Plot
An escape from reality or a descent into madness?
Nichibotsu-ku - a largely independent ward of the nearby city of Hitome - harbors the prestigious Koden Academy: a private high school in which students live on campus. The school itself houses a variety of scientific facilities; the largest of which is dedicated to researching the geographical phenomena that is prevalent within this region of Japan. As a new school year approaches, strange rumors concerning Nichibotsu begin to circulate. One of the more prominent rumors is about a second library located somewhere within Koden Academy - a rumor that was quickly dismissed by the school faculty but is still making the rounds. Then there is a rumor concerning the massive forest on the borders of Nichibotsu. Residents warn about mysterious white-furred animals leading people into the forest and are never seen again. Finally, there are sightings of strange holes appearing out of nowhere at different locales throughout Nichibotsu. That particular rumor has piqued the interest of Koden Academy's geography committee.
You are a student of Koden Academy whether through good fortune, hard work, or inherent privilege, and you've been randomly selected to participate in a new experimental class that focuses on geography during the upcoming school year. Through a series of events at the beginning of the school year, you'll acquire the power of Persona that you must use to stop the advent of a global calamity that starts here in Nichibotsu. But do not worry, you are not alone in this fight. Your fellow classmates and friends, armed with the same power, will stand alongside you. When the line between reality and madness blurs, you must embrace both within yourself if you wish to escape intact.The overarching theme that we'll explore within Persona Ø is escapism. To roughly define escapism: it is the desire to distract oneself from the harsh and/or mundane realities of life. This is usually done through books, films, video games, etc. Our characters, who are attending a prestigious private academy, have certain expectations placed upon them and the strict grind of schooling leaves them feeling an overbearing sense of boredom and unpleasantness. Such a mundane existence would eventually drive anyone mad if they could not "escape" into other worlds even if only temporarily. I want this to be the drive for our characters and hopefully you'll be able to implement this theme into your character in an interesting and/or various ways.
Mechanics
Each player character represents one Arcana which will be their Main Arcana (you have access to all Personae available within your Main Arcana). Each player character will also have two Compatible Arcana (you have access to the majority of Personae within the two Arcana).
Two (three maxed) player characters can have the same Compatible Arcana but this means they must share the same Compatible Arcana Compendium. The disadvantage of this is that Personae of the shared Compatible Compendium will be first-come-first-served (if one player buys a specific Persona first, the other player(s) cannot buy that Persona until the first player removes it from their party). The advantage, however, is that the players sharing the Compatible Compendium can unlock Personae faster since each time a player's Compatible Arcana rank increases, they can unlock more Personae for purchase in the Compendium. More players with the same Compatible Arcana = More Personae unlocks. If a player's Main Arcana is another player(s) Compatible Arcana, the Main Arcana player has priority over all Personae within that Arcana.
As GM, I will take on the role of the MC who possesses the Wild Card ability which grants access to Personae of all Arcana as Compatible Arcana. The MC is still subjected to the shared Compatible Arcana Compendium and Main Arcana priority still applies.Unlocking Personae of your Main Arcana is easy: you automatically rank up your Main Arcana with story events.
Unlocking Personae of your Compatible Arcana is a bit more difficult. To rank up a Compatible Arcana, you must accumulate a set number of points (the points required may increase with each rank). To accumulate points, you have to spend your free time doing certain activities (look for "Locations" and "School Clubs" further down in the OOC). Points gained and free time spent vary depending on the activity. When you gain points, you can choose which of your two Compatible Arcana to spend it on; you can even split the points as long as the split results in two whole numbers. Make sure you keep track of your points and ranking! Just below is the Compatible Arcana Rank and Points-Required list:
- Rank 1 (Unlocks 2 Personae; 4 Points)
- Rank 2 (Unlocks 2 Personae; 6 Points)
- Rank 3 (Unlocks 1 Personae; 6 Points)
- Rank 4 (Unlocks 2 Personae; 8 Points)
- Rank 5 (Unlocks 3 Personae; 12 Points)
- Rank 6 (Unlocks 2 Personae; 14 Points)
- Max Rank (Unlocks 3 Personae; 16 Points)
Upon ranking up (whether Main or Compatible Arcana), you can select which Personae you wish to add to the compendium that belongs to the specific Arcana you ranked up and I will have to approve your decisions. Since there is no level system, it is important that you select Personae which you think is most appropriate for your Arcana rank for my approval. If a Persona(e) is not approved, you can select another Persona(e) for re-approval. You can base your Personae choices on this list but you can also choose Demons not found in the Persona series and convert them to your Arcana (this second option is first-come-first-served meaning that once a Demon has been converted to a specific Arcana, they cannot be converted into a different one by any player).
Along with choosing which Personae you wish to unlock, you can also choose their initial skills. Ranks 1-3 Personae start off with 3 skills, Ranks 4-5 Personae start off with 4 skills, and Ranks 6-Max Rank Personae start with 5 skills. Like Personae, skills are subject to my approval so pick the skills you think would be the most appropriate to that Arcana rank. To add more skills to a Persona, you must sacrifice another Persona of the same Arcana. Ranks 1-3 Personae will grant 1 skills, Ranks 4-6 Personae will grant 2 skills, Max Rank Personae will grant 3 skills. You can also change or improve (Agi --> Agilao --> etc.) a Persona's skills by sacrificing another Persona of the same Arcana but you can only do so after a Persona has obtained the maximum number of 8 skills. Ranks 1-2 Personae will grant up to 2 skill changes, Ranks 3-4 Personae will grant up to 3 skill changes, Rank 5 Personae will grant a skill improvement of 1 level (Agi --> Agilao), Rank 6 Personae will grant a skill improvement of 2 levels (Agi --> Agidyne), Max Rank Personae will grant the max skill improvement/max skill change (Agi --> Ragnarok or Agi --> Maralagidyne).
Compatible Arcana Personae that is unlocked by a specific player will be prioritized to that player for two in-IC days (the day you rank up is counted as one day) before it is made available to any other player that shares the same Compatible Arcana. This rule does not affect the player who has the Arcana as their Main Arcana because they will always have priority.
Once your unlock decisions have been approved by me, I will set an initial purchase price for each Persona listed which you can then purchase in the Velvet Room. After the initial purchase of a Persona, its price will be lowered for future purchases. You can also register improved versions of a Persona(e) you may have in your party which will erase the old Persona(e) data (this will increase the re-purchasing price as well depending on the level of improvement that is present on the Persona(e) you register). Another player can re-register a different version of the same Persona(e) later once it's in their party but, remember, this will erase the old data and change the price so, as a common courtesy, discuss this decision with the player who registered the previous data.The two most important things to know about this RP's battle system is that each player character will have HP/SP (improved through story events) and an attack's success of hitting is calculated with this (make sure to have it on-hand for battles). An attack will successfully connect if the die lands on the numbers 5-20 and will miss if it lands on the numbers 1-4. This means you have a 1-in-5 chance of missing an attack (the same rules apply to the enemy and if you battle an NPC(s) you control, you must roll for both your character and the enemy NPC(s)). Ailment skills, Hama, and Mudo must roll a number 15-20 to successfully hit (Higher level Hama and Mudo skills decreases the roll number requirement by 2 with each level). Of course hit rate can be changed with certain skills (Sukukaja, Sukunda, etc.). I ask that you use this hit rate system honestly.
The amount of damage dealt by an attack is a fixed number decided along with the weapon/skill. For example: a Persona that has Agi that hits for 10 HP damage when it successfully connects. If an enemy is weak to a specific type of attack, the damage number of the attack is doubled and the enemy is knocked down (this also grants the player a "1 More" action). Downed enemies hit with the type of attack they are weak to will be subjected to a damage number multiplied by 2.5 (these rules apply for enemies as well). As you know, knocking down all enemies will give the opportunity for an "All-Out Attack" if you have at least 2 players participating in the battle (the player who knocks down the last enemy can decide not to do an All-Out Attack). The damage number of an "All-Out Attack" is the combined damage numbers of all participating players' weapons. When you attack an enemy who resists that certain type of attack, the damage dealt is halved. Like hit rate, damage number can be changed with Prayer/Mind Skills. To land a Critical Hit, you must roll numbers 19-20. Increased Critical Rate will require 15-20 for a successful Critical Hit. Critical Hits do 2.5x the normal damage.
When a player character runs out of HP in battle, they "lose" the battle and will then have two choices. First choice is to escape which takes the player character out of the battle and is "revived" with 1 HP. In a battle with multiple players, the losing player can either sit out of a battle until it's over (another player can revive them if they have the appropriate item or Persona skill) or they can randomly sacrifice one of their Personae (if they have more than one Personae) to continue the battle. Whoever is leading the dungeon party and/or moderating the dungeon will get to randomly decide which Persona to sacrifice with whatever method they like. Winning battles earn players money and items but players who escape a battle or sit a battle out will earn nothing.
In the event of a group battle where a player(s) takes too long to post an action, their character(s) will be assumed to have defended until the player posts again. If that same player(s) doesn't post even after the battle is over, they will be dropped from future battles and dungeon crawling until they can post again.
There's not much to say about dungeon crawling. Story dungeons will be moderated by me, the GM, or if another player creates a story dungeon, they will get the chance to moderated it. Later on, mini-dungeons will be introduced to be explored on a player's own time alone or with other players. If you ever have an idea for a dungeon, story or otherwise, let me know and we'll hash out the details. If your character explores too many floors and/or fights too many enemies in a dungeon during your free time, your character may become sick the next day. When your character is sick and you explore a dungeon, your character's SP and any damage they do is halved. If you don't explore any dungeons for the next three in-IC days after your character becomes sick, they will recover.Ailment skills must roll numbers 15-20 to successfully hit. When Ailment susceptibility is up, roll requirement is 10-20.
Poison: Characters lose 10% of their max HP at the start of every turn. Stops when the affected character/enemy has only about 10% of their total HP left. All damage dealt by the poisoned character/enemy is halved.
Silence: Characters cannot use Persona abilities and cannot change Persona. Silenced enemies cannot use skills.
Confusion: Affected targets can forfeit their turns (roll 1-10), attack one of their own allied party members (roll 11-15), or forfeit 20% of their money to the other party (roll 16-20). If attacking an ally hits a weakness, it will not grant an extra turn like usual.
Charm: Affected targets can forfeit their turns (roll 1-10), attack one of their own allied party members (roll 11-15), or using curative skills/items on the enemy if available (roll 16-20). If attacking an ally hits a weakness, it will not grant an extra turn like usual.
Rage: Characters attack enemy automatically with 20% increased damage but must roll numbers 11-20 and damage taken by an enraged character is doubled.
Fear: Characters are paralyzed with fear - either forfeits turn (roll 1-15) or sits out/escapes from the battle (roll 16-20).
Distress: Characters cannot dodge attacks, the odds of being hit by a Critical Hit increases (attacker rolls 15-20), and damage taken by distressed character is increased by 20%. Odds of being hit by Light/Darkness skills increases (attacker roll requirement decreases by 2).
Exhaustion: Characters lose 10% of their max SP at the start of every turn. Stops when the affected character/enemy has only about 10% of their total SP left. All damage taken by the exhausted character/enemy is doubled.
Enervation: For 3 turns, enervated characters' HP, SP, damage dealt, and roll is halved.
Down: Downed characters take 2.5x more damage if hit by an attack type they are weak to, cannot dodge attacks, and becomes Dizzy when hit by an attack type they are weak to.
Dizzy: Characters lose a turn.Free time in this RP follows a day system. A day consists of 7 hours of free time (14 hours when there is no school). You can spend your available hours during free time doing activities to earn points toward increasing Compatible Arcana Rank, working part-time jobs to earn money, vising the Velvet Room, or exploring dungeons for money and items. Each one of the aforementioned endeavors will "cost" a certain number of hours and once you've ran out of hours, you can no longer make any posts until the next day in-IC. Each one will also require you to post at least one short post to describe your character doing the activity or you can stack activities into one larger post if you choose to.
There are three ways to advance to the next day. The first method is when I, the GM, decides to advance the day. The second method is when every player uses up all their available hours. The third method is based on the majority of players' decision to advance the day (meaning if most of you guys decide you want to advance the day). This third method is important especially when I'm not available to advance the day and if some players have not been posting anything for a long time. After you guys agree to advance the day, the next person who posts can go ahead and include the next day's date in their post.
If you haven't been able to keep up with the advancing days and if you're afraid that your character will fall far behind in terms of your Compatible Arcana Rank, when you can post again, activities you do will earn more points than usual until you can catch up to other players.Money will be used to purchase equipment, consumables, and, most importantly, Personae. The primary way to earn money in this RP is to work part-time jobs during your free time. You can also earn money by defeating enemies in dungeons but the amount you would receive is considerably less than what you would earn by working. Everyone will start out with ¥4000.
World Information
0. Fool Arcana (@Blu / @Trevor1001)
I. Magician Arcana (@Bleu Chess / Compatible Open)
II. Priestess Arcana (Main Open / @GreenGoat)
III. Empress Arcana (Main Open / @Pyromania99)
IV. Emperor Arcana (Main Open / Compatible Open)
V. Hierophant Arcana (Main Open / Compatible Open)
VI. Lovers Arcana (@Destinyfailhorror17 / @Bleu Chess)
VII. Chariot Arcana (Main Open / @AquaAzura)
VIII. Justice Arcana (@Pyromania99 / Compatible Open)
IX. Hermit Arcana (@GreenGoat / @Zendrelax)
X. Fortune Arcana (Main Open / @GreenGoat, @Destinyfailhorror17)
XI. Strength Arcana (@AquaAzura / @Trevor1001)
XII. Hanged Man Arcana (Main Open / @Zendrelax, @Destinyfailhorror17, @Bleu Chess)
XIII. Death Arcana (@Trevor1001 / @AquaAzura)
XIV. Temperance Arcana (Main Open / Compatible Open)
XV. Devil Arcana (Main Restricted / Compatible Open)
XVI. Tower Arcana (Main Open / Compatible Open)
XVII. Star Arcana (Main Restricted / @floodtalon)
XVIII. Moon Arcana (@Zendrelax / @floodtalon)
XIX. Sun Arcana (@floodtalon / Compatible Open)
XX. Judgement Arcana (Main Restricted / @Pyromania99)
XXI. The World Arcana (Restricted)
You'll probably noticed that I don't have a female uniform drawing and I apologize; it's because I'm terrible at drawing a female figure so you'll just have to use your imagination along with the above picture. The male Winter uniform is pictured above in the center and it consists of all-black clothing. The jacket has silver trimming (the white lines) and the imprinted on the pocket is Koden Academy's school emblem. The tie is a plaid pattern of black, silver, and white. Worn on the lapel is a silver Roman Numeral pin (I/II/III) that designates what year the student is in. All buttons on the jacket are white-colored which makes them more prominent against the black jacket. The female Winter uniform is similar with the only changes being a more formfitting jacket, the skirt instead of slacks and usually the ribbon bow instead of a tie (both are using the black/silver/white plaid pattern), and knee-high socks with a choice between black or white colored.
Summer uniforms come in two variants and, again, the female counterparts are more formfitting to their bodies. Summer Uniform A is a short-sleeved version of the dress shirt worn underneath the Winter jacket and is usually worn with the tie (ribbon bow for girls). Summer Uniform B includes a sleeveless black cardigan worn over the dress shirt. Everything else is the same as the Winter uniform. The dress shoes come in either dark brown or black. And in tradition of Persona, customize how your character wears the uniform however you'd like.Koden Academy
○ Library: You can spend your available hours during free time at the school's massive library just studying away in preparation for important academic tests. The more you study, the better you will do on a test and with a good test grade, you will earn a good amount of points to put into your Compatible Arcana rank.• Study Session: Cost: 2 hours. Activity can be done more than once in a day. Closed Sunday.
○ Chemistry Building: One of the oldest scientific facilities on campus, the chemistry building is where you can go to create consumable items assuming the recipe(s) you want is unlocked and you've gathered the right ingredients from enemies. You can create as much items as you want with each visit but remember that each visit will cost you your available hours.• Manufacture Consumables: Cost: 1 hour. Activity can be done more than once in a day.Items:
- Medicine: Any Ingredient x2
- Ointment: Black Slime x4 + Suikazura Leaf x4 + Glowing Dust x3 + Heart Candy x3
- Muscle Drink: Black Slime x2 + Striped Pelt x1
- Soul Drop: Black Slime x1 + Suikazura Leaf x2
- Matcha Tea: Black Slime x1 + Suikazura Leaf x1 + Glowing Dust x1
- Patra Gem: Glowing Dust x2 + Spurious Flame x1
- Royal Jelly: Black Slime x3 + Heart Candy x1
- Sedative: Strange Spray x1 + Glowing Dust x2
- Stimulant: Suikazura Leaf x1 + Strange Spray x1 + Spurious Flame x1
- Revival Bead: Black Slime x2 + Striped Pelt x1 + Dark Feather x1 + Glowing Dust x2
○ Dorms: At night, you will return to your dorm on campus to sleep. But your dorm is also useful during your free time. Returning to your dorm during your free time will allow your character to pursue a hobby which will grant points toward your Compatible Arcana rank.• Stay Indoors: Cost: 4 hours (School Day); 5 hours (Sunday & Holidays). Reward: 1.5 points. Activity can be done more than once in a day.
• Tanaka's Amazing Commodities: Every Sunday morning, you can purchase special item bundles from the Tanaka's Amazing Commodities TV show. Once purchased, the items will arrive three days later.
○ Shinjo Gear: There's a third year student at Koden Academy named Dan Shinjo who runs a secret operation selling weapons and armor to other students. Apparently, he is the son of Kusagi Shinjo: Founder and CEO of the multi-billion-dollar shipping company, Shinjo Shipping which is part of the larger Shinjo Group. Dan operates his shop from Dormitory Building C on campus. Buying and selling equipment does not cost any time.Weapons:
- Shortsword: Very easy-to-use sword. Deals 35 Slash damage to one foe. Type: One-hand Sword. Cost: ¥2,500. Sell: ¥1,250.
- Spiked Bat: Metal bat with screws attached. Deals 38 Strike damage to one foe. Type: Two-hand Mace. Cost: ¥2,300. Sell: ¥1,150.
- Straight-head Spear: The blade imitates a yari spear. Deals 34 Pierce damage to one foe. Type: Spear. Cost: ¥2,500. Sell: ¥1,250.
- Leather Gloves: Metal studs attached for extra power. Deals 37 Strike damage to one foe. Type: Gloves. Cost: ¥2,300. Sell: ¥1,150.
- Longsword: For wide, powerful swings. Deals 37 Slash damage to one foe. Type: Two-hand Sword. Cost: ¥2,400. Sell: ¥1,200.
- Hard Rod: A hard, metal rod for bludgeoning. Deals 30 Strike damage to one foe. Type: Staff. Cost: ¥2,500. Sell: ¥1,250.
- Short Bow: Light, easy-to-use bow. Deals 34 Pierce damage to one foe. Type: Bow. Cost: ¥2,400. Sell: ¥1,200.
Armor:
- Kevlar Vest: Made of tightly woven, durable fibers. Damage taken decreases by 15. Type: Unisex. Cost: ¥3,200. Sell: ¥1,600.
- Fireproof Garb: Coated with a fire-resistant substance. +Reduce Fire damage 25%. Type: Unisex. Cost: ¥3,400. Sell: ¥1,700.
- Hydrophobic Shirt: Coated with a water-resistant substance. +Reduce Water damage 25%. Type: Unisex. Cost: ¥3,400. Sell: ¥1,700.
- Heavy Coat: Perfect for harsh winters. +Reduce Ice damage 25%. Type: Unisex. Cost: ¥3,400. Sell: ¥1,700.
- Latex Suit: Intended for personal use... +Reduce Electric damage 25%. Type: Unisex. Cost: ¥3,400. Sell: ¥1,700.
- Chain Mail: Heavy but protects the wearer quite well. +Reduce Earth damage 25%. Type: Unisex. Cost: ¥3,400. Sell: ¥1,700.
- Windbreaker: Great on a windy day. +Reduce Wind damage 25%. Type: Unisex. Cost: ¥3,400. Sell: ¥1,700.
- Han Juban: An extremely light garment. Foe's roll decreases by 2 when targeting wearer. Type: Unisex. Cost: ¥3,700. Sell: ¥1,850.
- Nice Suit: A clean and lavish suit. Max HP increases +20. Type: Unisex. Cost: ¥4,500. Sell: ¥2,250.
Sell List:
- All starting weapons can be sold for ¥500.
- All starting armor can be sold for ¥200.
Upper Downtown District
○ Nichibotsu Hospital: If your character becomes sick (refer to the last part of "Battles & Dungeon Crawling" to read about becoming sick), you can quickly recover by spending time and money at the Nichibotsu Hospital. Additionally, there is also a part-time job available.• Get Treatment: Cost: 3 hours; ¥500 (Initially).
• Job - Janitor: Cost: 6 hours. Reward: ¥1,350 per day (Initially); ¥1,650 per day w/ Main/Compatible Arcana II, IX, XI, XII, XIII, XIV, XVI, XVIII, XX (Initially). Days: Mon, Wed, Sun.
○ Hinode Park: This huge patch of land is a popular hangout spot on sunny days, especially for the elderly and young children. Older folks usually come to feed birds and enjoy the outdoors while there is a playground for young children to play at. You can spend time here taking a stroll or even hangout with others.• Hangout at Hinode Park: Cost: 5 hours. Reward: 2 points. Activity can be done more than once in a day. Sunny days only.Lower Downtown District
○ Wonder Mall: A gigantic shopping center and a popular hangout spot for Koden Academy students. You can find nearly everything here. Here are just some of the highlights the mall has to offer:• Cafe Fortuna: Sells the famous Golden Coffee. Spending your time here will help your Compatible Arcana rank and, if you visit this cafe 10 times, you can level up 1 of your Personae's skills (Agi --> Agilao). Cost: 1 hour; ¥300. Reward: 0.5 point; 1 skill level up after 10 visits. Limited to 4 visits per day. A part-time job (Job - Barista) is also available at Cafe Fortuna. Cost: 6 hours. Reward: ¥850 per day (Initially); ¥970 per day w/ Main/Compatible Arcana I, III, VI, VII, X, XIV, XVII, XIX (Initially). Days: All Days.
• Wonder Mall Food Court: A food court selling both local and international cuisine. A great place to earn points, hangout with friends, and grab a bite to eat. Cost: 2 hours; ¥50. Reward: 0.5 point (1.5 points per person if you go with 1 or more players on Mon, Tue, Wed, Thu). Limited to 1 visit per day. A part-time job (Job - Waiter) is also available. Cost: 6 hours. Reward: 0.5 Point and ¥800 per day (Initially); 0.5 Point and ¥930 per day w/ Main/Compatible Arcana I, II, IV, V, XIII, XI, XII, XIV, XV, XVI (Initially). Days: Mon, Wed, Tue, Thu.
• Hee-Ho Game Arcade: A video game arcade run by three guys all named Jack. Spend your time here for points and if you visit the arcade 5 times, the damage dealt by the attack skills of all Personae in your party will permanently increase by 3 (Initially). Cost: 2 hours; ¥400. Reward: 1 point; damage dealt by Personae attack skills permanently increases by 3 after 5 visits. Limited to 2 visits per day. Closed on Tue, Thu.
• Tee-Party: A clothing shop run by an exuberant young woman named Hikari. While the shop mostly sells regular everyday clothing, they also sell elaborate costumes and cosplay outfits in the back of the store. A part-time job (Job - Model) is also available. Cost: 6 hours. Reward: 1 point and ¥710 per day (Initially); 1 point and ¥860 per day w/ Main/Compatible Arcana I, II, II, VI, IX, XVII, XVIII, XIX (Initially). Days: Tue, Thu, Fri, Sat, Sun.
• Sapphire: This shop is run by a burly, fancily-dressed man named Koji Honda. You can buy and sell accessories at this shop. Buying and selling accessories does not cost any time.• The Rabbit Hole: This shop is run by a sickly, middle-aged man named Rei Kurowa and his quiet daughter named Eri Kurowa who is a second-year at Koden Academy. While their main business is selling books, the two also sell skill cards. Buying and selling skill cards does not cost any time.Accessories:
- Power Brace: Supports elbows for strenuous tasks. Physical damage increases +5. Cost: ¥1,500. Sell: ¥750.
- Aura Bracelet: It seems to give off a strange glow. Magic damage increases +10. Cost: ¥2,200. Sell: ¥1,100.
- Stylish Glasses: The frame is from a famous designer. Auto-Sukukaja. Cost: ¥1,000. Sell: ¥500.
- Crystal Necklace: Comes in various shapes and colors. Max SP increases +20. Cost: ¥4,500. Sell: ¥1,850.
- White Omamori: Has a floral design. Increases resistance to Light (roll requirement increases by 2). Cost: ¥1,500. Sell: ¥750.
- Black Omamori: Has an intricate pattern. Increases resistance to Darkness (roll requirement increases by 2). Cost: ¥1,500. Sell: ¥750.
Sell List:
- All starting accessories can be sold for ¥100
The Rabbit Hole
Skill Cards:
- Agi: Cost: ¥800. Sell: ¥300.
- Aqua: Cost: ¥800. Sell: ¥300.
- Bufu: Cost: ¥800. Sell: ¥300.
- Zio: Cost: ¥800. Sell: ¥300.
- Magna: Cost: ¥800. Sell: ¥300.
- Garu: Cost: ¥800. Sell: ¥300.
- Dia: Cost: ¥800. Sell: ¥300.
- Media: Cost: ¥1,500. Sell: ¥650.
- Patra: Cost: ¥1,000. Sell: ¥350.
- Tarukaja: Cost: ¥1,000. Sell: ¥350.
- Rakukaja: Cost: ¥1,000. Sell: ¥350.
- Sukukaja: Cost: ¥1,000. Sell: ¥350.
Sell List:
None Yet
○ Nichibotsu Police Station: There is a part-time job available here.• Job - File Clerk: Cost: 6 hours. Reward: ¥1,560 per day (Initially); ¥1,780 per day w/ Main/Compatible Arcana IV, V, VII, VIII, X, XI, XII, XX (Initially). Days: Fri, Sat, Sun.
○ Himawari Daycare Center: The daycare center caters to children ages 10 and under and is run by a soft-spoken woman named Amaya Himiko. There is a part-time job available here.• Job - Caretaker: Cost: 6 hours. Reward: ¥1,620 per day (Initially); ¥1,740 per day w/ Main/Compatible Arcana II, III, V, VI, IX, XI, XII, XIV, XIX (Initially). Days: Mon, Tue, Wed, Thu, Fri.
○ Shirokuro Pharmacy: You can purchase and sell consumable items here. On Sundays, prices are discounted by half. Buying and selling items does not cost any time.Items:
- Medicine: Restores 50 HP to one ally. Cost: ¥100. Sell: ¥50.
- Muscle Drink: Restores 100 HP to one ally. It may cause the Distress ailment (roll 15-20). Cost: ¥200. Sell: ¥90.
- Iced Coffee: Restores 30 HP and 10 SP to one ally. Cost: ¥750. Sell: ¥300.
- Soul Drop: Restores 10 SP to one ally. Cost: ¥500. Sell: ¥200.
- Matcha Tea: Cures Poison and Silence (1 ally). Cost: ¥300. Sell: ¥100.
- Patra Gem: Cures Rage, Fear, and Confusion (1 ally). Cost: ¥300. Sell: ¥100.
- Royal Jelly: Cures Enervation and Exhaustion (1 ally). Cost: ¥300. Sell: ¥100.
- Sedative: Cures Distress and Charm (1 ally). Cost: ¥300. Sell: ¥100.
- Stimulant: Cures Dizzy and Down (1 ally). Cost: ¥300. Sell: ¥100.
- Revival Bead: Revives an ally, and restores 50% of HP. Cost: ¥500. Sell: ¥200.
Sell List:
- Ointment: Restores 100 HP to one ally. Sell: ¥350.
*If you have an idea for a location/activity/job, let me know*○ Drama Club
- Schedule: Monday, Wednesday
- Cost: 3 hours
- Reward: 1 point; 2 points w/ Main/Compatible Arcana
- Arcana: II, III, VI, X, XII, XVII, XVIII, XIX
○ Game Club
- Schedule: Tuesday, Thursday
- Cost: 3 hours
- Reward: 1 point; 2 points w/ Main/Compatible Arcana
- Arcana: I, IV, V, VII, IX, X, XV, XVI
○ Music Club
- Schedule: Tuesday, Thursday
- Cost: 3 hours
- Reward: 1 point; 2 points w/ Main/Compatible Arcana
- Arcana: I, II, III, IV, VI, VII, XIV, XVII
○ Student Council
- Schedule: Monday, Wednesday
- Cost: 3 hours
- Reward: 1 point; 2 points w/ Main/Compatible Arcana
- Arcana: III, IV, V, VIII, X, XV, XIX, XX
○ Baseball Team
- Schedule: Monday, Wednesday
- Cost: 3 hours
- Reward: 1 point; 2 points w/ Main/Compatible Arcana
- Arcana: I, IV, VII, XI, XIII, XIV, XVI, XVII
○ Volleyball Team
- Schedule: Tuesday, Thursday
- Cost: 3 hours
- Reward: 1 point; 2 points w/ Main/Compatible Arcana
- Arcana: II, III, VI, VII, IX, X, XI, XVIII
○ Track & Field
- Schedule: Tuesday, Thursday
- Cost: 3 hours
- Reward: 1 point; 2 points w/ Main/Compatible Arcana
- Arcana: VI, VII, X, XII, XV, XVII, XVIII, XIX
○ Archery Club
- Schedule: Monday, Wednesday
- Cost: 3 hours
- Reward: 1 point; 2 points w/ Main/Compatible Arcana
- Arcana: II, V, VIII, IX, XI, XIII, XIV, XVI
Exploring a dungeon costs 6 hours and you can only go exploring once per day. Be wary of becoming sick.Floors:
- Upper Downtown District - Floor 1 (3 posts to next floor)
- Hinode Park - Floor 2 (3 posts to next floor)
- Lower Downtown District A - Floor 3 (2 posts to next floor)
- Lower Downtown District B - Floor 4 (2 posts to next floor)
- Wonder Mall - Floor 5 (1 posts to Optional Boss room)
Optional Boss:
White Knight
500 HP
Skills
- Pierce Attack: Normal attack. Deals 47 Pierce damage to one foe.
- Kill Rush: Deals 30 Strike damage to one foe. (1-2 hits)
- Zio: Deals 42 Electric damage to one foe.
- Magaru: Deals 38 Wind damage to all foes.
- Hama: Has a low chance to instant kill with Light.
- Provoke: Enrages one foe.
Resistances
- Slash: ?
- Strike: ?
- Pierce: ?
- Fire: ?
- Water: ?
- Ice: ?
- Electric: ?
- Earth: ?
- Wind: ?
- Light: ?
- Darkness: ?
Drops
- ¥560 (guaranteed)
- Chewing Soul x3: Restores 100 SP to one ally. Sell: ¥1,350 (guaranteed)
*If you have an idea for a dungeon, let me know*Normal Enemies
80 HP / 30 SP
Locations
- Ruined Nichibotsu
Skills
- Slash Attack: Normal attack. Deals 30 Slash damage to one foe.
- Bufu: Deals 37 Ice damage to one foe. Cost: 4 SP.
Resistances
- Slash: ?
- Strike: ?
- Pierce: ?
- Fire: ?
- Water: ?
- Ice: ?
- Electric: ?
- Earth: ?
- Wind: ?
- Light: ?
- Darkness: ?
Drops
- ¥50 (guaranteed)
- Black Slime x4 (guaranteed)
- Medicine x1 (roll 11-20)
90 HP / 12 SP
Locations
- Ruined Nichibotsu
Skills
- Strike Attack: Normal attack. Deals 40 Strike damage to one foe.
- Magna: Deals 34 Earth damage to one foe. Cost: 4 SP.
- Cleave: Deals 50 Slash damage to one foe. Cost: 5 HP.
Resistances
- Slash: ?
- Strike: ?
- Pierce: ?
- Fire: ?
- Water: ?
- Ice: ?
- Electric: ?
- Earth: ?
- Wind: ?
- Light: ?
- Darkness: ?
Drops
- ¥63 (guaranteed)
- Striped Pelt x1 (guaranteed)
- Muscle Drink x1 (roll 15-20)
74 HP / 35 SP
Locations
- Ruined Nichibotsu
Skills
- Pierce Attack: Normal attack. Deals 25 Pierce damage to one foe.
- Zio: Deals 40 Electric damage to one foe. Cost: 4 SP.
- Garu: Deals 40 Wind damage to one foe. Cost: 4 SP.
Resistances
- Slash: ?
- Strike: ?
- Pierce: ?
- Fire: ?
- Water: ?
- Ice: ?
- Electric: ?
- Earth: ?
- Wind: ?
- Light: ?
- Darkness: ?
Drops
- ¥45 (guaranteed)
- Dark Feather x1 (guaranteed)
- Suikazura Leaf x2 (guaranteed)
93 HP / 10 SP
Locations
- Ruined Nichibotsu
Skills
- Pierce Attack: Normal attack. Deals 40 Pierce damage to one foe.
- Shooting Spree: Deals 37 Pierce damage to all foes. May cause Distress. Cost: 9 HP.
Resistances
- Slash: ?
- Strike: ?
- Pierce: ?
- Fire: ?
- Water: ?
- Ice: ?
- Electric: ?
- Earth: ?
- Wind: ?
- Light: ?
- Darkness: ?
Drops
- ¥80 (guaranteed)
- Strange Spray x1 (guaranteed)
- Sedative x2 (roll 11-20)
62 HP / 45 SP
Locations
- Ruined Nichibotsu
Skills
- Strike Attack: Normal attack. Deals 20 Strike damage to one foe.
- Aqua: Deals 45 Water damage to all foes. Cost: 4 SP.
- Maragi: Deals 40 Fire damage to all foes. Cost: 10 SP.
- Mabufu: Deals 40 Ice damage to all foes. Cost: 10 SP.
Resistances
- Slash: ?
- Strike: ?
- Pierce: ?
- Fire: ?
- Water: ?
- Ice: ?
- Electric: ?
- Earth: ?
- Wind: ?
- Light: ?
- Darkness: ?
Drops
- ¥74 (guaranteed)
- Glowing Dust x3 (guaranteed)
82 HP / 28 SP
Locations
- Ruined Nichibotsu
Skills
- Slash Attack: Normal attack. Deals 38 Slash damage to one foe.
- Double Fangs: Deals 30 Pierce damage to one foe x2. Cost: 8 HP.
- Dia: Restores 1 ally's HP by 45. Cost: 3 SP.
- Marin Karin: Charms 1 foe. Cost: 5 SP.
Resistances
- Slash: ?
- Strike: ?
- Pierce: ?
- Fire: ?
- Water: ?
- Ice: ?
- Electric: ?
- Earth: ?
- Wind: ?
- Light: ?
- Darkness: ?
Drops
- ¥80 (guaranteed)
- Heart Candy x2 (guaranteed)
- Sedative x1 (roll 6-20)
71 HP / 38 SP
Locations
- Ruined Nichibotsu
Skills
- Strike Attack: Normal attack. Deals 30 Strike damage to one foe.
- Agi: Deals 47 Fire damage to one foe. Cost: 4 SP.
- Magaru: Deals 43 Wind damage to all foes. Cost: 10 SP.
Resistances
- Slash: ?
- Strike: ?
- Pierce: ?
- Fire: ?
- Water: ?
- Ice: ?
- Electric: ?
- Earth: ?
- Wind: ?
- Light: ?
- Darkness: ?
Drops
- ¥52 (guaranteed)
- Spurious Flame x1 (guaranteed)
- Revival Bead x1 (roll 16-20)
100 HP / 50 SP
Locations
- Ruined Nichibotsu
Skills
- Strike Attack: Normal attack. Deals 40 Strike damage to one foe.
- Agi: Deals 40 Fire damage to one foe. Cost: 4 SP.
- Aqua: Deals 40 Water damage to one foe. Cost: 4 SP.
- Bufu: Deals 40 Ice damage to one foe. Cost: 4 SP.
- Zio: Deals 40 Electric damage to one foe. Cost: 4 SP.
- Magna: Deals 40 Earth damage to one foe. Cost: 4 SP.
- Garu: Deals 40 Wind damage to one foe. Cost: 4 SP.
- Run Away: Automatically escapes in 5 turns.
Resistances
- Slash: Str
- Strike: Str
- Pierce: Str
- Fire: Str
- Water: Str
- Ice: Str
- Electric: Str
- Earth: Str
- Wind: Str
- Light: --
- Darkness: --
Drops
- ¥5,000 (guaranteed)
- Blank Card x1: Grants one skill to a Persona. (roll 16-20)
BossesHP: 1550
Skills:
- Strike Attack: Normal attack. Deals 50 Strike damage to one foe.
- Bufu: Deals 50 Ice damage to one foe.
- Axel Claw: Deals 40 Strike damage to random foes (up to 3).
- Pulinpa: Confuses one foe.
Resistances:
- Slash: --
- Strike: --
- Pierce: Str
- Fire: Wk
- Water: --
- Ice: Str
- Electric: --
- Earth: --
- Wind: Wk
- Light: Nul
- Darkness: Nul
Drops:
- ¥4,000 (guaranteed)
*If you have an idea for an enemy, let me know*
OOC Information
- All standard rules apply.
- As GM, naturally I have the final decision on all things relating to this RP. Obey the decisions of any Co-GM's.
- If anyone is interested in being a Co-GM, let me know.
- Be respectful with other players and settle any personal arguments over PM.
- Romance is tolerated as long as it is kept at an appropriate level.
- Do your best to be active. If you are inactive for an extended period of time without warning or explanation, you will be kicked from the RP.
- If you need to be inactive from the RP for a certain period of time, please give notification either via the OOC or PM.
- There is a limit of one character per player unless there is reason to make an exception. Make sure you post your CS in the OOC for approval first and after being accepted, re-post your CS to the "Characters" tab.
Other information to take note off:
- I prefer the majority of characters to be third-year students but it is not necessary.
- To fit the escapism theme, your initial Persona should be based on a character from fairy tales, folklore, legends, stories, poems, etc. I will not be accepting Personae based on religious deities.
- This RP will have an MC primarily controlled by me, the GM. During certain points in the story, players (excluding myself) will be able to vote and choose what actions the MC will take and your choices will affect the story extending all the way to the ending if/when we reach that point. As per tradition, I will make the MC a more quiet character.
- Each character will have a different animal mask which represents a "beautiful" memory and is the Persona summoning method (you hold the mask in front of your face or a transparent version automatically forms over your face as you call upon your Persona)
- Each character must use a different weapon type in battle
Remove everything in parentheses when filling out the CS. Refer to my CS over in "Characters" if you need guidance.
Personal Information
Name: (Japanese name; I may accept a couple of foreign characters)
Age: (15-17)
Sex: (Male or Female)
Date of Birth: (No year)
Grade Level: (First, Second, or Third-Year)
Appearance: (Hider preferred; a good description or picture is fine; picture must be anime)
Personality: (Hider preferred; a brief description is fine as it would be better to see your character develop in the RP itself)
Combat Information
Main Arcana: (Choose one from the Arcana List)
Compatible Arcana: (Choose two from the Arcana List)
HP/SP: (You have 120 points, split them up however you'd like)
Mask: (An animal mask; optional: you can describe it briefly if you want or just link a picture)
Weapon Type: (A specific type of weapon unique to your character and the damage type: Slash, Strike, or Pierce)
Equipment: (Hider preferred; just list your starting equipment including Weapon, Armor, Accessory, and Clothes; make sure to include a damage number with your Weapon; refer to my CS for format)
Initial Persona
Name: (Persona's name)
Arcana: (The Arcana it belongs to which should be your Main Arcana)
Origin: (What fairy tale, folklore, legend, etc. is your Persona based on? If possible, link to a Wikipedia page or some other source)
Appearance: (Hider preferred; good description or picture)
Skills: (Hider preferred; 4 skills only; I recommend you check out my CS for guidance on filling this out)
Resistances: (Hider preferred; I recommend you check out my CS for guidance on filling this out)These polls will be used to make important decisions so please answer them when you can.
Poll #1: What should the MC's name be?
1. Arashi Hinata (陽向 嵐) - 3 Vote(s)
2. Kazuo Nagashi (永死 和夫) - 4 Vote(s)
3. Ichiyo Mikami (三上 一世) - 2 Vote(s)
4. Makoto Shirasagi (白詐欺 誠) - 2 Vote(s)
Poll #2: Should Kazuo have the group follow the man?
1. Yes - 7 Vote(s)
2. No - 0 Vote(s)
The Velvet Room
A visit to the Velvet Room will cost 1 hour.
0. Fool Arcana*Exclusive to Kazuo*
Summoning Cost: ¥2,500
Origin: Völsunga Saga
Sigurd manifests as a male human-like being sporting a dark red coat with an exposed torso that ends in four long coattails. His face and torso are metallic with the former being light in color - nearly like silver - while the latter is darker in color. He possesses very light blonde hair and sports a pale red helm that covers the upper half of his head. His "eyes" are bright white and on either side of his head protrudes jet exhausts that spew flames. What appears to be motorcycle exhausts can be found coiled around his neck and on the back of his coat. He wears a motorcycle chain around his waist similarly to a belt with the "buckle" being a small rim.
His exposed chest shows multiple slits similar to the stove gate of old cast iron stoves; fire can be seen burning inside. Surrounding the slits is a black heart marking. His right arm forms into a sword while his left is enveloped by a shield with the image of a dragon's head etched onto the blocking side. He wears bright leg armor that ends in boots with unusual heels attached. The last thing to take note off is the emblem on his upper right arm which looks to be a cross on the backdrop of another cross, a leaf, and a diagonal line.Agi
Cost: 4 SP
Effect: Deals 42 Fire damage to one foe.
Cleave
Cost: 5% of HP = 4 HP
Effect: Deals 50 Slash damage to one foe.
Sukukaja
Cost: 12 SP
Effect: Increases 1 ally's Hit rate for 3 turns. Ally's roll increases by 1.
Tarunda
Cost: 12 SP
Effect: Decreases 1 foe's Attack for 3 turns. Foe's damage dealt decreases by 20%.
- Slash: Str
- Strike: --
- Pierce: --
- Fire: Str
- Water: Wk
- Ice: Wk
- Electric: --
- Earth: --
- Wind: --
- Light: Nul
- Darkness: --
I. Magician Arcana*Exclusive to Dai*
Summoning Cost: ¥2,500
Origin: Stuart LittleSingle Shot – Deals 45 Pierce damage to one foe. Costs 5 HP
Marin Karin – Charms 1 foe. (25% chance) Cost 5 SP
Aqua – Deals 45 Water damage to one Foe. Costs 4 SP
Tarukaja – Increases 1 ally’s Attack for 3 turns. Ally's damage dealt increases by 20%. Cost 12 SP•Slash: --
•Strike: --
•Pierce: --
•Fire: Str
•Water: Str
•Ice: Wk
•Electric: --
•Earth: --
•Wind: Wk
•Light: --
•Darkness: --
II. Priestess Arcana
III. Empress Arcana
IV. Emperor Arcana
V. Hierophant Arcana
VI. Lovers Arcana*Exclusive to Bride*
Summoning Cost: ¥2,500
Origin: Forest BrideBash
Cost: 6% of HP = 5 HP
Effect: Deals 24 Strike damage to one foe.
Media
Cost: 7 sp
Effect: Slightly restore party’s HP (usually 40-50 hp)
Amrita
Cost: 12 sp
Effect: Cures all ailments except for Down and Death. (Dice roll)
Hama
Cost: 8 sp
Effect: Light: low chance of instant kill, 1 foe. (Dice roll)• Slash: --
• Strike: --
• Pierce: --
• Fire: Wk
• Water: Str
• Ice: Wk
• Electric: --
• Earth: Str
• Wind: --
• Light: --
• Darkness: Nul
VII. Chariot Arcana
VIII. Justice Arcana*Exclusive to Shinku*
Summoning Cost: ¥2,500
Origin: Joan of Arc’s LegendPower Slash: 6% HP - 5 HP
Effect: Deals 49 points of Slashing Damage
Zio: 4 SP
Effect: Deals 44 points of Electric Damage
Hama: 8 SP
Effect: Has a low chance to instant kill with Light.
Dia: 3 SP
Effect: Heal an ally for 45 HP.Slash: Str
Strike: --
Pierce: --
Fire: Wk
Water: --
Ice: --
Electric: Str
Earth: Wk
Wind: --
Light: Nul
Darkness: --
IX. Hermit Arcana*Exclusive to Ito*
Summoning Cost: ¥2,500
Origin: From Arthurian Legend. The holy hermit that introduced Galahad to the Round Table.Garu
Cost:4
Effect:Deals 45 Damage to one target
Sukunda
Cost:12
Effect: Foe's roll decreases by 1.
Rakunda
Cost:12
Effect:Damage to foe increases by 20%.
Bewilder
Cost:5
Distresses 1 foe. (25% chance)
- Slash: -
- Strike: -
- Pierce: -
- Fire: -
- Water: -
- Ice: -
- Electric: -
- Earth: Weak
- Wind: Str
- Light: Nul
- Darkness: Weak
X. Fortune Arcana
XI. Strength Arcana*Exclusive to Saito*
Summoning Cost: ¥2,500
Origin: BeowulfBash
Cost: 6% of HP = 5 HP
Effect: Deals 53 Strike damage to one foe.
Bufu
Cost: 4 SP
Effect: Deals 37 Ice damage to one foe
Tarukaja
Cost: 12 SP
Effect: Increases 1 ally's Attack for 3 turns. Ally's damage dealt increases by 10%
Dia
Cost: 3 SP
Effect: Heals 45 HP of an ally HP.
- Slash: --
- Strike: Str
- Pierce: --
- Fire: WK
- Water: --
- Ice: STR
- Electric: WK
- Earth: --
- Wind: --
- Light: --
- Darkness: Nul
XII. Hanged Man Arcana*Exclusive to Johnathan*
Summoning Cost: ¥2,500
Origin:AlbinadiThe persona stands at a height of 6 feet tall, and looks like an old, caucasian white man covered sprinkles of ash. The man is incredibly old, and suffers from baulding, with thin, fluffy white hair at the back of his head and a fluffy thick white beard. His legs and arms are chained together with bronze braces, and his chains are pitch black. He wears a single pair of burnt, charred legings, ending at his shins.
Through his torso, coming out from his back is a large sharpened piece of wood, which impales him to the spot he stands, carrying him up slightly off the ground.Dia
Cost: 3 sp
Effect: Restores 1 ally's HP by 50
Rakukaja
Cost: 12 SP
Effect: Increases 1 ally's Defense for 3 turns, Ally's sustained damage decreases by 20%
Patra
Cost: 3 sp
Effect: Dispells Rage, fear and confusion - 1 ally
Zio
Cost: 4 sp
Effect: Deals 53 elec damage to 1 foeSlash: --
Strike: Str
Pierce: Weak
Fire: Weak
Water: --
Ice: --
Electric: --
Earth: --
Wind: --
Light: -- Str
Darkness: Nul
XIII. Death Arcana
XIV. Temperance Arcana
XV. Devil Arcana
XVI. Tower Arcana
XVII. Star Arcana
XVIII. Moon Arcana*Exclusive to Gruffydd*
Summoning Cost: ¥2,500
Origin: The Legend of Herne the HunterCleave
Cost: 5% of HP = 4
Effect: Deals 42 Slash Damage to one foe
Zio
Cost: 4 SP
Effect: Deals 45 Electric Damage to one foe
Garu
Cost 4 SP
Effect: Deals 45 Wind Damage
Rakukaja
Cost: 12 SP
Effect: Increases one ally’s defense for three turns. Damage dealt to selected ally descreased by 20%.
- Slash: --
- Strike: --
- Pierce: Str
- Fire: Wk
- Water: Str
- Ice: --
- Electric: --
- Earth: Wk
- Wind: --
- Light: --
- Darkness: Nul
XIX. Sun Arcana
XX. Judgement Arcana