she is fragile. She is capable of being healed by standing by the side of The King Sentinel, but cannot be "revived", should she die.]
+ The Rooks - Durable "shields" to take hits. Only two can exist at a time. They are generally large castle-like structures that are capable of moving through the usage of marble spider-like legs.
+ The Bishops - Loyal marble steeds that enable transportation for whoever The White Queen deems worthy of allowing the ability to mount them. Only two may exist a time.
+ The Knights - Very slow. They make up for it by being heavily armored and powerful Sentinels. Only two may exist at a time. They are generally armed with broadswords and shields.
+ The Pawns - Footsoldiers that aren't terribly powerful or strong. Should a Sentinel of higher value fall, they may choose to sacrifice themselves to The King in order to become a Rook, Bishop, or Knight in order to replace the one that fell in battle. Eight of these Pieces may exist at any point in time. They are notable armed with pikes or general polearms. |

- Save The Queen
| The White Queen is capable of instantaneously switching herself with any Piece that is summoned that is not a Pawn, leaving the Piece in her place and her where the Piece originally was. |

- Save The King
| The White Queen is capable of instantaneously switching herself with her Doll Master so long as s/he is within her peripheral vision. This performs the same function as Save The Queen, only she is the only available candidate to switch with. |

Weapons: Royalty and Regalia - The White Queen is armed with a scepter [Royalty] whose top is shaped in the form of a snowflake with sharpened edges and a large, marble rod [Regalia] that stands two feet taller than her. The former is capable of taking on a "storage" form of a snowflake-hairpin within the confines of her hair, whilst the latter "stores" itself as a marble needle that she pins into her dress. Anything that the scepter hits suffers from being "marked" by her, ensuring that her Pieces stay aggressive on the target until they are destroyed or their target is defeated. Meanwhile, the rod serves the purpose of being unbreakable despite being made of marble.

Misc: She's really good at knitting.
She also believes that "six impossible things can occur in a single day", and you will witness it.
Hidden 10 yrs ago Post by Shiinen
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Shiinen The Grand Imagineer

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(I fucked up. Disregard this.)
Hidden 10 yrs ago 10 yrs ago Post by Urbanliner
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Urbanliner A Certain Magical Lazy Student

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Name: Ryan Macfield
Age: 17
Gender: Male
Appearance: Link.
Personality: Simply put, Ryan is a light-hearted trickster. He appears to be childish for his age, attempting pranks when he thinks it's perfectly reasonable to do so, regardless of punishments he receives. He simply won't stop pulling planks on people, although he can be sensible at times.
Backstory: Ryan was raised almost happily in a small house, with his parents caring to him. However, when he went to a school, he was bullied because he was acting "oddly" compared to others, which harmed him mentally, to the extent her parents are unable to rid him of his mental pain. This allowed a Doll to anchor to Ryan, and successfully managed to make a deal with it, so it hides itself from the parent's eyes when the they are near. Although the bullying did not stop, the existence of the Doll encouraged him to carry on.
Skills: Ryan is good at hiding and pranks.

Name: Masami
Gender: Female
Appearance: Link.
Personality: Masami is a rather calm doll, trying not to attack others unless she thinks the situation requires it. However, at times, she can be.... random, doing nosense things without any explaination.
Abilities: Eye of the Ring- Masami is able to look through the "eyes" of her ring, although she cannot use her own eyes when doing so.
Ring Manipulation - Masami is able to manipulate the ring she carries freely.
Weapons: Unnamed Ring - Masami carries a large ring on her back, which can be used as a shield, a scout or a hovering seat by having Masami manipulate it with her mind. The Ring is unusually hard to destroy, requiring a lot of effort to destroy it completely. If it is destroyed and Masami has all the pieces of it, she can repair the ring in seven days.
A sword - Self-explainationaly, usually attached to the ring.
Misc: She apparently likes eating sweet stuff.
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