I have two characters - one will be used in the main RP and the other will be triggered if encountered in the below description.
(I would think “name” would come before “appearance” - just something to consider)
Appearance
Name: Tarvas Meldon
Gender: Male
Age: 18
Grid: Slight
Secret Gift:
Trapping and being inconspicuous. He is extremely good at trapping - he can get a feel of where pray will end up, and is one who would be very likely to detect a trap before he walks into one. He is also able to make himself very inconspicuous or even seem dead - he does not move, nor do anything to attract attention to himself. He can also sneak up on a prey, even if they are alert.Weapon of Choice: Traps, but if necessary a long knife (or short sword), and he can take a preference to a well made handgun if he really needs to.
Gear: The regular guard’s gear, with a knife slot at his side and another in his bot, and a slot for a handgun as well. He also has odds and ends and likes to carry some rope around with him if on duty.
Bio
Tarvas Meldon was adopted. He never knew his real parents, and his adopted father was a drunk. He grew up unsatisfied and angry, hating both the parents he never knew for not being there and hating the man who was. He hunted for his own food and was often not at home, and snuck in at night to avoid being detected (or he simply did not come home at all). His preference to catch prey is trapping - an ability he is extremely good at, but that he has not paid much attention to, although he also doesn’t do much to make it obvious.
Habits: Not social, generally holds a low opinion of others, likes to think and tinker with things.
Other:
He is uncomfortable in open spaces and is very much at home in a dark area, or one with many twists and turns, such as the forests where he grew up. He does not like loud noises (and is not fond of gunfights as a result) and will not last if in an one on one muscle fight, although he has reflexes to make up for it. He is a bit paranoid and very difficult to get to trust somebody.
Second Character
This one will only come in use if the guard goes moderately deep into the forests of the Outlands, where he lives.
Appearance
Name: Charles Zalthon
Gender: Male
Age: 44
Grid: Outlands (formerly Slight)
Secret Gift: Same as Tarvas, but more developed and practiced.
Weapon of Choice: Likes traps but also his rifle, which he can use quite well.
Gear: An old set of Guard gear, along with normal clothes.
Bio
Charles Zalthon is the father of Tarvas Meldon. He started off in the Guard, where me made a good living for himself. However, he became increasingly disillusioned with the entire practice that the Council had put into place.
His banishment came after his plot was uncovered to take down the Council. His own wife, he had discovered, was Anomalous, and she convinced him that his own skills made him one as well. He met up with a larger group of Anomalous and schemed to take out the Council and rule the city under a new start. However, the Council somehow caught wind of the mission and invaded their base of operations located in Slight. Only Charles survived - everyone else, including his wife, was massacred. He only survived because he was outside when the invasion took place and noticed that something was wrong.
He fled to the forest in the Outlands and managed to evade his pursuers. He never came out again, and the few that came in to hunt him were not seen again as well.
He did not know that his wife had a son, who the senior Meldon adopted after finding him abandoned in Slight’s forest, not far from where his Tarvas’s mother died. Meldon senior took good care of him until he became consumed by drink when Tarvas was 5 years old.
Habits: Oversleeping and rocking in the chair he has in his cabin.
Other:
Charles is consumed by the grief of having survived when everyone else, including the love of his life, did not. His only activities are hunting for food and making sure he is not bothered by the Guard. His location is heavily populated with traps, which he maintains.