Hidden 9 yrs ago Post by rush99999
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Crescendo - Energy Cost: 3
Breaking out into a long drum solo Thrash beats out the music so fast her enemies can barely keep themselves from collapsing. Crescendo grants Thrash the Beatdown status effect, inflicts a cumulative Downbeat status effect, which reduces her targets' Attack and Defence by 1, and then causes 2 Health loss for each Beatdown effect currently active. This ability bypasses all normal defenses and is counted as a field-wide effect which cannot be dodged or blocked.


When does downbeat/beatdown wear off?
Hidden 9 yrs ago Post by Genni
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How would one establish a grapple and what would the benefits be?

You'd just have to say in the narrative that you were trying to grab hold of someone and then I'd play it from there. I'd be looking to compare the relative Attack and Defence ratings of the characters involved, along with their special abilities, but trying to grapple a boss like Thrash probably wouldn't work.

A successful grapple would result in both individuals being unable to take any actions other than struggling against each other, while the attacker tried to keep the target trapped and the defender tried to fight them off.

If you were thinking about grabbing one of the Cheerleaders, I'm sure they wouldn't mind a little tumble on the rooftop. They're all horny little minxes and a big strong man pinning them down and trapping them in front of everyone could have some very interesting results.

When does downbeat/beatdown wear off?

Either the turn after Thrash is taken out of action or when other special conditions are met, which wouldn't be very healthy for the team.
Hidden 9 yrs ago Post by rush99999
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<Snipped quote by rush99999>
Either the turn after Thrash is taken out of action or when other special conditions are met, which wouldn't be very healthy for the team.


I'm going to assume these special conditions are the heroes being defeated. But either way, don't you think that's a little OP?
Hidden 9 yrs ago Post by Genni
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I'm going to assume these special conditions are the heroes being defeated. But either way, don't you think that's a little OP?

Yes, she's a boss and is supposed to be difficult to defeat.

If you can find a way to stop her playing then the effect comes to an end, but actually getting her to stop is the problem. Between you all the squad has the right combination of abilities and traits to take her down, and @SimplyJohn was on the right track when he was talking about combining your talents together in the right way to pull off the victory.
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<Snipped quote by rush99999>
If you can find a way to stop her playing then the effect comes to an end, but actually getting her to stop is the problem.


Not for Rocksmith it ain't! I've got some post editing to do.
Hidden 9 yrs ago Post by KabenSaal
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OK! Deimos has just used her Kuchiki Daoshi which should activate the stun, and knock her away from the drumkit. So, if she was immobilized while stunned and knocked away, would she be able to get back up to her drumkit? And, if Thrash's Def is at 4, would Deimos' first Yamazuki knock her down to neg defence for the second attack?
Hidden 9 yrs ago Post by rush99999
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OK! Deimos has just used her Kuchiki Daoshi which should activate the stun, and knock her away from the drumkit.


And with that, I must edit my post again.
Hidden 9 yrs ago Post by Genni
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I'm thinking about adding a new feature, a way for people to earn extra XP: Combo attacks!

If two or more characters can coordinate their assault to expose an enemy's weaknesses and exploit them then all the characters involved would be awarded a Teamwork XP bonus, on top of any other bonus they may receive.

Would that be fair, being introduced this far into the game?
Hidden 9 yrs ago Post by KabenSaal
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It certainly sounds cool. Could have a third branch of fighting based on debuffs and opening the enemy for attack that way.
Hidden 9 yrs ago Post by rush99999
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Would that be fair, being introduced this far into the game?


You're the GM. The choice is ultimately yours.
Hidden 9 yrs ago Post by Leolycan
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It would give us a reason to post in OOC about possible strategies and plan of attack so we aren't just doing our own thing and having you piece together the events in order. Instead, setting a order amongst ourselves about who does what first and how to coordinate our efforts.
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Cheerleader 6 attacks Vex with a large purple rubber... 'model rocketship'


... I just noticed this. I don't think Vex is ready for a 'Devastator' just yet.
Hidden 9 yrs ago Post by Shadowman215
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Or we could beef up Void, make him a walking tank, make him soak some damage and BLAST THRASH INTO FUCKING OBLIVION!
Hidden 9 yrs ago Post by Eklispe
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I like the idea of combo attacks, gives it a little more than, "everyone hit them" to the game. Not that you haven't done a good job of making it more than that.
Hidden 9 yrs ago Post by General Scales
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It would also give us something to do in the meantime between rounds and I could see some powers combining to make some badass results.
Hidden 9 yrs ago Post by knighthawk
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There is no problem with introducing something later into a game, Thousands of videogames wait for the boss fight to present a new combat option. I like the idea of combined attacks providing a multiplier for everyone involved, so the more combos the higher the bonus.
Hidden 9 yrs ago 9 yrs ago Post by Genni
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There is no problem with introducing something later into a game, Thousands of videogames wait for the boss fight to present a new combat option. I like the idea of combined attacks providing a multiplier for everyone involved, so the more combos the higher the bonus.

Just as long as they're all legal moves which add to the final effect. Someone just standing on the side lines cheering the squad on wouldn't add to the combo multiplier, but someone on the sidelines playing a rousing anthem to rouse their fighting spirit or summoning demons to drive the fighters onward would.

Basically each player in the chain would have to be using an activated ability or trait, rather than just a standard action in order to benefit from the bonus. Although you could have the final member of the chain using a standard attack after having been buffed by several other players.

Also some powers could take advantage of the status effects applied by other characters, similar to how Deimos can chain Kai Lao into Yamazuki into Kuchiki Daoshi for added effect. For instance, after Bumblebee Shocks a target Sigma could draw the energy from them, gaining both a boost to the attack and an Energy bonus for the power he's collecting, but negating the Shocked status effect in the process.
Hidden 9 yrs ago Post by rush99999
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It looks like Brick is still trying to take control of the situation and give orders...which he is failing to do in a spectacular manner.
Hidden 9 yrs ago Post by knighthawk
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It looks like Brick is still trying to take control of the situation and give orders...which he is failing to do in a spectacular manner.


Yep!
Hidden 9 yrs ago Post by Genni
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It looks like Brick is still trying to take control of the situation and give orders...which he is failing to do in a spectacular manner.

I wouldn't say he's failing spectacularly. Astonishingly perhaps, but not spectacularly.

Then again, they also did the Marvellous Spiderman and the Incredible Spiderman so those could be adjectives to use as well.
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