Hidden 10 yrs ago 10 yrs ago Post by Forsythe
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Forsythe Graf von Kaffeetrinken

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<Snipped quote by Forsythe>

Sorry about that, it seems fine to me! I do want to know what was especially unique about their planet that had prevented them from colonizing a new one. Mainly for plot reasons, because some of the Rissan homeworld concepts are somewhat similar to what you described (Tidally locked, lots of iridium for obvious reasons). Of course, one has it being a super Earth, which would actually give my troops a way to fight back.


They COULD have colonized a planet habitable to them, but it would be far from an ideal one, and thus not really fit to be called a homeworld. Besides, with only million people left, they feel safe within the EMP storm littered nebula that will likely be too hard for any of the player races i've seen so far to navigate through, let alone find them. The ideal planet for them would have 70% O2/30% N2 atmosphere, crust consisting of good amount of silicon (iridium is jsut the construction material, they would learn to use another one, but silicon they need to live), gravity around 0,8G and surface temperature around 300°C. That's the ideal, although they can survive in a lot more drastic environments actually maintainable on the ships, which for simplicity's sake should be survivable for the other races.

EDIT: Out-of-universe reason is that I compensate for my quite advanced tech with too few in numbers to be any threat. You give Faira a 'garden' world and they'll become the dominant species of the galaxy xD
Hidden 10 yrs ago Post by Kimiyosis
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Kimiyosis Poi, poi, poi~!

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<Snipped quote by WilsonTurner>

Oh, we're more effective than that. We can ban weapons. Like modern tanks. Individual countries cannot use modern tanks.

Nothing could possibly go wrong.


Please.
We nearly don't have anything land/atmospheric based :P
Hidden 10 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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<Snipped quote by Keyguyperson>

Please.
We nearly don't have anything land/atmospheric based :P


Oh?
Oh?

We have nukes! Be intimidated! Now!

...

Why are you not intimidated?!
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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<Snipped quote by Kimiyosis>

Oh?
Oh?

We have nukes! Be intimidated! Now!

...

Why are you not intimidated?!


*Blue flash of energy swordsness*
*Nukes fall in half, with "x.x" written in sharpie on them and totally and completely disabled*
Hidden 10 yrs ago Post by Kimiyosis
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Kimiyosis Poi, poi, poi~!

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<Snipped quote by Kimiyosis>

Oh?
Oh?

We have nukes! Be intimidated! Now!

...

Why are you not intimidated?!


Cause the closest thing you got to hitting something outside of your gravity well with nukes would most likely be an Interplanetary Missile. Which, is really only used for bombarding other planets.

So, other nations might take that as an act of war. It's like America and Russia with their nukes! Mutual assured destruction! Large countries(nations) are afraid to fire nukes because of other countries possibly causing equal destruction, while small countries are afraid of pissing off larger ones and inciting a missile to the face~
Diplomatic relationships are fun~
Hidden 10 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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It seems that I'm late but I would like to join, if you guys font mind of course.
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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<Snipped quote by Keyguyperson>

Cause the closest thing you got to hitting something outside of your gravity well with nukes would most likely be an Interplanetary Missile. Which, is really only used for bombarding other planets.

So, other nations might take that as an act of war. It's like America and Russia with their nukes! Mutual assured destruction! Large countries(nations) are afraid to fire nukes because of other countries possibly causing equal destruction, while small countries are afraid of pissing off larger ones and inciting a missile to the face~
Diplomatic relationships are fun~


I tried being diplomatic'n'stuff in one of the other space nation- when I was the Valkians. Kept warning and warning and warning, wouldn't open fire (Since Valkians are defensive, not aggressive), then Duck tried ramming two big ships into me and fled (after shooting two or three different races on another races' homeworld). The threat of making a diplomatic incident wasn't worth much.

Hey KeyGuy, can we have more politics in this one? I want to maneuver allies (or for-the-moment-while-you're-useful allies) to kill my enemies, not actually have to fight the battles. Economic power has about as much significance as, oooh, who was it, the IDR in one of the first three originals? "WE HAVE THE MOST MONEY!"
"AHRAUOAOF INVADE THEM!"
Hidden 10 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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<Snipped quote by Kimiyosis>

I tried being diplomatic'n'stuff in one of the other space nation- when I was the Valkians. Kept warning and warning and warning, wouldn't open fire (Since Valkians are defensive, not aggressive), then Duck tried ramming two big ships into me and fled (after shooting two or three different races on another races' homeworld). The threat of making a diplomatic incident wasn't worth much.

Hey KeyGuy, can we have more politics in this one? I want to maneuver allies (or for-the-moment-while-you're-useful allies) to kill my enemies, not actually have to fight the battles. Economic power has about as much significance as, oooh, who was it, the IDR in one of the first three originals? "WE HAVE THE MOST MONEY!"
"AHRAUOAOF INVADE THEM!"


It isn't up to me how much politics is in this, I would encourage it, but I have no control over how jingoistic the players happen to be.
Hidden 10 yrs ago Post by Sep
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Sep Lord of All Creation

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<Snipped quote by WilsonTurner>

It isn't up to me how much politics is in this, I would encourage it, but I have no control over how jingoistic the players happen to be.


We're going to be quite political, as long as you prove you aren't here to kill us all. But as I said I'm doing some of my own RP work so won't do more sheet work till the OOC is going
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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<Snipped quote by Keyguyperson>

We're going to be quite political, as long as you prove you aren't here to kill us all. But as I said I'm doing some of my own RP work so won't do more sheet work till the OOC is going


He wouldn't be able to.

If someone picks up a sword and rushes everyone else, everyone else is likely to pick up a sword or shield and band together to stop that sword from killing anyone.

If someone has patrols along conflicting borders, one might think the other is preparing to launch a sneak/surprise attack. And, for that matter, conflicting borders might also mean disputes over mineral-rich systems or worlds.

Could there be like relics/ruins'n'stuff so that we could research and fight over them? Places of scientific importance?
Hidden 10 yrs ago Post by Sep
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Sep Lord of All Creation

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<Snipped quote by Sep>

He wouldn't be able to.

If someone picks up a sword and rushes everyone else, everyone else is likely to pick up a sword or shield and band together to stop that sword from killing anyone.

If someone has patrols along conflicting borders, one might think the other is preparing to launch a sneak/surprise attack. And, for that matter, conflicting borders might also mean disputes over mineral-rich systems or worlds.

Could there be like relics/ruins'n'stuff so that we could research and fight over them? Places of scientific importance?


Well me and Forsythe are planning for me to be in a safespot in the Nebula his people are hiding in. So we'll be being in contact, with his nation resource poor and high tech whereas my guys are low tech and resource rich but I think our tech will be incompatible so we can't just band together for "Uber".

Also Hai Wilson *Waves* I noticed you but didn't interact with you directly before.
Hidden 10 yrs ago 10 yrs ago Post by ASTA
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ASTA

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I decided to go with my original idea from Andromeda.

General Species Information

Upon a proud world
Under a shimmering sky
There lived a pure, hardened people

The azu, alternatively known as Anukuians, are the multi-ethnic race of cat-like humanoids that wield dominion over Anuku, a verdant and opulent world that is, in many ways, homologous to Earth. Comparative in size to a large human specimen, azu are sharp of mind and lithe of frame, and can negotiate terrain with lightning tempo and supple grace when on the prowl. Other than being benefited with an excellent sense of vision, smell, and hearing, azu can discern the dynamic position of an object in motion by detecting latent changes in surrounding air pressure, feel faint vibrations through the soft pads of their hind paws, identify oscillating electromagnetic waves emanated by the heart of another living organism, and pick up subtle alterations in the pheromone secretion patterns of living creatures.

The azu species lacks the faculty to produce psionic users, but the mind of every one of them naturally discharges a nullifying field of "negative energies" that severely inhibits the effectiveness of nearby otherworldly powers, with this field rapidly growing in geometric strength when swelling groups of azu congregate in one locality. Anuku is home to millions of azu, thereby causing this field to span throughout Anuku's parent system.

As a result of an uncorrectable anomalous fault in their genome, the azu sex ratio is heavily skewed in favor of the azu female, with the current population of azu (stated to be circa 500 million) being 90/10 (female/male) in numerical composition.


Government

Complex Paramount Chiefdom


Foreign Policy and Public Opinions of Aliens

Anuku, while culturally diverse, is figuratively (and in some circles, literally) described as a “one-race world” by azu social scientists and political leaders, with this bold, racially-charged declaration stemming from the racial homogeneity that propagates through the cultural pillars of the Lone World's multitude of tribal societies. Many of Anuku's ethnocentric inhabitants are quite condemnatory in their prejudice judgments of the greater galactic community, and cite Anuku's past confrontations with imperialistic alien invaders and disagreeable migrants as irrefutable verification that the obri (or the "Other") are instinctively incompatible with azu culture and will, inevitably, pose a significant threat to all life on the Lone World if allowed to corrupt her surface with their foul touch. Unsurprisingly, Anuku's seven paramount chiefdoms have jointly implemented a sequence of isolationist decrees that forbid Anuku's star captains from fraternizing with aliens and alien civilizations in any shape or form, though these laws have been wavered, in the past, to facilitate brief instances of trade between the azu and "tolerable" xeno races.

Military


Azu militia forces are exacted from local tribal communities and their encompassing septs during times of war. Owing to the species' idiosyncratic physiological and psychological characteristics, azu land army battle doctrine hinges strongly on mobility, flexibility, and deception to sustain an effective guerrilla campaign against invading forces. Azu abhor lengthy and grueling battles of attrition, favoring instead to execute covert raids on an opponent's supply lines and any lightly-defended positions using a combination of self-propelled guns (including tank destroyers and duel-purpose assault guns), powered crash-kill tiger and air scourge cavalry, and light infantry.



Anuku does not control a formal space force, but she is chaperoned by a vast number of phased graser array installations and particle accelerator gun emplacements that trickle the Lone World's surface. Most are stationary, but their married firepower is herculean; entire enemy assault fleets, anti-planetary missiles, and RKVs can be handily obliterated from frighteningly long distances within a infinitesimal length of time. Their employment of azu capital-grade PDF modules coupled with their cataclysmic power necessitates the need for ground-based infantry operations if a successful invasion is to be carried out by belligerent forces.

Technological Overview

Outwardly, the azu appear to be a pre-industrial civilization, but this observational conclusion is misleading. On the contrary, the azu deliberately strangle and shroud their factual technical prowess in a proactive attempt to stay the cultural stagnation and genetic degradation that customarily befalls an intellectually-gifted species that overindulges in the prolific “benefits” that sophisticated scientific advancements often promises. In a way, this global philosophical perspective can easily be compared to modern Neo-Luddism, though azu communities specifically avoid technologies that encourage excessive slothfulness, restrictive antisocial behavior, and weakness (either in a physical or mental context) rather than holding the unrealistic conviction that most technology is harmful to the Lone World or her azu masters.

To the rest of the galaxy, azu household technical applications appear horrendously outdated, amateurish, and inefficient. Food preservation, for example, has never edged beyond drying, smoking, jugging, salting, pickling, or canning, with azu fare never actually being produced in a food processing plant of any sort. Azu foodstuffs spoil faster than other noshes preserved using more modern modus operandi, but they are conversely free of injurious chemicals and excess quantities of sodium and sugar. Clothes are made by hand, while firearms are crafted using reinforced hand tools, archaic manually-operated machinery, and decades of gunsmithing experience. Very few azu homes have electricity for interior lighting or recreational needs, instead investing in a scant bundle of candles for a minuscule amount of illumination and a small solar panel and battery bank combination to sustain a highhouse's powered appliances. Power generation for larger azu settlements and the vast network of underground manufactorums is provided by thorium fission reactors, geothermal generators, or hydroelectric dams.

Azu military technology (with special mention going to azu-made weapons in particular) is moderately sophisticated, and is renowned for its utilitarian qualities, innate hardiness, and relative affordability. Many azu hand-held weapons have always been chiefly engineered to bring down Anuku's heavily-armored ultrafauna, resulting in later incarnations of chemical-based ballistic weaponry being specialized for maximum stopping power, accuracy, range, and penetration at the cost of cyclic rate. Most azu firearms are hand cannons (an alien cross between a pump-action shotgun and a high-powered rifle), older 2 (or 4) bore paradox guns, lockers (a low ROF "assault rifle"), and magnum revolvers that are chambered for heavy rocket-boosted hypervelocity cartridges.

Azu power deflection field technology is dissimilar to the galactic standard in that individual shield modules do not lose "energetic integrity" when successful attacks have been negated, but rather are "rated" according to how much energy the field can reliably contend with. This makes users of PDFs effectively immune to weapons systems or attacks that are below their shield's threshold, but vulnerable to weapons that can exceed it. Azu never conceived powered hardsuits, but instead ushered in shadow veil armor, a hooded "stealth robe" made from nano-engineered meta-materials, dense ballistic fiber bundles, linked armor discs, and layers of dilatant smart fluid that masks the wearer's electromagnetic signature, optical profile, and provides superb protection from energy-based weaponry, projectile-based weaponry, heat, and blast over-pressure. Low-cost powered exoskeletons can be worn underneath shadow veil armor.

Description of Society and Culture


You don't hunt alone. Never hunt alone. You hunt as one.

Azu culture values self-determinism, minimalism, collectivism, and loyalty. Azu adolescents-- colloquially refereed to as “kits” by the Lone World's encompassing azu population—are educated in the fundamental artistry of the august survivalist by elder members of the tribe. A distinct (but ultimately secondary) emphasis is placed on adequately honing their apprehension of the clan's spiritual and cultural mores, teaching the importance of family, and promoting a minimalistic lifestyle. By the time that they are of breeding age, most juvenile azu females and males have a predisposition for exhibiting stalwart behavior and operating in a persistent mode of semi-autonomy. "Gifted" azu are convinced to pursue rigorous instruction in one of the more prestigious institutional sectors of academia that reside within the Peaks of Hia-Hia, an unforgiving geographical locale of historical importance where a prodigious amount of the azu's technological innovations primarily originate from.

Azu homesteads, called highhouses, are a queer mixture of an archetypal longhouse and a standard low-capacity semi-subterranean dwelling (such as an earth berm), and are fabricated from readily-available materials (in example: stone, timber, or bone) using un-powered utensils and powerful beasts of burden. Highhouses are comparatively voluminous, playing host to a number of necessary domestic facilities (such as larders, armories, storage enclosures, libraries, or washrooms) and over one-hundred families that are situated along a series of quasi-segregated living floors. Being in such close proximity with one another usually leads to family groups being acquainted on an intimate level; from these tight-knit relationships, inter-familial gatherings--like ceremonial dances or recreational group hunting sessions--are organized and initiated, in turn strengthening the clan's bond and encouraging goodwill and harmony throughout the masses. Aside from personal effects, clan members openly share most things, and--unlike many other species--observe a weedy quota of personal space, instead preferring to brush up against and caress other clan members if at all able. Stroking the ears, the underside of the tail, and the lower back are all considered profound signs of affection and trust.

Regardless of their internal layout and external attributes, azu highhouses are matriarchal in their fashion of administration, matrifocal in their familial structure, and matrilateral in their inheritance lines, with a wise woman and her selected “elder council” of middle-aged azu women wielding uncontested authoritative influence over the clan's members. As azu males are numerically scarce across Anuku, they are universally perceived and handled as treasured commodities that have tremendous barter value, and are subsequently forced into arranged polygamous “mating sessions” with outside harems of suitable azu women for the clan's own monetary gain, its political elevation, or its social evolution.

Azu mating paradigms center around a single eugenics-like "code of conduct", called ormku, which preaches that only the "fit" are "fit" for reproduction. Azu tribal society does not suffer the frail and flawed to persist in life; the physically, intellectually, and emotionally disabled are subjected to forced sterilization when detected, and may experience harsh instances of rejection, overt communal ostracization, being abandoned at birth, and even being outright executed if their afflictions are particularly disparaging.

On average, azu males sire over 1,000 fit children throughout their lifetime.



Ever since its initial conception, the firearm has operated as a critical and intricate facet of azu warrior-hunter philosophy. Primordial dogma espouses that the gun is a sanctified and arcane artifact of moving power and importance, ergo being deserving of nothing less than unadulterated homage and unmitigated reverence. Azu battle rifles, handguns, fowling pieces, and other small arms are passed down from generation to generation and, in respect to the weapon's previous band of carriers, are customarily personalized with a conservative integer of aesthetic augmentations. In spite of widespread firearm proliferation, the azu's apathetic take on open carry policies has not culminated in a turbulent amount of gun-related crime, with the Lone World boasting an extraordinarily low murder rate overall.

Though their fur-covered forms only require clothing in diminutive quantities, a fractional grade of modesty is nonetheless encouraged when out in public, with azu attire being fundamentally tailored to softly accommodate the body, not to smother or dominate it. More often than not, azu tribal apparel tends to be passably revealing, only affording sufficient coverage for the wearer's nether regions and breasts. Vests, wrist wraps, skirts, chest bands, thongs, cloth vambraces, and loincloths, woven from fine silk-like fabrics or treated animal hides, are the standard. Many azu men and women decorate their person with a fulsome (but elegant) composite display of jewelery, fur dyes, and body piercings for a spot of comforting individualism.


********
Hidden 10 yrs ago Post by Forsythe
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Forsythe Graf von Kaffeetrinken

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I see a race the Faira will be legitimately disgusted with xD
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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That's a lot of kids.

Like
A lot

But i have reptillian/avian egg-layers, so I guess I can't really complain against a disproportionate gender ratio, leaving the guys left lucky.
Hidden 10 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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I see a race the Faira will be legitimately disgusted with xD


I see a race that will be appearing on calendars in Rissan barracks.
Hidden 10 yrs ago 10 yrs ago Post by null123
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My app is coming along, but slowly.

Edit



WIP
Hidden 10 yrs ago Post by Forsythe
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Forsythe Graf von Kaffeetrinken

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I'll construct the soul out of some spaceships with this! =P
Hidden 10 yrs ago Post by Terminal
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Terminal Rancorous Narrative Proxy

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Hello.

This will be my first time roleplaying with most of you. I do know of some of you due to backchatter in the NRP circuit however. One or two of you are relative unknowns.

Let us see what happens. I await the arrival of the OOC.
Hidden 10 yrs ago Post by null123
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Hidden 10 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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OOC is up! http://www.roleplayerguild.com/topics/80178-stellvia-sci-fi
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