Boom began cackling again. He glanced at the Skullkid Leader. "Sees what Boom does? You are weak prey." He smirked a devilish grin as he began clapping wildly. "Boom enjoys its suffering." He said towards the wounded Skullkid leader.
He was so sure of his survival that he did not realize that the Skullkid Leader vaulted towards him at such an immense speed. When the creature was dangerously close, Boom crouched down and let out a shrill "EEEP!" Quickly he tried to reach towards a bomb, before he was surely doomed.
-----
Egads! It seemed like Boom was about to be smashed by the Skullkid Leader. But miraculously, the one with No-Points tackled onto the Leader of the Skullkids in a powerful grapple and tackling maneuver. The Skullkid was caught of guard by this gesture as it was so desperate to trying to kill Boom. This gave Boom the opportunity it needed to escape.
[10 initial plus 6, 6, 6 from No Point's roll = Defense Successful]
Now, able to play back on the offensive, Boom was ready. Well not quite, Boom opened up the Bombchu as he began messing with the internal wires. As he was given the opportunity by No Point, he tweaked with the device, pulling at wires and over-riding 'safety' precautions that Bombchus had.
Now Boom was ready. He hucked the Bombchu at the Skullkid, ready for the manipulated device to give a bigger payoff.
The result of this was going to be loud, and rather painful for the Skullkid involved. Boom was fairly certain the No-Point individual would be fine. Relatively speaking.
-----
WARNING: ERROR DETECTED. The 6s from No Point's roll only applies to the Defensive.
The ACCURATE ROLL IS 13.
WARNING: ERROR DETECTED 2 EB.
With the addition of Mycelliums two 6s, the roll is in fact
25
---
That being said, Boom probably made a few miscalculations when fiddling with the bombchu, due to his eagerness. Or perhaps he did not. Boom was in this weird groove all things considered.
Perhaps the work of an 'ally' would be helpful here.
He was so sure of his survival that he did not realize that the Skullkid Leader vaulted towards him at such an immense speed. When the creature was dangerously close, Boom crouched down and let out a shrill "EEEP!" Quickly he tried to reach towards a bomb, before he was surely doomed.
-----
Egads! It seemed like Boom was about to be smashed by the Skullkid Leader. But miraculously, the one with No-Points tackled onto the Leader of the Skullkids in a powerful grapple and tackling maneuver. The Skullkid was caught of guard by this gesture as it was so desperate to trying to kill Boom. This gave Boom the opportunity it needed to escape.
[10 initial plus 6, 6, 6 from No Point's roll = Defense Successful]
Now, able to play back on the offensive, Boom was ready. Well not quite, Boom opened up the Bombchu as he began messing with the internal wires. As he was given the opportunity by No Point, he tweaked with the device, pulling at wires and over-riding 'safety' precautions that Bombchus had.
Now Boom was ready. He hucked the Bombchu at the Skullkid, ready for the manipulated device to give a bigger payoff.
The result of this was going to be loud, and rather painful for the Skullkid involved. Boom was fairly certain the No-Point individual would be fine. Relatively speaking.
-----
WARNING: ERROR DETECTED. The 6s from No Point's roll only applies to the Defensive.
The ACCURATE ROLL IS 13.
WARNING: ERROR DETECTED 2 EB.
With the addition of Mycelliums two 6s, the roll is in fact
25
---
That being said, Boom probably made a few miscalculations when fiddling with the bombchu, due to his eagerness. Or perhaps he did not. Boom was in this weird groove all things considered.
Perhaps the work of an 'ally' would be helpful here.