WE ARE ALL STARTING IN ESTORIA CITY
Also, would any one who hasn't made their CS consider using one of the custom starters, I don't want Charaks hard work to go to waste.
Mosplash - The Mosa pokemon (stims from mosasaurus A Giant prehistoric fish which it bares resemblance to)
Height - 70 cm
Weight - 40 Kilograms
Water Type
Ability: Torrent: The power of the users water type move's increases by 1.5x if its health is 1/3 or less
Gender ratio, Female 50% - Male 50%
Type Effectiveness
Damaged Normally by - Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Psychic, Dragon, Fairy, Dark
Weak to - Grass, Electric
Resistant to - Steel, Fire, Ice, Water
Unaffected - None
Evolves into Moschomp at level 16 and evolves into Mosagon starting at level 36
Stats:
HP - 60
Attack - 56
Defense - 40
Special attack - 65
Special Defense - 63
Speed - 27
Base Stat total - 311
(Ill go through the formula in a bit okay...)
Pokedex entry
Mosplashs are known to scour the seafloor for food, its teeth are said to be as hard as rock
______________________________________
Moschomp The Deep Mosa Pokemon
Height - 1m 23 cm
Weight - 84 Kg
Water Type
Abilty: Torrent: The power of the users water type move's increases by 1.5x if its health is 1/3 or less
Gender ratio, Female 50% - Male 50%
Type Effectiveness
Damaged Normally by - Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Psychic, Dragon, Fairy, Dark
Weak to - Grass, Electric
Resistant to - Steel, Fire, Ice, Water
Unaffected - None
Evolves from Mosplash at level 16, Evolves into Mosagon at level 36
Stats
HP - 80
Attack - 76
Defense - 65
Special Attack - 71
Special Defense - 68
Speed - 45
Base stat total - 405
Pokedex Entry
These Pokemon are able to eat 3 times as much as their body weight in a single meal
________________________________________________________________
Mosagon The Sea Serpent Pokemon
Height - 6 meter's (from tail to head)
Weight - 130 Kg
Water/Dark type
Abilty: Torrent: The power of the users water type move's increases by 1.5x if its health is 1/3 or less
Gender ratio, Female 50% - Male 50%
Type Effectiveness (against it)
Damaged Normal by - Normal, Flying, Rock, Ground, Poison, Dragon
Weak to - Fighting, Bug, Grass, Electric, Fairy
Resistant to - Ghost, Steel, Fire, Ice, Dark, Water
Not Affected - Psychic
Evolves from Mosplash at level 16, Evolves from Moschomp at level 36
Stats
HP - 90
Attack - 110
Defense - 74
Special Attack - 106
Special Defense - 86
Speed - 64
Base stat total - 530
Pokedex Entry
These Pokemon are said to be utterly ruthless in their pursuit of prey
Kiamoo
Grass type
Abilty: Overgrow: The power of the users grass type move's increases by 1.5x if its health is 1/3 or less
Gender Ratio: Male 50% - Female 50%
Damaged normally by - Normal, Fighting, Rock, Ghost, Steel, Psychic, Dragon, Dark, Fairy
Weak to - Flying, Fire, Ice, Bug, Poison
Resistant to - Ground, Water, Grass, Electric
Unaffected- None
Evolves into Montox at level 18 and into Evetauro at level 32
Stats
HP - 60
Attack - 61
Defense - 61
Special Attack - 44
Special Defense - 49
Speed - 38
Total Base Stat 313
Pokedex Entry
At a young age Kiamoo are taught to fight by an Alpha Evotauro
Montox
Grass type
Abilty: Overgrow: The power of the users grass type move's increases by 1.5x if its health is 1/3 or less
Gender Ratio: Male 50% - Female 50%
Type Effectiveness
Damaged normally by - Normal, Fighting, Rock, Ghost, Steel, Psychic, Dragon, Dark, Fairy
Weak to - Flying, Fire, Ice, Bug, Poison
Resistant to - Ground, Water, Grass, Electric
Unaffected- None
Evolves From Kiamoo at level 18 and into Evetauro at level 32
Stats
HP - 61
Attack - 93
Defense - 70
Special Attack - 52
Special Defense - 62
Speed - 57
Total base stat - 405
Pokedex Entry
Montoxs Congregate around fresh water pools in their forest habitat
Evetauro
Grass/Fighting type
Abilty: Overgrow: The power of the users grass type move's increases by 1.5x if its health is 1/3 or less
Gender Ratio: Male 50% - Female 50%
Damaged normally by - Normal, Fighting, Bug, Ghost, Steel, Dragon
Very Weak to - Flying
Weak to - Poison, Psychic, Fire, Ice, Fairy
Resistant to - Ground, Rock, Water, Grass, Electric, Dark
Unaffected- None
Evolves from Montox at level 32
Stats
HP - 88
Attack - 132
Defense - 97
Special Attack - 70
Special Defense - 79
Speed - 64
Pokedex Entry
Evotauro are said to be so strong that their tackles destroy rock's as if it was paper.
Pyrex
Fire type
Ability: Blaze: The power of the users fire type move's increases by 1.5x if its health is 1/3 or less
Gender ratio: 50% Male - 50% Female
Damaged Normally by - Normal, Fighting, Flying, Poison, Dark, Ghost, Electric, Psychic, Dragon
Weak to - Ground, Rock, Water
Resistant to - Bug, Steel, Fire, Grass, Ice, Fairy
Unaffected by - None
HP - 39
Attack - 56
Defense - 39
Special Attack - 60
Special Defense - 45
Speed - 80
Base stat total 309
Pokedex Entry Pyrex's internal fire is said to become immensely hot when it is angry.
(The 2nd largest)
Firaptor
Fire/Ground type
Ability: Blaze: The power of the users fire type move's increases by 1.5x if its health is 1/3 or less
Gender ratio: 50% Male - 50% Female
Damaged Normally by - Normal, Fighting, Flying, Rock, Ghost, Grass, Psychic, Ice, Dragon, Dark
Weak to - Ground
Very weak to - Water
Resistant to - Poison, Bug, Fire, Fairy, Steel
Unaffected by - Electric
HP - 58
Attack - 70
Defense - 48
Special Attack - 80
Special Defense - 50
Speed - 95
Base stat total 405
Pokedex Entry:Firaptors are pack animal's hunting their prey in groups of up to 10 of them.
(The large one at the back)
Tyruption
Fire/Ground type
Ability: Blaze: The power of the users fire type move's increases by 1.5x if its health is 1/3 or less
Gender ratio: 50% Male - 50% Female
Damaged Normally by - Normal, Fighting, Flying, Rock, Ghost, Grass, Psychic, Ice, Dragon, Dark
Weak to - Ground
Very weak to - Water
Resistant to - Poison, Bug, Fire, Fairy, Steel
Unaffected by - Electric
HP - 78
Attack - 90
Defense - 72
Special Attack - 109
Special Defense - 70
Speed - 115
Base stat total 534
Pokedex Entry: Tyruptions are said to be unstoppable when they are in a rage
Welcome to Pokemon: Nexus, A Pokemon roleplay, where you are a trainer starting on their Journey through the Fordis region. The Fordis region, is a region full of power plants, factories, and oil rigs, daily ripping up natural habitats of Pokemon to build more. An organization called Team Nexus, is planning to reopen rifts in space, unleashing three powerful Pokemon to wreck havoc on the region. Planning to evacuate all the Pokemon, and leaving all the humans to perish, creating a 'Pure Humanity' You must stop them until it's to late, and they destroy, not just one region but all.
Rule on SHINIES:
I'm allowing two shinies to each. Once you decide which Pokemon you have, or capture will be shiny, you can't have anymore.
CS:
Name
Age
Personality: A paragraph should be enough
History: Two or more paragraphs
Preferred Starter: Any non legendary Pokemon. There are also custom, Water and Grass starters available. Please ask the GMs for more info.
Team: Name - Level - Gender - Ability - Moveset
Bag items: please put in hiders
Items
Medicine
Berries
TMs
Key Items
Preferred Legendary List
Also, would any one who hasn't made their CS consider using one of the custom starters, I don't want Charaks hard work to go to waste.
Mosplash - The Mosa pokemon (stims from mosasaurus A Giant prehistoric fish which it bares resemblance to)
Height - 70 cm
Weight - 40 Kilograms
Water Type
Ability: Torrent: The power of the users water type move's increases by 1.5x if its health is 1/3 or less
Gender ratio, Female 50% - Male 50%
Type Effectiveness
Damaged Normally by - Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Psychic, Dragon, Fairy, Dark
Weak to - Grass, Electric
Resistant to - Steel, Fire, Ice, Water
Unaffected - None
Evolves into Moschomp at level 16 and evolves into Mosagon starting at level 36
Stats:
HP - 60
Attack - 56
Defense - 40
Special attack - 65
Special Defense - 63
Speed - 27
Base Stat total - 311
(Ill go through the formula in a bit okay...)
Start Bite
Start Leer
Level 6 Water Gun
Level 11 Aqua Ring
Level 15 Glare
Level 19 Aqua Jet
Level 23 Ice Fang
Level 26 Pursuit
Level 30 Snarl
Level 33 Chip Away
Level 37 Aqua Tail
Level 40 Double Edge
Level 44 Hydro Pump
Start Leer
Level 6 Water Gun
Level 11 Aqua Ring
Level 15 Glare
Level 19 Aqua Jet
Level 23 Ice Fang
Level 26 Pursuit
Level 30 Snarl
Level 33 Chip Away
Level 37 Aqua Tail
Level 40 Double Edge
Level 44 Hydro Pump
Pokedex entry
Mosplashs are known to scour the seafloor for food, its teeth are said to be as hard as rock
______________________________________
Moschomp The Deep Mosa Pokemon
Height - 1m 23 cm
Weight - 84 Kg
Water Type
Abilty: Torrent: The power of the users water type move's increases by 1.5x if its health is 1/3 or less
Gender ratio, Female 50% - Male 50%
Type Effectiveness
Damaged Normally by - Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Psychic, Dragon, Fairy, Dark
Weak to - Grass, Electric
Resistant to - Steel, Fire, Ice, Water
Unaffected - None
Evolves from Mosplash at level 16, Evolves into Mosagon at level 36
Stats
HP - 80
Attack - 76
Defense - 65
Special Attack - 71
Special Defense - 68
Speed - 45
Base stat total - 405
Start Bite
Start Leer
Level 6 Water Gun
Level 11 Aqua Ring
Level 15 Glare
Level 16 Aqua Tail
Level 20 Aqua Jet
Level 24 Ice Fang
Level 28 Pursuit
Level 33 Snarl
Level 37 Chip Away
Level 42 Aqua Tail
Level 46 Double Edge
Level 50 Hydro Pump
Start Leer
Level 6 Water Gun
Level 11 Aqua Ring
Level 15 Glare
Level 16 Aqua Tail
Level 20 Aqua Jet
Level 24 Ice Fang
Level 28 Pursuit
Level 33 Snarl
Level 37 Chip Away
Level 42 Aqua Tail
Level 46 Double Edge
Level 50 Hydro Pump
Pokedex Entry
These Pokemon are able to eat 3 times as much as their body weight in a single meal
________________________________________________________________
Mosagon The Sea Serpent Pokemon
Height - 6 meter's (from tail to head)
Weight - 130 Kg
Water/Dark type
Abilty: Torrent: The power of the users water type move's increases by 1.5x if its health is 1/3 or less
Gender ratio, Female 50% - Male 50%
Type Effectiveness (against it)
Damaged Normal by - Normal, Flying, Rock, Ground, Poison, Dragon
Weak to - Fighting, Bug, Grass, Electric, Fairy
Resistant to - Ghost, Steel, Fire, Ice, Dark, Water
Not Affected - Psychic
Evolves from Mosplash at level 16, Evolves from Moschomp at level 36
Stats
HP - 90
Attack - 110
Defense - 74
Special Attack - 106
Special Defense - 86
Speed - 64
Base stat total - 530
Start Bite
Start Leer
Level 6 Water Gun
Level 11 Aqua Ring
Level 15 Glare
Level 16 Aqua Tail
Level 20 Aqua Jet
Level 24 Ice Fang
Level 28 Pursuit
Level 33 Snarl
Level 36 Foul Play
Level 39 Chip Away
Level 46 Aqua Tail
Level 52 Sucker Punch
Level 59 Hydro Pump
Start Leer
Level 6 Water Gun
Level 11 Aqua Ring
Level 15 Glare
Level 16 Aqua Tail
Level 20 Aqua Jet
Level 24 Ice Fang
Level 28 Pursuit
Level 33 Snarl
Level 36 Foul Play
Level 39 Chip Away
Level 46 Aqua Tail
Level 52 Sucker Punch
Level 59 Hydro Pump
Pokedex Entry
These Pokemon are said to be utterly ruthless in their pursuit of prey
Kiamoo
Grass type
Abilty: Overgrow: The power of the users grass type move's increases by 1.5x if its health is 1/3 or less
Gender Ratio: Male 50% - Female 50%
Damaged normally by - Normal, Fighting, Rock, Ghost, Steel, Psychic, Dragon, Dark, Fairy
Weak to - Flying, Fire, Ice, Bug, Poison
Resistant to - Ground, Water, Grass, Electric
Unaffected- None
Evolves into Montox at level 18 and into Evetauro at level 32
Stats
HP - 60
Attack - 61
Defense - 61
Special Attack - 44
Special Defense - 49
Speed - 38
Total Base Stat 313
Base Tackle
Base Growl
Level 6 Vine Whip
Level 8 Double Kick
Level 11 Stomp
Level 15 Leech Seed
Level 18 Seismic Toss
Level 27 Grassy Terrain
Level 32 Horn attack
Level 35 Grass Knot
Level 39 Bullet Seed
Level 42 Leaf Blade
Level 45 Low Sweep
Level 48 Power Whip
Base Growl
Level 6 Vine Whip
Level 8 Double Kick
Level 11 Stomp
Level 15 Leech Seed
Level 18 Seismic Toss
Level 27 Grassy Terrain
Level 32 Horn attack
Level 35 Grass Knot
Level 39 Bullet Seed
Level 42 Leaf Blade
Level 45 Low Sweep
Level 48 Power Whip
Pokedex Entry
At a young age Kiamoo are taught to fight by an Alpha Evotauro
Montox
Grass type
Abilty: Overgrow: The power of the users grass type move's increases by 1.5x if its health is 1/3 or less
Gender Ratio: Male 50% - Female 50%
Type Effectiveness
Damaged normally by - Normal, Fighting, Rock, Ghost, Steel, Psychic, Dragon, Dark, Fairy
Weak to - Flying, Fire, Ice, Bug, Poison
Resistant to - Ground, Water, Grass, Electric
Unaffected- None
Evolves From Kiamoo at level 18 and into Evetauro at level 32
Stats
HP - 61
Attack - 93
Defense - 70
Special Attack - 52
Special Defense - 62
Speed - 57
Total base stat - 405
Base Tackle
Base Growl
Level 6 Vine Whip
Level 8 Double Kick
Level 11 Stomp
Level 15 Leech Seed
Level 18 Drain Punch
Level 23 Ingrain
Level 27 Grassy Terrain
Level 35 Horn attack
Level 39 Grass Knot
Level 44 Bullet Seed
Level 48 Leaf Blade
Level 52 Low Sweep
Level 55 Power Whip
Base Growl
Level 6 Vine Whip
Level 8 Double Kick
Level 11 Stomp
Level 15 Leech Seed
Level 18 Drain Punch
Level 23 Ingrain
Level 27 Grassy Terrain
Level 35 Horn attack
Level 39 Grass Knot
Level 44 Bullet Seed
Level 48 Leaf Blade
Level 52 Low Sweep
Level 55 Power Whip
Pokedex Entry
Montoxs Congregate around fresh water pools in their forest habitat
Evetauro
Grass/Fighting type
Abilty: Overgrow: The power of the users grass type move's increases by 1.5x if its health is 1/3 or less
Gender Ratio: Male 50% - Female 50%
Damaged normally by - Normal, Fighting, Bug, Ghost, Steel, Dragon
Very Weak to - Flying
Weak to - Poison, Psychic, Fire, Ice, Fairy
Resistant to - Ground, Rock, Water, Grass, Electric, Dark
Unaffected- None
Evolves from Montox at level 32
Stats
HP - 88
Attack - 132
Defense - 97
Special Attack - 70
Special Defense - 79
Speed - 64
Base Tackle
Base Growl
Level 6 Vine Whip
Level 8 Double Kick
Level 11 Stomp
Level 15 Leech Seed
Level 18 Drain Punch
Level 23 Ingrain
Level 27 Grassy Terrain
Level 36 Horn Leech
Level 41 Grass Knot
Level 48 Bullet Seed
Level 52 Leaf Blade
Level 55 Low Sweep
Level 60 Power Whip
Base Growl
Level 6 Vine Whip
Level 8 Double Kick
Level 11 Stomp
Level 15 Leech Seed
Level 18 Drain Punch
Level 23 Ingrain
Level 27 Grassy Terrain
Level 36 Horn Leech
Level 41 Grass Knot
Level 48 Bullet Seed
Level 52 Leaf Blade
Level 55 Low Sweep
Level 60 Power Whip
Pokedex Entry
Evotauro are said to be so strong that their tackles destroy rock's as if it was paper.
Pyrex
Fire type
Ability: Blaze: The power of the users fire type move's increases by 1.5x if its health is 1/3 or less
Gender ratio: 50% Male - 50% Female
Damaged Normally by - Normal, Fighting, Flying, Poison, Dark, Ghost, Electric, Psychic, Dragon
Weak to - Ground, Rock, Water
Resistant to - Bug, Steel, Fire, Grass, Ice, Fairy
Unaffected by - None
HP - 39
Attack - 56
Defense - 39
Special Attack - 60
Special Defense - 45
Speed - 80
Base stat total 309
Pokedex Entry Pyrex's internal fire is said to become immensely hot when it is angry.
(The 2nd largest)
Firaptor
Fire/Ground type
Ability: Blaze: The power of the users fire type move's increases by 1.5x if its health is 1/3 or less
Gender ratio: 50% Male - 50% Female
Damaged Normally by - Normal, Fighting, Flying, Rock, Ghost, Grass, Psychic, Ice, Dragon, Dark
Weak to - Ground
Very weak to - Water
Resistant to - Poison, Bug, Fire, Fairy, Steel
Unaffected by - Electric
HP - 58
Attack - 70
Defense - 48
Special Attack - 80
Special Defense - 50
Speed - 95
Base stat total 405
Pokedex Entry:Firaptors are pack animal's hunting their prey in groups of up to 10 of them.
(The large one at the back)
Tyruption
Fire/Ground type
Ability: Blaze: The power of the users fire type move's increases by 1.5x if its health is 1/3 or less
Gender ratio: 50% Male - 50% Female
Damaged Normally by - Normal, Fighting, Flying, Rock, Ghost, Grass, Psychic, Ice, Dragon, Dark
Weak to - Ground
Very weak to - Water
Resistant to - Poison, Bug, Fire, Fairy, Steel
Unaffected by - Electric
HP - 78
Attack - 90
Defense - 72
Special Attack - 109
Special Defense - 70
Speed - 115
Base stat total 534
Pokedex Entry: Tyruptions are said to be unstoppable when they are in a rage
Welcome to Pokemon: Nexus, A Pokemon roleplay, where you are a trainer starting on their Journey through the Fordis region. The Fordis region, is a region full of power plants, factories, and oil rigs, daily ripping up natural habitats of Pokemon to build more. An organization called Team Nexus, is planning to reopen rifts in space, unleashing three powerful Pokemon to wreck havoc on the region. Planning to evacuate all the Pokemon, and leaving all the humans to perish, creating a 'Pure Humanity' You must stop them until it's to late, and they destroy, not just one region but all.
The way this works, is if you are going to post a post where you encounter a Pokemon, pm me about it, and I will make a list, and choose a random one, based on rarity. Please wait to post, until you've PMed me.
A - Estoria City: A hustle and bustle city. With some tall buildings here and there. It is no where here Castellia City, (Unova Reference) but is rising in population, and size each day. This is also where you trainers live. Along with the Pokemon lab. This city is the start of your journey.
B - Harport City: This is a port city. The boat that leaves here goes to the split part of the region. This is a small, relatively quiet city, except for the minor commotion when the ferry is boarding.
C - Dune Town: A small town, located on the inner of a crescent shaped desert. It has a gym. In order to get fresh, clean water, they have a large filtration aqueduct on the coast.
D - Darnyss City: Behind Darnyss, and the harsh, desert path, there are acres of fertile land. Darnyss is a large farming community. Actuall, 70% of the yearly crop supply comes from Darnyss.
E - Niquora City: An extremely beautiful place, filled with cherry blossom trees, and plants, that glow pink and purple in the night. Many people say, it reminds them of a fairy type Pokemon. It has a gym just as beautiful as the city.
F - Solstice Town: A town, where many people say they are close to the ones they have lost. It is a place where many come to bury their dead. Many say the gym there is haunted.
G - Grand City: A huge city. Skyscrapers, taxis, tons of people everywhere. This is the heart of the region. Many come here, just to experiance the city. Most of the famous restaurants, companies, and in general, buildings are located here.
H - Greenleaf City: A quaint, quiet town. This city was built inside a massive forest, trees surrounding everything. This is a good place to take a break from the commotion of Grand City. It's gym is built in a tree, overlooking nature.
I - Anora City: A rather average city. Nothing spectacular, but nothing boring. Many people gather there with their Normal Types, because of the atmosphere, and to challenge the gym.
S - Seastone City: A nice beach city, but at sometimes a very dangerous one. When it comes around to low tide many giant rocks, stick out from the surface of the water, and the riptide can pull you in to them. The gym is out, in the crystal clear water.
K - Forge City: A highly industrial city. And the most polluted. They make tones of metal. Many smokestacks can be seen from route ten, because of all the factories. It's gym is unlike many.
L - Lannagan Town: A small town. The people here have many stories, of a small cave, out behind the town. They say they can here the roars of a Pokemon. But no one, dares to enter it.
M - Elendale Town: Your last gym before Victory Road. Elendale is an old town. It is one of the first in the region. People say that there, time never passes by. Many others say that when you first walk into the town, you can feel a strange power, emitting from it. The closer you get to the gym, the stronger the power gets.
B - Harport City: This is a port city. The boat that leaves here goes to the split part of the region. This is a small, relatively quiet city, except for the minor commotion when the ferry is boarding.
C - Dune Town: A small town, located on the inner of a crescent shaped desert. It has a gym. In order to get fresh, clean water, they have a large filtration aqueduct on the coast.
D - Darnyss City: Behind Darnyss, and the harsh, desert path, there are acres of fertile land. Darnyss is a large farming community. Actuall, 70% of the yearly crop supply comes from Darnyss.
E - Niquora City: An extremely beautiful place, filled with cherry blossom trees, and plants, that glow pink and purple in the night. Many people say, it reminds them of a fairy type Pokemon. It has a gym just as beautiful as the city.
F - Solstice Town: A town, where many people say they are close to the ones they have lost. It is a place where many come to bury their dead. Many say the gym there is haunted.
G - Grand City: A huge city. Skyscrapers, taxis, tons of people everywhere. This is the heart of the region. Many come here, just to experiance the city. Most of the famous restaurants, companies, and in general, buildings are located here.
H - Greenleaf City: A quaint, quiet town. This city was built inside a massive forest, trees surrounding everything. This is a good place to take a break from the commotion of Grand City. It's gym is built in a tree, overlooking nature.
I - Anora City: A rather average city. Nothing spectacular, but nothing boring. Many people gather there with their Normal Types, because of the atmosphere, and to challenge the gym.
S - Seastone City: A nice beach city, but at sometimes a very dangerous one. When it comes around to low tide many giant rocks, stick out from the surface of the water, and the riptide can pull you in to them. The gym is out, in the crystal clear water.
K - Forge City: A highly industrial city. And the most polluted. They make tones of metal. Many smokestacks can be seen from route ten, because of all the factories. It's gym is unlike many.
L - Lannagan Town: A small town. The people here have many stories, of a small cave, out behind the town. They say they can here the roars of a Pokemon. But no one, dares to enter it.
M - Elendale Town: Your last gym before Victory Road. Elendale is an old town. It is one of the first in the region. People say that there, time never passes by. Many others say that when you first walk into the town, you can feel a strange power, emitting from it. The closer you get to the gym, the stronger the power gets.
1 >Forest - Route one is a place filled with vegetation. Many, many Pokemon live the the tall grass. Sadly many trainers have taken this as an opportunity to catch Pokemon, and crowd the area, leaving fewer Pokemon, and less space for them each day.
2 >Forest - Route two is very much like route one, but less vegetation, and Pokemon. Many kids come here to play in the tall, climb able trees. This is sometimes referred to as 'Nature's Park'.
3 >Desert - Route three is a harsh desert path. It is constantly scorching, and sandstorming. This place is filled with ground, and rock Pokemon. This is not suitable for most starting trainers, and you will need lots of fresh water.
4 - Route four is a trench of grass that cuts through the harsh desert. The edges are always flooded over with sand. While it is not as hot as Route Three you will still need fresh water.
5 - Route five is a rocky path from Niquora City to Grand City. There are many burrows in the walls, where Pokemon sleep, and interesting stones can be found.
6 - Route six is a rather bland dirt path on the Grand City side, but as you get closer to Greenleaf City it thrives with many small trees, and tall grass, flowers, and bushes. Thus and Greenleaf City are some of the only preserved nature sites left.
7 >Forest>Plains>Ocean- Route seven is not connected to Greenleaf City by a route or path. In between both, are untamed wilds that are soon to be paved over by the government. Once one gets to route seven, it is a rock enclosed path, with fast changes from high and low tide.
8 - Route eight is a stony path to Mist Forest. As you get closer to the forest, a light fog comes over the path.
9 - Route nine is similar to Route Eight, but there is a fog when you start at the beginning of the path, and clears when you reach the end.
10 >Ocean - Route ten is another sea path, but has many sand dunes coming up, and out of the water. Many deep water Pokemon can get trapped in these shallow waters when they come to breed.
11 >Desert - After leaving the hot, polluted mess of Forge City, it only gets hotter. As you enter Route eleven you enter, deep slopes, and desert flats.
12 - Route twelve is a peaceful path. It is filled with flowers, and beautiful nature. Elendale Town, has an act in action, that no one is allowed to catch wild Pokemon, build on, or destroy this route.
13 >Ocean - Route thirteen, is a water route, leading to the Mysterious Triangle of Routes 14, 15, and 16.
14, 15, and 16 >Ocean - Routes 14, 15, and 16 are all filled with large currents that form a triangle in the ocean. The currents are rough, and only the most seasoned trainers, or other, dare to try to get through.
17 >Ruins>Volcanic - Route 17 is a mysterious route, filled with ruins of an old temple. Some pieces seem to have been, scorched.
18 >Desert - Route 18 is a desert path. While it is a desert, it is not as harsh as one may think. There are many oasis's on the path.
19 - Route 19 is a small path, that leads to an empty beach. Many say that sometimes, they see an island of the coast, but when they come back, it is sometimes not there.
20 >Ocean - Route 20 is a small water channel, that leads to a small peninsula.
21 >Ruins>Volcanic- Ruins of the Dragon: Many say, that long ago, this temple housed a shrine to the Dragon underneath it. No one has dared to explore it, because of the immense heat, that evaporates water.
22 - Solstice Graveyard: A final resting place for many people, and Pokemon alike.
23 >Ruins - Ruins of the Fairy: Many say, that long ago, this temple housed a shrine to the Fairy on top of it. No one has dared to explore it, because of the spells that protect the remnants of the top.
24 >Forest - Anorsea Forest: A massive forest, filled with tangled vines and plants. Anora City and Seastone City are gathering to protest the destruction of it, to protect the Pokemon that live there.
25 - Moving Island: An island that is said to move each day.
26 >Cave - Mysterious Cavern: ???
27 >Ruins- Ruins of the Giant: These ruins are said to have housed a shrine to the Giant at the top of it. No one dares to try to find it, because of the massive earthquakes that shake the place.
N >Cave>Ruins>InAllWater- Victory Road: Filled with trainers, caves, waterfalls, mountains, and wild Pokemon, this is your last, and hardest challenge before the Pokemon League!
O - Pokemon League: This contains the Elite Four, and then, your final battle with The Champion
2 >Forest - Route two is very much like route one, but less vegetation, and Pokemon. Many kids come here to play in the tall, climb able trees. This is sometimes referred to as 'Nature's Park'.
3 >Desert - Route three is a harsh desert path. It is constantly scorching, and sandstorming. This place is filled with ground, and rock Pokemon. This is not suitable for most starting trainers, and you will need lots of fresh water.
4 - Route four is a trench of grass that cuts through the harsh desert. The edges are always flooded over with sand. While it is not as hot as Route Three you will still need fresh water.
5 - Route five is a rocky path from Niquora City to Grand City. There are many burrows in the walls, where Pokemon sleep, and interesting stones can be found.
6 - Route six is a rather bland dirt path on the Grand City side, but as you get closer to Greenleaf City it thrives with many small trees, and tall grass, flowers, and bushes. Thus and Greenleaf City are some of the only preserved nature sites left.
7 >Forest>Plains>Ocean- Route seven is not connected to Greenleaf City by a route or path. In between both, are untamed wilds that are soon to be paved over by the government. Once one gets to route seven, it is a rock enclosed path, with fast changes from high and low tide.
8 - Route eight is a stony path to Mist Forest. As you get closer to the forest, a light fog comes over the path.
9 - Route nine is similar to Route Eight, but there is a fog when you start at the beginning of the path, and clears when you reach the end.
10 >Ocean - Route ten is another sea path, but has many sand dunes coming up, and out of the water. Many deep water Pokemon can get trapped in these shallow waters when they come to breed.
11 >Desert - After leaving the hot, polluted mess of Forge City, it only gets hotter. As you enter Route eleven you enter, deep slopes, and desert flats.
12 - Route twelve is a peaceful path. It is filled with flowers, and beautiful nature. Elendale Town, has an act in action, that no one is allowed to catch wild Pokemon, build on, or destroy this route.
13 >Ocean - Route thirteen, is a water route, leading to the Mysterious Triangle of Routes 14, 15, and 16.
14, 15, and 16 >Ocean - Routes 14, 15, and 16 are all filled with large currents that form a triangle in the ocean. The currents are rough, and only the most seasoned trainers, or other, dare to try to get through.
17 >Ruins>Volcanic - Route 17 is a mysterious route, filled with ruins of an old temple. Some pieces seem to have been, scorched.
18 >Desert - Route 18 is a desert path. While it is a desert, it is not as harsh as one may think. There are many oasis's on the path.
19 - Route 19 is a small path, that leads to an empty beach. Many say that sometimes, they see an island of the coast, but when they come back, it is sometimes not there.
20 >Ocean - Route 20 is a small water channel, that leads to a small peninsula.
21 >Ruins>Volcanic- Ruins of the Dragon: Many say, that long ago, this temple housed a shrine to the Dragon underneath it. No one has dared to explore it, because of the immense heat, that evaporates water.
22 - Solstice Graveyard: A final resting place for many people, and Pokemon alike.
23 >Ruins - Ruins of the Fairy: Many say, that long ago, this temple housed a shrine to the Fairy on top of it. No one has dared to explore it, because of the spells that protect the remnants of the top.
24 >Forest - Anorsea Forest: A massive forest, filled with tangled vines and plants. Anora City and Seastone City are gathering to protest the destruction of it, to protect the Pokemon that live there.
25 - Moving Island: An island that is said to move each day.
26 >Cave - Mysterious Cavern: ???
27 >Ruins- Ruins of the Giant: These ruins are said to have housed a shrine to the Giant at the top of it. No one dares to try to find it, because of the massive earthquakes that shake the place.
N >Cave>Ruins>InAllWater- Victory Road: Filled with trainers, caves, waterfalls, mountains, and wild Pokemon, this is your last, and hardest challenge before the Pokemon League!
O - Pokemon League: This contains the Elite Four, and then, your final battle with The Champion
Rule on SHINIES:
I'm allowing two shinies to each. Once you decide which Pokemon you have, or capture will be shiny, you can't have anymore.
CS:
Name
Age
Personality: A paragraph should be enough
History: Two or more paragraphs
Preferred Starter: Any non legendary Pokemon. There are also custom, Water and Grass starters available. Please ask the GMs for more info.
Team: Name - Level - Gender - Ability - Moveset
Bag items: please put in hiders
Items
Medicine
Berries
TMs
Key Items
Name: Scout
Appearance:
Personality: Scout is a big fan of cute Pokemon. He loves Eevees, Skittys, and Pikachus. He is easily frightened and grossed out which s ironic his pokemon being a Ghastly. His timid personality often gets him made fun of making him shy around other new kids. He can easily open up to pokemon, as long as they are not trying to attack him.
He can be a bit dumb at times, maybe gullible is a better way of putting it. He's way too trusting and naive. When you get on his bad side you can see he negative attitude affect his pokemon. When he gets heated up (As in angry) he forces his pokemon to go all out with attacks and doesn't bother with stat changing moves.
History:
Scout dreams of finding the legendary Jirachi, a pokemon that grants wishes. He wishes for his beloved Pichu, a pokemon gifted to him at the age of 5, to be alive again. Scout believes that his Ghastly is his deceased Pichu and wants his physical cute form back. The Pichu had died in a fire set by an unknown pokemon. He has set off to study the whereabouts of the legendary pokemon.
At the moment Scout and Byte (His Ghastly) are on the first route away from their hometown. Byte is having trouble with all the normal types because he can't touch them. The wild pokemon stopped fighting Byte and is now after Scout.
Wanted Starter: Ghastly
Bag items:
Appearance:
Personality: Scout is a big fan of cute Pokemon. He loves Eevees, Skittys, and Pikachus. He is easily frightened and grossed out which s ironic his pokemon being a Ghastly. His timid personality often gets him made fun of making him shy around other new kids. He can easily open up to pokemon, as long as they are not trying to attack him.
He can be a bit dumb at times, maybe gullible is a better way of putting it. He's way too trusting and naive. When you get on his bad side you can see he negative attitude affect his pokemon. When he gets heated up (As in angry) he forces his pokemon to go all out with attacks and doesn't bother with stat changing moves.
History:
Scout dreams of finding the legendary Jirachi, a pokemon that grants wishes. He wishes for his beloved Pichu, a pokemon gifted to him at the age of 5, to be alive again. Scout believes that his Ghastly is his deceased Pichu and wants his physical cute form back. The Pichu had died in a fire set by an unknown pokemon. He has set off to study the whereabouts of the legendary pokemon.
At the moment Scout and Byte (His Ghastly) are on the first route away from their hometown. Byte is having trouble with all the normal types because he can't touch them. The wild pokemon stopped fighting Byte and is now after Scout.
Wanted Starter: Ghastly
Bag items:
Running Shoes
Map
Thunder Stone
2 Potions
Map
Thunder Stone
2 Potions
Here's my CS. Tell me if something's wrong with it.
Name: Steven Falcon
Personality: Somewhat lazy, Steven won’t do anything he’s not told too. Sometimes immovable, he rarely deviates or extends from a given task, unless something personally takes his interest. He’s quite whimsical, relaxed and somewhat unmotivated, largely content to live life with no real direction. However, his family pushed him to be a trainer and some of his friends are also trainers, so he’s becoming a trainer if only to make them leave him be. Despite that, he’s quite optimistic and figures that a few years away from home would do him some good, along with satisfying his parents.
History: Steven and his family live in a relatively small town, with enough to get by. It wasn’t exactly amazing or anything, but there was some nature around so it made ideal space for the day care center. Steven’s father was a bird pokemon trainer (you know, one of those guys) while his mother was a pokemon breeder. They both had brief stints being trainers before settling down and raising a family of Steven and his little sister. While his sister was very curious and stuff, Steven really wasn’t. It was somewhat worrying for his parents how he’d be content to sit in the sun and stare into the sky for a while.
When he grew up to be close to the age his parents started their trainer career, they started dropping subtle hints about it. They even sent him to trainer school for a little while, trusting him to his aunt living in the city where the trainer school is. Obviously, he eventually realised that they wanted him to have a trainer adventure, and while that wasn’t something he was exactly keen on, his friends (that’s you guys maybe) decided that they also wanted to be trainers, so through a mixture of peer pressure and expectations, Steven started to beign his trainer journey, probably.
Wanted Starter: Spearow
Nickname: Timothy
Level: 7
Gender: Male
Ability: Keen eye
Moveset: Peck, leer, scary face. His pride made him forget growl almost immediately.
Personality and history:Timothy was an egg from Steven’s father’s pokemon, and has a pretty grouchy personality and shows his emotions quite easily. This can make it pretty difficult to get along with, but he’s developed a very close relationship with Steven. He’s kind of got a big brotherish personality to the people he gets along with, though he’s about on equal footing with Steven. Tim actually likes children and stuff younger than him, so he’s got a soft side.
Tim grew up with Steven in both of their early years, and they didn’t really get along very well. They argued a bit, and their parents often compared them too bickering brothers. Things did change eventually, though. Tim always had a habit of getting into things too big for him to deal with and Steven was constantly bailing him out. Eventually, Tim learned to trust and rely on Steven and Steven just figured that Tim wasn’t bothering him that much anymore so it was fine.
There was really no question on which pokemon Steven would take of the many his family had. He’d been with Tim for most of his life and trusted him more than almost anyone. Tim trusts Steven more than any other human or pokemon, and he trusts Steven’s judgement enough to stick around. They do call each other out on the other’s shortcomings, however, and Steven treats Tim like a sibling, not a pet.
Name: Steven Falcon
Personality: Somewhat lazy, Steven won’t do anything he’s not told too. Sometimes immovable, he rarely deviates or extends from a given task, unless something personally takes his interest. He’s quite whimsical, relaxed and somewhat unmotivated, largely content to live life with no real direction. However, his family pushed him to be a trainer and some of his friends are also trainers, so he’s becoming a trainer if only to make them leave him be. Despite that, he’s quite optimistic and figures that a few years away from home would do him some good, along with satisfying his parents.
History: Steven and his family live in a relatively small town, with enough to get by. It wasn’t exactly amazing or anything, but there was some nature around so it made ideal space for the day care center. Steven’s father was a bird pokemon trainer (you know, one of those guys) while his mother was a pokemon breeder. They both had brief stints being trainers before settling down and raising a family of Steven and his little sister. While his sister was very curious and stuff, Steven really wasn’t. It was somewhat worrying for his parents how he’d be content to sit in the sun and stare into the sky for a while.
When he grew up to be close to the age his parents started their trainer career, they started dropping subtle hints about it. They even sent him to trainer school for a little while, trusting him to his aunt living in the city where the trainer school is. Obviously, he eventually realised that they wanted him to have a trainer adventure, and while that wasn’t something he was exactly keen on, his friends (that’s you guys maybe) decided that they also wanted to be trainers, so through a mixture of peer pressure and expectations, Steven started to beign his trainer journey, probably.
Wanted Starter: Spearow
Nickname: Timothy
Level: 7
Gender: Male
Ability: Keen eye
Moveset: Peck, leer, scary face. His pride made him forget growl almost immediately.
Personality and history:Timothy was an egg from Steven’s father’s pokemon, and has a pretty grouchy personality and shows his emotions quite easily. This can make it pretty difficult to get along with, but he’s developed a very close relationship with Steven. He’s kind of got a big brotherish personality to the people he gets along with, though he’s about on equal footing with Steven. Tim actually likes children and stuff younger than him, so he’s got a soft side.
Tim grew up with Steven in both of their early years, and they didn’t really get along very well. They argued a bit, and their parents often compared them too bickering brothers. Things did change eventually, though. Tim always had a habit of getting into things too big for him to deal with and Steven was constantly bailing him out. Eventually, Tim learned to trust and rely on Steven and Steven just figured that Tim wasn’t bothering him that much anymore so it was fine.
There was really no question on which pokemon Steven would take of the many his family had. He’d been with Tim for most of his life and trusted him more than almost anyone. Tim trusts Steven more than any other human or pokemon, and he trusts Steven’s judgement enough to stick around. They do call each other out on the other’s shortcomings, however, and Steven treats Tim like a sibling, not a pet.
- Food for humans
- 2 potions
- 1 paralyz heal
- 1 Antidote
- 1 paralyz heal
- 1 Antidote
- Running shoes
- Region map
- Region map
- 3 oran berries
- None
Ok, here's mine. Even though I change my idea completely at the last minute, since I found such a cute image for my character.
Name: Alice
Appearance:
Personality: Alice is a distant girl who looks like to emotionless to any unwary observer even if, in truth she's very sweet and caring underneath that facade. The reason why Alice behaves like this is because she's a psych, but still too young control her powers properly, thus putting her under great distress from constantly reading people's thought even when she doesn't want to.
History: Alice is an orphan who has been raised for most of her life in an orphanage where she had no friends because of her strange powers. It was so until one day when an Abra suddenly teleported to the backyard of the orphanage, after fleeing from a trainer that was trying to capture her. All the girls at the orphanage became quite scare of the Pokemon, but Alice knew that it didn't meant any harm, in fact the Abra had been hurt by Steel Wing and was suffering considerably.
Alice approached the Pokemon and offered it a small berry. Once she gained the Abra's trust, she took him to the nearest Pokemon Center and the nurse healed it. After that Alice and the Abra had been inseparable, even though pets were prohibited at the orphanage, whenever the adults came to check, the Abra would just teleport away and come to meet Alice later.
Wanted Starter: Abra
Name: Abra / Lvl: 5 / Gender: Male / Ability: Synchronize / Moveset: Teleport, Psychic, Substitute
Bag items:
Name: Alice
Appearance:
Personality: Alice is a distant girl who looks like to emotionless to any unwary observer even if, in truth she's very sweet and caring underneath that facade. The reason why Alice behaves like this is because she's a psych, but still too young control her powers properly, thus putting her under great distress from constantly reading people's thought even when she doesn't want to.
History: Alice is an orphan who has been raised for most of her life in an orphanage where she had no friends because of her strange powers. It was so until one day when an Abra suddenly teleported to the backyard of the orphanage, after fleeing from a trainer that was trying to capture her. All the girls at the orphanage became quite scare of the Pokemon, but Alice knew that it didn't meant any harm, in fact the Abra had been hurt by Steel Wing and was suffering considerably.
Alice approached the Pokemon and offered it a small berry. Once she gained the Abra's trust, she took him to the nearest Pokemon Center and the nurse healed it. After that Alice and the Abra had been inseparable, even though pets were prohibited at the orphanage, whenever the adults came to check, the Abra would just teleport away and come to meet Alice later.
Wanted Starter: Abra
Name: Abra / Lvl: 5 / Gender: Male / Ability: Synchronize / Moveset: Teleport, Psychic, Substitute
Bag items:
-Twisted Spoon
-Potion x3
-Paralyz Heal x2
-Antidote x1
-Paralyz Heal x2
-Antidote x1
-Map
-Oran x2
-None
Name: Hadaron Bravous
Personality: Hadaron is confident and its clear in the way he acts. He trusts himself and his Pokemon more than anyone else. Though this belief in himself can lead to him being overconfident and thus careless, generally it ensures that he pulls through any situation. Other than this Hadaron is a rather simple person. He enjoys both battling, and watching others battle. He is friendly and trusting, perhaps overly so. His primary focus is training.
History: Hadaron was an un naturally solemn child, rarely showing much emotion. That is until he met a Ralts on one of his trips into the woods that he so often took. Slowly he began becoming more active, talking more, being more friendly. His parents encouraged him to go to trainer school to better learn how to take care of Ralts but he refused. Everything he needed to learn he would learn on his own.
Of course he wanted to train Ralts to become stronger but he didn't think it was fair to ask Ralts to train by itself. So he devised a training regimen for both of them and together every day they would head into the woods and train. His parents didn't like the notion very much but they couldn't deny the positive effects that Ralts had on him. Soon Hadaron decided that they had enough training by themselves and were ready to go on a Pokemon journey and train against Gym Leaders and other Pokemon trainers.
Wanted Starter: Ralts
Personality: Hadaron is confident and its clear in the way he acts. He trusts himself and his Pokemon more than anyone else. Though this belief in himself can lead to him being overconfident and thus careless, generally it ensures that he pulls through any situation. Other than this Hadaron is a rather simple person. He enjoys both battling, and watching others battle. He is friendly and trusting, perhaps overly so. His primary focus is training.
History: Hadaron was an un naturally solemn child, rarely showing much emotion. That is until he met a Ralts on one of his trips into the woods that he so often took. Slowly he began becoming more active, talking more, being more friendly. His parents encouraged him to go to trainer school to better learn how to take care of Ralts but he refused. Everything he needed to learn he would learn on his own.
Of course he wanted to train Ralts to become stronger but he didn't think it was fair to ask Ralts to train by itself. So he devised a training regimen for both of them and together every day they would head into the woods and train. His parents didn't like the notion very much but they couldn't deny the positive effects that Ralts had on him. Soon Hadaron decided that they had enough training by themselves and were ready to go on a Pokemon journey and train against Gym Leaders and other Pokemon trainers.
Wanted Starter: Ralts
Items: None
Medicine: None
Berries: Oran Berry x3, Lum Berry x2
Key Items: None
Medicine: None
Berries: Oran Berry x3, Lum Berry x2
Key Items: None
Name: Ralts(WIP nickname)
Level 6
Male
Moveset: Tackle, Confsion, Double Team
Trace
Image:
Level 6
Male
Moveset: Tackle, Confsion, Double Team
Trace
Image:
Name: Fantasia Heirloom
Age: 16
Budew - Lv. 5 - Female
Age: 16
Fantasia is a prima donna, a typical diva yet very proper. She usually appears disinterested and reserved and can come across as irrational and blunt at times but has a soft and sweet side to those whom she cares about but tends to be a pessimist in ‘dire’ situations. Fantasia loves competing in Pokémon contests with her shiny Budew and often spends her time fighting for the limelight and coordinating new moves to amaze the audience. She often wears frilly and large ball gowns even to the most casual events, due to her family’s social status and her obsession with beauty. She has an irrational fear of bug Pokémon and has an unhealthy obsession with perfume.
The Heirloom Estate was home to the late Cassandra Heirloom and William Heirloom, a large home situated on a gorgeous seaside cliff. William inherited a fortune from his deceased Father, the co-creator of the Ultra ball; William continued his father’s legacy and is responsible for upbringing multiple Pokeball factories around Fordis. With this success, William had little time for his wife Cassandra who died giving birth to their child, Fantasia. In result of this, William developed social anxiety and wouldn’t allow Fantasia outside the manor grounds in fear of losing her. Growing up, a Haunter often roamed the grounds and tormented poor Fantasia; whom grew too afraid to even leave her room. At that time, her favorite hobby was opening up her window and singing to the grass and bug Pokémon that often wandered the rose garden.
After a while of this, one night she heard a stunningly beautiful voice singing along with her in the distance and from that point on, the voice sang along with her each night; gradually sounding closer as each day passed. Around a month later Fantasia twirled around her room singing along with the beautiful voice in the distance when suddenly Haunter phased though the wall and startled her so bad she began to cry, she leaned out the window and cradled her head into her arms; paralyzed. Suddenly, she felt a soft hand on her shoulder.
Fantasia looked up to a white Pokémon with flowing green hair that almost resembled sheet music and a black flowing dress. The Pokémon wiped Fantasia’s tears away and sang its beautiful song again, encouraging Fantasia to sing along with it as it floated around the room. From that day on the mysterious Pokémon would visit Fantasia every day to sing and dance, becoming her best friend and for the first time Fantasia felt happy.
That was until Haunter showed up and terrified Fantasia once more in the presence of the mysterious Pokémon. Fantasia began to cry and the light green haired Pokémon began to glow, transforming into an orange head wrap and a rolling black dress with four curly points; almost like a ballerina. Suddenly, the Pokémon lunged towards Haunter and fainted him with a single hit.
All was well in the Heirloom household for a while. With no more terror, Fantasia finally left her room and would play around the house with the black dress Pokémon; often playing hide and seek out in the rose garden.
On Fantasia’s 10th birthday, William gave her the gift of her first Pokémon; a shiny Budew. Fantasia was ecstatic and blurted “I can’t wait for you to meet my other Pokémon!” her father was very confused by this and asked her to show him, her other Pokémon. She walked with her father upstairs and opened her bedroom door where the black dress Pokémon sits singing on the windowsill. The father looked at his daughter with a wide-smile and quickly ran to get a net and a Master Ball. Fantasia got very confused and ran after her father, whom shoved her aside and dashed for the Legendary Pokémon; throwing his net at it while Fantasia watched in horror.
The Pokémon fell out the window and into a rose bush. Fantasia screamed for him to stop, as the legendary began to make horribly high-pitched notes. He shoved his daughter aside and readied his Master Ball as he walked down the stairs and out toward the garden. Fantasia thought quickly and threw her new Pokeball out into the garden, triggering Budew to pop-out.
Fantasia ordered frantically for Budew to help the crying Pokémon out of the net. As soon as the Pokémon was free, Fantasia began to cry. For the final time, the Pokémon flew up to her window and wiped away her tear; letting out one last quiet but sweet song then floating away into the night, never to be seen again.
Fantasia walked downstairs to an angry father, who smacked her for allowing a Legendary Pokémon to get away. He lectured her on Meloetta, a legendary Pokémon with a hypnotic voice able to create beautiful harmonies and sound; as well as transform into a powerful fighting type. He explained how he could’ve been the only documented man ever to catch Meloetta and how much he could have sold her to a museum for a high price. Every night from then on, Fantasia would sing out her window; hoping her legendary friend was listening from a far distance.
Because of this past experience, Fantasia has grown a deep hatred for her greedy father. She died her hair to resemble the friend she used to have in Meloetta and often buys white and black clothes as a tribute to her.
Currently, Fantasia now devotes much of her time to learning about Legendary Pokémon and attending Pokémon Contests with her Budew, she just packed her bags and is ready to start her adventure as an aspiring Pokemon Coordinator; determined to keep Meloetta’s memory alive.
After a while of this, one night she heard a stunningly beautiful voice singing along with her in the distance and from that point on, the voice sang along with her each night; gradually sounding closer as each day passed. Around a month later Fantasia twirled around her room singing along with the beautiful voice in the distance when suddenly Haunter phased though the wall and startled her so bad she began to cry, she leaned out the window and cradled her head into her arms; paralyzed. Suddenly, she felt a soft hand on her shoulder.
Fantasia looked up to a white Pokémon with flowing green hair that almost resembled sheet music and a black flowing dress. The Pokémon wiped Fantasia’s tears away and sang its beautiful song again, encouraging Fantasia to sing along with it as it floated around the room. From that day on the mysterious Pokémon would visit Fantasia every day to sing and dance, becoming her best friend and for the first time Fantasia felt happy.
That was until Haunter showed up and terrified Fantasia once more in the presence of the mysterious Pokémon. Fantasia began to cry and the light green haired Pokémon began to glow, transforming into an orange head wrap and a rolling black dress with four curly points; almost like a ballerina. Suddenly, the Pokémon lunged towards Haunter and fainted him with a single hit.
All was well in the Heirloom household for a while. With no more terror, Fantasia finally left her room and would play around the house with the black dress Pokémon; often playing hide and seek out in the rose garden.
On Fantasia’s 10th birthday, William gave her the gift of her first Pokémon; a shiny Budew. Fantasia was ecstatic and blurted “I can’t wait for you to meet my other Pokémon!” her father was very confused by this and asked her to show him, her other Pokémon. She walked with her father upstairs and opened her bedroom door where the black dress Pokémon sits singing on the windowsill. The father looked at his daughter with a wide-smile and quickly ran to get a net and a Master Ball. Fantasia got very confused and ran after her father, whom shoved her aside and dashed for the Legendary Pokémon; throwing his net at it while Fantasia watched in horror.
The Pokémon fell out the window and into a rose bush. Fantasia screamed for him to stop, as the legendary began to make horribly high-pitched notes. He shoved his daughter aside and readied his Master Ball as he walked down the stairs and out toward the garden. Fantasia thought quickly and threw her new Pokeball out into the garden, triggering Budew to pop-out.
Fantasia ordered frantically for Budew to help the crying Pokémon out of the net. As soon as the Pokémon was free, Fantasia began to cry. For the final time, the Pokémon flew up to her window and wiped away her tear; letting out one last quiet but sweet song then floating away into the night, never to be seen again.
Fantasia walked downstairs to an angry father, who smacked her for allowing a Legendary Pokémon to get away. He lectured her on Meloetta, a legendary Pokémon with a hypnotic voice able to create beautiful harmonies and sound; as well as transform into a powerful fighting type. He explained how he could’ve been the only documented man ever to catch Meloetta and how much he could have sold her to a museum for a high price. Every night from then on, Fantasia would sing out her window; hoping her legendary friend was listening from a far distance.
Because of this past experience, Fantasia has grown a deep hatred for her greedy father. She died her hair to resemble the friend she used to have in Meloetta and often buys white and black clothes as a tribute to her.
Currently, Fantasia now devotes much of her time to learning about Legendary Pokémon and attending Pokémon Contests with her Budew, she just packed her bags and is ready to start her adventure as an aspiring Pokemon Coordinator; determined to keep Meloetta’s memory alive.
Budew - Lv. 5 - Female
Absorb
Growth
Growth
Active: Poison Point
Hidden: Leaf Guard
Hidden: Leaf Guard
Green with Black and Purple petals
-An assortment of beauty products
-Rose Incense (Held by Budew as a stats boost but also a great perfume)
-Rose Incense (Held by Budew as a stats boost but also a great perfume)
3 Potions
1 Antidote (-in case of a poisoning)
1 Antidote (-in case of a poisoning)
Map
2 Cheri Berries (-in case of an accidental Budew Stun Spore)
None
Preferred Legendary List
Lugia and Shadow Lugia (Essential to Johto)
Ho-oh (Essential for the feeling of happiness)
Celebi (Time Travels)
Kyogre (Controls weather worldwide)
Groudon (Controls weather worldwide)
Rayquaza (Controls weather)
Jirachi (Awake 1 week every 1000 years and can grant wishes. OP but a fun story component, as each Trainer could make a wish before it goes back to sleep.)
Azelf, Mesprit and Uxie (Responsible for emotion worldwide)
Dialga, Palkia, and Giratina (Controls Time, Space and Matter)
Reshiram and Zekrom (Ying-Yang, Peace and War balance.)
Cresselia and Darkrai (Responsible for states of consciousness including Dreams and Nightmares)
Arceus (God of all Pokémon. OP.)
Xerneas and Yveltal (Essential for balancing Good and Evil)
Ho-oh (Essential for the feeling of happiness)
Celebi (Time Travels)
Kyogre (Controls weather worldwide)
Groudon (Controls weather worldwide)
Rayquaza (Controls weather)
Jirachi (Awake 1 week every 1000 years and can grant wishes. OP but a fun story component, as each Trainer could make a wish before it goes back to sleep.)
Azelf, Mesprit and Uxie (Responsible for emotion worldwide)
Dialga, Palkia, and Giratina (Controls Time, Space and Matter)
Reshiram and Zekrom (Ying-Yang, Peace and War balance.)
Cresselia and Darkrai (Responsible for states of consciousness including Dreams and Nightmares)
Arceus (God of all Pokémon. OP.)
Xerneas and Yveltal (Essential for balancing Good and Evil)
Zapdos: (None)
Articuno: @AbysmalDemon
Moltres: (None)
Mew: (None)
Mewtwo: (None)
Entei: (None)
Raikou: (None)
Suicune: (None)
Regice: (None)
Registeel: (None)
Regirock: (None)
Latias: (None)
Latios: @GeliophobHyena
Deoxys (NOTE: No alternate dimension travels please, keep things on this dimensional plane):
Manaphy: (None)
Phione: (None)
Heatran: (None)
Regigigas: (None)
Shaymin: (None)
Victini (NOTE: “victory Pokémon”, must be won.):
Cobalion: (None)
Terrakion: (None)
Virizion: (None)
Keledo: (None)
Meloetta: @MissFortune
Genesect: (None)
Diance: (None)
Hoopa (NOTE: No alternate dimension travels please, keep things on this dimensional plane): @1Charak2
Volcanion: (None
Zygarde: @Sho
Articuno: @AbysmalDemon
Moltres: (None)
Mew: (None)
Mewtwo: (None)
Entei: (None)
Raikou: (None)
Suicune: (None)
Regice: (None)
Registeel: (None)
Regirock: (None)
Latias: (None)
Latios: @GeliophobHyena
Deoxys (NOTE: No alternate dimension travels please, keep things on this dimensional plane):
Manaphy: (None)
Phione: (None)
Heatran: (None)
Regigigas: (None)
Shaymin: (None)
Victini (NOTE: “victory Pokémon”, must be won.):
Cobalion: (None)
Terrakion: (None)
Virizion: (None)
Keledo: (None)
Meloetta: @MissFortune
Genesect: (None)
Diance: (None)
Hoopa (NOTE: No alternate dimension travels please, keep things on this dimensional plane): @1Charak2
Volcanion: (None
Zygarde: @Sho
Mysterious Cavern: Mew and Mewtwo
Route 19: Keldeo
Grand City:
Jirachi (Year of 1000 dreams event)
Victini (Competition)
Hoopa (Steals valuable items from shops and stores them in another dimension)
Routes 14, 15, and 16:
Kyogre (Creates Whirlpools and Tsunamis)
Darnyss City:
Genesect (Overlooks Fossil Fuels from afar)
Route 17:
Regice, Regigigas, Registeel, Regirock (Guards Ruins of the Dragon)
Anorsea Forest:
Celebi (Keeping the Forest Pure)
Mew (Shapeshifts into the wildlife)
Virizion (Assists in protecting the area)
Route 11:
Heatran (Enjoys the heat)
Harport City:
Manaphy: (Purifies harbor water, can breed with Ditto to make Phione)
Mysterious Triangle + Moving island: Rayquaza (Moves the island)
Niquora City:
Meloetta (Sits in cherry blossom trees singing beautiful melodies for Ambiance)
Shaymin: (Keeps the flowers and cherry blossom trees blooming year-round, while creating a sweet scent)
Ruins of the Fairy: Diance, Cresselia, Lake guardians (Fairy Sanctuary)
Ruins of the Dragon: Palkia, Dialga, Arceus (Dragons of the Universe)
Solstice Graveyard:
Darkrai (Creates fear and terror at night)
Giratina (Feeds off fear and terror at night)
Lannagan Town:
Groudon (Roars loudly creating mountainous terrain and cave systems)
Route 20:
Zygarde (makes home in the hidden cave)
Randomly Spawning (Can be found anywhere at any time): All Legendary Birds, Ho-oh, Lugia, Latias and Latios, Legendary Dogs, Deoxys
Event Pokemon: Jirachi (1 week), Victini (Competition Prize in Grand City), Forces of Nature (Found where weather conditions are dangerous)
Route 19: Keldeo
Grand City:
Jirachi (Year of 1000 dreams event)
Victini (Competition)
Hoopa (Steals valuable items from shops and stores them in another dimension)
Routes 14, 15, and 16:
Kyogre (Creates Whirlpools and Tsunamis)
Darnyss City:
Genesect (Overlooks Fossil Fuels from afar)
Route 17:
Regice, Regigigas, Registeel, Regirock (Guards Ruins of the Dragon)
Anorsea Forest:
Celebi (Keeping the Forest Pure)
Mew (Shapeshifts into the wildlife)
Virizion (Assists in protecting the area)
Route 11:
Heatran (Enjoys the heat)
Harport City:
Manaphy: (Purifies harbor water, can breed with Ditto to make Phione)
Mysterious Triangle + Moving island: Rayquaza (Moves the island)
Niquora City:
Meloetta (Sits in cherry blossom trees singing beautiful melodies for Ambiance)
Shaymin: (Keeps the flowers and cherry blossom trees blooming year-round, while creating a sweet scent)
Ruins of the Fairy: Diance, Cresselia, Lake guardians (Fairy Sanctuary)
Ruins of the Dragon: Palkia, Dialga, Arceus (Dragons of the Universe)
Solstice Graveyard:
Darkrai (Creates fear and terror at night)
Giratina (Feeds off fear and terror at night)
Lannagan Town:
Groudon (Roars loudly creating mountainous terrain and cave systems)
Route 20:
Zygarde (makes home in the hidden cave)
Randomly Spawning (Can be found anywhere at any time): All Legendary Birds, Ho-oh, Lugia, Latias and Latios, Legendary Dogs, Deoxys
Event Pokemon: Jirachi (1 week), Victini (Competition Prize in Grand City), Forces of Nature (Found where weather conditions are dangerous)