Thanks everyone! The class is all about skills similar to what Bruce Lee did in Enter the Dragon. Just learning how to do fancy flips and running up walls without magic so you can conserve your magic.
@Aislingspeaking of magic, can you do more than just what is shown? I'm asking because in the Kane chronicle books they taught many forms of magic, which seemed to be able to do many other things.
@Aislinglemme explain, Sadie Kane learned a certain form of magic BUT, it had nothing to do with shadows. So she focused one day and whispered "darkness" and the whole museum fell pitch black.
All magical abilities Meditation- Air/Wind Magic 1) Make a small breeze 2) Gusts- short blast of wind that lasts 30-40 seconds 3) Blasts of wind – can last up to 10 to20 minutes depending on experience 4) Create and manipulate wind currents 5) Make a sturdy wind- lasting for up to an hour depending on experience 6) Make a wind devil- small whirlwind 7) Whirlwind-rapid and spinning wind that can slice through objects when combined with swords or a secondary element (small tornado) 8) Force blast- sudden blast of strong wind 9) Tornado- large funnel type of wind that can pick up or spew objects or creatures 10) Razor Wind Air magic: a sharp thin wind that could cut objects by the sheer speed 11) Ominous Wind- A strong speedy wind that has a screeching or howling noise 12) Wind shield where wind forms a high speed sphere to deflect attacks 13) Wind gravity using wind to pressure things down or make aerial objects stay on land 14) Speed enhancement, using wind to increase velocity of punching, slashing, projectiles, etc 15) Vacuum – ‘sucking’ or pulling air/wind action away from an area such as pulling an arrow away from a target.
Fire/Heat Magic 1) Make a spark 2) Small flame 3) Heat something up 4) Fire balls 5) Heat wave- waves of a heat forced towards an object or creature 6) Flame throwing- a sturdy stream of fire 7) Fire Blast- a fast stream of fire aimed at an object or creature 8) Flame wall – a wall of fire that surrounds a person or object 9) Fire field- a large area of fire that burns steadily 10) Flame wave- waves of fire moving towards a target 11) Incinerate- burn to the ground / ashes very difficult to do and takes a lot out of a person. 12) Sacred fire- A specialized fire that purifies the souls and objects from dark, shadow, and negative type magics- very difficult to do and takes a lot out of a person. Water Magic 1) Make water move without touching 2) Pull water out of air 3) Water Spout- a small water devil 4) Throw a stream of water 5) Misting/Fog- the creating of a thin fog (mist) to a thick can’t see through water shield (fog) 6) Whirl pool- swirling water that pulls objects or creatures down into the water 7) Tidal wave- a wave of water aimed at an object or creature 8) Water javelin- a sharp jet of water 9) Water cannon- an explosive ball of water 10) Cleanse- cleansing water purify the soul and to cleanse polluted areas and waters etc heals some wounds too 11) Optic camo- cover in reflective water that reflects light
Earth Magic 1) Trembling- Make ground tremble 2) Rising 1-Make ground rise up into a mole hill 3) Rising 2-Make ground rise up into a hill 4) Rising 3-Make ground rise up into a mountain 5) Shaking- Make rocks move 6) Rock slide/Avalanche 7) Crushing- Crush to sand, turn the earth around you into sand 8) Gravity/Antigravity 9) Earth armor/Rock armor- makes a suit of armor from earth or rock Plantology 1) Growth-common plants grow slightly faster 2) Encourage-Persuade common plants to do something 3) Herbal healing- the making of common potions that will assist in healing 4) Vitalize- Grow common vines (or other plants) that can grab or attack (has own mind, hostile or friendly) 5) Overgrowth- massive area wide plant growth 6) Promogrowth- Instantly grow plants and bring plants back to life 7) Advanced herbal curing- harder recipes and able to grow any plant 8) Advanced control of plants- all plants will do anything you want. 9) Sentientancy- ability to give objects and plants sensation and consciousness- sen•tient a) having the power of perception by the senses; conscious. b) characterized by sensation and consciousness c) a person or thing that is sentient. 10) Plant missile (must have thorns, acid, stun powder, leech powder, poison powder, sleep powder- instruct missile producing plants to shot the missile 11) Plant Creation- Create seedling of any plant or the making of new species
Mental/Mind Control Magic 1) Telepathy – Ability to speak mind to mind 2) Telekinesis- ability to move objects or bend objects 3) Levitation- the ability to float 4) Empathic- able to experience the feelings or sensations of another creature 5) Mind bonding – a close bond with a specific creature 6) Influence - weak mind control, persuasion at its best 7) Illusion- make a creature see something that is not there 8) Shape shifting- assume the shape and habits of an animal 9) Assurance- make another person feel like he/she can do something 10) Charm/charisma- the rare ability to make someone want to do something 11) Psychic wave -cause confusion 12) Mental shield- create a fierce field like invisible shield 13) Emotional Upheaval- cause paranoia, madness, abnormal fear and other feelings in a person or animals 14) Kinetic blast-strong mental kickback force 15) Seer- see into the future through crystals/ water/ glass/ eyes/dreams 16) Mind wipe- remove something from your mind 17) Memory restore: self or others 18) Glamourize- the ability to make yourself to seem to something that you are not Creatureology A study of various mythical animals, their breeding and care for them. Any magic user- depending on the ability and level of magic, the user will be allowed to take care of a creature.
Cold Magic 1) Cold Drawing-Draw heat away from things 2) Hail- small balls of ice up to the size of golf balls 3) Frost-a light freeze 4) Ice Balls- small balls of ice about the size of baseball 5) Ice Beam- a steam of ice aimed at a creature or object 6) Blizzard- a storm of icy crystals swirling about 7) Icicle spear- a sharp spear of ice 8) Ice burn/ frost bite- a condition that freezes the skin up to the point of no return of healthy skin 9) Ice armor- makes a suit of armor from ice 10) Ice pillar- a mountain of ice 11) Freeze- brings temperature to where objects or creatures become totally immobile 12) Freeze break – an extreme cold that breaks or shatters objects
Shadow Magic 1) Become one with the Shadow-Blend with darker areas better 2) Shadowing- Make areas slightly darker 3) Shadowling- Create body-less shadows 4) Muffle – creates silence within shadows and darker areas 5) Shadowflauge- Blend completely with shadows and darker areas 6) Increase agility in shadows 7) Shadow hopping (quick dash from shadow/dark spot to shadow/dark spot through an area of light.) 8) Shadow Buddy- a created Shadow with the purpose of covering a person in shadows at command
Light Magic 1) Shining-Brighten darker areas 2) Glowing- able to glow dimly- hatchlings can do 3) Light beam- a bright light that temporally blinds creatures 4) Light ball- Create a ball of light 5) Reflect- a light shield that reflects the magic away from the user. Can be flat or concave or convex 6) Electro body; body is coated with electricity 7) Recharge- absorb light from any available source 8) Light Beams- A bright light which can penetrate the dark or shadows 9) Lasers- a sword that is made of light which can cut 10) Emit a "holy aura" or aura of warm light 11) Conjure a "ward of holy light" or sphere of pure light energy 12) Purify (example: Man is poisoned with darkness or another ailment and starts turning evil or starts to die, purify will purge the darkness or other ailment from him.) 13) Sanctuary (put up a boundary of holy aura, meaning none with darkness in their heart can enter while the sanctuary is active)
Lightening Magic 1) Electric spark 2) Electrical ball- up to the size of a baseball 3) Electrical beam- a stream of electricity 4) Lightning bolt- 5) Shock wave- a wave of electricity 6) Electric web- surrounds the victim with a web of static electricity 7) Magnetize Items- pulling of the atoms so that they align up and is able to act as a magnet 8) Magnetic field- a large area that has been magnetized 9) Fry electronics- a large jolt of electricity that disintegrates things
Sound 1) Ventriloquist- able to throw voice to various locations 2) Mimic- able to hear a sound/voice and then be able to reproduce the sound/voice exactly 3) Metal sound- makes high pitched squeal 4) Sonic vibration
Elemental Manipulation 1) Water +Intense Cold = Ice 2) Water + Cold = Snow 3) Water + Hail = Sleet 4) Earth + Fire + Force (Air Power)= Volcano 5) Water + Earth + Force (Air Power)= Geyser 6) Air + Light = Lightning 7) Water – Heat = Ice 8) Fire + small amount of Earth = molten flames(almost lava) 9) Fire + Earth = lava 10) Water + Earth= Mud ball 11) Water + Earth + Force (Air Power)= Mud shot 12) Water + Earth + Plant= Sludge wave- a wave of swamp water with a lot of swamp debris in it 13) Fire + Sand= Glass 14) Air + Water = Create clouds 15) Water + Air= Typhoons 16) Water + Earth = Manipulate coral
Dark Magic 1) Night vision- able to see in the dark 2) Dark coat- envelope in darkness and become all black 3) Dark claws- create giant claws made of darkness 4) Shadow armor- create an armor of darkness 5) Create shadowlings 6) Devour: envelope foes in eternal darkness 7) Nightmare "generate the foes fear through shadows (not physical) 8) Cover an area with darkness
Runeology- study of how to make and imbibe runes with magical properties
6 Semester Project- required for higher degrees- 50 credits over the 6 long semesters (no summer semesters) ((Credits given when course is completed)
New Equipment- 1) Thought Transference Box 2) Land 3) Under Water
Creator Magic Being able to create creatures and objects out of magic. If the person knows Sentientancy-which is one of the Plants/Herbal techniques 1) Study of ores, rocks and minerals. 2) Study of plants and trees. 3) How to shape and bend them. 4) How to manipulate them.
Void Magic Spiritual drawing: the essential first skill of any void mage. This is the technique which allows for them to draw upon their emotions and soul as a source of magical power. Fortunately, this skill is almost always innately present, and is usually taught only as a formality to make the process easier for those not attuned to magic. Higher Education Students Summoning of servants: This is the second essential skill of any void mage. And it is their most recognized one. It consists of two portions. The first is drawing a spirit into a body. The second is binding it to a servant class. Higher Education Students There exist 7 classes of servants. Each class is geared towards a particular combat role. The classes are saber, archer, rider, caster, ruler, berserker, and assassin
Sabers are well balanced, equally suited to offensive or defensive roles. Though they are most skilled with swords, they are also able to wield elemental magic. And often utilize runeblades and a shield
Archers are pure precision and speed. They are best suited to strike from long range, and tend to use bows with elementally enchanted arrows to attack.
Riders are speed and force. They call upon wild beasts and use them as mounts. they are mid to close range, using spears as weapons to impale their foes mid charge.
Casters are magic wielders. Essentially, they can do anything that a living mage could. They are thus versatile yet weak compared to the other classes.
Berserkers are purely powerhouses. Their strength is unmatched, however... Once they are unleashed upon the battlefield, they are uncontrollable.
Assassins are nimble and stealthy. Their role is to get behind the enemy and whittle down their resolve and strength.
Rulers are different from the other classes in that they summon lesser undead to fight on their behalf rather than fight themselves. Thus they are suited to all roles. Rulers are extremely rare due to the strength needed for servants to summon even more undead
General necromancy. A) Dire flame: Practitioners of Dire Flame can throw bolts of fire, project explosive fireballs, and even summon dragon-like burning constructs that immolate enemies with tongues of flame. Sometimes the sight of a skilled user of power of dire flame is enough to reduce the bravest of opponents to begging for mercy. Due to being fueled by one’s own emotional energy, these flames burn brightly, in colors according to the user’s aura. It is preferred by those of an aggressive nature, or those attuned to heat. It also requires a grasp of balance, stability and order within one’s self, lest the flames turn inward upon the user.
B) Diamond dust: While many mages swear by the power of Dire Flame, many others seek to master the powerful diamond dust. By using their energies to summon forth the soul-chilling cold of the highest mountains, masters of diamond dust can send daggers of ice flying toward enemies, call a freezing ice storm to slow their shivering foes, or even encase opponents in columns of ice before shattering them with a single blow. Few foes have the courage to stand up to the cold stare of a Diamond dust master. Diamond dust is preferred by those attuned to cold, or of a cold temperament.
C) Tempest: mages proficient in Tempest have the winds at their beck and call. Foes who have faced this style and survived tell tales of blasts of gale-force winds and of powerful whirlwinds that effortlessly sent them flying away from the Tempest user himself. Many practitioners of Tempest face entire gangs without ever taking a wound, as the mighty winds at their command keep their foes at bay. Those with the chill of the wind in their hearts find Tempest far easier to command, so it is a favored style among those who have already mastered diamond dust.
D) Terra cathedral: those who study this style gain mastery over the ponderous element of earth, putting the mighty power of stone and crystal at their command. Masters of Terra cathedral have the ability to attack enemies with crystalline missiles, encase foes in stone, or even open the ground beneath an opponent's feet. To command the power of earth requires a mind centered on balance, stability, and order. so Terra cathedral is a favored style among those who have mastered dire flame.
@Blizz I have added over the years and have juggled when to teach each thing and more. LOL. You could speak about its name and any kind of funny things it does.
Her status says 'Will be on Sundays' so maybe she'll be around then? Though it doesn't explain why she was on earlier today...lol. (it being Friday in all)