A noble world much like our own circles around a medium-sized yellow star, on the outer rim of a spinning spiral galaxy. Though the sentient inhabitants of this world come in many different forms and shapes, with many different cultures and ideas, they have but one name for it: Nova Mondial. This day, however, on this lush and vibrant world, is like no other before it. It is a day without precedent, the beginning of a grand and beautiful story, full of war and terror, peace and love, and rising and falling, emerging slowly throughout the world. On this day the very first of this world's civilizations are about to arise, with the strike of flint against a rock and the rise of the ensuing flame. It rests on you to decide if you will join this story without end: the Civilization Roleplay.
Hello everyone, and welcome. The central concept of this RP is that of a planet in which multiple sentient species have developed, and are on the verge of forming the first civilizations. It is an incredibly open-ended concept with a lot of opportunity, which is why its first edition lasted three years on the Spore Forums before dying from lack of players. As a veteran of that old RP, I have been inspired along with a few of my fellow old players to create a new story. One with a different set of races on the same world, bound for a different destination. There are no plans to connect the old RP's universe to this one, but it draws inspiration from it and I hope that it will inspire the same variety of races and cultures, the same struggles of diplomacy and war, and the same enthusiasm and creativity it inspired in me when I first joined. This roleplay is not just about international relations, war, or technology, though. Its focus is primarily on developing cultures, stories, characters, and other things along the way. Other things will develop broadly and more gradually with time. Without further ado, I will establish the rules.
Guidelines for the sign up sheet are as follows: Your species must have characteristics reasonably close to that of humans, in terms of strength, speed, intelligence, etc. Deviation from this is only allowed if you have a corresponding weakness, for example a race with arrow-proof scales that is not as intelligent or a race that can fly that is also extraordinarily weak.
Everyone must start at a basic tribal level with technology such as rudimentary wood tools, cloth weaving and fire making. You can list two technologies that your species has that are above that basic level, for example archery, agriculture or stone tools. Your species can start with either one large village or several nomadic groups, but if you choose nomadic, you don't start with agriculture. How your culture uses them is up to you.
~Sign Up Sheet~
Name of Race:
Pic/Description (either one, but both is preferred):
Racial Characteristics (things specific to the race):
Race Bio (personality, etc.):
Location on Map:
Techs (specifically those not already given):
~The Map~
Physical:
Political:
Mihndar- Cindorayi
Aweirdgamer- Platta
MangoJuice- Rokthan
~General Rules~
GMs: Mihndar, Aweirdgamer, MangoJuice
1. No spam, especially in the In-Character thread.
2. No god-modding, insta-killing, insta-building (including walls), destruction unless the attacked agrees, and no meta-gaming (using information your race wouldn't know IC).
3. Combat should be fair, of course, and before any battle, you should post the stats of your troops, any buildings, and any other details. Though this is not required, it can help settle arguments.
4. Keep it realistic. Earth science is preferred, but I don't expect you to be a scientist. Just keep it real.
5. Though this is based on Spore, you aren't limited to the things you can do in that game. There's a lot you can do; be creative.
6. Correct spelling and grammar. Try to avoid short posts except for dialogue. Two paragraphs would be nice at minimum.
7. You must get my clearance or another GM's to start.
8. If you want to drop out, say so before hand. Randomly disappearing doesn't really help anybody.
9. Consequence. If you are in a war, your people suffer. If many of your soldiers die, you lose the battle.
10. Take your time in development.
11. If you didn't post it, it never happened.
12. Telephoning (back and forth posting between two or three people) is only allowed if it is just dialogue.
13. Following the path of technological development humans did is NOT required, but a logical time to pass before discovery of something is.
14. No In-Character posts that are nothing but saying nothing much is happening or someone is waiting for an answer. If you are waiting for someone, PM them or say so in the OOC.
15. Any form of traveling occurs during In-Character posts, unless it's pre-agreed upon to just occur by real-time.
16. Absolutely NO insulting other people.
If there are any questions about this roleplay or the original, feel free to ask. If you already have an idea in mind, feel free to post a sign up sheet. I don't intend for this to be incredibly in-depth, at least at the start, to make it more accessible for roleplayers of every caliber. I would like to post this properly by the end of the week, if there's enough interest.
Hello everyone, and welcome. The central concept of this RP is that of a planet in which multiple sentient species have developed, and are on the verge of forming the first civilizations. It is an incredibly open-ended concept with a lot of opportunity, which is why its first edition lasted three years on the Spore Forums before dying from lack of players. As a veteran of that old RP, I have been inspired along with a few of my fellow old players to create a new story. One with a different set of races on the same world, bound for a different destination. There are no plans to connect the old RP's universe to this one, but it draws inspiration from it and I hope that it will inspire the same variety of races and cultures, the same struggles of diplomacy and war, and the same enthusiasm and creativity it inspired in me when I first joined. This roleplay is not just about international relations, war, or technology, though. Its focus is primarily on developing cultures, stories, characters, and other things along the way. Other things will develop broadly and more gradually with time. Without further ado, I will establish the rules.
Guidelines for the sign up sheet are as follows: Your species must have characteristics reasonably close to that of humans, in terms of strength, speed, intelligence, etc. Deviation from this is only allowed if you have a corresponding weakness, for example a race with arrow-proof scales that is not as intelligent or a race that can fly that is also extraordinarily weak.
Everyone must start at a basic tribal level with technology such as rudimentary wood tools, cloth weaving and fire making. You can list two technologies that your species has that are above that basic level, for example archery, agriculture or stone tools. Your species can start with either one large village or several nomadic groups, but if you choose nomadic, you don't start with agriculture. How your culture uses them is up to you.
~Sign Up Sheet~
Name of Race:
Pic/Description (either one, but both is preferred):
Racial Characteristics (things specific to the race):
Race Bio (personality, etc.):
Location on Map:
Techs (specifically those not already given):
~The Map~
Physical:
Political:
Mihndar- Cindorayi
Aweirdgamer- Platta
MangoJuice- Rokthan
~General Rules~
GMs: Mihndar, Aweirdgamer, MangoJuice
1. No spam, especially in the In-Character thread.
2. No god-modding, insta-killing, insta-building (including walls), destruction unless the attacked agrees, and no meta-gaming (using information your race wouldn't know IC).
3. Combat should be fair, of course, and before any battle, you should post the stats of your troops, any buildings, and any other details. Though this is not required, it can help settle arguments.
4. Keep it realistic. Earth science is preferred, but I don't expect you to be a scientist. Just keep it real.
5. Though this is based on Spore, you aren't limited to the things you can do in that game. There's a lot you can do; be creative.
6. Correct spelling and grammar. Try to avoid short posts except for dialogue. Two paragraphs would be nice at minimum.
7. You must get my clearance or another GM's to start.
8. If you want to drop out, say so before hand. Randomly disappearing doesn't really help anybody.
9. Consequence. If you are in a war, your people suffer. If many of your soldiers die, you lose the battle.
10. Take your time in development.
11. If you didn't post it, it never happened.
12. Telephoning (back and forth posting between two or three people) is only allowed if it is just dialogue.
13. Following the path of technological development humans did is NOT required, but a logical time to pass before discovery of something is.
14. No In-Character posts that are nothing but saying nothing much is happening or someone is waiting for an answer. If you are waiting for someone, PM them or say so in the OOC.
15. Any form of traveling occurs during In-Character posts, unless it's pre-agreed upon to just occur by real-time.
16. Absolutely NO insulting other people.
If there are any questions about this roleplay or the original, feel free to ask. If you already have an idea in mind, feel free to post a sign up sheet. I don't intend for this to be incredibly in-depth, at least at the start, to make it more accessible for roleplayers of every caliber. I would like to post this properly by the end of the week, if there's enough interest.