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Final fantasy

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Name: (Valiant) Ark

Element: Fire/heat

Age: 21

Race: Human

Gender: Male

Appearance: At a towering 6'9"', Ark tends to loom over everyone he meets and his commanding precence and force of will only renforces that feeling. He also has a very muscular build and, benath his armor, he is covered in layer upon layer of scars. He has piercing blue eyes and dark blond hair cut very short.

Theme Song: The Phoenix By Fall Out boy.

Nature: Ark is an interesting person to say the least. He is hard to get angery, but when he is, his anger explodes like a volcano. Thoughtful and kind, he is willing to put his life on the line for others, yet he can be cynical and apathetic. Loyal and fearless to a fault, he sees no one as his equal. He loves the thrill of combat. He is tough and VERY stubbon he does not quit. EVER. He aspires to be the stronget warrior. He has a good (but dry) sence of humor.

Backstory:
In recent times, stories have been told of a fearsome giant warrior, born of gods and clad in bright armor made of the sun, wielding a flaming spear and who had the strength to crush mountains. These tales are largly exaggerated as the truth is less dramatic.

Ark was born in a nameless village to a very poor family. His father was an abusive drunk and his mother was often very sick. They lived in a two room shack with little clothing and blankets to ward off the biting cold seasons. His father beat him often and the other kids made fun of him and threw stuff at him. Dispite this, Ark never lost hope that one day everthing will turn out all right. His mother was a good storyteller and often told him tales of kings, knights, and heros of old. Ark loves to lisen to those tales he dreamed of becoming a hero like them. He also was born with an incurable wander-lust and liked exploring the woods nearby.

As he grew up, he taught herself how to fight and trained day after day. He also learned to deal with both physical and emotional pain. The other kids soon learned to be wary of him after he single handedly beat a large group that made fun of him. He also stood up to his father more often when he treated him or his mother badly. One day when he was thirteen, he wandered farther in the forest then he had ever gone before, he was suddenly surounded by bandits. They captured him, then bound, blindfolded and gagged him. They took him back to her father, and he learned that his father had sold her to the slavers for a very large sum of money to pay off a massive debt he had accumulated. He was taken away. But, as the slavers were traveling, a mercanary band called Silver Falcon, hired by to hunt slavers, found that group. They slavers fought rather than give up. The band killed the slavers and freed him. One of the mercanaries, a kind pacifist named Marcon found Ark and decided to take him in. He lived with the band for many years and they taught him all about the arts of war. Several years later, when Ark was seventeen, his band was camping near the frontlines, hired to protect a weathy merchant. When a horde of all manner of creatures decended on them. The band knew what they were doing and each and every one of them were skilled fighters, yet there where so many, they were overwhelmed. One by one, they fell, before Ark's eyes he watched his adopted family die. He was soon fighting back to back with Marco, just the pair of them in a sea of enemies. Suddenly one charged forword, headless of its own life at Ark. Ark raised his weapon, but luck wasn't with him. He slipped on somthing and fell to his knees, completely open. The monster raised it's weapon ank Ark could only watch in terror and despair as inevitably, the weapon fell. But at the last second, Marco threw himself in the path of its weapon. The shock of seeing his best friend and mentor die unlocked somthing deep within Ark. His vision went red and the last thing he remembered before he blacked out was Marco's dead smile as his body was cosumed in flames. That image would haunt him for the rest of his life.

He came to on a massive patch of scorched black earth, unharmed by the flames, but still badly injured. And he was alone. Again. He was not to far from the city of -name-, and the flames had been visable from it. Soldiers rushed to the scene to findout if it was a forest fire or some new devilry but all they found was Ark, clutching a Spear. He and that weapon were the only things not burned beyond reconition. Ark was taken away and treated. Ark was devisted beyond beliefm, but he was determined not to wallow in sadness or grief, but to honor the memories of his comrades by moving forward and making a name for himself. For the next four years, Ark trained non-stop with magic and spear, he traved to many places and soon became known as one of the most reliable mercanaries around.

Goal(s): To become the strongest warrior.

Inventory:
    Champion's Armor- a fine suit of armor Ark had made by some of the finest blacksmiths out of the best matirials once he had made enough money.

    Gungnir- A spear that is of incredibly high quality make. A gift from Marco on Ark's sixteeth birthday. It has no power of its own, but can channel Ark's magic.

    A longsword

    A dagger

    A heavy cloak

    Adequate supplies for traveling. (Tent, food, water, ect)
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Name: Aegis

Age: 56 years

Race: Half Human Half demon

Gender: Male

Appearance: Aegis is a tall imposing figure, who's body revails his demon heritage. He is about 6'5" and painfuly thin, although very muscular. He has pure white hair and odd reddish black eyes. To pass as human, he wears a large black coat with a loose shirt, (the pants in the picture) high boots and gauntlets. When he expirances exteme emotion, his body changes sublt to become more demonic. An intesting thing is that he seems to radiate a slight aura of fear that is palpable, but hard to distinguish.

Theme Song: Demons by Imagine Dragons

Nature: Aegis is a complicated person who is in a constant batle with his demonic nature. He tries to be polite, but he angers easily. However, he does not act without thinking even when extremely angry. He has a lust for battle and bloodshed that he is ashamed of and, as a result, he tries to avoid combat whenever he can. But those that see his unwillingness as weakness are in for a nasty surprise. He is stronger and faster than the average human and in combat, all pretences drop and he fights with frightening ferocity and skill.

Backstory: There once was a woman, wise and kind, brave and strong of will who lived as a noble in the doomed city of Xavier. Her name was Amara and she had a spirt that could not be dimmed or broken, that was a pure as driven snow. Alas, for this would not last.

Xavier had been under siege for some time now when one day, the dark army suddenly rose up and conquered it. Thousands where killed or abducted for food or "sport" sadly, Amara was one of the latter. She was taken by the Greater Demons and imprisoned to be used and eventually killed. However, she was a resourceful woman and sought desperately for a way to escape. A week passed and she barely survived the harsh treatment. But in that week, she managed to convince some of the lesser creatures to let her escape, simply to spite the bigger, stronger demons. On a moonless night, she made her escape, and ran and ran and ran as far and as fast as she could.

Two days later, she was found, mysteriously, in the Desert of the Lost by a tribe of desert nomads. They took her in, beliving it was good luck to save someone from the harsh desert. They took care of her and she lived with them and learned their ways. Three months later, she found she was pregnant and was filled with dispare. She planned to kill herself and would have, if it was not for a warrior by the name of Sigil, who she has grown close to, stopped her and with kind words, convinced her to live. Two months passed and she gave birth, unexpectedly early. It was a long, hard birthing and her strength failed. She gave birth to a boy and with tears in her eyes, she told Sigil the true about the boy and begged him to raise him. Sigil was shocked and appalled, but he loved her sp much that he agreed. With her final breath, Amara named the boy Aegis, saying he was her sheild against pain. Then, with a painful sigh, her strength failed and she died.

Sigil was true to his word and raised Aegis as his own son. Aegis's growth was incredible, by three, he could walk and talk, by sixteen, he appeared to be a fully grown, normal human. Sigil was the finest warrior in the tribe of nomads and surprisingly literate. He taught Aegis how to fight, read, and write (in that order). The other kids and eventually the adults saw him as cursed and a monster and called him At Aegis's sixteeth birthday, he revealed to Aegis the truth about his orgins. Aegis did not take it well. He venously denied it and said something he would regret, before running away into the open desert, sick with fear of himself. That would be the last time they spoke.

Aegis was not far before he came to the conclusion he had acted badly and he turned back to make amends. He smelled the smoke before he saw it. The camp was under attack by desert thieves. Aegis ran as fast as he could to help. When he got there, the fighting was still raging. Desperately, Aegis grabbed a sword and fought as he searched for Sigil. He found his corpse...and his head a few feet away. Rage. Aegis was consumed with rage, rage that blotted out sorrow, fear and any other emotion. His body changed greatly to close to a full demon. He grabbed a pair of scimitars that turned black at his touch and began to ragiate demonic power. His demonic nature awakened that day when he killed everyone, friend or foe that night. Afterwards, he collapsed and sank into a blissful unconsciousness. When he came to, he found his body had been permiatly changed and he was filled with horror at what he had done. He tried to pay respects, buring each of the dead the best he could and, in the tradition of the nomads, begged their spirits to forgive him. He made a special, carful grave for Sigil. That task done, he took what he needed-- and fled to escape what he had done.

He since has become a wanderer, trying to make a living however he can, without revealing his demonic nature for fear that he will be hunted and be forced to kill again.

Goal(s): Survive, find a worthwhile purpose.

Inventory:

Large, black, Heavy cloak
Gauntlets
Pair of vicious black scimitars
Adequate supplies for travel
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Name: Kelsier

Abstract: A Traveler's son who wants adventure.

Detail:

Kelsier was born to a Traveler, named Sigil and a courtesan named Seria. Not the most dignified parents to have, but he is proud of his heritage anyways. His mother had a drunkered husband who aquired a large debt and died in a street brawl, leaving her to be taken as compensation to pay his debt off. His parents met, one rainy, miserable day as the both tried to find shelter from the pouring rain. The closest spot was under a small bridge, so they both went under. They got to talking, and to pass the time, he astounded her with stories of his many travels and adventures. He made her happy like no one ever had. When the rain stopped, they went their separate ways. For the rest of the day, she could stop thinking about the dashing, hansome man with his quick wit and mischievous smile. The next day, she was taking a walk and found that here feet (and heart) has led her back to the bridge. She foolishly looked around and waited for awhile to see if she could find him again, be he was not there. She was just about to leave, when she heard someone call her name. She turned and there he was. Her heart lept with joy, though she did not know why.

They spent the afternoon wandering around an talking more, getting to know each other. When evening came, and she had to go, they promised to meet on the bridge again. They did and this pattern continued for a week. Seven days later, they met again but she suddenly thought that if he found out what she was, he would be disgusted and hate her. Try as she might, she couldn't keep that thought out of her head. He sensed something was wrong, but he held his peace, hoping she would come out with whatever it was. Seria's anxiety grew and grew until she couldn't stand it. She shouted something half-nonsense and flead with tears in her eyes. That night, while she was at work, she got a request. She had long since hardend herself to what she had to do. But she had a surprise, in the room was none other than Sigil! Confused, she just stared at him. He chucked and explained that he had known for awhile when he had started asking around about her. He handed her a small bunch of flowers that were a gift he was planning to give her. They sat, talked and laughed and enjoyed each other's company until he had to leave.

The next day the met by the bridge again but this time, it was Sigil who seemed worried. Their time together ended with a sunset on a hill. There, he explained that he felt he had been in one place for too long and he wanted to go back to Traveling. She understood, but she asked him to keep her company before he left. They did and in the morning, he left with a short farwell.

Three months later, she found she was pregnant. Three more months later, and she bore Kelsier. She immediately knew that he was Sigil's with the intuition that only mothers know. This was confermed as the boy grew and resembled Sigil greatly in both looks and personality. As Kelsier grew older, Seria fell ill. To support them both, he did whatever he could to earn money, every disgusting, embarrassing, undignified job that no one else wanted to do. He even, in desperate times, became a thief and stole what they needed. By sixteen, his body was sharp and his mind far sharper. He had also started to show a wanderlust and he often dreamed about what lay outside the wall. One day, he saw a recrument notace for the Enn Guard, trained soldiers to protect the people from threats both inside and out...or so they wanted the people to believe, the truth was, most of them were merely spoiled noblemen's sons who were pressied into servace or unwilling pesents who wanted the money more so than the work. So most of them were untrained, unwilling or surly. Not Kelsier, though. He worked at his job and did well, showing promise with the sword and spear and and a natural at hunting down and apprehending criminals. He spent five years like this, climbing the ranks to a full Captain. His odd, high quality sword was made infamous by its looks and sharpness. It was a gift, sent to him by a different Traveler on his sixteeth birthday. It bore a not that read:

"Son, I have heard that you have grown into a fine young man and am told that you are the spitting image of me. I know that if this is true, you will one day feel the call to Travel, like I have. This may be too big for you now, but if you do answer the Call, you will need this to protect yourself with. I wish that I could have seen you grow up and one day hope that I will see to see you.

May the road rise up to meet you.
May the wind always be at your back.
May the sun shine warm upon your face,
and rains fall soft upon your fields.
And until we meet again,
May God hold you in the palm of His hand.


-Your Father, Sigil


Now, Kelsier is twenty-one and he feels trapped, suffocated, and bored behind the walls. Old streets are too well traveled, the routine, too well established. He once again has turned his eyes outward, to the great unknown. His chance came when he spotted a mysterious request, posted by a Traveler...
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Name:
William? D. Bones

Pronouns:
Male

Appearance:
 


Personality: ___ is a warm and lively, for a skeleton. He has a quick laugh and a good sence of humor. He loves to crack jokes good or bad it doesn't matter. (mostly skeleton puns) He loves music and is a talented musician. He likes adventure and excitement, and he wanders the land in search of such. He is easygoing and quick to forgive.

HP: 500 *Hp is doubled on Genoside.
Atk: 15
Def: 10

Fighting style:
He won't attack unless you anger him. He is incradbly nimble and will dodge most attacks. He can heal and encourage with his music. If do does start to attack, he uses lighning fast thrusts and slashes. (do we need to emulate the "bullet hell"?)

ACT's: *he does not start attacking untill hit at least once.
Check: He seems to be bone to play. "Yohoho!!!"
Tell a joke: One of two things can happen. 1. Your joke caught him right on the funny bone. "Yohohoho!" 2. "Your joke was terrible. ___ laughs anyways at you."
Strike up a conversation: "In the middle of battle?! You expect me to start talking? ...Okay, what do you want to know?" ___'s attack decreces by 50%
Ask for a song: Genocide: "____ plays for you but all you hear is a horrible screech. Your attack and defence halves for the next turn, your MAX hp decreases by 20 and your heart is slowed down."
Neutral: "___ plays for you a pleasant melody."
Pacifist: "____ plays his soul out and the music completely refreshes and energizes you. You recover all health, and max hp is doubled. Your attack and defence double too."

Attack: chances change based of lvl and mosters killed. high chance:"Your attack missed." ____: "Hey, are you trying to kill me? But wait. I AM ALREADY DEAD! Yohohoho!" medium chance: "___ is hit by your attack." ____: "You are quite good. Guess I had better warm up these lazybones. Yohohoho." ____'s attack and defence rose by 1.5% and overwites other buffs. Will start attacking now. tiny chance You manage a glncing blow to his afro. ____: "Hey hey! Don't touch the afro!" ____ looks angry Your choice: Aplogize or Attack again. Aploligize: ____: "Thats okay, I already cut you." Hp is reduced to 1. Won't attack for 3 turns. Attack again: same rates as above 1. Miss. ___ has calmed down."Whew, I was so angry, I though my heart might burst. Even though I don't actualy have a heart. Yohoho. 2. Hit. ____ becomes resolute. Anything other than an attack will result in an attack by . 3. Afro hit: Same as apology.

Mercy:
Two ways:
1. Enterain him with good jokes and lisen to his music. And, attack him at least 7 times.
2. If your hp is reduced to one, he allows mercy for 3 turns.

Battle Theme:
 

Relationships:
None, he is a wanderer, and while many know of him, few have actualy met him.
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"Hand it over. Everything you own is now the property of the Fox Theif."


"Hand it over. Everything you own is now the property of the Fox Theif."


Name:

Gender: Male

Age: 23

Appearance: Very

Magic: Blood magic

Weapon: A three part staff

Personality: (2-3 paragraphs is ideal, but we're not gonna deny you if you can only get one out.)

Bio: Theif

(As your Hunter cannot remember their time spent in the real world, their bios can be as vague or detailed as you want. However, all characters must include reference or mention to a hospital in their bio.)

Other: (Anything the above didn't already cover.)
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