*A piece of paper is found on the ground, it looks old, pre-war old. You pick it up and read it*
Mechanizations are machines designed to assist humans, They are given personalities and thought processing capabilities. Though unlike humans there emotions are a bit lacking, This does not mean they do not have them, Just they are a lot less powerful than emotions in humans. Mechs are used for anything from housekeeping to law enforcement to even Repairs on other mechs. They are made human like to help people get along with them, and to feel less awkward around them.
Classes:
-Level One: These mechs are small and basic, they will do small task that are a pain for normal sized mechs and humans to do. They will do everything from vent repairs to floor cleanings. Very few qualify for combat roles, the ones that do are generally used for disarming bombs. Many hold the shape of basic robots, none are humanoid. Most will not be over 3 feet, on average they are 1-2 feet tall. Some may have a humanoid shape but most are primarily bots.
-Level Two: These mechs are the lightest of the three main. They stand 5 feet - 6 feet. They are the fastest human sized Mechs. Though unlike levels, Three and Four they can not take a hit, they are still stronger than humans but not by much. They are primarily used for House care or entertainment. They are also the cheapest of the main 3 models so they are also the most prefered for jobs that do not require physical force to get the job done. THis could be anything from teaching to computer repair.
-Level Three: The closest to humans mechs can be, they are the most well rounded mechs, capable of doing everything a human can, But normally faster,stronger and more accurate. These are one of two mechs that can be used in all fields. They are generally faster and lighter than their Level 4 counterparts. Even though they hold a humanoid form their limbs may be tools intended for there jobs. For example blowtorches in construction, chainsaws for agriculture, cannons for military, and who knows, maybe a vacuum for house care. They the most prefered because they can be used in every field and they are a lot cheaper than their Level 4 counterparts. They are basically the closest to humans mechs can be. Though unlike their human counterparts they are a lot stronger then them. Doesn’t mean they are bulletproof. They stand at anywhere from5 and a half feet, to 7 feet.
-Level Four: These mechs are the second most valued Mechs. They are seen most in military because of the fact they are both stronger in what they can handle and they are actually capable of getting shot several times and still keep fighting without a problem. They can be used for every other field but because they are much heavier and more expensive they are not used for much more than Military uses, the next most would be construction purposes. Like their level three counterparts they may have tools as hands or other attachments on them. They are how ever slower than their level 3 counterparts. They are just as agile but with lacking speed a fight between a level three and level four would have too many variables to tell.
-Level Five: These mechs are the oversized diesel guzzlers. Standing anywhere from 8 feet to 20+ feet depending on the job that they are meant for. They are normally build big for heavy duty jobs. They can normally take a hit and if applied to combat they can dish out a major hit. That is if they can hit you, unfortunately because of their massive size they are slow and few have decent agility. So most do not qualify as effective combat tools. They are mostly used in construction yards doing things like moving heavy equipment, or they are the heavy equipment. Others can be seen working in agriculture, They will do anything from plowing to lumberjacking to digging ditches. The few that do serve the military are used for digging encampments or putting up structures. They have some humanoid form to them, or as better described Hulk form. Like levels 3 and 4 they may have attachments on them to help serve their job.
Do NOT let the mechs overheat, overheating can result in system failures, aggressive actions, or a complete shutdown.
Have your Mechanization put through a check up at least once every year or two. This is important to avoid data corruption. Corrupted data can lead to Failure of computer systems, anything from slower processors (causings slower reactions times and motions), to poor thinking capabilities (Which may lead to short thought out actions and or aggressive actions), and may lead to memory and programming loss. Complete system solution will leave the mechanization in a state of minimal operations, systems will reset and functions may either force the mech to work blindly on it’s original job or cause extreme aggression causing it to attack anything and everything.
If a mechanization starts to act aggressive contact your nearest enforcement unit to deal with it. DO NOT ATTEMPT TO CALM DOWN AN AGGRESSIVE MECH! These actions have proven time and time again to fail, and has lead to pointless deaths.
It is recommended that a mech is gone through an internal repair before it hits %10 corruption. After this is when system failures start to show. After hitting 30% is when aggression may start to show. It is recommended that a mech goes through a system reset at 20% to avoid aggressive actions. The longer a Mech goes without internal repairs the more the corruption may build within it, Have your mech go through a system repair no later than 2 years apart.
*End of paper*
It's been 12 years since the end of the human war, they wiped them selves out using nuclear and chemical weapons. All that remains is the relics they built, including you, one of the remaining mechs. Yous survived the war, you were either running through the whole thing, or you turned back on in the middle of it all. All you do now is try to stay functional well avoiding hostile mechs, and scavengers, broken machines that will rip you piece from piece to get what they need to barely function. You must also battle corrupted data, though waking up after the war may have bought you time, or you may be barely holding on to what is left of your sanity. You use what ever remains of the humans, you live an adaptive life style, you do what you must to stay alive now.
Mech Identification Chart
Mechanizations are machines designed to assist humans, They are given personalities and thought processing capabilities. Though unlike humans there emotions are a bit lacking, This does not mean they do not have them, Just they are a lot less powerful than emotions in humans. Mechs are used for anything from housekeeping to law enforcement to even Repairs on other mechs. They are made human like to help people get along with them, and to feel less awkward around them.
Classes:
-Level One: These mechs are small and basic, they will do small task that are a pain for normal sized mechs and humans to do. They will do everything from vent repairs to floor cleanings. Very few qualify for combat roles, the ones that do are generally used for disarming bombs. Many hold the shape of basic robots, none are humanoid. Most will not be over 3 feet, on average they are 1-2 feet tall. Some may have a humanoid shape but most are primarily bots.
-Level Two: These mechs are the lightest of the three main. They stand 5 feet - 6 feet. They are the fastest human sized Mechs. Though unlike levels, Three and Four they can not take a hit, they are still stronger than humans but not by much. They are primarily used for House care or entertainment. They are also the cheapest of the main 3 models so they are also the most prefered for jobs that do not require physical force to get the job done. THis could be anything from teaching to computer repair.
-Level Three: The closest to humans mechs can be, they are the most well rounded mechs, capable of doing everything a human can, But normally faster,stronger and more accurate. These are one of two mechs that can be used in all fields. They are generally faster and lighter than their Level 4 counterparts. Even though they hold a humanoid form their limbs may be tools intended for there jobs. For example blowtorches in construction, chainsaws for agriculture, cannons for military, and who knows, maybe a vacuum for house care. They the most prefered because they can be used in every field and they are a lot cheaper than their Level 4 counterparts. They are basically the closest to humans mechs can be. Though unlike their human counterparts they are a lot stronger then them. Doesn’t mean they are bulletproof. They stand at anywhere from5 and a half feet, to 7 feet.
-Level Four: These mechs are the second most valued Mechs. They are seen most in military because of the fact they are both stronger in what they can handle and they are actually capable of getting shot several times and still keep fighting without a problem. They can be used for every other field but because they are much heavier and more expensive they are not used for much more than Military uses, the next most would be construction purposes. Like their level three counterparts they may have tools as hands or other attachments on them. They are how ever slower than their level 3 counterparts. They are just as agile but with lacking speed a fight between a level three and level four would have too many variables to tell.
-Level Five: These mechs are the oversized diesel guzzlers. Standing anywhere from 8 feet to 20+ feet depending on the job that they are meant for. They are normally build big for heavy duty jobs. They can normally take a hit and if applied to combat they can dish out a major hit. That is if they can hit you, unfortunately because of their massive size they are slow and few have decent agility. So most do not qualify as effective combat tools. They are mostly used in construction yards doing things like moving heavy equipment, or they are the heavy equipment. Others can be seen working in agriculture, They will do anything from plowing to lumberjacking to digging ditches. The few that do serve the military are used for digging encampments or putting up structures. They have some humanoid form to them, or as better described Hulk form. Like levels 3 and 4 they may have attachments on them to help serve their job.
!WARNING!
Do NOT let the mechs overheat, overheating can result in system failures, aggressive actions, or a complete shutdown.
Have your Mechanization put through a check up at least once every year or two. This is important to avoid data corruption. Corrupted data can lead to Failure of computer systems, anything from slower processors (causings slower reactions times and motions), to poor thinking capabilities (Which may lead to short thought out actions and or aggressive actions), and may lead to memory and programming loss. Complete system solution will leave the mechanization in a state of minimal operations, systems will reset and functions may either force the mech to work blindly on it’s original job or cause extreme aggression causing it to attack anything and everything.
If a mechanization starts to act aggressive contact your nearest enforcement unit to deal with it. DO NOT ATTEMPT TO CALM DOWN AN AGGRESSIVE MECH! These actions have proven time and time again to fail, and has lead to pointless deaths.
It is recommended that a mech is gone through an internal repair before it hits %10 corruption. After this is when system failures start to show. After hitting 30% is when aggression may start to show. It is recommended that a mech goes through a system reset at 20% to avoid aggressive actions. The longer a Mech goes without internal repairs the more the corruption may build within it, Have your mech go through a system repair no later than 2 years apart.
*End of paper*
It's been 12 years since the end of the human war, they wiped them selves out using nuclear and chemical weapons. All that remains is the relics they built, including you, one of the remaining mechs. Yous survived the war, you were either running through the whole thing, or you turned back on in the middle of it all. All you do now is try to stay functional well avoiding hostile mechs, and scavengers, broken machines that will rip you piece from piece to get what they need to barely function. You must also battle corrupted data, though waking up after the war may have bought you time, or you may be barely holding on to what is left of your sanity. You use what ever remains of the humans, you live an adaptive life style, you do what you must to stay alive now.