Background: Killjoy's past is a closely held secret that no one knows, not even those who've known him since he started his career seven years ago. One thing's for sure though, he's one damn effective gun-for-hire. He's known best for his record of more than 200 confirmed kills, something he shows proudly with the tally-marks on his armor, and of completing every contract ever assigned to him. His last contract got him indebted to Starfire Company causing him to have to work off the debt. He eagerly awaits for his ten-year contract to end so he can go back to working solo.
Personality: Killjoy's arrogant, but he's got a pretty good reason for it. There's no mistaking that he's one of the best at his job and that job is making sure his target is going six feet under. He isn't completely without morals though, refusing to do any job that involves slavery or the murder of innocents. He's also a bit of a pessimist, but he claims that that's only because he wants to be prepared for the worst.
Gear: - Two .45 Caliber Handguns - One Machete - Various lethal and non-lethal hand grenades - Body armor that can stop most non-sustained small arms fire - Helmet with tactical display
Personal Ship:
The V-17 Cobra Dropship is a re-purposed troop carrier meant to quickly transport up to twelve. Killshot's since customized it for deep space travel, more maneuverability, and more firepower. There's also a small armory inside where he keeps his various weaponry (including assault rifles, sniper rifles, rocket launchers, etc.) for missions that may require something more than his handguns can handle. It's no bigger than a Black Hawk Helicopter of the 21st century.
Background: Jaydaar was born on one of the outer planets of the Illyrian empire, not much is known of his time there, but he eventually left the planet with a small ship and a desire to explore the galaxy. Jay took on oddjobs from various companies to transport or smuggle cargo to the next planet or such. He made many modifications to his ship over time, improving engine performance and giving it light weapons, and was known as a skilled pilot and smuggler. He eventually ended up signing on with Starfire company as a pilot and engineer due to the growing civil war.
Personality: Jaydaar is timid and jumpy, though he's relaxed and easygoing most of the time.
Gear: Praetorian-MKIII personal shield system
The inner workings of the Illyrians energy weapons, such as this one, is a closely guarded secret of the Illyrian gunsmiths.
Personal Ship:
This DK-22 has been modified by Jaydaar for deep-space travel and has been fitted with an Illyrian variant of the human's FTL engine design. it has a decent cargo space and can comfortably fit 6 crew. It's a little smaller than a V-17 cobra and has slightly more firepower than one. The craft is highly maneuverable and jay has modified the two pylons at the front with a shield system similar to his own that, when activated, allow for the pylons to be used as a sort of ram.
He stands at a solid 6'4" with his armor and 6'2" without. He has a pale complexion with short, dark brown hair, an unkempt beard, and green eyes.
Race: Human
Gender: Male
Age: 23
Background: Ever since he was a child, Bruce dreamed of exploring the stars. He quickly learned the hard way that realizing a dream takes more than just wanting it. With conventional means taking too long for his liking, Bruce turned to shadier dealings. He started out as a drug trafficker, but when the deals would inevitably go south, he found he had a knack for taking lives. Well, the actual act is a little shaky, but there are no second thoughts, no hesitation. Bruce was conflicted about this at first, but then again, the killing jobs paid more and it would only be until he could afford a ship. His old dream felt closer to reality than ever before. It wasn't long before he had his new ship and with it, he went and signed on with the Starfire Company. Now that he was in the stars, he needed direction. Not only that but he hoped that when the killing started again, he'd at least be able to do so for any kind of cause.
Personality: Off the battlefield, Bruce is kind, if a bit blunt at times. He prefers to spend his time in the company of others, but he'll probably leave if things get too rowdy. Having spent so much time saving his money, he's frugal with his money, and often skips meals. On the battlefield, he is calm and collected. He isn't the most talented in combat, but he has the necessary steady hand. He's quick to follow orders, leaving any moral conflicts for future Bruce to worry about.
Gear: 1 x Semi automatic laser rifle 1 x 9mm pistol Armor designed to protect against rounds 5.56mm or smaller. Naturally, sustained fire at lower calibers will still be problematic 1 x Tactical knife
Age: 4.3 (Approx. 30 Earth years, mature in Andalite terms)
Background: Deraen doesn't talk about his past, and little is known of his origins other than that he was a deserter from his native military. In Andalite society he ranks in the lowest of the low, and has been convicted of treason. To return to his home world would be a death sentence, thus he has chosen to live his life in exile. Occasionally his stories suggest he may be guilty of worse crimes, but he is so vague that nothing can be said for certain.
He started out his fugitive life as a spare parts trafficker, and today he's a fairly well-known and (mostly) respected arms dealer, specializing in handheld short-and-long ranged guns, explosives, and gasses.
Personality: Deraen carries his Andalite arrogance with him wherever he goes, he is haughty and thinks very highly of himself in spite of his record. He's not exactly cruel but you wouldn't say he was kind either. He is very literal and has absolutely no sense of humor, however the extent of his anti-humor is sometimes amusing. He's honest and, for the most part, keeps his word. Right and wrong do not concern him as much as doing what is necessary to accomplish his goals. He's slightly claustrophobic and enclosed spaces make him uncomfortable.
Gear: - A collection of various plasma, particle, and projectile weapons; his favorite being the shredder which, similar to a phaser, can be set low to stun or high to disintegrate; He's really quite fond of anything he can use to point and shoot - A handful of small explosives including thermal detonators, plasma grenades, etc. - Andalite morphing technology* - And his tail blade of course
Personal Ship:
Intended for a crew of two Andalites, the Elite Fighter is equipped with shield, cloaking technology and FTL engines. While it is not designed for long-term occupation, Deraen has modified some of its components to extend the life-support system in order to suit his needs. The ship is armed with two long-range shredder canons and four short-range plasma guns.
*Note: Andalites use morphing technology much differently than how it was used in the Animorphs series. Originally it was a tool for spies and while all military personnel are required to train in on it, it's actually not used very often due to the fact that Andalites consider their bodies to be ideal. Deraen personally has never used it beyond training and for the most part forgotten that he even has it.
Appearance: Has brown hair that's always untidy. His skin is unnaturally white and he has freckles on his face. His eyes are a sort of storm cloud grey and around the right one are the remains of an exposed ocular implant that mark him as a cyborg. His left hand is still covered in an exoplating that protects it from electricity and heat. He's 5'10" and around a hundred thirty pounds. Normally wears brown leather clothing and a vest stuffed with spare parts. Likes to fiddle with them when nervous.
Race: Human... mostly.
Gender: Male
Age: 18
Background: When Stephen and his sister Laura were ten years old they contracted a strain of the Xenovian flu. Not deadly but highly contagious so while they're parents were travelling the siblings were put in quarantine on the Pegasus Space Station. While they were separated from the general population the Xenovian Revolutionaries hit the station, their target was a shipment of Oppenheimium being temporarily stored at Pegasus before it could be transported.
Several of the major power conduits abroad the station exploded causing massive damage to the structural integrity of the station. In the infirmary where Stephen and Laura were quarantined the walls collapsed burying the siblings in rubble. Now Pegasus Station was a layover point for much of the galaxy and often enough it was where rare materials were stored and experimental technologies developed. Such a technology was being worked on in the lab adjacent to the infirmary that day. Nanites, programmed to infiltrate a host and repair there body from within regardless of what species they might be. However while test results were promising the nanites were far from being ready to test on living subjects and certainly not on two young children.
All the repair scenarios were already programmed into the nanites but they only had a rudimentary understanding of anatomy. Without a clean DNA sample and understanding what Stephen and Laura looked like healthy they were unable to do there jobs properly. These were still prototypes and had yet to have safeguards built in. Despite only being vaguely aware of what they were supposed to do, when the nanites found Stephen and Laura's broken bodies they set to work. Unable to identify exactly what was organic and what was metal the nanites did they're best. As a result a number of synthetic aspects were built into Laura and Stephen's bodies, metal ended up grafted to parts of there skeleton and in some parts replacing there skin. An optronic data sequencer was grafted into Stephen's optic nerve replacing his damaged eye.
Both the siblings also suffered brain damage as a result of the accident but the nanites found the remains of a central computer processor that made use of bio neural circuitry. A processor design that was modeled on the human brain, able to do billions of calculations a second. Because of the similarities between the processor design and the human brain the nanites were unable to tell the difference and used pieces of the processor to effect repairs to the damaged areas of the brain, the most notable of which was the memory centers.
When Stephen and Laura were finally dug out of the rubble both of them resembled machines more than they did humans. Unknown to the two of them (they were told there parents left them) Stephen and Laura's parents were told they died in the explosion on Pegasus. Afterwards they were taken to a lab in a highly restricted section of the Pegasus station.
Laura and Stephen spent the next five years on the station in that lab being studied. The most interesting thing about the accident was that because of the way the nanites repaired Stephen and Laura's brain some of the data files from several different computers had been patched into there memories, overriding the damaged memory centers of the brain. The computer used to repair Laura had been the medical terminal from sickbay, as a result she'd retained a large portion of knowledge regarding anatomy and medical practices.
The computer the nanites had assimilated into Stephen's head was from an engineering database a floor up from the infirmary that had collapsed into the room when the conduits blew. As a result Stephen carried the schematics and design specifications of every ship ever to dock on the Pegasus station. Through some fluke of the sibling's meld with the bio neural circuitry the designations of the computers had been grafted over the sibling's identification of self. The Pegasus station was controlled by twelve main computer systems, Medical was Five of Twelve and Engineering was Eight. After the accident the siblings started answering to these designations much more readily than their own names, even if they did remember that the names belonged to them.
Over the next year as much of the implants the nanites had created in both the siblings systems was harvested by the doctors. Pieces from there arms legs, etc. The sequencer that had been grafted into Eight's eye was replaced with an artificial eyeball though an amount of circuitry around his eye couldn't be removed without making him blind. A year after they were first brought to the lab Five was taken to another section, Eight never saw her again.
When he was ten Eight was too young to understand why he was in the lab or why he wasn't allowed to leave but as he grew up Eight understood more. Ship schematics weren't the only thing in Eight's head, he also had a complete design scheme for Pegasus itself. So when he was fourteen he began to plot a way to escape. It took him a year to finalize and get to the point where he thought success was a reasonable possibility.
First he tricked the Pegasus computer into thinking there was a fire in his room. The doors opened automatically. Then he opened up a conduit access panel and crawled inside. These tubes ran throughout the station in case engineers had to make manual repairs, or turbolifts were damaged. Eight tapped into one of the computer conduits that regulated internal sensors and fed the security sweeps false data detecting himself running for the docking ring on level H. In reality he crawled through the access tubes emerging at the docking ring four floors above. Eight stowed away on a cargo freighter, hiding himself away in the smallest corner he could find. Because he had the ship's blueprint in his head he knew where to find the smuggler's hatch, and keep himself hidden inside.
When it docked at its destination, Eight escaped unnoticed and made his way to the reason he'd come to this planet. The Andorian Waste Yards. Hundreds of miles of dispossessed ships, their working parts stripped and sold, only skeletons and broken parts left over. It was the system's junk yard for anything that wasn't worth the effort of salvaging. Of course they're were laws against scavenging from it but people did it anyways and the local authorities didn't care all that much.
Eight found a decent ship, a tactical bomber, designed to be piloted by two for deep space missions. Of course any stealth technology Eight knew it once had had long been stripped but the craft itself was more or less intact even if all it's major systems were for the most part, missing.
Eight spent the next week on that planet scavenging for parts, rebuilding the ship. He build the engines up from scratch, Stole a communications array off another vessel. Eventually he managed to cobble together a ship. It wasn't pretty and it wasn't exactly comfortable but it would fly.
Eight has spent the last three years searching for any trace of what became of Five. He joined the Starfire Company the previous year on the hopes of using their resources to locate his sister.
Because of his implants and alterations Eight doesn't require sleep however, every twenty four hours so he has to go into a regenerative hibernation in a chamber on his ship which helps to keep the balance between his biological and technological systems.
Personality: Eight has a far greater understand of ships than he does people, he takes great pleasure in rebuilding and augmenting systems. With people however he is very blunt and to the point, he's almost mechanically rational and tends to accomplish tasks his own way. Doesn't follow orders very well unless they fall under what he was planning on doing anyways. Always wants to learn and understand new things but does so from a clinical standpoint, this can make relations with him trying.
Gear:
A Distortion Field Generator - Masks the readings of his technological components so he registers as pure human on scans.
A Tetrion Particle Weapon - An energy weapon that doesn't leave a trace signature once it's been deactivated, very good for sneaking past security sensors.
Engineering Kit - All the tools a mechanic would need to interface with any system he encountered.
Personal Ship:
The Aurora is the same vessel as he built himself however it hardly resembles itself from it's maiden flight. Was made for two pilots, Eight retrofitted it to include weapons and removed the high yield bomb systems. The ships has three rooms, the bridge which consists of two consoles and a Cyborg integration chamber, once sealed it fills with an oxygen rich fluid which is full of bio neural interfacing solution which allows Eight's brain to function as the guidance computer. The other room houses the engine which while haphazardous is fully functional and efficient, the last room doubles between a sickbay and Eight's living quarters. This is where his regeneration chamber is.
Stands just below eight feet tall, the average of his species.
Race: Goralian
Gender: Male
Age: 103 years
Background: Krull began life humbly, as all Goralians do, clawing his way up the birthing pits. From their he only did what came naturally, war. You see, as a whole the Goralian race is a savage, war obsessed race who put the "Honorable War" above all things. And so he went, collecting trophies and siring strong children until the day "The Sky Fell" nearly fifty years ago. When the revelation came that there were other things they could kill, the Goralian people gladly lept at the chance to add new skulls to the trophy racks. Unfortunately that meant attacking anyone who landed on the planet. When someone was finally able to crack the language barrier an agreement was struck up fairly quickly, come onto the ships and fight our wars. And fight they did, HE did. Krull was one of the first to accept the offer and since then he has traveled through the stars, bouncing between mercenary companies and random buyers. It's been only recently that he has joined the Starfire Company.
Personality: Brutal, savage, and oddly noble, Krull is a paragon of Goralian values. He will never stab one in the back, or shoot you in the back for that matter as that is both cowardly and dishonorable. Battle is his only calling and meat his preferred currency, literally. Krull holds currency in low standing, instead he prefers the barter system back on Goral. At the end of the day, Krull wants 4 to 5 things. Battle, trophies, meat, and woman....sometimes men.
Gear: -Scavenged Armor and Gnarl wraps, Traditional Goralian armor. Minimal plating with focus on the torso, groin, and the knees down. Strong enough to block small arms fire entirely but falls short to higher caliber weapons. -Hammerburst, primitive by most civilizations standards the Hammerburst is nonetheless effective at bringing individuals down because of the considerable force behind the slugs which have been known to knock people off their feet regardless of armor. -Cleaver, a multipurpose tool, the Goralian cleaver is meant to slice through meat, bone, and some armors.
More or less like this except her outfit would be some sort of high tech spacey jumpsuit.
Race: Mutated Human
Gender: Female
Age: 23
Background: Formerly a bounty hunter of some renown, Johanna's fate changed when she pursued a bounty into an uncharted region of space. Her ship was pulled into a large asteroid by some sort of tractor beam, the interior of which was a secret research facility. Unable to escape the asteroid Johanna was forced to exit her ship, where she was quickly subdued and captured with strange technology. She woke up in a cell, her captors never showing their faces, or even so much as speaking to her. They began to do strange experiments to her, injecting her with strange substances, forcing her to inhale different gases, and doing who knows what to her when she was unconscious.
Her captors never bothered to give her a mirror, but she could feel the changes. She felt faster, stronger, her vision clearer, her senses enhanced, and above all else she felt trapped. It was weeks before the more obvious changes appeared, her teeth becoming sharper, ears sprouting from the top of her head, a tail emerging. She was terrified by what she was becoming.
One day she was awakened by explosions and the sounds of gunfire. The facility was being attacked by none other than the Starfire Company. Her captors managed to escape, but the Starfire Company seized the facility and was able to free Johanna and countless other captives in the asteroid. Johanna, incredibly grateful for the rescue, decided to join the Starfire Company.
Personality: Shy and introverted, Johanna appears to be timid and cautious on the surface, a bit jumpy. She can warm up to people over time, but she tends to avoid people she doesn't know, especially the loud, noisy ones. Her personality shifts a bit when she's on a mission or in battle, she becomes very focused and calm, and simply tries to get the job done.
Gear: Body Armor Tactical Helmet Deployable Katana (the blade unfolds from the hilt) Sticky grenades (they're grenades, and they stick to things) 9mm pistol Laser sniper rifle (pretty much what it says, a sniper rifle that fires a laser)
Gender: Blue/Negative (“Male”) Age: 2891 Cycles, approximately 29 earth years.
Background: The 65,535th of the artificially generated Valis, out of the dozen or billions his elders attempted to create, only a hundred or so were stable enough to survive longer than hundred Cycles, fewer still made it to their first thousand, and only a handful remain in a state of slow starvation. “Cy,” as the humans called him for less than obvious reasons, is a Valis driven by a hunger to sustain itself. Thus beyond absorb the energies of his own kind, in an usual aggression demonstrated by the energy beings, Cy caught the attention of both the Starfire Company and the elder Valis. To which, the Valis had signed a contract with the Starfire Company to remove the fratricidal Cy from their Planet for the benefit of preserving their lives. To which the Starfire Company mad a subcontract with Cy to serve as a mercenary for them and be given ample amounts of electrical feed to sustain himself. The power of business then netted the Starfire Company an electrocuting Mercenary, and being paid to recruit him was just an added bonus. And years later, “Cy” as he goes by, works for the company, silently giving some presence by an intimidating yet mysterious suit. While some would mistake him for a battlemech, the removable projection sphere embedded within the chest of his suit would suggest otherwise.
Personality: Quiet. Cy does not tend to speak much, a byproduct of his racial tendencies as most Valis dwell in the realm of cosmic consciousness, barely communicating amongst themselves or other species. That being said, do not mistake silence for stupidity as beneath the cold shoulder lies a calculating mind which estimates how much energy is to be expended against what is to be gained. As such with the least amount of effort Cy capitalizes on taking actions rather than words.
Gear: “Custom“ Mechsuit (as above in appearance) with properties similar to standard contemporary suits save for the removable projection sphere and increased servomotors to compensate for the lack of a body inside it.
An array of five weapons used for specific reasons. The I, II, and III models use Cy’s own energy to blast out electric shocks. The Mark I is a close range weapon, similar to a pistol and is supplemented by a large energy pack beneath the barrel to quickly release short burst shot after shot. The Mark II is an assault-rifle-class gun delivering slightly more punishing rounds by arching the lighting off of the three pins before the barrel for increased range. Finally the Mark III is a sniper weapon with multiple pins to generate the distance and power needed for a single deadly shot. The Mark IV is a melee weapon, a lighting whip if one will, that generates a constant stream of electrical discharge, which requires its own power system as it would highly tax Cy in prolonged use. The Mark V is unique in that instead of outputting power, it is used to absorb electricity to depower computerized targets or for later use such as in the Mark IV.
Personal Ship: (Optional)
A simple ship typical of his home world, the Stormwarden is fitted with electrical flux shielding and electromagnetic pulse generators for weapons. There is no easy method to control the ship without being a Valis and taking control of the ship itself. Furthermore, the lack of life-support systems implies most organics will be unable to withstand the unsealed cabin. Consider it little more than a method of getting around the galaxy.
Appearance: Valian is the shape of your average human male, barring his below average height. His hair is dark, and his complexion fair—but you are far less likely to notice any of this than you are his eyes, which are blue. That is to say, that he lacks sclera and his eyes are a solid, pale blue all throughout, barring his pupils—the lack of sclera marking them as prosthetics. If you catch him at a time when he isn’t wearing his flight suit—a dark blue affair with a silver-colored alloy covering the seams at his neck, shoulders, and waist, and a helmet made of the same alloy—you’ll doubtless notice that his right hand is mechanical. His sense of dress is ostentatious, consisting of a mix of purples and blues, including a dark blue waist-length mantle that he is rarely seen without. Occasionally, you’ll catch a glimpse of his grey prosthetic legs at his ankles, as legwear meets footwear.
Race: Human-Cyborg
Gender: Male
Age: 34
Background: Valian had a normal childhood, as they go. His family was of modest means, but made more than well enough to get by. He was born in a settlement on the moon of a gas giant just as it was starting to really expand. His father was a contracted pilot, flying people and cargo that, while not important enough to be afforded their own personal shuttle, still needed to get around. Valian was well-educated growing up, and very sociable. Time passed, and eventually Valian grew to adulthood. Since he had spent all of his young life around pilots—his father and his father’s cohorts, some of whom were fighter pilots—and spacecraft, he had more experience with them than most non-professionals. As such, it was only natural that he took up a job as a career pilot. Specifically, he signed on with the Starfire Company.
His father had run some more illicit flights, so Starfire’s less “moral” jobs were not an issue for him. Over time, this brought him into personal conflict, and he developed what skills he has in combat by necessity. His skill as a pilot led to his continued survival, and no insignificant renown within the company. He stuck by the company even when the odd offer came to turn over to the side of a competitor, seeing it as good business to stick with his path. He didn’t know how right he was.
When Valian was in his late twenties, an act of sabotage in a Starfire hangar severely damaged Valian’s ship and grievously wounded him—costing him his right arm, his legs, and both of his eyes. Valian was not irreplaceable, but he had a few friends on the station’s medical staff, so they began operation. He was outfitted with cybernetic replacements for what he had lost. While there were a few people at the corporate side of Starfire that threw a hissy-fit, he was seen as a beneficial enough asset to be worth the cost. His ship was ultimately unsalvageable, but he was able to pick up the tab on a new one without taking too big of a loan (which has since been paid off). He wouldn’t be alive without the cybernetic work, and he remains staunchly loyal to Starfire because of it—now out of a sense of obligation rather then business sense.
Personality: If there’s one thing that Valian has leaned in his time in this galaxy, it’s that there is nobody more important than whoever has your back. He is loyal to a fault, and will stand by his comrades no matter what. That said, he is rather jaded. While it didn’t have a specific inciting incident, he has lost the belief that there is such a thing as a “good cause.” As he would put it, “While there are people who support a cause out of selflessness or idealism, there are just as many—if not more—who would persue it for their own selfish gain. There is no such thing as a virtuous cause; a cause is only as good as those who pursue it, and any cause will have plenty of pursuers in it for themselves and in it for the cause’s sake.” This, in turn, has made him apathetic towards the conflict between the Xenovian Empire and the Revolutionary Front. In truth, he sees the whole war as rather morbidly comical, due in no small part to his tendency to find the humor in most things.
Gear:
One High-Powered Energy Rifle, capable of the sustained firing of multiple blasts, and continuous fire for short periods of time. (Model: Class-8 Jovian Powered Beam Rifle, manufactured by the Jovus Industries Arms Manufacturing Corporation)
One Cybernetic Arm, capable of more precise movement than organic arms, though of somewhat lesser strength; Right side. Linked Directly into his nervous system, operated without computing technology. (Model: Class-12 Neural-Motive Prosthetic Arm, manufactured by the NMS Corporation)
Two Cybernetic Legs, capable of more precise movement than organic legs, though of somewhat lesser strength. Linked Directly into his nervous system, operated without computing technology. (Model: Class-9 Neural-Motive Prosthetic Legs, manufactured by the NMS Corporation)
Two Cybernetic Eyes, capable of seeing over longer distance in sharper detail and overlaying information in his vision, as in a typical HUD. Linked Directly into his nervous system, operated without computing technology. (Model: Class-23 Neural-Sensory Prosthetic Eyes, manufactured by the NMS Corporation)
A Flight Suit, capable of protecting against radiation exposure and planet-reentry/launch forces when in ships which are ill-equipped to handle such forces on their own. Also capable of defending against individual blasts from most energy weapons—but all but useless against sustained/continuous energy fire, and completely useless against ballistic arms and other non-energy forms of weaponry. (Model: V-Type Kalstein Flight Suit (Blue-Silver), manufactured by the Kalstein-Rothera Corporation)
While not possessing the hold size of most other cargo ships, the Agile Variant of the MK-III Stellas Cargo Ship’s lower mass and higher number of Rotation Control System (RCS) Thrusters give it a maneuverability and agility unmatched amongst its ilk. While it came with a pair of low-caliber ballistic repeating guns, Valian replaced them with High Energy Sustained Beam Generators—capable of producing a continuous beam indefinitely so long as the ship is powered—and added a medium caliber ballistic repeating gun just under the nose. Additionally, the ship came with standard shielding technology, which Valian has upgraded.
Background: Cadel was born to an impoverished family, their only source of income was from Cadel’s father, a Mechpilot in the armed forces, but when he died, their income dried up. He never knew his father. When Cadel was 7, his family was approached by Enterprise. They offered them a new life, a new beginning, as colonists. The catch was that they would potentially be going to a very hostile planet. The Bursen Family, with no other options, took Enterprise up on their offer.
The planet they arrived on was definitely hostile. Enterprise would provide supplies and defense equipment, but everything else was up to the Colonists. It was called Hurik, a jungle and swamp deathworld rich with resources on the edge of human space. Cadel grew up around mechs, eventually operating cargo mechs at the age of 13, helping the warehouses. When he was 16, he joined up with the Colonist Guard. defending the settlements against repeated attacks from Hurik’s natural predators. At the age of 18 he volunteered for the Explorer Rangers. Squads of mech pilots who explored the lands of Hurik, searching for resources and possible settlement sites. The Explorers often came under attack, and often suffered many casualties.
After four years of exploring, he became an expert pilot, fighting against a plethora of foes. Ranging from massive crustaceans to train sized armored worms. He was considered one of the Veteran Rangers. While on another run, he learned about the politics of Hurik. There was a green movement, that demanded that the colonists stop exploiting nature and instead to coexist with it. Just recently they had gone violent, becoming a terrorist movement. This began the Hurik Civil War. With the Explorer Rangers now becoming the Hurik Rangers. Cadel fought through years of war, becoming a war hero for the Hurik Colonists. Until a Green Movement spy forged and planted evidence that he was a fraud and a coward. The people of Hurik turned against him, exiling him.
He was given a week to gather his things and leave the planet. Instead of doing that, he spent his week gathering his trusted allies from within the Hurik military to go on an unsanctioned mission to strike against a suspected major Green Movement headquarters. He lead this attack from the front, destroying the suspected headquarters, which turned out to be just what they had thought. A headquarters. He was still exiled however, and had to leave, with nothing. Seeing all of this, Enterprise decided to ensure that they stayed on good terms with Cadel.
Personality: Cadel is a fairly friendly guy. He’s cool under fire and has the temper of an iceberg. He often makes jokes, often with slang. He likes to help people out, and has a strong moral compass. Despite his skill with the mech, he often downplays his abilities, especially now. He is wary of xenos, but is fascinated by their cultures.
Gear:
Enterprise Armories Kyros-8V Pilot Suit. A pilot suit designed to be viable in a light infantry or survival role. The suit itself regulates temperature, is radiation and fireproof, has a built in communications system, basic HUD, respiration system, a small tank of air providing up to 5 minutes of oxygen in a non-breathable environment, and the suit is rated for EVA activity. Terrible at stopping bullets though.
Enterprise Armories LMW-50E Handgun. A fairly typical sized pulse laser handgun. The strength of the laser is equivalent to a .50 Caliber handgun round. Useful for both combat and hunting, although not extended combat. The handgun has an internal energy cell that charges at a rate of one pulse per three seconds, with a capacity of eight pulses. Useful in a pinch, but has limited use in a combat zone.
Small rucksack containing basic medical box, water canteen, food, a small radio with universal charger, and some extra power cells.
Two charges of coolant flush. Coolant flushes are an expensive liquid that when pumped through the mech, eliminates most heat. Allowing the Pikeman to fire more weapons more often.
The A3MX Pikeman was created by Enterprise Armories and Labs as a one-time only Mechsuit, a favor from Enterprise to Cadel. The mechsuit is one of the more advanced human-made suits out there, but however advanced it is, it is not invincible. It features advanced composite armor plating, providing protection against both ballistic and energy weapons, but unfortunately it's a jack of all trades sort of thing. Armor of the same grade that focuses on ballistic or energy protection will out-perform this composite plate. The suit itself also features communications systems, a heads up display, and multiple backup cameras in case the primary camera is disabled. The suit itself is rated for EVA activity, and is designed to be able to perform on objects with no atmosphere. The mechsuit is actually more like a powered armor. The armor enhancing the users strength in order to help move the suit, and carry the weapons. Currently the A3MX Pikeman is armed with two MMW-920B light pulse lasers for short range anti-personnel work, an MMW-950A medium laser for when bigger enemies appear, and a HMW-740L Particle Projector Cannon. The HMW-740L PPC is a weapon that fires a concentrated bolt of protons. Observers have commented that it appears that PPCs fire balls of lightning. While powerful, the PPC generates a considerable amount of heat, the Pikeman only able to handle four shots without overheating, the fifth shutting the suit down. The suit is powered by a miniature fusion engine, which powers everything in the suit, from the weapons to the electronics. Despite it being a fusion reactor, special attention has been made towards making it safe. The developers have done nearly everything to cause it to meltdown, only to fail because of the safety systems built into the engine. Internal and external heat sinks have been built into the suit to help prevent overheating, when the suit does overheat, it will automatically shut down to the prevent generation of additional heat, so the heat does not damage any of the systems. When the suit is not firing, or is idle, heat gradually goes down.
Background: From the slums of Quido, one of the 6 industrial planets in the Kypo belt, Alina was the product of her mother’s job and a drunk space captain in need of love. At the age of 7 she was moved to a orphanage after her mother was killed. In the orphanage she learnt how to survive, by fighting, stealing and running if need to.
When she was 16 she started to work in the local scavenger factories, pulling out anything of value from cargo belts. Never one for sitting by and letting things happen she started to get in trouble after a fight with some boys, severely injuring one boy. The boy’s father was the boss of the local crime syndicate and sent men to rough her up. Hearing what they were going to do she hopped on board a spacecraft to another one of the industrial planets. Worried by what might happen to her she enlisted with the Space Corp, lying about her age. Sent to the training center in the Harlif quadrant she moved quickly up in ranks.
During a mission (3 years since joining the PGC), suppressing a rebellion, Alina was under heavy fire and took a plasma bolt to the shoulder, causing her to lose her arm. Wanting to die in peaceful environment she crawled into a cave nearby. Waiting to die her vision started to blacken as she collapsed.
8191 woke up from what felt like a deep sleep, she had no idea how long, in agony. All over her body metallic prostheses covered her various wounds. Her entire right arm was now a metal bionic attachment along with her left foot. Taking her to a hidden facility on board a “defunct” battle cruiser, in a different galaxy, scientists fixed her up, replacing body parts where needed. She became known as subject 8191 to the scientists at the facility.
Once 8191 had recuperated from the surgery she was forced to begin a training regime for “research” purposes. Originally she was happy to do this until they started injecting her with drugs to increase her stamina and strength. After that she was forced to start training with criminals (that were told if they killed her they would be released) and be forced to kill them to survive. If she didn’t comply to scientists demands she would be starved or tortured until she conceded to their wishes. Retrained in weapons and fighting 8191 became a killer that was used on missions too questionable to authorize under normal law.
This carried on until Alina started to formulate a plan to escape. After waiting 6 years for an opportunity, she got one. When returning from a mission a blackout happened as she was being escorted to her room. She broke free from the guards and ran off. After making a detour she went to the facilities hanger, stealing one of the transportation/guard ships that the facility used. As she blasted off the battleship the whole facility shook as the nuclear cores slowly burnt the ship up along with all on it.
After a quick stop off at her home planet to get her new ship altered she proceeded to head over to the Xenovia System where she heard the pickings were good for someone who could fight. It was only after she arrived did she find out about the civil war happening and about the Starfire company. Needing an employer she joined up with them. This also helped as the PGC were always chasing the Starfire company out of the galaxy, not to much avail but there was a strong dislike between the tow military organisations.
Personality: Always brooding she looks constantly confused and angry. Unused to human contact she prefers to keep her own company and trains constantly. Once given orders she carries them out to the best of her abilities and fears failure. Often seen and heard talking to herself most people would regard her as cracked and broken. One subject makes her both angry and scared, the Space Corp.
Gear:
(capable of stopping most small arms and laser bullets)
(to use in the rare cases when normal laser and plasma weapons don't work. The only thing she could find on Quido that wasn't powered by a resource she took it as a back up weapon.)
1x Elite Space Corp Tactical body armour (capable of stopping most small arms and laser bullets) 1x Bionic arm and foot (stronger, detachable, capable of surviving more extreme conditions) 1x Tactical Eyepiece 1x Oxypack (allowing breathing in low/no oxygen environments)
Personal Ship:
Stolen when she broke out of the Facility it was used as a transportation/guard ship. Taking it back to her home planet and using some favours, and threats, she got it stripped and rebuilt so that it runs faster, has more firepower and can take more damage than before. The name cam from the fact that when she bought it into land on Quido the engine was smoking causing it to look like a black comet. Now fitted with a cloaking device and more armaments than before she stole it. Now with a basic living area, high class Space Corp weapons and navigation she can evade recapture and use the ship as a base of operations when needed.
Personality: Talkative and carefree most of the time, except when working or in a battle, then he is silent and focused.
Gear: Light combat armor. Good against small rounds fire. Light pistol with incendiary rounds. Hacker gear( Data pad, tool kit, ect.)
Abilities: For unknown reasons Yoko is able to use some weird power. Might develop more in the future.
-Shock Wave:Sends out a shock wave from his hand that travels along the ground. It hurts/knocks over moderately sized objects and people. Ends at the max distance of 15 feet or when it hits a metal wall or something similar.
Background: At a young age Kimberly was involve with the sky and space wanting to be a pilot,At a young age she worked to becoming a pilot and after she graduated high school she enlisted in the A.C.U (Called Arial Combat Unit) as a ship pilot. At the age of twenty she became a pilot and was known as one of the best in the galaxy.During one her flights on the Janus II at the age of twenty-three her ship was attacked by bandit ships and was invaded and the crew killed and the ship destroyed thanks to Kimberly blowing up the ship with most of the bandits inside.
Kimberly was the only known survivor of the attack chopping and shooting her way into the escape pod armed only with a double barrel shotgun and a chainsaw,She escaped to the near by planet called Phobos calling a distress call to the near by station of Medusa.Now she is aboard the Starfire her only friend a small A.I named Ahab.
Personality: Kimberly is a foul mouth alcoholic that loves to shot and kill alien scum,She also loves her job as a pilot and loves flying her ship in space and in the sky.She is friendly to people she like which is few because of the trauma form a few years ago.Because of the trauma she has a habit of talking to herself and even slapping her head if she had done something wrong and mostly acting childish when something isn't going her way or acting crazy and blood thirsty in that situation.
Gear:
3x Laser grenade [+}
2x EMP grenades [+]
1x Laser shotgun [+]
1x Laser Pistol [+]
1x Laser Minisaw [+]
1x Elite Space Corp Tactical body armour (capable of stopping most small arms and laser bullets)