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Hidden 9 yrs ago 9 yrs ago Post by JohnSolaris
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EDIT: The game thread has been made. It can be found here.
Hidden 9 yrs ago Post by gammaflux
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I'm still interested in this game. :P

It looks really fun.
Hidden 9 yrs ago Post by ravenDivinity
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I'm really interested in this. Really diggin' the concept.
Hidden 9 yrs ago Post by Nerevarine
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Nerevarine Frá hvem rinnur þú? - ᚠᚱᚬ᛫ᚼᚢᛅᛁᛘ᛫ᚱᛁᚾᛅᛦ᛫ᚦᚢ

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Hmm, seems very interesting. Im definitly interested in this and will keep an eye on it
Hidden 9 yrs ago Post by Flora
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This is an interesting concept, and certainly something I would like to play.
Hidden 9 yrs ago Post by Serenia
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This is super interesting! I'm in.
Hidden 9 yrs ago Post by DJAtomika
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This sounds confusing but interesting. Count me in.
Hidden 9 yrs ago Post by JohnSolaris
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This sounds confusing but interesting. Count me in.


Which part do you find confusing? Please tell me so I can clarify things and change the wording.
Hidden 9 yrs ago Post by DJAtomika
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@JohnSolaris I mean, like, so much reading to do. XD

Once I pore through all your material I'll understand better. But from what I skimmed, it was enough to get me liking it.
Hidden 9 yrs ago Post by DJAtomika
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@JohnSolaris Nice read, though convoluted. Your attempt to rationalise magic has kinda turned it into an extremely abstract science, because magic by definition is something unexplainable. This much wording kinda ruins the whole magic feel of it and turns it into more of a Last Airbender x science fiction dealio.

I like the way you explain souls and mana and everything though. Really cool.
Hidden 9 yrs ago Post by JohnSolaris
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@JohnSolaris Nice read, though convoluted. Your attempt to rationalise magic has kinda turned it into an extremely abstract science, because magic by definition is something unexplainable. This much wording kinda ruins the whole magic feel of it and turns it into more of a Last Airbender x science fiction dealio.


Well, I did put in the science fiction tag...

It was always my intention to turn magic into a science. I've always felt that magic was not sufficiently explained in usual works of fantasy, as I usually approach things like how a scientist would; I do not believe that there is anything truly unexplainable in the world. The goddess in the introduction even said that the powers she granted to the player characters are only called "magic" to the humans because they're outside humans' current understanding of science. If you feel that this ruins the feel of magic being "magic", then we might have some fundamentally different viewpoints on a number of things.

I'm not here to look for a debate, though; there's no point in arguing whose take on magic is better. However, magic is going to continue to be treated like a science throughout the whole game, because that's the way I like it. If you don't like this kind of thing, I suggest you reconsider whether you want to join the game; I don't know if this is a dealbreaker for you or just a minor complaint.
Hidden 9 yrs ago 9 yrs ago Post by DJAtomika
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Minor complaint, really. I see no problem with how you're running things, just that I'm more of a hard fantasy guy who doesn't really explain what magic is, cause it just is.

Though, question: is it possible to punch magic? Like, make a fireball by punching someone in the face really hard?
Hidden 9 yrs ago Post by JohnSolaris
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Though, question: is it possible to punch magic? Like, make a fireball by punching someone in the face really hard?


I'm not sure what exactly you mean by "punching" magic. Sure, you could make a fireball, wrap it around your fist, and punch someone, but the fireball wouldn't be made by the punching. Alternatively, you could shoot a fireball from your fist just as the fist makes contact with your opponent's face, but it's still not the act of punching that creates the fireball.
Hidden 9 yrs ago Post by DJAtomika
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@JohnSolaris Dammit. My hopes for making a pugilist that fights by punching people with spells coming out of his knuckles are dashed.
Hidden 9 yrs ago Post by JohnSolaris
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@JohnSolaris Dammit. My hopes for making a pugilist that fights by punching people with spells coming out of his knuckles are dashed.


Uh, not really? As I said above, it's entirely possible to make spells come out of your fists just as you punch people; you just have to time it right to have the casting coincide with the punching. The casting is just triggered by your mind, not by your fist, but through practice you could get some good muscle memory going to make it reflexive.
Hidden 9 yrs ago Post by DJAtomika
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@JohnSolaris Oh then it's perfectly possible thank you.
Hidden 9 yrs ago Post by Magnato
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I loved the slime element hah.
But seriously, I'm just a bit confused, say I want my character to be some sort of swamp monster, controlling slime/water/life, how would I change the elemental table for this?
Hidden 9 yrs ago Post by JohnSolaris
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But seriously, I'm just a bit confused, say I want my character to be some sort of swamp monster, controlling slime/water/life, how would I change the elemental table for this?


You could just have Water and Life as your starting elemental cores. That way, you'll have high masteries in Water and Life, which will allow you to use Slime-based (i.e. Water and Life-based) abilities with ease.
Hidden 9 yrs ago Post by Dead Cruiser
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I dig the structure of the setting, without having put too much in the way of "stats" into the system. I despise freeform roleplays with stats, ugh.

That said, I do find some of the elements to be somewhat, shall we say, dubious? For instance, the difference between "ice" and "frost" is really minimal, and elements such as "slime" and "chemical" kind of have me scratching my head. Not to say I don't like the system, but I feel like it could be more refined; it kind of feels like it's in a few different places to me right now.
Hidden 9 yrs ago 9 yrs ago Post by JohnSolaris
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That said, I do find some of the elements to be somewhat, shall we say, dubious? For instance, the difference between "ice" and "frost" is really minimal, and elements such as "slime" and "chemical" kind of have me scratching my head. Not to say I don't like the system, but I feel like it could be more refined; it kind of feels like it's in a few different places to me right now.


Sorry, those were the best I could come up with. The composite elements aren't really elements in their own right, but just combinations of various basic elements. The difference between ice and "frost" is, well, the difference between solid ice and cold air. The two would have quite different combat styles, e.g. Ice more defensive and Frost faster-paced but more fragile. Maybe "frost" isn't the best name for the latter, but words are words, and I could hardly think of anything better. Similarly, maybe "slime" isn't the best word to describe the combination of Life and Water, but I couldn't really think of anything else either.

I personally don't see anything wrong with "chemical", though. I could've called it "acid" or something, but it isn't just acid, so I didn't.

Unfortunately, I don't think I can tweak the elements system any more than I already have. If you have any suggestions, though, feel free to toss them at me.
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