Ok, so at the start of this, I want it to be known that at the present, Eym forces are minimal. They're technically in the war but do not have any big armies or fleets that are deployed as of yet. Their operations, aside from defense of their headquarters has been smaller more surgical strikes in nature.
Also, I will be updating my ns with two vehicles that I completely forgot, an apc/ifv and a air transport, the latter of which is important story wise. The air transport will see heavy use in Eym posts as they tend to favor the air cavalry mindset as of now.
Awww i was going slightly with the Nam influence on what i've been working on too, calling my factions presence a "policing action" & the nominal but growing military presence on the planet. *sigh*
Oh! & Hey all!, been looking to join (most rp's that look interesting dont happen or die in opening posts) but i really liked the looks of this & started on a Ns 5 days ago but been doing my usual issue of putting far to much detail into everything (when i have time to write & post), trying to cutback & stream line it so i can app it soon to see if its up to scratch for acceptance.
Aside from that, I am really curious as to if I may make characters within other players nations within reason. And this is why, there's already three pretty awesome nations (not counting mine) and one that has potential (newsun, seeing as its not complete)
I'd love to make some characters fighting for those nations as they all have very different setups and fun potential.
This Ofcourse would be reciprocated if any one were to want to play as an Eym.
Species Name Omega-Humana, frequently shortened to Omegas.
Species Description Omega-Humanoids are digital life forms housed inside of a ball shaped head that can be connected to a variety of bodies. The original members of Omega-Humana had been Homo Sapiens liberated from aging bodies who had their consciousness digitized and transferred to metal bodies more or less compatible with their nervous systems. The result was that they lost the need for sleep, food, and, among other things, water. As long as their solar powered generators function, they can carry on with life. Unless the digital brain itself is damaged, their bodies can be repaired, or altered within certain limitations. As with humans, they can develop mental illnesses, with no accessible coders skilled to successfully fine-tune the mind. Unlike humans, if a digital backup of the mind exists, they can be restored to a prior state. They are capable of reproduction, but instead of genetic material, they conpositely produce a digital zygote program that can be downloaded into a body, with no biological-type development. As a result, they are as strong at birth as they will ever be. They can be given new bodies, so long as they are compatible, developing software compatible with life is not easy, cheap, or fast, but over the centuries many forms have been made. The only thing that is necessary to switch bodily forms is have the head manually placed in an appropriate position on the new body.
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Nation Name The Empire of Fleshly Succession, often abbreviated as The EFS, is their chosen identity.
Nation Size Seven Stars, with a population of Four Billion living and Six Hundred and Fifty Thousand in a repairable state.
Nation Description Around 2460, mankind was faced by a plague that deteriorated genetic material rapidly. With hope to raising the dead, several alternatives to chryogenics were explored. As a result, dying or recently deceased individuals became liberated intelligences, placed in mechanical bodies, typically in return for a large sum of cash. Naturally, they differed from humanity and had various skirmishes before their production was legally halted on planet Earth, their differences too large to overcome.
Conveniently, they had no need for air, so they went to the moon, seized an International Space Station, and called it home before creating a factory to produce bodies for their young. Before long, they'd created a workforce that harvested the moon's natural resources to create their own fleet of starships. Exploring the cosmic sea, they made it to a distant star system, finding a planet of biologically based and primitive sentients. On this venture, they developed a more universal way of liberating intelligences that worked on non-humans.
The group of Omega-Humanoids, as they were then called, had previously been a true democracy. But following the introduction of the new species, it became a simple caste society, with liberated humans reigning. Naturally, the balance of power called for a leader of the ruling class, so the authority gradually shifted to the point where power was held by a central ruler. At this phase, in the year 2523, The Empire of Fleshly Succession was born.
The emperor himself has since developed a small set of goals: Obtain more power and influence, prove the ESF superior to similar electronic life forms, and develop as many physical forms as possible. To meet these goals, The Emperor has long been choosing to wage warfare with no end in sight.
Nation Involvement They fight as a result of Imperial Command. An order existing partially because of a desire to consume the planet's resources, partially to analyze the wide range of technologies on the battlefield, and partially to show the Emperor's strength. As individuals, many of them fight because it's literally what they exist to do. On the other hand, some dreamy-eyed trainees want to come out as heroes that helped win the Century Slaughter. But others are afraid of being charged with desertion and suffering from the ESF's severe punishment. But as electronic life forms who existed to surpass human health, many see ending the conflict through conquest as the only realistic road to peace.
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Technology The ESF, or even Omega-Humana as a whole, is a highly advanced race, given they are electronic life-forms. Their ability to program new types of bodies, convert other life-forms, and even resurrect themselves testifies to this. Their focus on alternate bodies and lack of typical biological needs has motivated them to create bodies of mass destruction instead of things like vehicles. From a certain perspective, even a basic humanoid body is a vehicle. In their alternate bodies, they manipulate various branches of technology and science to give themselves a militaristic edge.
Navy Description
Their only purpose is to move without getting destroyed. They are larger than most starships, about a fifth of the size of Earth's moon. They are very unlikely to be destroyed in a single battle, because it is a spinning orb of metal that repels fire and transports whatever it allows to come on board. Despite its massive size, it has no weaponry, though massive damage could be caused by colliding with another ship.
The typical means of transport for mass quantities of Omegas is capable of holding up to ten thousand disassembled soldiers, while only the crew is fully assembled. They're heavily guarded, with a sturdy center to protect all the troops from enemy fire. What makes them rather unique is that the disassembled troops can quickly be put to use as operators of the shuttles wings, which break off to become fighter ships, which can divide into eight ships total.
Rather than being heavily armed, these ships main function is to inflict damage through crashing into the enemy. Their side mounted shields can face forward to protect them from fire before they impact. The resulting explosion is plasmatic, with napalm distributed for good measure. More often than they are used, they instigate a retreat.
Air Force Description
A body form that includes a winged jet pack, meant to fly onto the exterior of an aircraft before sabotaging it. One hands fingertips typically end in drills while lasers are projected from the other. Every edge of their bodies is razor sharp, making them dangerous to be anywhere close to if you're not protected.
A gigantic form that stands around fifteen feet tall, they are designed to withstand massive amounts of energy and blunt attacks, the most effective way to destroy them is by crushing them. They are armed with missiles, flame throwers, napalm, and massive fists that can rip aircraft into pieces if given the chance.
Ground Force Description
(Picture it in black)
This body form is slender and highly maneuverable, capable of walking on walls or uneven surfaces by manipulating ionic bonds, on foot they have a top speed of 25 mph. Each appendage ends in claws, while they also carry swords like katanas that can be electrified or superheated for extra effect. The head of the Omega inside is surrounded by a helmet with an opening resembling a mouth that can snap shut, dropping a row of 'fangs' onto anything reaching inside. Their mid-range attack is a blast of acid that can be shot out from a vent atop of the helmet.
A body form adapted for underwater combat and surveillance, the Crocodile forms can selectively alter their buoyancy. Heavy metal plating is stacked all over them, providing an advantage against most kinds of conventional firearms or laser pistols. They are strong enough to literally lift a ton and are typically armed with torpedoes.
An odd body form shaped by an electromagnetic field that maintains the generally humanoid shape of a gelatinous glob of molten heavy metals, while the head of an Omega is kept inside. The result is an extreme resistance to blunt force and close range attacks, but the electromagnetic field is a delicate and fragile system that can easily be interfered with by plasma.
The short statured sniper form has two shoulder and four wrist mounted turrets that can lock onto separate targets. They are slender, camouflaged, and quiet. While the shoulder mounted turrets defaultedly fire conventional bullets, the wrist turrets can unleash plasma, incendiary bullets, or toxic darts, among other options that are usually selected on an individual basis. They also frequently carry rotary cannons, making them an excellent choice for the almost any position.
Common Armaments
Much like seeds, they are cans that will attach themselves to a surface. But, instead of projecting something, they drill into whatever they land on, whether it's armor, a vehicle, or a door.
Seeds are the bread and butter of the ESF infantry. They are small canisters with a side that grabs hold of whatever surface it touches, usually by manipulating ionic bonds, while the other side emits a precision pillar blast. Blade Seeds launch out a long thin metal spike that can impale most biological flesh, even piercing the hull of grounded aircraft, it will retract and push the spike forward until it runs out of power. Blaze Seeds, on the other hand, shoot out columns of white hot flame that last for ten seconds. Bullet Seeds fire out a stream of conventional bullets until they empty. A Gust Seed vacuums in air before becoming the eye of a cyclone. Lastly, a Spark Seed will eject another disc while a high voltage current passes between them.
Headquarters The base of operations is a large complex, like an inverted tower, it is mostly underground. It's exterior walls are electrified and guarded by a team of Omegas called Terminus. In order to enter the base, the visitor must be disassembled and reassembled inside the building, this is to minimize the possibility of intruders seizing the facility. Inside, the commanding officers discuss tactics at the very bottom floor. It's walls are heavily durable, and a foundation literally made of titanium surrounds the entirety of the base, not counting the entrance. Those who know where to look can find it beneath the bed of a river outside the Desert Straits.
Persons of Importance The Emperor, his name was long ago forgotten Rezolv, the first Omega-Humanoid born electronically Kyro, present head engineer for the design committee Erojon, present general in charge of the forces on Anuria Khill, Vezar, Lupus, and Scythe are the four admirals who control four separately operating armies underneath General Erojon
@MonkeypantsOf course, if the player in question has no issue with you assuming control of a character of their faction, i'm a'okay with it!
@WanderingRebelThe more detail the better! But it's good to have you on board too! Let me know when you put your sheet up and i'll look it over!
@NightrunnerYour sheet looks really awesome! I haven't had a time to do a full read-through just yet (i'm a bit short on time today) but i'll be doing a full examination of all sheets and finishing my own tomorrow. I trust that while your race is cybernetic in nature, they are still capable of feeling human-like emotions and often doubt war and it's effects, yes?
Indeed. Because the original specimens were human minds, and only sentient life forms can be converted, all their mental faculties are on par with humanity. Some will even wish they had flesh.
Long overdue, but here it is! Initially I had ~2000 words in the nation description and descriptions of each ship/rifle/etc, but I refreshed the page accidentally and lost a whole lot. I'll be rewriting it as I go but I figured that it would be best just to post this as is so no one has to wait on me any longer.
Species Name Maltheciens
Species Description
Once an omnivorous bipedal species who thrived in dry, hot climates (similar to the african savanna). However, after a cataclysmic volcanic eruption, they were forced underground and became a subterranean species for two thousand years. Eventually they reemerged into a beautiful, fertile world and swiftly set about turning it into an industrial hub.
Maltheciens have excellent night vision but overall inferior eyesight compared to other races. They possess leathery, thick skin and surprisingly dense bone. They are long-legged, and have wide torsos but comparatively skinny waists. On each hand are three fingers and one thumb; their feet are somewhat hoof-like, split in three directions. They have six razor-sharp teeth used for tearing, and twelve molars. Physically, Maltheciens overall are a naturally tough, durable race, capable of surprising speed but possessing little stamina in comparison.
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Nation Name Theocracy of Aorolach
Nation Size Three solar systems (a total of three high populations worlds, two frontier worlds, and five outpost-worlds) and sixty billion souls.
Nation Description The Maltheciens first became a spacefaring species roughly one hundred and fifty years after their emergence from subterranean cities and subsequent habitation and industrialization of their home world's surface. Rapid colonization of their solar system soon followed, and enormous terraforming projects soon turned some of the most inhospitable worlds into fertile paradises. Ruthlessly zealous and incredibly industrious, the Theocracy soon spread towards other solar systems, annihilating any sentient populaces found and annexing worlds in the name of their god, Malthecior.
//I'll cover the religion of the Maltheciens more in-depth here later.
The Theocracy soon fixed it's eyes on the Anurian system, and initially expansion went similarly as it's other conquests. However, the Maltheciens were not prepared for the scale of conflict that would soon encompass the system, and were thusly caught off-guard. The Theocracy scrambled to organize an effective offensive in what would become their first major interstellar war. As the years have passed since and countless resources have been devoted to the Anurian conflict, the Theocracy has adopted an "all or nothing" attitude towards the war; much as a gambler who had gone in over his head, the Maltheciens have decided that they have given too much to turn back now.
Nation Involvement Anuria is in a highly strategic location towards the rest of Malthecien space. It can be said that Anuria is a gateway world, being only two jumps away from Malthecien home star system. Ergo, an exceedingly valuable system in order to both secure Malthecien borders and their prospects for future expansion. They are therefore willing to throw as many resources as necessary in order to fully control the planet.
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//I'll create in-depth descriptions for everything mentioned in this section as soon as I can.
Technology Malthecien technology places an emphasis on functionality and practicality over aesthetics, and thus their designs are rarely nice to look upon. They are very advanced in terraforming, resource mining, and engineering. Their weapon designs are plasma based, and they have extensive experience with kinetic weaponry. However, Maltheciens have yet to unlock the application of particle and energy based technologies.
Navy Description
Air Force Description
Ground Force Description
Common Armaments
Headquarters
The Malthecien headquarters are buried deep underground near the northern arctics. A heavily fortified bunker, a massive hangar door is the main entrance; it is camouflaged by ice and snow. The hangar opens to a mile-deep tunnel with thousands of floors. The lower the floor, the more important. The tunnel is roughly ten miles wide and contains many landing platforms for aircraft. It is able to fit most aircraft.
Persons of Importance High Priest Anthar Commander-Cardinal Throm Commander-Archbishop Doren
Oh shoot, you're right! I'd rather not entirely remove the image as it's a fairly good representation of what I had in mind for my race, but I will add in another one I was looking at along with some clarifications to further separate it from your race. Is that okay? If you want me to to entirely replace it with another image, just say so :)
"Filthy, creepy looking xenomorphs! At least the humans are tolerable to look at! But dem eyes.... god they gross me out.." -Sgt. Halvara Kraptost, 503rd Mechanized Division after first contact with the Maltheciens of Aorolach