@Keyblade87sorting stuff out atm, need everyone to have character sheets...Never done 5th E and not good with character sheet ( DW I am creative and fun when it comes to Dm and world) xD -(I think)-
@Keyblade87 Yeah! And then as a human you get +1 to all...
Rondell Stonefist
Dwarf
Bard
Original Stats
Str-10
Int-10
Cha-17
Wis-10
Dex-13
Con-13
rolled a 10
Current stats after ancestral roll and racial bonuses/detriments
Str-12
Int-10
Cha-17
Wis-12
Dex-15
Con-17Dwarf Traits (Ex): Dwarves possess the following racial traits.
+2 Constitution, β2 Charisma.
Humanoid (Dwarf).
Medium: As Medium creatures, hill dwarves have no special bonuses or penalties due to their size.
Hill dwarf base land speed is 20 feet. However, hill dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
Darkvision: Hill dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and hill dwarves can function just fine with no light at all.
Stonecunning: This ability grants a hill dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isnβt stone but that is disguised as stone also counts as unusual stonework. A hill dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a hill dwarf can use the Search skill to find stonework traps as a rogue can. A hill dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Weapon Familiarity: Hill dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
Stability: A hill dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
+2 racial bonus on saving throws against poison.*Not reflected in the saving throw numbers given here.
+2 racial bonus on saving throws against spells and spell-like effects.*Not reflected in the saving throw numbers given here.
+1 racial bonus on attack rolls against orcs and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when itβs caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Appraise checks that are related to stone or metal items.
+2 racial bonus on Craft checks that are related to stone or metal.
Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
Favored Class: Fighter. A multiclass hill dwarfβs Fighter class does not count when determining whether he takes an experience point penalty for multiclassing.
Level Adjustment: +0.
The dwarf warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Bard Spells
Bard Features
Wait, so now we're allowing other classes?
x.x I wanted to be a bard originally, I told you so in Skype XD