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Hidden 9 yrs ago Post by Genni
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You forgot to subtract 2 from attack and defense. SWAT Officer 3 is still crippled.

I'm deliberately keeping those stats as baseline, so when I apply the status effect flags I don't accidentally apply them twice.
Hidden 9 yrs ago Post by rush99999
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KK
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Hidden 9 yrs ago Post by GodOfWar
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<Snipped quote by Genni>

I like the new setup you've got going on.


Same.
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I like the new setup you've got going on.
Same.

There's no such thing as a perfect system, and there's always room for improvements. :)
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<Snipped quote by rush99999><Snipped quote by GodOfWar>
There's no such thing as a perfect system, and there's always room for improvements. :)


How did you get the red lights to flash like that?
Hidden 9 yrs ago 9 yrs ago Post by Genni
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How did you get the red lights to flash like that?

Red light and black light layer set for .5 sec delay and then saved as a gif animation.

Hidden 9 yrs ago Post by rush99999
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Cool
Hidden 9 yrs ago Post by knighthawk
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I found the guitargirl's axe.
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Hidden 9 yrs ago 9 yrs ago Post by KabenSaal
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Callsign: Deimos
Real Name: Nenatalev Kabal
Role: Blitzer (physically offensive)
Stats: Health 15 / Defence 1 / Attack 8
Energy: 10
Level: 2
XP: 0 / 100
Skill Points: 0

Power Origin: Bio
Power Set: Martial Art Syngery Madness. Bitch. (Yay for Buffy references!)
Skills:
Kai Lao - Energy Cost 2
Deimos attacks her target for twice her Attack and gains the Awakened status effect for two turns.


Yamazuki - Energy Cost 4
Deimos delivers two rapid punches to her target with her standard Attack. The first punch inflicts the Exposed status effect, weakening the target's armour by her Attack rating, which the second attack may then take advantage of. If Deimos is currently Awakened the second punch inflicts the Unstable status effect on the target, reducing both their Attack and Defence by 10% (rounded up.)[/indent][/indent]

Kuchiki Daoshi - Energy Cost 2, target must be Unstable
Hits the target for Deimos's Attack, and inflicts the Stunned status effect for one turn and removes the Unstable status effect. *Note, Unstable is removed before Kuchiki Daoshi's damage calculation* Stunned opponents may not act during their next turn.


Traits: Martial Prowess: Allows Yamazuki to be chained off Kai Lao, activating them both in the same turn rather than having them as two seperate attacks. (Attacks can still be used seperately)

Race/Species: British Demi-human/Child of the Black Cup
Gender: Female
Age: AT THE PRESENT TIME, THE ONE CALLED 'NENATAlEV' HAS SURVIVED TWENTY SOLAR ROTATIONS
Morality: Lawful Neutral
Terms Of Service: Volunteer
Hidden 9 yrs ago 9 yrs ago Post by Genni
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Nice to have a no-nonsense scrapper on the team, but I do have a few concerns, comments and a query about the design.

Role: Blitzer (physically offensive)/Flanker (Power-based offensive)

She'd have to be one or the other, and since Deimos sounds like a melee specialist I'd recommend Blitzer, since Flankers tend to be ranged combatants.

Level: 1
XP: 0 / 50

I'll be allowing the latecomers to start at level 2, so the XP limit should be increased to 100 and you'll have an extra 5 Skill Points to spend. Speaking of which, with 1 Ability, 1 Trait and 6 Attack Deimos has only spent 9 SKill Points so far.

Kai Lao: Hit's the target for 2x attack damage. Allows for Yamazuki (when learned, and with the right traits) immidiately after. 4 Energy Cost

Is this an immediate double damage attack, spending 4 Energy for the hit, or a charging ability which increases all following attacks?

Traits: Screw Physics!: Nena can trip up flying opponents, and cause them to topple to the ground, while still on the ground. Similarly, she can use skills like Kai Lao and Yamazuki on monsters that would otherwise lack the physiology to be affected. (such as being kneed in the face, when they don't have a face)

This sounds more like a general statement of her abilities than a specific trait. I'd have no problem with Deimos simply performing 'miraculous' feats as part of the narrative whenever she's making a standard attack and there wouldn't be a need to make it into a Trait unless she's going to be gaining a specific status effect, immunity or stat bonus because of it.
Hidden 9 yrs ago 9 yrs ago Post by KabenSaal
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I said Blitzer/Flanker because while she has a high attack score, she can do massive damage with synergized combos.

I'll sort out my leveling, thanks.

Kai Lao is an immidiate 2x attack, but also allows Yamazuki to be used directly after, in the same turn, with the right trait ('Martial Prowess') and with enough energy. It can just be used on it's own though.

I added that Trait because I thought just being able to punch flying things and knee faceless creatures in the face would be a bit op to just, assume.


Made edits as suggested.
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Kai Lao is an immidiate 2x attack, but also allows Yamazuki to be used directly after, in the same turn, with the right trait ('Martial Prowess') and with enough energy. It can just be used on it's own though.

Since the4 chaining effect doesn't actually come from either of the attacks it might be easier to simply write Kai Lao as:
Kai Lao - Energy Cost 2
Deimos attacks her target for twice her Attack.

Unless you're wanting Kai Lao to cause some sort of status effect as well as the double strength hit there's no need for it to be so expensive. I've knocked down the cost to 2 Energy for now unless you'd like to add anything to it.

Since everything in this game is based off of status effects unless it's a direct attack, Kuchiki Daoshi would be better written as:
Kuchiki Daoshi - Energy Cost 2, target must be Unstable
Hits the target for Deimos's Attack, and inflicts the Stunned status effect for one turn and removes the Unstable status effect. Stunned opponents may not act during their next turn.

As it stand Yamazuki is too powerful, being able to totally nullify an opponent's Defence. There's certain enemies you may be facing (Tanks, Bunkers, falling buildings, etc.) which will have very high Defence as part of the plot, and being able to simply punch straight through them would ruin the gameplay. Instead I'd suggest Yamazuki would work like this:
Yamazuki - Energy Cost 4
Deimos delivers two rapid punches to her target with her standard Attack. The first punch inflicts the Exposed status effect, weakening the target's armour by her Attack rating, which the second attack may then take advantage of. The second punch inflicts the Unstable status effect on the target, reducing both their Attack and Defence by 10% (rounded up.)

Deimos would still get to weaken the armour, and in the case of most opponents would inflict a negative Defence (which would actually increase the amount of damage they'd take when hit) but wouldn't be able to bash through heavily armoured targets (Bosses) quite as easily. I've also added a scaling effect to the Unstable effect, to make it work better as Deimos levels up and faces tougher opponents.

With Martial Prowess you might want to change it so that Deimos could link any two special moves in the same turn, as long as she has the Energy to do so. This would give you the option of either punching hard with Kai Lao and following up with Yamazuki, or the other way around, or hitting with Yamazuki and following with Kuchiki Daoshi. Since all these abilities only affect a single target, I'd be happy with Deimos potentially leaving herself exposed to counterattacks from other enemies while ripping a single target apart.

I added that Trait because I thought just being able to punch flying things and knee faceless creatures in the face would be a bit op to just, assume.

I never said attacks would automatically hit, just that Deiomos could try.

It's mostly up to how you write the narrative and how I interpret the events in the round summery which has the effect. If I think Deimos is trying something too OP as part of the action then I'll just cause something adverse to happen to her afterwards. For instance, if Deimos was fighting winged demons on the top of a skyscraper and decided to leap into the air and kick one of them in the head, she might not find herself being able to land back on the roof again, starting the next round plummeting down the side of the building.
Hidden 9 yrs ago Post by KabenSaal
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You are so much better than me at this. All the skills look tons better.

However, linking Yamazuki to Kuchiki Daoshi won't work, since Yamazuki only grants Unstable if chained off Kai Lao. And, anyway, Nena isn't stupid. She would obviously, while fighting winged demons on the top of a skyscraper, kick off the demon after leaping up, so she flipped backwards and landed on solid ground again, if she was to close to the edge.
Hidden 9 yrs ago Post by knighthawk
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Question for the group: Fiddle or Banjo?
Hidden 9 yrs ago Post by rush99999
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Question for the group: Fiddle or Banjo?


Banjo
Hidden 9 yrs ago Post by General Scales
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Both.
Hidden 9 yrs ago Post by Eklispe
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I prefer the fiddle
Hidden 9 yrs ago Post by KabenSaal
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Question for the group: Fiddle or Banjo?


I love fiddling. Wait, wrong context.
Hidden 9 yrs ago Post by Genni
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Question for the group: Fiddle or Banjo?

Are we talking the instrument of the God of Hand Puppets?
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