NOTE: WE ARE FULL. GUILD IS BUGGY AND NOT LETTING ME CHANGE THE STATUS, BUT WE ARE FULL.
Once, you were a human. Maybe you were a salaryman, or a kid on a skateboard, or a third-grade English teacher. Either way, you're dead now, and those memories of your time as a human are lost and forgotten to the swirl of reincarnation.
As quickly as your soul is placed into darkness and stripped clean, it is pulled back out. Light and sounds accelerate, and your eyes crack open for the first time, in a new body.
You're a Goblin.
Born in a small, remote tribe of Goblins in a forest, lacking any knowledge of your geography or of the nature of this world, you are thrust into the world. While only a newborn, the instinct and basic abilities of your kind are ingrained into you. How to communicate, how to hunt, what you must do to survive. This is your life, this is your mind. With time, sufficient experience and growth will open the option for you to evolve from a goblin to a different branch of monster, but this will depend on your own ability.
Just one thing sets this new batch of Goblin juveniles, your clan, apart from the rest. A single facet of their souls, a single "skill" retained from their past life that they do not even know they had. Perhaps an affinity for a rare kind of magic, perhaps a propensity to lead, perhaps the knowledge of a language they don't recall learning. Will this mistake in the cycle of reincarnation lend them the power to break past their limits, or will they simply fall like wild beasts to the onslaught of the world?
Welcome to the game, and do make it entertaining.
The rurus.
And have a spooky character skeleton.
The int. check's here, if you wanna check it out.
Once, you were a human. Maybe you were a salaryman, or a kid on a skateboard, or a third-grade English teacher. Either way, you're dead now, and those memories of your time as a human are lost and forgotten to the swirl of reincarnation.
As quickly as your soul is placed into darkness and stripped clean, it is pulled back out. Light and sounds accelerate, and your eyes crack open for the first time, in a new body.
You're a Goblin.
Born in a small, remote tribe of Goblins in a forest, lacking any knowledge of your geography or of the nature of this world, you are thrust into the world. While only a newborn, the instinct and basic abilities of your kind are ingrained into you. How to communicate, how to hunt, what you must do to survive. This is your life, this is your mind. With time, sufficient experience and growth will open the option for you to evolve from a goblin to a different branch of monster, but this will depend on your own ability.
Just one thing sets this new batch of Goblin juveniles, your clan, apart from the rest. A single facet of their souls, a single "skill" retained from their past life that they do not even know they had. Perhaps an affinity for a rare kind of magic, perhaps a propensity to lead, perhaps the knowledge of a language they don't recall learning. Will this mistake in the cycle of reincarnation lend them the power to break past their limits, or will they simply fall like wild beasts to the onslaught of the world?
Welcome to the game, and do make it entertaining.
The rurus.
And have a spooky character skeleton.
The int. check's here, if you wanna check it out.