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Hidden 9 yrs ago Post by MelonHead
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@Innue So, any response to my request that you have Tuuj's character adjusted for the next rounds of the tournament? This is completely pointless otherwise, as I've just discovered that in addition to an invulnerability to ranged attacks and the ability to fly, the character also has the ability to launch death balls instantaneously with the speed of a bullet and a 50ft blast radius, no one here can fight that, regardless of my character's specific weakness to a Narutoverse character with a bullet shield, that's just a clear tier imbalance.
Hidden 9 yrs ago Post by Innue
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@Innue So, any response to my request that you have Tuuj's character adjusted for the next rounds of the tournament? This is completely pointless otherwise, as I've just discovered that in addition to an invulnerability to ranged attacks and the ability to fly, the character also has the ability to launch death balls instantaneously with the speed of a bullet and a 50ft blast radius, no one here can fight that, regardless of my character's specific weakness to a Narutoverse character with a bullet shield, that's just a clear tier imbalance.


I will evaluate any potentially needed changes after the wrap up of the first round based on the combatants left.

I will issue a ruling on your match tonight when I have time to sit down and do a thorough job of it.
Hidden 9 yrs ago 9 yrs ago Post by ImportantNobody
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launch death balls instantaneously with the speed of a bullet


There's a blanket nerf on any attack to limit to a specific speed. You can show them that ruling to force the speed of the attack down to the given max speed. That is unless Innue specifically said they could keep that speed, which I doubt. Even if the sheet was accepted that doesn't mean the speed of the attack was because that was a given (I know this caused some confusion in the past).
Hidden 9 yrs ago Post by Innue
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I will not get rulings up tonight given my board meeting ran long.
Hidden 9 yrs ago Post by MelonHead
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<Snipped quote by MelonHead>

There's a blanket nerf on any attack to limit to a specific speed. You can show them that ruling to force the speed of the attack down to the given max speed. That is unless Innue specifically said they could keep that speed, which I doubt. Even if the sheet was accepted that doesn't mean the speed of the attack was because that was a given (I know this caused some confusion in the past).


No, the attack -is- the speed of a bullet, because bullets have been nerfed so hard for this tournament.
Hidden 9 yrs ago Post by Innue
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<Snipped quote by ImportantNobody>

No, the attack -is- the speed of a bullet, because bullets have been nerfed so hard for this tournament.


Yes, and you can reread what I stated before in regards to these weapons if you need to refresh as to why I did such a thing.
Hidden 9 yrs ago Post by MelonHead
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<Snipped quote by MelonHead>

Yes, and you can reread what I stated before in regards to these weapons if you need to refresh as to why I did such a thing.


That would be fair enough if you hadn't then allowed someone with a death ball of the same speed that you've reduced bullets to. I don't disagree with you that bullets should be nerfed, though I think all projectile speeds should have been adjusted to some degree to make it fairer.
Hidden 9 yrs ago Post by Innue
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<Snipped quote by Innue>

That would be fair enough if you hadn't then allowed someone with a death ball of the same speed that you've reduced bullets to. I don't disagree with you that bullets should be nerfed, though I think all projectile speeds should have been adjusted to some degree to make it fairer.


If a mage was given time to prepare their abilities then such an effect is to be expected. In this instance, this spell in question not only carries the typical restriction of preparation, it is further given restrictions on frequency of use. While the advantage is that there is more innate flexibility with magic in terms of where to spend your energy for various effects (vs carrying equipment), it does have the aforementioned drawbacks.

It is difficult given the match up for you to stop the preparation of the spells, but as I specifically noted that the damage of the ability described in the universe that it was designed in was inappropriate and would need to be toned down. Given how heavily geared your character is, I suspect it will not be much of an issue for you to deal with the ability unless it is hitting you direct on.
Hidden 9 yrs ago 9 yrs ago Post by MelonHead
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My character is geared up with completely useless weaponry, in one post Tuuj's character was able to prepare like five of those death balls or an almost constant shielding from every weapon Jok has. Tuuj is currently sitting around with a complete invulnerability to bullets which is also costless, and seems to last over a period of two posts at least, while also being able to immediately react to a camouflaged attack with an AOE ability far more powerful than anything Jok has, and he's equipped with explosives.

Be honest Innue, what the fuck is my character supposed to do in this fight? Shoot? No, shield. Explode? No, flying. Grenade Launcher? No, bounced away/Fly, Run? No, death balls.

Stab? Fly away, death ball.

This is impossible. I can't melee a flying character and I can't range attack a character with complete immunity to the vast majority of ranged projectiles. The only counter to this character is a heavy magic-slinging character, or a flying character, which is way too narrow a counter range for a tournament at a low-powered tier level.

Hell, can anyone else in this tournament come up with any decent strategies to defeat that skill-set with their own characters? If no more than one person can that character is broken.
Hidden 9 yrs ago 9 yrs ago Post by Innue
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My character is geared up with completely useless weaponry, in one post Tuuj's character was able to prepare like five of those death balls or an almost constant shielding from every weapon Jok has. Tuuj is currently sitting around with a complete invulnerability to bullets which is also costless, and seems to last over a period of two posts at least, while also being able to immediately react to a camouflaged attack with an AOE ability far more powerful than anything Jok has, and he's equipped with explosives.

Be honest Innue, what the fuck is my character supposed to do in this fight? Shoot? No, shield. Explode? No, flying. Grenade Launcher? No, bounced away/Fly, Run? No, death balls.

Stab? Fly away, death ball.

This is impossible. I can't melee a flying character and I can't range attack a character with complete immunity to the vast majority of ranged projectiles. The only counter to this character is a heavy magic-slinging character, or a flying character, which is way too narrow a counter range for a tournament at a low-powered tier level.

Hell, can anyone else in this tournament come up with any decent strategies to defeat that skill-set with their own characters? If no more than one person can that character is broken.


Actually, you just still haven't taken advantage of the structure of the Arena AND the items in your inventory. I even offered to allow you to increase the amount of what you are carrying precisely to take advantage of that. You've also seemingly resigned yourself to only using your weapons directly on your target (even though your RPG would actually affect him if utilized correctly), nor capitalized on your arsenal of explosives and expertise with them. You have tools at your disposal to defeat your opponent, despite the fact it is a direct counter to one of your weapons and likely a number of your common strategies.

I will be extremely frank - I almost, ALMOST reassigned your match specifically because I knew the fight would devolve to precisely this.

An despite the constant complaints about the character, I have continually reexamined the other bios in the tournament. I am confident a number of them have tools they can utilize to deal with the opponent, especially as the tournament progresses (the map changes).
Hidden 9 yrs ago 9 yrs ago Post by Vordak
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An despite the constant complaints about the character, I have continually reexamined the other bios in the tournament. I am confident a number of them have tools they can utilize to deal with the opponent, especially as the tournament progresses (the map changes).


I do hope so. Despite entering the tournament with a seemingly underpowered character, i still feel pretty confident about my odds against any character but Touho. Any viable strategy i can use involves using the environment, as no tool at Vos'stoorge's disposal can directly damage her if Touho goes defensive.
Hidden 9 yrs ago Post by Innue
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<Snipped quote by Innue>

I do hope so. Despite entering the tournament with a seemingly underpowered character, i still feel pretty confident about my odds against any character but Touho. Any viable strategy i can use involves using the environment, as no tool at Vos'stoorge's disposal can directly damage her if Touho goes defensive.


Given the next Arena and your set of abilities, I think your confidence can extend to Touho.
Hidden 9 yrs ago 9 yrs ago Post by MelonHead
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I've utilized the Arena as much as possible considering the circumstances, I think the most recent events show that the environment is no good for me. The only environmental factor I haven't engaged with is the cave system, which would be downright stupid considering Tuuj would simply never enter the cave and just charge up an even stronger death ball. My character doesn't have an RPG with him, because it could easily be blocked or negated by the air abilities. Yes, it's pretty obvious that you're alluding to using the AOE of my explosive weapons, but that is literally impossible against a flying opponent unless they come to the ground for some strange reason, and the effective AOE of the grenade launcher is pointless when the round itself can just be bounced away by the invulnerable ranged shield.

Besides which, though my own character is obviously pretty hard-countered, I fail to see how at this level a flying character with an immense resistance to ranged attacks and a ranged attack of their own far exceeding the damage potential of any single attack any other character has in this tournament is balanced.

If I'm literally the only one seeing this I'm going to head off rather than wasting my time, but so far I've seen LeeRoy, Vordak and Rilla all allude to it. How much evidence has to mount against the character being too powerful for the tournament before any changes are made? Obviously this is already fairly shit for me, as I get to fight a character way above my tier level that is also perfectly designed to defeat my character considering the nerfs on his weaponry, so I'm destined to lose no matter what I do, but I don't want Tuuj to win because he has made a character which is obviously try-hardy as fuck and out of sync with the rest of the tournament. It's just bad sportsmanship if nothing else.
Hidden 9 yrs ago Post by Vordak
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I've utilized the Arena as much as possible considering the circumstances, I think the most recent events show that the environment is no good for me. The only environmental factor I haven't engaged with is the cave system, which would be downright stupid considering Tuuj would simply never enter the cave and just charge up an even stronger death ball. My character doesn't have an RPG with him, because it could easily be blocked or negated by the air abilities. Yes, it's pretty obvious that you're alluding to using the AOE of my explosive weapons, but that is literally impossible against a flying opponent unless they come to the ground for some strange reason, and the effective AOE of the grenade launcher is pointless when the round itself can just be bounced away by the invulnerable ranged shield.

Besides which, though my own character is obviously pretty hard-countered, I fail to see how at this level a flying character with an immense resistance to ranged attacks and a ranged attack of their own far exceeding the damage potential of any single attack any other character has in this tournament is balanced.


You try to set the forest ablaze for an improvised smokescreen if you'd like to struggle a bit more. At least it could force her down to the ground. XD
Hidden 9 yrs ago Post by MelonHead
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<Snipped quote by MelonHead>

You try to set the forest ablaze for an improvised smokescreen if you'd like to struggle a bit more. At least it could force her down to the ground. XD


I actually have smoke grenades, but someone who has seemingly limitless control over wind isn't going to be all that bothered by smoke, hell, she just blew up a fifty feet in diameter region of forest with one nonchalant attack.
Hidden 9 yrs ago Post by LeeRoy
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I know a way it could be made fair, if innue, melon and tuuj would allow it.

Since I've already finished my fight, I could have Godfrey come and help out. As, and this is totally correct, tuuj's character is way stronger than the competition.
Hidden 9 yrs ago Post by Innue
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I know a way it could be made fair, if innue, melon and tuuj would allow it.

Since I've already finished my fight, I could have Godfrey come and help out. As, and this is totally correct, tuuj's character is way stronger than the competition.


I wouldn't care. It would be up to Tuuj, however, he would have to be appropriately compensated if he won that fight.

I've utilized the Arena as much as possible considering the circumstances, I think the most recent events show that the environment is no good for me. The only environmental factor I haven't engaged with is the cave system, which would be downright stupid considering Tuuj would simply never enter the cave and just charge up an even stronger death ball. My character doesn't have an RPG with him, because it could easily be blocked or negated by the air abilities. Yes, it's pretty obvious that you're alluding to using the AOE of my explosive weapons, but that is literally impossible against a flying opponent unless they come to the ground for some strange reason, and the effective AOE of the grenade launcher is pointless when the round itself can just be bounced away by the invulnerable ranged shield.

Besides which, though my own character is obviously pretty hard-countered, I fail to see how at this level a flying character with an immense resistance to ranged attacks and a ranged attack of their own far exceeding the damage potential of any single attack any other character has in this tournament is balanced.

If I'm literally the only one seeing this I'm going to head off rather than wasting my time, but so far I've seen LeeRoy, Vordak and Rilla all allude to it. How much evidence has to mount against the character being too powerful for the tournament before any changes are made? Obviously this is already fairly shit for me, as I get to fight a character way above my tier level that is also perfectly designed to defeat my character considering the nerfs on his weaponry, so I'm destined to lose no matter what I do, but I don't want Tuuj to win because he has made a character which is obviously try-hardy as fuck and out of sync with the rest of the tournament. It's just bad sportsmanship if nothing else.


The environment is good for you, you still just haven't utilized it effectively (the river is also not something to ignore). You SHOULD have been using the cave system, but you opted not to, nor did you utilize any of your explosives. You could still exercise your right to having a cache of weapons somewhere in the Arena as I previously said you could.

If Tuuj doesn't enter the cave, he couldn't beat you. If he enters the cave you've negated his flying advantage. His Tears of the Wind God are something you can easily deal with when it can only come from a few directions (and as I stated previously, the damage of that attack, unless it hits you directly, is something probably easily survivable by your character).

His ranged shield is not invulnerable. You also have other ways to utilize your RPG even if he remains in the air (and the mass/velocity of that would have been difficult for him to overwhelm with his shield and deflect). As I previously explained in regards to the speed, it only pertains to speed - not to any of the forces speed would be responsible for. You don't even need to hit him to utilize your RPG even when he is in the air.

I'll gladly outline what you could have done to secure yourself a victory after the match is completed.
Hidden 9 yrs ago 9 yrs ago Post by LeeRoy
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@Tuujaimaa How's about it? Would you be up for it?

What about you @Melonhead¿
Hidden 9 yrs ago 9 yrs ago Post by MelonHead
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I don't mind LeeRoy, I doubt your character would fare any better than my own though, considering he is also very ranged dependant.

Innue, stop insulting my intelligence and telling me I should use my own character better, you're just ignoring my responses.

My character doesn't even have an RPG, he has the equivalent of a single shot LAW, which has no ability to lock onto a humanoid, and it's a moot point as I can't just magically manifest a weapons crate now after failing to mention its location in my opening post (I wasn't aware that was an option.) that would be meta-gaming.
Hidden 9 yrs ago Post by Innue
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I have never once insulted your intelligence - I have indicated there are options available to you. I, however, will not explain them in specific until after the match is over.
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