Tumult-Acres Border, Morning
12 Hours Until Sunset
The sun rises on a broken world, as it has for three decades. The night has been uneventful, but far from silent. The sounds of Moblin iron clashing with bone and rotten meat resounded through the night, precipitated only by howls, battle cries, and screams. Luckily for you, the Moblin shantytown you had just left, one led by a proud warlord known only as No-Point, served as enough of a distraction for you to get to a safe distance.
The edge of the Twisted Acres is only about an hour's walk away. Your trip from here should be fairly safe, even considering the acres' twisted state. Before the cataclysm, it was impossible to traverse the woods without a fairy guide, and so nobody except the suicidally brave bothered to attempt it.
After the cataclysm, sections of the woods were changed. Now, one can reliably determine which part of the Acres they're in just by checking to see how violently the trees react to being hit with a sword.
Your trip will largely be through the Old Woods. A trail of sorts has been formed, where the Old Woods hasn't yet been overtaken by any of the other encroaching corruptive forces. The route will take you between the Ironwoods and the Fungiwoods, twin forces opposed to one another. With any luck, you'll avoid the notice of either force and only have to worry about the comparatively mundane inhabitants of the Old Woods.
For now, you've got some time to pack up, take inventory, breakfast, and otherwise get ready for the journey ahead. Time is on your side, though you would be loathe to get back to the Tumult by nightfall.