Hidden 9 yrs ago Post by Sho Minazuki
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Wait, so you're going to be keeping track of even the stats?

I want you to think about this. When doing this for a couple people... It's manageable. Especially with 1-2 Pokemon each.

Now think about doing this for months and months and months, for well over a dozen to two dozen people, not to mention by that time, each person will reach 3-6 Pokemon in their party, meaning you'll be doing it 3-6 times more, multiplied with how many more players are going to be joining down the line.

You want a more simple and manageable system.
Hidden 9 yrs ago 9 yrs ago Post by The Red Seelie
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Wait, so you're going to be keeping track of even the stats?

I want you to think about this. When doing this for a couple people... It's manageable. Especially with 1-2 Pokemon each.

Now think about doing this for months and months and months, for well over a dozen to two dozen people, not to mention by that time, each person will reach 3-6 Pokemon in their party, meaning you'll be doing it 3-6 times more, multiplied with how many more players are going to be joining down the line.

You want a more simple and manageable system.


this man brings up reason,

anywho




Now back to working on johto
1x Thank Thank
Hidden 9 yrs ago Post by AbysmalDemon
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Wait, so you're going to be keeping track of even the stats?

I want you to think about this. When doing this for a couple people... It's manageable. Especially with 1-2 Pokemon each.

Now think about doing this for months and months and months, for well over a dozen to two dozen people, not to mention by that time, each person will reach 3-6 Pokemon in their party, meaning you'll be doing it 3-6 times more, multiplied with how many more players are going to be joining down the line.

You want a more simple and manageable system.


Hidden 9 yrs ago Post by Sho Minazuki
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I think the very first evolutions of the starters should be lower on the rarity, by principle that there would be far more of them than their evolved counterparts.
Hidden 9 yrs ago Post by AbysmalDemon
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By stats I meant level, movesets, ability, not Atk, Def, Spd. Sorry for the confusion.
Hidden 9 yrs ago Post by The Red Seelie
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I think the very first evolutions of the starters should be lower on the rarity, by principle that there would be far more of them than their evolved counterparts.


yea thats a good point, ill make the adjustments now, also what are your thoughts on the list Sho?
Hidden 9 yrs ago Post by AbysmalDemon
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<Snipped quote by Sho Minazuki>

this man brings up reason,

anywho




Now back to working on johto


I was doing rarity, based on what was in the area, but y'know, this works to.
Hidden 9 yrs ago Post by The Red Seelie
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<Snipped quote by 1Charak2>

I was doing rarity, based on what was in the area, but y'know, this works to.


yea but I thought people here could at least ascertain different pokemon to different areas...

I mean you wouldn't find a Tentacruel in a forest, and you wouldn't find a Spearow under the sea...

plus the routes are described so yea.. people cna use both the list and the description of the routes as basis for what pokemon are their, plus it saves you time Abysmal because then you don't have to tell them how rare everything is.

Hidden 9 yrs ago Post by Sho Minazuki
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I agree, although as an afterward we can consider rarity modifiers to certain routes.

Like you can roll for events when someone enters an area, and say you roll like a nat 20, there's loads of Pokemon everywhere and rarity goes down a notch, or roll a 1 and there's one apex predator/really powerful Pokemon roaming closer to the roads and is aggressive.

The first makes it easier to get what you want, the latter gives an opportunity, but it's crazy because of the difficulty.

Also people can ask if a Pokemon can be caught in a certain area, so we can bypass some blind spots with simple human interaction.

Also back to the topic of levels... Thinking...
Hidden 9 yrs ago Post by The Red Seelie
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I agree, although as an afterward we can consider rarity modifiers to certain routes.

Like you can roll for events when someone enters an area, and say you roll like a nat 20, there's loads of Pokemon everywhere and rarity goes down a notch, or roll a 1 and there's one apex predator/really powerful Pokemon roaming closer to the roads and is aggressive.

The first makes it easier to get what you want, the latter gives an opportunity, but it's crazy because of the difficulty.


suddenly this became a mechanic,

so yea i catch your drift, roll high, tons of commons and uncommons, Roll lower get the stronger pokemon but less of them...
Hidden 9 yrs ago Post by Sho Minazuki
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Well, I'm going off of a d20.

If you roll a 1, it's dangerous as hell, you'll see high levels, but not just any. They're aggressive.

That said, you can ask for a different 'favorable' situation if a 20 is rolled, like rather than loads of commons, or lowered rarity, you can try and ask for a specific encounter.

It's just a little fun mechanic for adventuring.
Hidden 9 yrs ago Post by The Red Seelie
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Well, I'm going off of a d20.

If you roll a 1, it's dangerous as hell, you'll see high levels, but not just any. They're aggressive.

That said, you can ask for a different 'favorable' situation if a 20 is rolled, like rather than loads of commons, or lowered rarity, you can try and ask for a specific encounter.

It's just a little fun mechanic for adventuring.


Nice, that is something i can get behind,

*on a sidenote ill be on pokemon showdown checking pokemon stats while making the johto list*

because thats the life of a co-gm

XD

Hidden 9 yrs ago Post by Sho Minazuki
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I'm not even co-GM. I was just part of a pretty well-designed Pokemon RP before this one. They actually thought of everything.

But we need to discuss level. Does our GM have an idea? Stats are easy enough, but we're going with the 4-moveset rule. In the RP I was in before, we would get the Pokemon's whole moveset available to use up to a certain level, so we had as many as a dozen moves.

So this is new, how do we handle the 4 moveset rule? Do we drop or keep level? How do we keep track of a Pokemon's growth? Questions.
Hidden 9 yrs ago Post by AbysmalDemon
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<Snipped quote by AbysmalDemon>

yea but I thought people here could at least ascertain different pokemon to different areas...

I mean you wouldn't find a Tentacruel in a forest, and you wouldn't find a Spearow under the sea...

plus the routes are described so yea.. people cna use both the list and the description of the routes as basis for what pokemon are their, plus it saves you time Abysmal because then you don't have to tell them how rare everything is.


I already started telling how rare things are, but it's ok :D

So I'll stop with the rarity telling, and let you handle it instead :P
Hidden 9 yrs ago 9 yrs ago Post by AbysmalDemon
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I'm not even co-GM. I was just part of a pretty well-designed Pokemon RP before this one. They actually thought of everything.

But we need to discuss level. Does our GM have an idea? Stats are easy enough, but we're going with the 4-moveset rule. In the RP I was in before, we would get the Pokemon's whole moveset available to use up to a certain level, so we had as many as a dozen moves.

So this is new, how do we handle the 4 moveset rule? Do we drop or keep level? How do we keep track of a Pokemon's growth? Questions.


Well, we can all take a vote, or you cab just let us(The GMs) talk about it.

What I'm probably gonna say tho, is stick the the 4 move rule, because it's like that in the game, AND the anime, and the RP is going to be based more on the anime. But, idk
Hidden 9 yrs ago 9 yrs ago Post by The Red Seelie
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I'm not even co-GM. I was just part of a pretty well-designed Pokemon RP before this one. They actually thought of everything.

But we need to discuss level. Does our GM have an idea? Stats are easy enough, but we're going with the 4-moveset rule. In the RP I was in before, we would get the Pokemon's whole moveset available to use up to a certain level, so we had as many as a dozen moves.

So this is new, how do we handle the 4 moveset rule? Do we drop or keep level? How do we keep track of a Pokemon's growth? Questions.


Honestly dropping the whole moveset restrictions makes more sense. but i am not the GM

(oh and if it wasn't clear, when I said Life of a co-Gm i was referring to my self Xd and the fact i don't usually take breaks)

<Snipped quote by Sho Minazuki>

Well, we can all take a vote, or you cab just let us(The GMs) talk about it.

What I'm probably gonna say tho, is stick the the 4 move rule, because it's like that in the game, AND the anime, and the RP is going to be based more or less on the anime.


But Abysmal, can i put something clear for you for a sec, The reason the 4 move limit exists is for balancing in the game, now here's the thing, The anime has always been based of off the games, but if you take a more realistic look at it, theirs really no need for a 4 moveset limit because it could limit creativity, but theirs a way to keep the 4 moveset limit and not at the same time,

just say 4 moves only to be used in tournaments, contest's, etc.

just saying
Hidden 9 yrs ago Post by AbysmalDemon
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<Snipped quote by Sho Minazuki>

Honestly dropping the whole moveset restrictions makes more sense. but i am not the GM

(oh and if it wasn't clear, when I said Life of a co-Gm i was referring to my self Xd and the fact i don't usually take breaks)

<Snipped quote by AbysmalDemon>

But Abysmal, can i put something clear for you for a sec, The reason the 4 move limit exists is for balancing in the game, now here's the thing, The anime has always been based of off the games, but if you take a more realistic look at it, theirs really no need for a 4 moveset limit because it could limit creativity, but theirs a way to keep the 4 moveset limit and not at the same time,

just say 4 moves only to be used in tournaments, contest's, etc.

just saying


I can roll with that :D
Hidden 9 yrs ago Post by AbysmalDemon
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Charak, on the list I'm making, do you want me to keep doing the rarity, or stop?
Hidden 9 yrs ago 9 yrs ago Post by Sho Minazuki
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So we're going to be going with all moves up to a certain level? I mean, of course they wouldn't have access to ALL the moves, and there's the factor that Pokemon learn moves faster when they haven't evolved.

So I think... They'll know the first x amount of moves.

Like say a 1st stage evolution of a 3-stage will know... The first 7-8 moves for reference. Then 2nd stage will know the next few, and so on. It'll be adjusted for how many evolutionary stages there are. Like for a non-evolving Pokemon they'll know a dozen or 10. One that evolves only once, will know 8 and then 12 or something like that.

You guys adjust the numbers if you like the idea. Note that they'll only know the first x number of moves from their natural moveset, even after evolving, so in some cases they may forget some moves. There are also unique cases were Pokemon only learn a few moves after evolving, like Umbreon or Espeon. In which case I don't see any problem in them learning all, except for the highest level move (there are also some that will in-game learn all right away without leveling, like ones evolved through stones besides Eeveelutions).
Hidden 9 yrs ago Post by The Red Seelie
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Charak, on the list I'm making, do you want me to keep doing the rarity, or stop?


well you could stop since im doing EVERY SINGLE GOD DANM POKEMON, but its really up to you

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