Here are the Level 2 Class Subjects. Please let me know which ones I have not covered.
Meditation 2- This class is design so that one can learn how to teach you how to clear your mind and to organize it into various rooms and filing things into cabinets or boxes. Basic Core Elementals 2 Air/Wind Magic 4) Create and manipulate wind currents 5) Make a sturdy wind- lasting for up to an hour depending on experience 6) Make a wind devil- small whirlwind 7) Whirlwind-rapid and spinning wind that can slice through objects when combined with swords or a secondary element (small tornado) Fire/Heat Magic 5) Heat wave- waves of a heat forced towards an object or creature 6) Flame throwing- a sturdy stream of fire
Water Magic 5) Misting/Fog- the creating of a thin fog (mist) to a thick can’t see through water shield (fog) 6) Whirl pool- swirling water that pulls objects or creatures down into the water Secondary Core Elements Earth Magic 4) Rising 2-Make ground rise up into a hill 5) Shaking- Make rocks move Cold Magic 1) Cold Drawing-Draw heat away f6rom things 2) Hail- small balls of ice up to the size of golf balls
Sound 1) Ventriloquist- able to throw voice to various locations Outside of the Body Abilities
Shadow Magic 1) Become one with the Shadow-Blend with darker areas better 2) Shadowing- Make areas slightly darker Light Magic 1) Shining-Brighten darker areas 2) Light ball- Create a ball of light
Lightening Magic 1) Electric spark 2) Electrical ball- up to the size of a baseball
Plantology and Potions 2- optional for Draconic Students 3) Herbal healing- the making of common potions that will assist in healing 4) Vitalize- Grow common vines (or other plants) that can grab or attack (has own mind, hostile or friendly) 5) Overgrowth- Massive area wide plant growth 6) Promogrowth- Instantly grow plants and bring plants back to life
Mental/Mind Control Magic 2 4) Empathic- Able to experience the feelings or sensations of another creature 5) Mind bonding – A close bond with a specific creature 6) Influence - Weak mind control, persuasion at its best 7) Illusion- Make a creature see something that is not there
Creatureology A study of various mythical animals, their breeding and care for them. Any magic user- depending on the ability and level of magic, the user will be allowed to take care of a creature.
Physical Training- To strengthen our bodies so that we are physically stronger and can handle more difficult magic.
Dragonology 2- optional for Traditional Students-What to do with your Dragon as it grows. – Your Dragon is growing quickly and will need more attention. The best way to give it the attention it needs and deserves is by playing with it daily. Here you will learn many games that will keep your dragon from being bored, strengthen its body and the bond between the two of you. Independent Study Creatureology will be done during this time
Independent Study Course will be used as Extra Credit Auras 2 Calligraphy 1 or 2-The art of writing elegantly- - Taught by Autobots Loom Weaving- - Taught by Lady Violetta Map Reading- Taught by Autobots Musical Instrument 1 or 2- - Taught by Autobots Spinning - Taught by Lady Violetta
If I have covered everything well enough, we shall start the Testing.
I know we did physical training. I think we did plantology. Lady Violetta went over air/wind magic techniques then went over cold magic. We learned about empathic, mind bonding, influence, and illusion with our pets. I pretty much skimmed through ic to get what was covered. I might have missed a few things though.
What will happen in the Testing Rooms is: 1) A scene is set up. 2) You will need to solve three problems using the following Abilities which you have learned. 3) There is a three day time limit.
Sun Rise-Meditation This class is design so that one can learn how to concentrate better and block out outside noises. This class is design so that one can learn how to teach you how to clear your mind and to organize it into various rooms and filing things into cabinets or boxes.
Basic Core Elementals Air/Wind Magic 1) Make a small breeze 2) Gusts- short blast of wind that lasts 30-40 seconds 3) Blasts of wind – can last up to 10 to20 minutes depending on experience 4) Create and manipulate wind currents 5) Make a sturdy wind- lasting for up to an hour depending on experience 6) Make a wind devil- small whirlwind 7) Whirlwind-rapid and spinning wind that can slice through objects when combined with swords or a secondary element (small tornado)
Fire/Heat Magic 1) Make a spark 2) Small flame 3) Heat something up 4) Fire balls 5) Heat wave- waves of a heat forced towards an object or creature 6) Flame throwing- a sturdy stream of fire
Water Magic 1) Make water move without touching 2) Pull water out of air 3) Water Spout- a small water devil 4) Throw a stream of water 5) Misting/Fog- the creating of a thin fog (mist) to a thick can’t see through water shield (fog) 6) Whirl pool- swirling water that pulls objects or creatures down into the water
Earth Magic 1) Trembling- Make ground tremble 2) Rising 1-Make ground rise up into a mole hill 3) Shaking- Make pebbles move 4)Rising 2-Make ground rise up into a hill 4) Rising 2-Make ground rise up into a hill 5) Shaking- Make rocks move
Secondary Core Elements Cold Magic 1) Cold Drawing-Draw heat away f6rom things 2) Hail- small balls of ice up to the size of golf balls
Sound 1) Ventriloquist- able to throw voice to various locations
Outside of the Body Abilities Shadow Magic 1) Become one with the Shadow-Blend with darker areas better 2) Shadowing- Make areas slightly darker
Light Magic 1) Shining-Brighten darker areas 2) Light ball- Create a ball of light
Lightening Magic 1) Electric spark 2) Electrical ball- up to the size of a baseball
Plantology and Potions 1) Growth-common plants grow slightly faster 2) Encourage-Persuade common plants to do something 3) Learn all equipment in the lab 3) Herbal healing- the making of common potions that will assist in healing 4) Vitalize- Grow common vines (or other plants) that can grab or attack (has own mind, hostile or friendly) 5) Overgrowth- Massive area wide plant growth 6) Promogrowth- Instantly grow plants and bring plants back to life
Mental/Mind Control Magic 1) Telepathy – Ability to speak mind to mind 2) Telekinesis- ability to move objects or bend objects 3) Levitation- the ability to float 4) Empathic- Able to experience the feelings or sensations of another creature 5) Mind bonding – A close bond with a specific creature 6) Influence - Weak mind control, persuasion at its best 7) Illusion- Make a creature see something that is not there
Creatureology A study of various mythical animals, their breeding and care for them. Any magic user- depending on the ability and level of magic, the user will be allowed to take care of a creature.
Physical Training- To strengthen our bodies so that we are physically stronger and can handle more difficult magic. A) Weight Room B) Pool Area
Dragonology Care of your Dragon- How to tell what kind of a dragon you have, taking its vitals and what to feed your dragon. What to do with your Dragon as it grows. – Your Dragon is growing quickly and will need more attention. The best way to give it the attention it needs and deserves is by playing with it daily. Here you will learn many games that will keep your dragon from being bored, strengthen its body and the bond between the two of you.
Independent Study A) Archaic Language- Learn a new language that is not used any longer or make one of your own. All Students must find a secret way of their own to write their Spells in a Grimoire. You will need to know this Language by Level 3. You will need to know it inside and out before then. Auto Robots will teach this class. 5 credits for a language or if you make up one- 50 credits over 3 levels. NOTE: Excellent class for someone who wants to be an Archives Specialist or a Spell Caster. B) Auras-Lady Violetta will tell you about the Aura around your body. One day class. 1 credit C) Basketry- Learn how to make a basket which you can use. Lady Violetta will lead this class. 2 credits. Will be applied to Survival Skills. D) Calligraphy 1 –Learn how to write elegantly. Auto Robots will teach this class. 3 credits. NOTE: Excellent class for someone who wants to be an Archives Specialist or a Spell Caster. E) Musical Instrument 1-Learn how to play one instrument of your choice. Auto Robots will teach this class. F) Auras G) Calligraphy 1 or 2-The art of writing elegantly- - Taught by Autobots H) Loom Weaving- - Taught by Lady Violetta I) Map Reading- Taught by Autobots J) Musical Instrument 1 or 2- - Taught by Autobots K) Spinning - Taught by Lady Violetta
Survival Skills 1) Creature ID by Evidence- 2) Trapping and Skinning 3) Basic First Aide 4) Survival Skills- Group Setting 5) Learn how to set up a basic camp. a) Picking a spot. b) Pitching a tent. c) Making a fire ring. d) Gathering of fire wood. e) Gathering of the water. f) Set up a toileting area.
Packing Supplies in/on specialized Virtual BackPack with Carrousel – equipped with 25 bins 1) Tent- self setting and folding- under pack 2) Bedroll- under pack 3) Dagger- on holder 4) Small Axe- on holder 5) Outdoor cooking Equipment a) Pot set- small kettle, 2 dutch ovens, skillet, griddle, Eating set- plate bowl, cup, knife, fork, spoon b) Tripod set with 3 attachments- utensil holder, ring for pots, and a kettle plate, Utensils- flipper, long handled spoon, tongs, ladle, long fork, skewer, Skinning knife 6) Cooking Staples Carousal a) Flour, Sugar, oatmeal, rice b) Salt, Pepper, cinnamon, oregano, c) prepared mixes- cinnamon roll, cake, icing, fudge, brownie, cobbler d) eggs e) milk f) oil g) butter h) ketchup, meat sauce, i) dried fruits- apples, peaches, raisins, cherries, j) nuts- peanuts, walnuts, cashews
7) Personal Items Carousel a) Clothing b) Hygiene c) 2 extra pairs of boots d) Books e) Writing and drawing equipment f) Dirty laundry g) Laundry soap, line, pins
I know that we did not do Summer Camp 1 but could you do the Survival Skills part?
Meditation 3- This class is design to show you how to make ‘Sanctuary of your own’ where you can escape to when you wish to be alone. Your body will be physically gone to this room
Elementals 3 Air/Wind Magic 8) Force blast- sudden blast of strong wind 9) Tornado- large funnel type of wind that can pick up or spew objects or creatures 10) Razor Wind Air magic: a sharp thin wind that could cut objects by the sheer speed 11) Ominous Wind- A strong speedy wind that has a screeching or howling noise 12) Wind shield where wind forms a high speed sphere to deflect attacks 13) Wind gravity using wind to pressure things down or make aerial objects stay on land 14) Speed enhancement, using wind to increase velocity of punching, slashing, projectiles, etc 15) Vacuum – ‘sucking’ or pulling air/wind action away from an area such as pulling an arrow away from a target. Fire/Heat Magic 7) Fire Blast- a fast stream of fire aimed at an object or creature 8) Flame wall – a wall of fire that surrounds a person or object 9) Fire field- a large area of fire that burns steadily 10) Flame wave- waves of fire moving towards a target Water Magic 7) Tidal wave- a wave of water aimed at an object or creature 8) Water javelin- a sharp jet of water Earth Magic 6) Rising 3-Make ground rise up into a mountain 7) Rock slide/Avalanche 8) Crushing- Crush to sand, turn the earth around you into sand Cold Magic 3) Ice Balls- small balls of ice about the size of baseball 4) Ice Beam- a steam of ice aimed at a creature or object 5) Blizzard- a storm of icy crystals swirling about Sound 2) Mimic- able to hear a sound/voice and then be able to reproduce the sound/voice exactly 3) Metal sound- makes high pitched squeal 4) Sonic vibration
Shadow Magic 3) Shadowling- Create body-less shadows 4) Muffle – creates silence within shadows and darker areas 5) Shadowflauge- Blend completely with shadows and darker areas Light Magic 3) Light beam- a bright light that temporally blinds creatures 4) Reflect- a light shield that reflects the magic away from the user. Can be flat or concave or convex 5) Electro body; body is coated with electricity 6) Recharge- absorb light from any available source 7) Light Beams- A bright light which can penetrate the dark or shadows Lightening Magic 3) Electrical beam- a stream of electricity 4) Lightning bolt- Dark Magic 1) Night vision- able to see in the dark 2) Dark coat- envelope in darkness and become all black
Plantology and Potions 3 7) Advanced herbal curing- harder recipes and able to grow any plant 8) Advanced control of plants- all plants will do anything you want. 9) Sentientancy- ability to give objects and plants sensation and consciousness- sen•tient a) having the power of perception by the senses; conscious. b) characterized by sensation and consciousness c) a person or thing that is sentient. 10) Plant missile (must have thorns, acid, stun powder, leech powder, poison powder, sleep powder- instruct missile producing plants to shot the missile
Mental-Mind Control Magic 3 8) Assurance- make another person feel like he/she can do something 9) Charm/charisma- the rare ability to make someone want to do something 10) Psychic wave -cause confusion 11) Mental shield- create a fierce field like invisible shield
Creator Magic 1 Grimoire Spell casting
Physical Fitness 3 Independent Study Options are: Exiting Project Musical instrument- up to 3- 1 credit- Taught by Autobots Calligraphy 1 or 2 or 3-The art of writing elegantly- 3 credits- Taught by Autobots
Elemental Manipulation- - Introduction is done by Lady Violetta These are alternative ways of using your magic. Sometimes it is easier to do something with an element that you excel in than with one that you have less ability with. Also there are a few techniques that can create new things by combining the appropriate abilities together. 1) Water +Intense Cold = Ice 2) Water + Cold = Snow 3) Water + Hail = Sleet 4) Earth + Fire + Force (Air Power)= Volcano 5) Water + Earth + Force (Air Power)= Geyser 6) Air + Light = Lightning 7) Water – Heat = Ice 8) Fire + small amount of Earth = molten flames(almost lava) 9) Fire + Earth = lava 10) Water + Earth= Mud ball 11) Water + Earth + Force (Air Power)= Mud shot 12) Water + Earth + Plant= Sludge wave- a wave of swamp water with a lot of swamp debris in it 13) Fire + Sand= Glass 14) Air + Water = Create clouds 15) Water + Air= Typhoons 16) Water + Earth + small amount of coral = Create and Manipulate coral
I am going to place the hallway that we will be do the testing in here so that you can view it. Rooms 1-4 are the ones that I have ready. Ninkitty, your room will be in Room 5. Do you want to another room or two?
Each room is colored differently so it will give you a clue what kind of terrain is in the rooms and that will give you an idea of what you might want from the list. A note about the list.... I have added to it or will be added as soon as I am able.
I have a question for the two of you. I have a wiki for this academy. Do you think that it would be a good place to put our characters? I have pictures and will be putting all of the lectures and the items in the PLTs there are well. So what are your thoughts?
Well the rain forest map I showed you is probably like a fourth of the way finished. Was planning on finishing it if someone chose that room or during the course of year 3. I can see about working on another room. What terrains were you needing?
Might be worth having at least long term characters on the wiki page. Though, if you have to keep all the characters updated yourself (your own as well as others), then maybe not, as you already do quite a bit for this rp as it is. I don't have a wikia account, which can easily be changed if need be.
@ZB1996 Found Elizabeth's page in the Wiki. Could you add her classes to the page, please? Do you want to change anything? Personally, I like the page and the only change is to add her classes to that page or make a new page with her classes on it.