Name: Adrianne Valenthin
Gender: Female
Age: 24
Class: Sanctioned Psyker
Psyker Power
Divination & Telekinesis are her main fields of psychic talent, but she also possesses two other abilities such as Smite and Storm of Lightning, as well as a rudimentary form of mental communication. Does not possess any noteworthy healing abilities, and she is just as likely to send someone to the warp as she is to heal a minor scratch.
Appearance:
5.8ft tall, pale skin and snow white hair. Sturdy and heavy frame, but still retains her feminine figure despite adhering to a strict physical training regime.
The base of her outfit consist of a simple yet elastic skin tight jumpsuit in dark brown color that is capable of withstanding the vacuum of space as well as provide a decent protection against the elements, though offers little protection versus physical threats. Overlayed on top is a series of armaplas plates that form a chestguard, cuisses, knee-high boots, shoulderpads and gloves stretching back and up to her elbows where they form into a sharp point. They offer good locational protection, especially from the front, but leave her jumpsuit exposed in other places, particularly from her lower back and down to the back of her knees where her boots cover both sides of her ankles. The plates are polished to a light gray color, and almost look like silver. The surface is covered with a series of intricate design and artwork in typical imperial fashion, featuring numerous flutes and ridges across the plates, as well as a couple skull imprints. Above her armor she wears a satin blue silk cloak that hangs down from the back of her left shoulder, as well as a silk loincloth hanging from the front of her belt of similar color. Thrown sideways around her torso is a series of books and scrolls attached by chain.
Running up along the spine of her chestguard is a refractor field generator built into the plate itself, taking form of a small generator emitting a series of horizontal, blue lights up along the back of the chestplate, and shaped much like a human skeletal spine. When activated, a faint, blue and almost invisible barrier appears around her figure.
Her helmet is made out of the same material as that of her armor, and it takes the form of a gothic plated helmet, with a narrow but wide blue glass visor and a longer neck guard extending out behind her helmet. Two plastic tubes are attached to a rebreather device at the bottom mouth piece of her helmet, that stretch out on each side of her neck and down into a small, highly pressurized air tank built into the back of her chestguard.
Her boots are magnetic, and her entire suit when worn enables her to survive in space, and also provides immunity to most chemical and biological attacks. She carries enough oxygen to last for almost an hour.
Equipment:
Main Weapon: Her primary weapon is a two handed power-weapon in the form of an oversized saber with a sleek blade and an extended handle which doubles as a psyker staff, and adorned with sigils, trinkets, technological gadgets and inscriptions. She often uses her weapon in conjunction with her telekinetic powers to amplify its destructive potential.
Sidearm: Slug pistol. Heavy caliber, but only has a magazine size of max seven rounds. Carries two additional Magazines.
Ceremonial Dagger. In essence, just a normal albeit flashy dagger with an adorned handle. Typically only carried for show, but is sharp enough to slice through unprotected skin with ease, and small enough to be concealed without much problem.
Refractor Field. Description under Appearance.
Servo-Skull: Mostly used to store events, data, recordings and scrolls.
Notable Deeds, Traits and Events
Savior – Saved an influential nobleman by foreseeing his assassination, tossing him out of the way of the sniper’s bullet with her telekinetic powers and into a big wedding cake instead.
Guide – Saved a band of arbiters from the underworld of a hive world during an uprising by using her powers of divination to avoid the roaming mobs and gangs and reached safety without incident. Not a single shot was fired during their escape.
Hates Surprises – Accidentally electrocuted and sent three of the arbiters she had saved above to the infirmary when they tried to surprise her with a party later. Being so used to foresee danger before it happens, she is prone to freaking out over minor surprises that eludes her farsight.
Fireteam – During an Ork incursion, she helped a fireteam of six guardsmen hold off a much larger band of orks after their sergeant was injured through using her powers of divination to guide their fire, turning what had been originally green recruits into seemingly crack shots. Any Ork that left its cover was immediately put down from long range, and when they mounted a frenzied charge together, they didn’t make it more than halfway across the field to the trenches before they were wiped out by precision fire.
Gender: Female
Age: 24
Class: Sanctioned Psyker
Psyker Power
Divination & Telekinesis are her main fields of psychic talent, but she also possesses two other abilities such as Smite and Storm of Lightning, as well as a rudimentary form of mental communication. Does not possess any noteworthy healing abilities, and she is just as likely to send someone to the warp as she is to heal a minor scratch.
Appearance:
5.8ft tall, pale skin and snow white hair. Sturdy and heavy frame, but still retains her feminine figure despite adhering to a strict physical training regime.
The base of her outfit consist of a simple yet elastic skin tight jumpsuit in dark brown color that is capable of withstanding the vacuum of space as well as provide a decent protection against the elements, though offers little protection versus physical threats. Overlayed on top is a series of armaplas plates that form a chestguard, cuisses, knee-high boots, shoulderpads and gloves stretching back and up to her elbows where they form into a sharp point. They offer good locational protection, especially from the front, but leave her jumpsuit exposed in other places, particularly from her lower back and down to the back of her knees where her boots cover both sides of her ankles. The plates are polished to a light gray color, and almost look like silver. The surface is covered with a series of intricate design and artwork in typical imperial fashion, featuring numerous flutes and ridges across the plates, as well as a couple skull imprints. Above her armor she wears a satin blue silk cloak that hangs down from the back of her left shoulder, as well as a silk loincloth hanging from the front of her belt of similar color. Thrown sideways around her torso is a series of books and scrolls attached by chain.
Running up along the spine of her chestguard is a refractor field generator built into the plate itself, taking form of a small generator emitting a series of horizontal, blue lights up along the back of the chestplate, and shaped much like a human skeletal spine. When activated, a faint, blue and almost invisible barrier appears around her figure.
Her helmet is made out of the same material as that of her armor, and it takes the form of a gothic plated helmet, with a narrow but wide blue glass visor and a longer neck guard extending out behind her helmet. Two plastic tubes are attached to a rebreather device at the bottom mouth piece of her helmet, that stretch out on each side of her neck and down into a small, highly pressurized air tank built into the back of her chestguard.
Her boots are magnetic, and her entire suit when worn enables her to survive in space, and also provides immunity to most chemical and biological attacks. She carries enough oxygen to last for almost an hour.
Equipment:
Main Weapon: Her primary weapon is a two handed power-weapon in the form of an oversized saber with a sleek blade and an extended handle which doubles as a psyker staff, and adorned with sigils, trinkets, technological gadgets and inscriptions. She often uses her weapon in conjunction with her telekinetic powers to amplify its destructive potential.
Sidearm: Slug pistol. Heavy caliber, but only has a magazine size of max seven rounds. Carries two additional Magazines.
Ceremonial Dagger. In essence, just a normal albeit flashy dagger with an adorned handle. Typically only carried for show, but is sharp enough to slice through unprotected skin with ease, and small enough to be concealed without much problem.
Refractor Field. Description under Appearance.
Servo-Skull: Mostly used to store events, data, recordings and scrolls.
Notable Deeds, Traits and Events
Savior – Saved an influential nobleman by foreseeing his assassination, tossing him out of the way of the sniper’s bullet with her telekinetic powers and into a big wedding cake instead.
Guide – Saved a band of arbiters from the underworld of a hive world during an uprising by using her powers of divination to avoid the roaming mobs and gangs and reached safety without incident. Not a single shot was fired during their escape.
Hates Surprises – Accidentally electrocuted and sent three of the arbiters she had saved above to the infirmary when they tried to surprise her with a party later. Being so used to foresee danger before it happens, she is prone to freaking out over minor surprises that eludes her farsight.
Fireteam – During an Ork incursion, she helped a fireteam of six guardsmen hold off a much larger band of orks after their sergeant was injured through using her powers of divination to guide their fire, turning what had been originally green recruits into seemingly crack shots. Any Ork that left its cover was immediately put down from long range, and when they mounted a frenzied charge together, they didn’t make it more than halfway across the field to the trenches before they were wiped out by precision fire.