Hidden 10 yrs ago 10 yrs ago Post by Rithy
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Rithy

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Name: Adrianne Valenthin
Gender: Female
Age: 24
Class: Sanctioned Psyker

Psyker Power
Divination & Telekinesis are her main fields of psychic talent, but she also possesses two other abilities such as Smite and Storm of Lightning, as well as a rudimentary form of mental communication. Does not possess any noteworthy healing abilities, and she is just as likely to send someone to the warp as she is to heal a minor scratch.

Appearance:
5.8ft tall, pale skin and snow white hair. Sturdy and heavy frame, but still retains her feminine figure despite adhering to a strict physical training regime.

The base of her outfit consist of a simple yet elastic skin tight jumpsuit in dark brown color that is capable of withstanding the vacuum of space as well as provide a decent protection against the elements, though offers little protection versus physical threats. Overlayed on top is a series of armaplas plates that form a chestguard, cuisses, knee-high boots, shoulderpads and gloves stretching back and up to her elbows where they form into a sharp point. They offer good locational protection, especially from the front, but leave her jumpsuit exposed in other places, particularly from her lower back and down to the back of her knees where her boots cover both sides of her ankles. The plates are polished to a light gray color, and almost look like silver. The surface is covered with a series of intricate design and artwork in typical imperial fashion, featuring numerous flutes and ridges across the plates, as well as a couple skull imprints. Above her armor she wears a satin blue silk cloak that hangs down from the back of her left shoulder, as well as a silk loincloth hanging from the front of her belt of similar color. Thrown sideways around her torso is a series of books and scrolls attached by chain.

Running up along the spine of her chestguard is a refractor field generator built into the plate itself, taking form of a small generator emitting a series of horizontal, blue lights up along the back of the chestplate, and shaped much like a human skeletal spine. When activated, a faint, blue and almost invisible barrier appears around her figure.

Her helmet is made out of the same material as that of her armor, and it takes the form of a gothic plated helmet, with a narrow but wide blue glass visor and a longer neck guard extending out behind her helmet. Two plastic tubes are attached to a rebreather device at the bottom mouth piece of her helmet, that stretch out on each side of her neck and down into a small, highly pressurized air tank built into the back of her chestguard.

Her boots are magnetic, and her entire suit when worn enables her to survive in space, and also provides immunity to most chemical and biological attacks. She carries enough oxygen to last for almost an hour.

Equipment:

Main Weapon: Her primary weapon is a two handed power-weapon in the form of an oversized saber with a sleek blade and an extended handle which doubles as a psyker staff, and adorned with sigils, trinkets, technological gadgets and inscriptions. She often uses her weapon in conjunction with her telekinetic powers to amplify its destructive potential.

Sidearm: Slug pistol. Heavy caliber, but only has a magazine size of max seven rounds. Carries two additional Magazines.

Ceremonial Dagger. In essence, just a normal albeit flashy dagger with an adorned handle. Typically only carried for show, but is sharp enough to slice through unprotected skin with ease, and small enough to be concealed without much problem.

Refractor Field. Description under Appearance.

Servo-Skull: Mostly used to store events, data, recordings and scrolls.

Notable Deeds, Traits and Events
Savior – Saved an influential nobleman by foreseeing his assassination, tossing him out of the way of the sniper’s bullet with her telekinetic powers and into a big wedding cake instead.
Guide – Saved a band of arbiters from the underworld of a hive world during an uprising by using her powers of divination to avoid the roaming mobs and gangs and reached safety without incident. Not a single shot was fired during their escape.
Hates Surprises – Accidentally electrocuted and sent three of the arbiters she had saved above to the infirmary when they tried to surprise her with a party later. Being so used to foresee danger before it happens, she is prone to freaking out over minor surprises that eludes her farsight.
Fireteam – During an Ork incursion, she helped a fireteam of six guardsmen hold off a much larger band of orks after their sergeant was injured through using her powers of divination to guide their fire, turning what had been originally green recruits into seemingly crack shots. Any Ork that left its cover was immediately put down from long range, and when they mounted a frenzied charge together, they didn’t make it more than halfway across the field to the trenches before they were wiped out by precision fire.
Hidden 10 yrs ago Post by agentmanatee
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agentmanatee Servant of chaos

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Name:Pherik Kermode
Age:53
Class:Stormtrooper

Psyker powers:None

Equipment
Standard issue Stormtrooper carapace armor
MK VII bolter
Plasma pistol
Guardsmen knife
Frag grenades
Officer's cap

Notable deeds
Lucky sonofabitch:Early in his career Pherik was thrown from the Inquisitorial Valkyrie on an ork held world. The Inquisitor and others were surprised to see him 2 days later, with the head of the Mekboy who had been coordinating the ork's tellyporta arrays.
Argumentative Personality:After the declaration of Exterminatus on a populated world Pherik nearly came to blows with his inquisitor over what he considered, "an act of extreme immorality and stupidity". Rather than being executed like he expected, Pherik was moved to another Inquisitor's retinue.
Slave driver:Pherik and the squad of Stormtroopers he was with held off a small army of tyranids while an Inquisitor retrieved sensitive information from a doomed outpost for 3 days straight. Mainly because once the sergeant died Pherik took over and made sure none of his men slept, because if even one hadn't been shooting they'd all be dead.
Deathwish:On a chaos held forge world Pherik's squad was ordered to enter a large manufactorum that was heavily guarded and destroy it. Pherik took all the squads explosives befor the mission began and embarked on the suicidal run himself. Miraculously he escaped the explosion, and let the inquisitor know exactly what he thought of people who tried to throw away the lives of his men. He was again moved to another Inquisitor's retinue shortly thereafter.

Time with Inquisitor:Only recently transferred to his retinue

Appearance:
Height:5'10
Weight:213 lb.
Pherik embodies the nickname"old dog". He is gruff, grumpy and tough as old leather (he's just as ugly as an old dog to). His face is a mesh of scars, burns and other marks of serious injury. The bridge of his nose is permanently bent, giving him a crooked nose after an ork nob punched him in the face. His two saving graces are his emerald green eyes and full head of silver hair (which he keeps a bit longer than standard issue length). He often wears his officer's cap instead of his helmet, though switches when in toxic environments, after all, why deprive his men of seeing his pretty face?
Hidden 10 yrs ago Post by Toxxx
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Toxxx King of Pigeons

Member Seen 10 yrs ago

Name:
Gabriel Reicht

Age:
40

Class:
Former Adeptus Arbites

Psyker Powers:
None

Equipment:
Standard Adeptus Arbites carapace armour blessed with dozens purity seals
Hydraphur Pattern Suppression Shield
Vox Legi-Pattern Arbites Combat Shotgun
Ultima Pattern Arbites Power Maul

Notable Deeds:
Butcher: Rather brutally surpassed a worker´s riot on the hive world of Theber IV, when thousands of dissatisfied workers decided to rebel against imperial authorities. He publicly executed two hundred of dissidents, earning nickname Butcher among the local population.

Protector: Purged an unsanctioned Death cult of His merciful hand, infamous for burning down lazarets and hanging the sick, injured and homeless. During his fight with cult leader, Gabriel lost his left eye.

Vindicator: Led the strike team tasked with arresting rough Magos Biologis, also known as The Harvester, who tried to prove that flesh is as strong as any metal in a rather unpleasant way.

Law above all: Arrested and personally executed court marshal he served under for crime of abstaction. Although it was his holy duty to stop his paranoid superior, it left a huge stain on his career and if it wasn´t for the inquisitor, he would end up hunting mutants on some backwater planet.

Time with Inquisitor:
This will be Gabriel´s first assignment in the inquisitor´s retinue.

Appearance:


40K Knowledge Question: Who turned Horus to Chaos? Erebus
Hidden 10 yrs ago Post by Eisenhorn
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Eisenhorn Inquisitor of some Note

Member Seen 9 hrs ago

Name: Alexei Stukov

Age: 44

Class: Naval Senior Armsman

Equipment:
Light Carapace Armor - Stukov cannot afford to be weighed down in the tight, fast moving brawl of a boarding action, repelling or engaging in, so the only real piece of armor the Senior Armsman wears is a reinforced Carapace chestplate, which also includes his backpack of ammo and oxygen for his rebreathing kit, a model capable of sealing against loss of oxygen, although true void exposure won't make him last long, due to the sheer cold of the Void.

Lucius pattern Mk 22c Shotgun - The shotgun of choice for Stukov, this eight round revolving magazine lets him slam through shells at a frightening rate, with a heavy cartridge that shreds through most enemies not wearing heavy, quality Carapace. And this assumes hits on any given armor's strong points. Like many shotguns, plenty of various ammo types exist for his shotgun, and while Stukov carries plenty of slug and buckshot, he carries a handful of Hellfire and blessed buckshot for handling Daemons in specific. Stukov has no problem using whatever ammo he can get his hands on, or issued for a given mission.

Foehammer - Known by its more humble name the Shotgun Pistol, Stukov uses this as a backup when his larger, bulkier shotgun isn't an option. Unlike his Mk 22c, it is a single shot per load weapon that he usually loads with oversized slug. This is for the reason that if he needs to hit something a distance off, he doesn't need to waste time changing loads in his main gun, or his side arm. And if they are heavily armored, slug has a better chance to punch through than buckshot or most conventional ammo loads.

Combat Knife - Not much to be said for Stukov's knife, it is a fairly standard issue, single edge blade with a point for stabbing as well as slashing. Pretty much a last resort when both his sidearm and main shotgun are of no use to him in a situation.

Flash Grenades x2, Concussion Grenades x2 - Flash Grenades, true to their name, emit a blinding flash of light that blinds both organic and mechanical means of sight for a period of time, making them easy targets so long as they were not protected from the effects. Concussion grenades utilize a shockwave that, while it does little real damage to ship structure or hull, the sheer pressure of the shockwave and the din of noise ensures that, even if the pressure didn't kill a foe, they won't be hearing anytime soon.



Time with Inquisitor: Nearly ten years aboard his vessels, only recently tasked formally to his retinue.

Appearance:


40K Knowledge Question: Erebus of the Word Bearers Legion
Hidden 10 yrs ago 10 yrs ago Post by Skyrte
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Skyrte ゴゴゴゴ

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Hidden 10 yrs ago Post by Blackbeard
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Blackbeard But why is the rum gone?

Member Seen 8 yrs ago

Name- Vasily Dzagoev

Age- 42

Class- Primaris psyker

Psyker Powers- Demonologist. Daemonology is the study as well as the Psychic Discipline which focuses on all things Warp and Chaos orientated. Those users of this art are masters at manipulating the interactions between warp space and the mortal world. This allows them to accomplish amazing acts such as teleportation, but tends to be the most difficult of the disciplines to truly master, with many either perishing or being driven insane.

  • Instability: through this ability, a psyker can phase the molecules of their body allowing them to be slightly within the warp and thus allowing them to pass through solid matter.
  • Teleportation: a psyker can use this power to transport themselves or another person/object into the warp and emerge somewhere else on the field.
  • Summon Warp Power: by drawing upon the energy of the Warp, a psyker can imbue themselves with great strength and agility for a limited amount of time.
  • Vortex of Chaos: a powerful ability known to psykers that practice the art of daemonology which allows them to open a gateway between the mortal world and the warp thus creating a swirling vortex which sucks everything near it into the tear in space.



Equipment- Primaris psykers march to war in uniforms daubed with wards and sigils of power. they carry a psycho-reactive staff made of rare woods and precious metals, through which they can channel their psychic powers and transform it into a searing weapon capable of cutting through reinforced ceramite and ripping the life force from those it strikes.

Due to the constant risks of demonic possession, a Primaris Psyker's war-gear also includes several fail-safes. Complete micro-circuity and neuro-active wiring are connected to the physically attuned crystals embedded in the psyker's hood or collar, designed to bleed away excess warp energy. these, couples with cranial surgeries undergone by the psyker to implant neural inhibitors (which tend to blunt the psyker's innate power as well), and a lifetime of training, give the psyker a reasonable chance at avoiding psychic enemies and resisting demonic influences.

Strapped to his waist is something Vasily likes to call his 'bottle of lightning'. A large vessel that stores and manipulates warp energy. Together with his staff which is designed with particular metals, he can channel the warp energy from this vessel through his staff and use it as a beam weapon of pure destructive force. Very similar to lightning it is powerful enough to burn through carapace and through sustained use can melt steel beams.

Notable Deeds-
Silverbane: Banished a greater demon of Slaanesh. Using his power of instability Vasily managed to phase his own neural implants into the warp allowing him to act without their limits. This gave him the power he needed to match the Greater demon, however it came at a price. Since that day Vasily has never quite been the same and has seen his sanity bleed away making him ever more eccentric.

Heretic nightmare: In his early years as a psyker Vasily managed to expose a particularly crafty chaos cult in the Calixis sector. After the discovery he led the purge of three planets of this cult, Vasily likened it to an 'old fashion witch hunt'. It took two weeks to flush them all out including some high ranked officials that had been corrupted.

Warpgate: In a particularly bloody battle that involced many acolytes of Khorne, Vasily was tasked with shutting a warp rift that was allowing demons to pour through. In this particular case he was fortunate to have closed it as the great muscular arm of something much larger and much more dangerous had began to reach through, as the gate closed it was sheared off and slammed to the floor. There was no knowing how many lives he saved that day.

Time with Inquisitor- Being a Primaris Psyker Vasily has been transferred from one corner of the galaxy to the other, anywhere he is needed. He has been with Caphus for nearly two years now, reaching his longest period of time under any one commander.

40K Knowledge Question- Tzeentch, all part of the grand plan ;D alternatively Erebus.
Hidden 10 yrs ago 10 yrs ago Post by Lotta Pumpkins
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Lotta Pumpkins I'm not a rapper

Member Seen 9 yrs ago

Name: Sergeant Benjamin Duren

Age: 29

Class: Soldier (Acolyte?)

Equipment:
Bionic augmentaton: Ben's left arm, and both of his legs are bionic limbs. The lower half of his spine is made of metal, and his left eye is a red monocle, surrounded by scar tissue.

Power fist: Ben wears a power fist on his left hand.

Plasma Pistol: Ben's side arm of choice is a plasma pistol, useful for it's stopping power against the enemies that have burned Ben's home.

Shotgun: Ben's shotgun is a relic from his time on Armageddon, useful in the bloody close quarter fights he often found himself in with the green skins.

Background: Ben is from the underhive of Armageddon, Hive Tarterus. When the Orks attacked, the gangs enlisted in droves, finding a common enemy to defend the planet from. After a short basic training, lasting only two weeks, he was flung into battle. Age 20 when the war broke out, he fought for 5 constant years of hell, before being conscripted to the Inquisitor's aid.

Notable Deeds:
-Served 5 years in the third war for Armageddon.
-Received field promotion to Lieutenant and led his platoon in constant fighting actions for over a year.
-Led from the front, taking a trench by storm. Accounted for over a dozen Ork casualties, included the Warboss. The fight is where he suffered his near mortal injuries, and led to his augmentation.

Skills:
Veteran - Ben has seen some of the worst the galaxy can throw and has emerged the other side.
Hard to kill - Ben has suffered horrendous injuries at the hands, or rather klaws of the Orks. As such, his willpower to survive to fight another day is absolutely resolute.
Angel of Death - Although not as well known as commissar Yarrick, Ben was known among Orks as a man that was impossible to kill. His 5 years of war on Armageddon make him a master of dealing death to Orks should they ever rear their head.
Hatred - Ben hates orks.
Commander - Ben has proven himself as a skilled commander, especially of mechanized divisions. He doesn't actively look for the opportunities, but if needed, he will get the job done.

Time with Inquisitor: 4 years

Appearance: Ben is around 6 Feet tall in his full combat dress. He wears the mustard yellow great coat of his home legion, wearing his gas mask, goggles and helmet. His bionic limbs are hidden, but his power fist is now, worn over his gloved hand. His pistol is on his hip, and his shotgun is slung over his shoulder. He wears an inquisitorial rosette, on his collar, but it is small, and quickly concealable.

Out of uniform, he wears black pants, a gray tee-shirt and a leather coat that can hide a plasma pistol. He also wears leather gloves to conceal his bionics to blend in.

At one time, Ben was probably a handsome man. His hair is long on top, and shaved on the sides in a style that was popular in his old gang. His entire torso up to his neck line is covered in tattoos. His single human arm is also covered in various tattoos. He is unshaven, with a respectable beard, and his scar tissue around his left eye make him a rough looking person now. Under his real eye are usually shadows, caused by the night terrors that plague him.

40K Knowledge Question: Erebus? I think? I don't want to google this, but i'm like 98% sure. The word bearer chaplain guy
Hidden 10 yrs ago 10 yrs ago Post by SgtEasy
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SgtEasy S'algood bro

Member Seen 9 mos ago

CS Template

Name:
Thrallindor "Thrall" Staghammer

Age:
34

Class:
Squat Pyro Specialist (ROLLY POLLY OF DEATH)

Psyker Powers:
None

Equipment:
Hades Pattern Mark III Assault Flamer - A commonly utilised Flamer pattern by the troopers of the Imperial Guard, the Hades Pattern features a long, narrow barrel and nozzle connected by a sturdy cable to a fuel canister worn on the user's back. This design grants an increased fuel reserve, while keeping the weapon itself light. This makes the Hades a perfect choice for squads requiring high mobility. The Hades' simple construction has earned it a reputation for reliability and efficiency, and it is a favourite of many light infantry regiments that prefer the speed with which it allows to bring its raw killing power to bear. This weapon was given to Thrall from a guardsman, a reward for saving him and his friends in a bar fight.

Volg "Meat Hammer" Scattergun - While Shotguns can make for brutally effective weapons, the gangers of the world of Volg have created an even more savage variation to stamp their authority on those that dare to cross them. The "Meat Hammer" (so-named for its tendency to turn flesh into unrecognisable chunks), is a specially constructed, triple-barrelled, open choke Shotgun that can all but destroy a living body with a single blast. Usually fired from point-blank range, a Meat Hammer hit is intended to kill, obliterate and to discourage others, and is a particularly loud and messy way to die.

Krak Grenades x4

Standard Squat Armour with more Spikes

Notable Deeds:
Killer of the Paddyfields:
THRALLINDOR STAGHAMMER was held up in a Stronghold with his previous Imperial Guardsman Friends fighting against the Tau. His allies were tiring, knackered after days of fighting against a superior enemy with more advanced technology. Thrallindor, with so few allies, knew it was certain death. Until he realised there were Paddyfields. And they can be set on fire! The mighty squat told his Guard Friends to hold on just a bit longer. Using his miniature stature, he rolled around the Paddyfields with two flames in hand and proceeded to set the Paddyfields on fire, killing the Tau that were in the Paddyfields.

Backhanded:
Thrallindor came head to head against a commissar for shooting one of his best buddies. Thrallindor, in the middle of battle against an Ork Horde, backhanded the Emperor forsaken commissar and broke his neck. "FOR THE EMPEROR!!" He said as he charged into battle.

He took part in the battle for Armageddon for five years

Thrallindor rode with the Attilan Rough Riders for two years with his former pony Duff

Time with Inquisitor:
1 year

Appearance:


40K Knowledge Question: Who turned Horus to Chaos?
Erebus
Hidden 10 yrs ago Post by Skyrte
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Skyrte ゴゴゴゴ

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