I dont think so, you're already using him in The Grinder Chronicles. Plus you'd have to wait awhile to introduce him since we're the middle of an assault. I'll think about it, but right now it's a no. Sorry :/
Still interested and keeping up with the story, What are your feelings on probability manipulation? I'm thinking of a lucky bastard who makes his money in Vegas.
So now that the shit is hitting the fan, or a Rave'n and Grave'n is going down the idea I had was for everyone to showcase their powers, then Walt will do clean up and take care of whoever's left. Unknown to everyone that Walter is actually being framed for this massacre. The guy that's going to put stuff in his car is actually putting several duffel bags worth of weaponry in the Lamborghini. But the tide will turn in favor of the mutants which will force the surviellance teams to step in and then that's when everyone gets captured at the rave.
Name Eduardio Scrimshaw (A.K.A. Edward Bonecarver, A.K.A. 'Lucky' Eddie Boneroller)
Age 32
Personality (between 1-3 paragraphs) 'Hedonist' is a nice way to put it, 'lounge lizard satyr' might be more appropriate. He loves people to an unnatural degree and has several co-dependant manifestations. He tries to please everyone and make everyone his friend. If someone is displeased with him, he will go to certain lengths to garner approval but has learned that others will abuse his generosity.
Part of his codependency allows himself to be rather plastic in his mannerisms and the like by keying in on what others approve or disapprove of. This makes him very skilled at reading facial features and body language to interpret the best approach to a new person or revisiting an old friend might make him seem off kilter if he has to please two diametrically different people at the same time.
X-Gene Mutation Probability manipulation/siphon
Undeveloped, Edward is supernaturally lucky, For purposes of explination, lets assume anyone in the world has a 10% chance to accomplish a challenging task, meaning that you have a of success within the first ten attempts. Edward generates a probability field twice that of a normal person at a resting twenty percent, in of itself nothing major and statistically he will get it on the ninth try when everyone else gets it on the tenth.
His power really comes into its own when he touches others. He drains away another person's 10% of luck for a few minutes and adds it to his own until he is able to perform some of the most outlandish feats with seeming ease. Then the next time he consciously exerts himself and 'hopes', for lack of a better word, it releases the build up of probability manipulation in his favor. When he absorbs others luck, his fingers start to tingle, notably the pinky on his right hand then spreading to thumb before starting on his left hand in the same manner from pinky to thumb, in addition to the tingling sensation is the visual que of his fingernails shimmering gold like nail polish before the release.
After the release of probability, his own luck is drained as well most of the time, so he needs to rest a bit between each burst. His own studies in vegas showed he could drain up to eight others and then 'burst' but after that his own luck was so bad he couldn't do anything right. if he held out for two more, then he retained his own higher luck but still could not borrow from anyone else for twenty minutes or so. He also learned that he can not hold onto another persons luck for more then ten minutes before it dissipated, but in a casino, there is always someone else to touch to replace the lost luck.
Photo 5'8" 120 toned
It's Vegas, sequins don't really stand out.
Occupation
($70 pays out on Red 1 if you bet $10 on single (35:1) two number combination (17:1) Three number combination (11:1) Combination of four numbers (8:1) Combination of six numbers (5:1) 1-2-3-0-00(6:1) and 1-12 (2:1) 350+170+110+80+50+60+20=840. -70 for the seven $10 bets=770 so 1100% in 10 seconds. To multiply that, to go to a high roller blackjack table and double the 700. A grand and a half in ten minutes and he is out the door. Once a day every day for a year at a rotating set of seven casinos makes him a half a million dollars. There are 75 legitimate casinos in Las Vegas, he can visit ten casinos a day and still only visit each casino one a week with a loose 5 to fall back on if he needs a little more money or if security doesn't want to see him for 2 weeks. So 500,000 just became 5,000,000 a year.
Other/Bio A magician's son, he grew up backstage watching the likes of Blackstone performing huge shows at the Excelsior after his dad had warmed up the crowd. He learned mostly sleight of hand tricks that his dad knew rather than the grand illusions that make the big money. The skill set of such close-up magic is that of a thief, pickpocket and flash distraction along with hypnosis as a crowd pleaser and escapology.
Unfortunately, the Vegas lifestyle can come with some pretty significant vices, doubly so in the entertainment world. Thankfully, his dad was able to combat his overeating with a pack a day and his smoking habit could be kept in check with snacks. Some would joke he was the "Luciano Pavarotti of Magic!" or that he was pretending to be so fat with stuffed suits so he could hide his tricks better. When Ed heard someone make the joke of his dad making a woman vanish by sitting on her, they woke up in the hospital and he spent the night in juvenile hall.
All it was is just a lucky hit, the linebacker must have had a glass jaw and staggered back before loosing his balance and falling down the set of stairs. All the same, that one punch put aggravated assault and battery on his wrap sheet. It also activated his mutant power.
From then on, things started falling into his favor. The football star he laid out had a boxing trainer for a dad who came to see the punk who put his kid in traction, killing any scholarship plans for the future. But when he sees this 90 pound whelp with only one busted knuckle who dropped his boy and finds out why, the dads make a deal. They put Ed in a junior boxing league to use any prize money to the linebacker's hospital bills. Expecting a Jobber, they end up with a Jaguar. He was charismatic enough and underscored enough to do a fair job of building up a crowd, taking a beating all around until he could lash out single shots that could drop others like breaking long since thought healed ribs.
This where he earned the title of 'Lucky Eddy', its also where he lost his dad who came to watch a fight and had a Myocardial rupture. Everyones had their attention on the fight so no one noticed him slumped in the seat, dead with eyes wide open. With his dad dead, he left the boxing scene after only a few months and took up his dad's shtick as an opening magician for a short while to finish his father's contract and get his bearings.
Unfortunately, the Vegas lifestyle can come with some pretty significant vices, doubly so in the entertainment world. Ed was falling into the vices of gambling and lust. His need for social acceptance had him winning and loosing thousand dollar hands by the hour. He'd get a huge win and ride the cocky pile of money until it almost ran out then won big all over again. He was living beyond his means and it took a public bloody beating with a baseball bat from an ex MLB hall of famer for him to reach rock bottom.
Now, he has rules and a routine. He never goes to any place more than once a week, he never stays anywhere more than an hour. Sadly, the downfall of a routine is its predictability and the Dogs were waiting for him. He thought he was being arrested for underage gambling until they told him what he really was. Leave it to prison to provide clarity.
Isn't the ability to manipulate probability too much? I mean he can literally change his chance of success to 100% every single time for any purpose. That's god-modding in a nutshell. I don't usually like to protest people's creativity but that kind of power just rolls over everything. Even the Dogs wouldn't have a chance against him since he could just happen to escape because he changed the probability of that happening and then just become president of the world by some abstract event that just so happen to make it possible. At the very least there needs to be some kind of balance in place that restricts him from making everything work for him all the time.
I agree, there does need to be a balance in place. What if to grant himself good luck he has to take the luck of another person? Example: he's short a dollar for some ice cream, he finds it on the street, but somewhere else someone lost a dollar for some overpriced ice cream. Not a good example but whatever
That's not really a balance is it? If he's going to be so enormously powerful he needs to have a consequence that's equally as dangerous to him. Otherwise who really cares if some random faceless person get's hurt at his expense?
Well, not to jump on the power hate bandwagon but:
Shortening his life span to use it isn't a great balance either. Like giving other people bad luck, it's easy for the player not to care about it. It's not like the game is going to go on long enough for him to die early, unless we keep rigorous track of his power usage and how much of his life it takes off. And if we do that, eventually he won't be able to use his power anymore and he'll just be useless.
Probably it's best to wait for Knight to propose his own balance for the power.
here are some ideas i came up with for Knight's Probability Manipulations Limitations.. dont have to use them or even read them, just i had another RP that i was in, that my power in it would have been considered OP big time. anyway, these are just some helpful ideas that came to mind. and really in the end, im with Gisk, Knight might have his own idea that we cant think of
May be connected to emotions. May be limited on how many times in a certain period it can be used. May require exact measurements of probability. May be limited to causing or preventing likely/unlikely things happening.
Limited to things that are possible i.e. the possibility of a given event must be above 0% to cause it and less than 100% to prevent it (in certain cases, the probability of a given event might also need to be above 0% to cause it and less than 100% to prevent it) and/or to manipulate a given event; can't make the impossible happen and can't prevent the absolute from happening (e.g. cannot make a world in which a given thing exists and does not exists in the same sense at the same time); can at most make the highly unlikely happen and/or prevent the highly likely from happening. In other words, this power is limited by causality, logic, reality, and truth.
Effort/strength required may be inversely proportional to the likelihood of the event happening (harder to make rarer things happen).
just some helpful ideas, and i like the power, it kinda reminds me of something from an old tv show i use to watch called John Doe. he was using a math, and created a formula to help him win at the horse races, and it was winning tons of money, til on one, the jockey fell off and he said. "the only sure thing is that there are no sure things" that kinda fits here, the only sure thing in this world, is there are no sure things" *shrugs* just my thoughts and two cents.. you all can go back to ignoring me now if you want..lol
First thought is radius of power, since I used gambling as an example, we will day 6 feet for the average casino table. A gun aimed at him from 6 feet or less will jam or misfire, but someone shooting at him a in a chase scene will work just fine. If we use the example of Domino, she had a mild telekinesis that she used subconsciously to move things into position to her advantage such as leaping over a trashcan would flip the lid up and block line of sight or a chipped clay pot gets hit stopping the bullet but making the ceramic explode into less damaging projectiles that scratch him up bad but not as bad as a slug in the shoulder.
The biggest and most definable is just the 12 foot bubble as his area of effect.
Also (the more I type it up, the more I like this idea) we could go with "luck absorption" of say 10% probability from each person within 6 feet of him with him having a natural 10-20 percent just sitting there. He just needs to find a spot with 10 or more people in 6 feet radius, 12 foot diamater (easy as hell in a casino) and his luck won't run out. IF we use this method, I would be more than happy to let the GM roll a 10 sided dice and decide if it succeeds or not. Biggest gaps here are obviously if he is alone in an alley, he only has himself to borrow from or anyone more than 6 feet away like a firefight.
If we use kinetic absorption, he touches a person and absorbs their luck (10%) and can only absorb until he releases. Same example above: he walks to a table, shaking hands and touching shoulders as he gets to his spot. He absorbs 10 peoples luck but can only hold the charge for a few minutes, lets say 10 minutes for this example, he walks into the casino,touches 8-9 people walking up to the craps table, places his seven bets and burns his luck. He wins the 770 and walks away and cant absorb luck again for say an hour. An hour is long enough apart for him to rest, have a drink, watch the 2:30 band set and then touch ten new people on his way to the high roller table.
We can put some simple limits on this: He can't kinetically absorb from anyone thicker than regular clothing so even the kevlar suits casino security and millionaires wear would require skin-to skin. He can't kinetically absorb from people who know to be on guard, like gambit's charm ability only works on those unaware he can use his charm ability. The time charge where he has to use it in ten minutes and cant use it again for an hour. He can only use it in bursts, not partitioning it out.
I like all of those, they make this ability sound pretty awesome. How about physical contact, he can store 10 people in his luck-o-meter each for 10 minutes, and has to take a 20 minute rest, that way he can use it frequently if we're at a point in the story where it's a necessity for a mission or something. And I don't have a six sided die lol
I like all of those, they make this ability sound pretty awesome. How about physical contact, he can store 10 people in his luck-o-meter each for 10 minutes, and has to take a 20 minute rest, that way he can use it frequently if we're at a point in the story where it's a necessity for a mission or something. And I don't have a six sided die lol
Works for me. If he ever bothers to actually train the skill, it will be for longer durations to hold the charge from 10 minutes to 11 and so on. This need for people to siphon luck from is doing really well to develop his personality for me now. He is naturally drawn to crowds in order to be near potential people and so he does his best to ingratiate himself into any social circle, a highly charismatic codependent.