EDIT: The game thread has been made. It can be found here.
This sounds confusing but interesting. Count me in.
@JohnSolaris Nice read, though convoluted. Your attempt to rationalise magic has kinda turned it into an extremely abstract science, because magic by definition is something unexplainable. This much wording kinda ruins the whole magic feel of it and turns it into more of a Last Airbender x science fiction dealio.
Though, question: is it possible to punch magic? Like, make a fireball by punching someone in the face really hard?
@JohnSolaris Dammit. My hopes for making a pugilist that fights by punching people with spells coming out of his knuckles are dashed.
But seriously, I'm just a bit confused, say I want my character to be some sort of swamp monster, controlling slime/water/life, how would I change the elemental table for this?
That said, I do find some of the elements to be somewhat, shall we say, dubious? For instance, the difference between "ice" and "frost" is really minimal, and elements such as "slime" and "chemical" kind of have me scratching my head. Not to say I don't like the system, but I feel like it could be more refined; it kind of feels like it's in a few different places to me right now.