Having edited the post and wiped away the Holy Order portfolio and the Shades, I would just like to point out some things quickly. People have been referring to the OP without a full understanding of it. I am the one who wrote it, I think I know what it says and what it means. The bit people have been incorrectly referencing is as follows:
I am open to exploring in-game methods in which a god can produce extra Might (for instance, a particularly bloody god may have his worshippers sacrifice animals or other creatures etc. in a ritual). Before you go ahead and spend Might on such things, please PM me and ensure that you have my approval.
And, as final note on that, a god's power and Might are in no way related to how many worshippers they have. A god is an independent, mighty being, it does not draw its power from 'worshippers', but depending on the kind of deity, worshippers may well add to its power. If you believe your character is one such god, PM me and we can see to it.
It clearly says that there are 'in-game methods in which a god can produce extra Might' - we are talking about Might production here not temporary or one-time additions to Might. The example of a bloody god does not refer to a one time sacrifice, it refers to an ongoing ritual which would happen per turn and thus add to said god's Might per turn. The key is that the ritual is dedicated to the god in the example - a huge battle like the Battle of Man's Fall would not add in any way to to a bloody god's Might as it is not dedicated to them, is not a ritual and so on - even if its worshippers were involved in said battle. The fact that I specified spending Might on creating such in-game methods brings the mechanism closer to how Holy Sites work - you spend X Might and you get X Might per turn out of it.
With regards to worshippers, it quite clearly says that a god is 'an independent, mighty being' who does not 'draw its power from worshippers'. This is to separate from gods int this RP and other gods in fantasy settings - like the Chaos gods in Warhammer and so on - whose power is purely generated by worshippers. The gods in Divinus are, when stripped down of everything - Holy Sites, special weapons, worshippers etc. - still very powerful, independent beings. BUT, the fact that 'worshippers may well add to its power' has been completely ignored by those arguing against Vowzra gaining Might from Holy Orders. A god is not dependent on worshippers, but that does not mean they cannot gain power from them per turn, just as a demigod does. Of course, there will have to special circumstances surrounding the god ('depending on the kind of deity', 'If you believe your character is one such god') and I thought I created the circumstances around Vowzra pretty well - he became a god of Holy Orders (if we can have patron saints of accountants and AIDS victims, and if the Romans had gods of toilets, sewers and excrement, I think we can have a parting god of Holy Orders) and it was made clear that he would not be receiving more than 3/4 Might per turn from Holy Orders as more worshippers would be required fro generate 1 Might per turn as the population increases - if anything, if all I wanted was to generate Might, I would have done my all to keep as many Victors and Strong Tribe hunters as possible, instead I killed off as many as I could without offending or annoying Cyclone. And if I did, indeed, just want more Might per turn, I could have just used the 6 Might spent on incorporating the portfolio and creating the Shades to create a Holy Site instead.
In any case, that's my view on it. It's a dead argument, as I have already retracted the controversial post, but here it is for future reference should any gods wish to delve into gaining Might per turn from worshippers or other such creative methods.