Hidden 10 yrs ago 10 yrs ago Post by Professor_Wyvern
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Boom began cackling again. He glanced at the Skullkid Leader. "Sees what Boom does? You are weak prey." He smirked a devilish grin as he began clapping wildly. "Boom enjoys its suffering." He said towards the wounded Skullkid leader.

He was so sure of his survival that he did not realize that the Skullkid Leader vaulted towards him at such an immense speed. When the creature was dangerously close, Boom crouched down and let out a shrill "EEEP!" Quickly he tried to reach towards a bomb, before he was surely doomed.

-----
Egads! It seemed like Boom was about to be smashed by the Skullkid Leader. But miraculously, the one with No-Points tackled onto the Leader of the Skullkids in a powerful grapple and tackling maneuver. The Skullkid was caught of guard by this gesture as it was so desperate to trying to kill Boom. This gave Boom the opportunity it needed to escape.

[10 initial plus 6, 6, 6 from No Point's roll = Defense Successful]

Now, able to play back on the offensive, Boom was ready. Well not quite, Boom opened up the Bombchu as he began messing with the internal wires. As he was given the opportunity by No Point, he tweaked with the device, pulling at wires and over-riding 'safety' precautions that Bombchus had.

Now Boom was ready. He hucked the Bombchu at the Skullkid, ready for the manipulated device to give a bigger payoff.

The result of this was going to be loud, and rather painful for the Skullkid involved. Boom was fairly certain the No-Point individual would be fine. Relatively speaking.
-----
WARNING: ERROR DETECTED. The 6s from No Point's roll only applies to the Defensive.
The ACCURATE ROLL IS 13.
WARNING: ERROR DETECTED 2 EB.
With the addition of Mycelliums two 6s, the roll is in fact
25
---
That being said, Boom probably made a few miscalculations when fiddling with the bombchu, due to his eagerness. Or perhaps he did not. Boom was in this weird groove all things considered.

Perhaps the work of an 'ally' would be helpful here.
Hidden 10 yrs ago Post by Xenonia
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His first spattering of spores had not succeeded, and this only further aggravated the onslaught of spore tufts from the petite scrub. Mycellium let loose a loud "WOMP WAAAAAA" as his second volley of seed-bits flew. These were more carefully aimed. This creature had no chance to escape, nor even survive. At least it would make an excellent addition to the forest. They all would, in time.
Hidden 10 yrs ago Post by Professor_Wyvern
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Boom noticed that as he let his bombchu fly, something else was heading towards the Skullkid Leader as well. A cloud of spore-like seed bits were flying towards the injured combatant.

He swiveled his head back, as he tried to get a determination of where such things came from. Boom noticed that, it in fact came from the thing that speaks only pain. Strange. It must've recognized the predator and its continued threat and decided to engage in a natural defense mechanism.

------
WARNING: ERROR DETECTED IN THE EARLIER ATTACK. The 6s from No Point's roll only applies to the Defensive.
The ACCURATE ROLL IS 13.
WARNING: ERROR DETECTED 2 EB.
With the addition of Mycelliums two 6s, the roll is in fact
25
Hidden 10 yrs ago 10 yrs ago Post by Earnest Evans
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KABOOM!
Roll beats Skull Teen's roll. Current dice pool: 2. Skull Teen can no longer put up a reasonable defense.

The Skull Children's leader is engulfed in a mighty explosion, fueled by Mycellium's ballistic spores. A foul, musty smell falls over the arena as charred fungal spores disperse into the air.

When the smoke clears, all that remains of the leader is a torso, a head, and a left arm. It reaches up one last time, before collapsing. The leader's eyes dim, and a hush falls over the area. There is a pregnant pause, as you wait for another attack.

You hear a bluejay call out. As if waiting for the Skull Children to disperse, the audiosphere of the forest returns at full blast. Chitters, buzzes, tweets, and calls herald your victory, as you pile back into formation and move on.

Old Woods Crossroads

9 Hours Until Sunset

The rest of your journey into the Old Woods is largely uneventful. Usually, caravans are attacked multiple times before this point. At last, you come to the most harrowing part of the journey. Set ahead of you is the infamous Crossroads, where the Old Woods taper off into the Ironwoods and the Fungiwoods. Here, all caravans make their choice: the brutal hardiness of the Ironwood Deku Legion, or the twisted offspring of the Fungiwood Deku Mycellium Web.

Here's where you discuss things IC: do you go through the Ironwoods, or the Fungiwoods? Both take you to your destination. If you're going to take a side, speak your mind and roll 5d6 to convince the others. The person with the highest roll's choice wins.
Hidden 10 yrs ago Post by Xenonia
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Though he was incapable of intelligible speech, Mycellium knew which way they had to go. The Funguswood was a familiar territory to him, but it was not the path he chose. No, the little voice inside of him was speaking loud and clear: The Ironwood was the place to go. He was to spread his seeds throughout their disturbed mockery of a forest, let them know the truth that was the fungus... His mind was made up for him before he could even analyze the threat capability of either path. With a convincing mwop mwaa, he attempted to make his way towards the darkened and forbidding Ironwood. Alas, whilst still in his cage, he could not go far.
Hidden 10 yrs ago Post by Boomrocker
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"Behold!" the giant No-Point boomed. He was lacking in something called a volume knob sometimes. "The way of iron, or the way of the mushroom! But our decision has already been made! We carry with us a mushroom deku, one that will spell certain doom in the Ironwoods! We must go to the Fungiwoods!"

Was he convincing enough? Probably not.
Hidden 10 yrs ago Post by Professor_Wyvern
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Boom's eyes twitched and widened as two of the individuals speaking of going into the Fungiwoods. Boom could not allow that. The creatures speak only pain, and the creature they had would of course immediately betray them when returning home. If there were things Boom knew about it was how to surviving, and betraying things to save your skin and get the results you want.

The safest option, was clearly to the Iron Woods.

Carrying his sack over his back, Boom skittered towards No Point, on essentially his fours. Once he was in close distance to No Point, Boom clamped both of his arms around No Point's right leg. Boom glanced upwards, as he began sniffling.

"We can't goes there!" He darted his pupils to the side as he continued bawling, "W-w-we can't! I-it full of thingses. Thingses that speak only PAIN. I-it, no, no, no! S-safer through Woodses of Iron. T-thingses can't get us as quickly! Boom knows." Boom hissed for a moment as he darted his pupils to the side. "Yesssss, it safer in Woodses of Iron. Boom knows it. P-p-p-please."

He continued bawling as large traces of snot came down his face, mixing in with his tears.

If there was one thing Boom knew would convince people, it was begging and pleading your case.
Hidden 10 yrs ago Post by clanjos
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"I've got business of my own in the Ironwood. I've inherited some forest property and I'd like to check it out."

Dingle returned the empty bottle the Tingle Bomb had been made in- somehow still intact- to her bag, stuffing a few locks of red hair back into the hat of her unitard.

"Besides, I'd rather not get fungus'd. Let's put the scrub in a sack to make sure he doesn't start anything in the Ironwood."

http://orokos.com/roll/277491
Hidden 10 yrs ago Post by Earnest Evans
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Ultimate decision: Go to the Ironwood

The matter is settled: the party will brave the Ironwoods. It's certainly a safer option than heading through the Fungiwoods, and you won't have to attach masks to the oxen. The caravan heads northeast, into the coppery mist. The trees start to grow grayer as you move along, their branches less curved and their bark more rigid. The leaves under your feet feel dryer, and the sound of birds chirping starts to fade away.

Ironwoods

8 Hours Until Sunset


You are now deep in the Ironwoods. What you could generously consider trees now jut straight-up, their roots forming jagged blades and their branches forming a weblike labyrinth of metallic rods. The leaves under your feet interlock perfectly, jingling and clanking ever-so-slightly as you put your weight on them. As you walk, you feel the penetrative stare of sharp-edged metal flowers, their gemlike stigmas staring at you like beautiful lenses. Stories tell of people foolish enough to try and chop down an Ironwood Tree. The few survivors of such an attempt tell of the very woods rising up and stealing their attackers away with wicked limbs and molten tendrils.

Vertebrate life has all but disappeared from view, only to be replaced with beautiful arthropods. Scintillating beetles perch on Ironwood trees, buzzing their golden wings at you as you pass by. Arachnid contraptions made of wires and hollow girders skitter out of view as soon as you come near, their sinewy legs working in mesmerizingly mathematical ways. The many products of the Ironwood are worth quite a bit to collectors, though actually collecting them requires braving the defenses of the Ironwoods themselves.

The road ahead of you is uniform, just like every inch of flooring in the Ironwoods. The only thing that denotes your route are the telltale scrape marks of the Ironwood Deku. Though the Deku are violent towards outsiders, they guard the only way out of the Ironwoods.

7 Hours Until Sunset


You come to a massive, silver wall. You can scarcely see over it, though it seems the trees on the other side are plumper and greener. If ever there was evidence for the existence of thinking life in the Ironwoods, it would be this. The Ironwood Deku are masters at erecting defenses. Some say they form their defenses by erecting the soil itself.

The wall is uniform throughout, though every few yards features a strange triangular shape touching down to the floor. The shape seems to be engraved thinly into the wall, as it has left no indentation in its forming. As you approach the wall, you can hear faint scraping noises from behind it. Perhaps you can catch whatever's on the other side's attention?
Hidden 10 yrs ago Post by Xenonia
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Mycellium looked up at the harsh iron wall. A puzzle of this nature would require tact and finesse. Mycellium had neither, and so he dealt with it the only way he could figure. Quickly he began spitting clouds of spores all about, lining the metallic forest with fresh fungus. If this didn't get the attention of the natives, nothing would. Though that wasn't Mycellium's intention. No, he simply needed to pass, and it just so happened that spreading more of the fungus, his only purpose in life, could possibly assist.
Hidden 10 yrs ago Post by Boomrocker
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"A giant wall. Fitting." There was the volume knob No-Point had neglected. He'd gone from 11 down to about 3.

"Surely there is a way past. We must conceal ourselves and observe," the masked juggernaut elaborated as he paced back and forth along the wall in deep thought. "An ironwood deku will know how to bypass the wall. We must learn it from them."
Hidden 10 yrs ago Post by Earnest Evans
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The wall seems to have no way of bypassing it. It is, for all intents and purposes, unassailable.

A loud clanking and screeching sound, like someone ramming a fork against a plate, resounds through the forest. Far away, you see a shadow moving in the mist. Though it is difficult to make out through the fog, it is clear that whatever it is, it dwarfs the entire caravan, moves much like the spiderlike contraptions from before, and is headed for the wall. You are thankful its route will take it to a spot several dozen yards away from you.

The scuttling thing ceases its ear-splitting motions as it comes to a stop in front of the wall. There is a contemplative moment, before it begins playing a tune by rubbing its fibrous legs together.

As the notes of the tune reach your ears, you double over in pain. Though there is little inherently painful about the sounds, they reverberate in your brain like wasps. The song reaches up through your spine and tears at your hindbrain, as your every instinct fights to make itself known. Muscles lock up, bowels loosen, teeth grind together, until the song stops. There is blissful silence once more.

A low rumbling sound shakes the wall. Suddenly, sections of the wall begin moving! Where the spider-like contraption was facing, there is now a hole in the wall! When it passes through, the walls close once again, and you are left with your thoughts.

The song was monstrously alien, yet strangely familiar. You've only heard it once before: from the mouth of that Fungiwood Deku in your custody. Few caravaneers know why the Melody of Darkness is so commonly heard around evil beings. Some say it's what caused the cataclysm.
Hidden 10 yrs ago Post by Xenonia
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As the music fell upon Mycellium's ears, a light went on in his brain. It was a beautiful melody, almost good enough to distract from his urge to spread the fungus. But it... It lacked something. Something important, something that would give it... Life. That was when Mycellium realized. This was the sound of an incomplete song, a melody with no harmony! That would simply not do. And so, lifting his snout to the sky, Mycellium began belting out a corresponding tune, underscoring the painful music that fell around them with a dark and tinny tone.

Musical Harmonizing
Hidden 10 yrs ago 10 yrs ago Post by Professor_Wyvern
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Boom began hissing out as he heard that melody once more. "KREEEEEEEEEEEE-It-T-the thingses!" Boom glanced to the side as he gave a nod to himself. "They speak only pain." Crouching down, he slung his bag back over his left shoulder. Boom scratched his cheek in a frantic manner.

"We suggests heading away." Boom glanced to his side as he nodded. "Only evil lurks here." Boom began twitching his teeth in a nervous chatter, before stopping. It stared back at the Fungus Deku, Mycellium, as it gave a single glare. That thing, was it? The thought receded for now.

Boom turned back forward as it began scratching at its face once more. "We suggests going back the way we came."

Boom began hissing, "ONLY PAIN HERE. FLEE! FLEE!" As he said that declaration, Boom quickly ran off in fear in a random direction, knowing he had to escape the sounds.
Hidden 10 yrs ago Post by Earnest Evans
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As Mycellium played its tune long after the creature finished, the walls parted once again. Just beyond the aperture of the wall is a field of what appears to be metal fingers, with knuckles made of ball joints. They sway gently in the absence of a breeze, and the field appears to go on for about a mile.

Through the mist, you can see several strange figures. Some seem to be isopods as big as an oxen, others are much like the spiderlike colossus you saw earlier, and still others are scarcely-seen, rustling through the tall grass like vipers hidden between wheat stalks.

As loathe as you are to brave this field of iron digits and gargantuan arthropods, it appears to be the only way forward. Thankfully, there doesn't seem to be any trees or flowers in this unusual prairie. It is just you and the bugs.
Hidden 10 yrs ago Post by Professor_Wyvern
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"Kreeee! No, no, no, no!" Boom howled out in despair, as he fled in circles, not making any progress anywhere. He turned to his side, "N-no way out?" He crouched down and began hissing at himself. "No pathses for us." Boom heaved his bag over his shoulder as he glanced at the assembled members of the caravan. "Only one way."

The Kokiri glanced forward with a nervous twitch in his eye.
Hidden 10 yrs ago Post by Earnest Evans
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Ironwood Fields


With the caravan reunited, you move on. The inhabitants of the field pay you no mind, apparently preoccupied with grazing upon the gently-flagellating grass coating the area. Though the spiderlike contraptions and skittering creatures below the grass aren't anything special, the gargantuan isopods are truly remarkable. With backs plated with precious metals and limbs as thick as girders, the parts of these creatures would be wonderful for any industry. A pity you don't have the time to hunt one.

You breathe a sigh of relief as the unnervingly-writhing fingers underfoot make way for wholly-mundane grass, wet with the omnipresent fog of the Old Woods. From here on, it should be smooth sailing.

Kokiri Sinkhole Border Checkpoint

5 Hours Until Sunset


The remnants of Kokiri Village come into view. Suspended far above a colossal sinkhole is a massive pillar of earth, populated only by shacks and stalls. Currently, there is no way to reach the pillar, short of leaping into the sinkhole and climbing up. At the edge of the sinkhole closest to you is a hollowed-out stump, with a gruff-looking Kokiri standing beside it. The Kokiri certainly has the look of a guard, namely a look of alertness that clearly demonstrates no awareness at all; you get the impression that this guard has mastered the art of sleeping with their eyes open.

As you approach, the guard glares at you suspiciously. He urgently holds his hand up, palm facing towards you, bringing the caravan to a stop. As the guard stomps towards you, you clearly see him flexing his claws. All Kokiri have sharp claws on the end of their hands. They're very good for digging, rooting, chopping, and gouging.

"You!" he barks, "Who you!? Where from!? What want!? Answer!"

Encounter: Toot, Border Patrol (3 Dice)

Please select a Leader. Encounter-appropriate cliches: Any Social-oriented Cliche.

Inappropriate Cliches (Physical, Magical, etc) may be used, though all damage dealt and taken while using an Inappropriate Cliche will be tripled.
Hidden 10 yrs ago Post by Xenonia
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Mycellium could not understand what was being said, but that did not matter. This new claw-kokiri beast was an obstacle like any other, and like the wall puzzle that he had somehow managed to solve, Mycellium knew he could solve this one to. With a might blow of his snout, he let loose a cloud of spores all over the poor, confused gremlin-man. The fungus would spread here soon, and Mycellium was going to make sure of it.
Hidden 10 yrs ago Post by Professor_Wyvern
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Boom was acting far more nervous when the Caravan arrived at the sink-hole. "In the den of viperses." He nodded towards himself as he glanced to his side. "Yessss, its not good for Boom." He kept his position on all fours as he crawled when approaching the checkpoint to the Kokiri Sinkhole.

He darted an eye-upwards to see if the check-point was guarded. It was. Boom immediately shot his head back to glance down. "Hisssss..." He glanced back up to see the Deku approach the guard. "The thing that speaksssss only paaaiiiiin." He turned his head sideways as he nodded. "It deals with the guard."
Hidden 10 yrs ago Post by Earnest Evans
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PAF!
Inappropriate Cliche used. @Xenonia's roll beat enemy roll. 3 Dice lost. Current dice pool: 0.

Toot, Kokiri Border Patrol DEFEATED.


The guard is struck in the face by the blast of spores, and manages only a few steps backwards before collapsing, dead. You are thankful that the guard, in his death throes, opted to roll over on his face.

A cursory inspection of the guard's body reveals a sack of wheat seeds, a small colorful disk, and a single iron key. The stump he was leaning on appears to be locked with a crude padlock, just large enough to fit the iron key.

Seeing as how there's little else to do other than turning around, you unlock and open the hollowed stump with your key.

Inside the stump are a small blowing horn and a large conch shell. It appears these instruments are used for something, but what?

You need to get across the sinkhole before nightfall. Be careful, the native Kokiris might take offense if they find evidence of your wrongdoings.
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