Hidden 9 yrs ago 9 yrs ago Post by Defacto
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Defacto Okay, so who's going to carry the corpse?

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Welcome to Red Skies
A comet crossed the skies of Earth. By eighteen months we watched the unique event, amazed by it's beauty. The truth is that the brightness of the comet changed something in our atmosphere, shedding a virus across Earth. On Mar 22nd of 1997 we discoreved the Red Sky Virus. Supers blessed with superhuman powers or cursed with bizarre physical and mental disfigurements. The virus is extremely deadly, killing 90% of the infected. The remaining 10% are transformed in spectacular ways. Most become hideously deformed monsters. A few lucky survivors are popularly known as "saved by zero," meta-humans gifted with incredible powers.
Basic Information
Current GMs: @Defacto; Current Co-GMs: --
Genre: Modern, Urban, Superhuman, Low-Scifi, Character Driven, Interaction heavy, Mature.
Roleplay Status: OOC posted, open to world building suggestions
Join Status: Open

This roleplay is set after the triggering of an event known by many as Red Skies Days, in 1997. This universes is heavily inspired by George RR Martin's Wild Card book series and others fiction work around the globe. The main idea revolves around the fact that there are superhuman, gifted with amazing powers or bizarre deformations. There is no archetype of heroes or villains, they are human like us, with their own desires and aspirations trying to live a normal life in a recently shaken society. For now, the RP will revolve around the first city infected by the red sky virus, New York. Red Skies is above anything else a sandbox roleplay; people will be able to make their own choices that may or may not carry consequences for the entire universe of Red Skies. This RP is very character-driven, focusing on interactions, stories, and development of all characters.

There is no character's limitation or rules that requires the character to be around until the end of this RP (This doesn't mean that characters can be thrown away in the middle of an arc.). With that in mind, know that there will be deaths and "retirement". And by submitting your sheet, you acknowledge that your character will deal with the consequences of his or her actions. Every day is not always Monday; Red Skies takes place on the globe and as such events happen, new places are affected by the virus, years go by, new characters appear and old ones fade alway, that's life. This is a sandbox after all, we trying to give life to something.
Rules and Notes
I'm not an evil tyrant who imposes exaggerated rules and takes all the fun. Rules are more like an addition to the good conduct we all have and a reminder that we can be happy. In any case, the rules:

Meta-humans
In 1997 the Comet Hale-Bopp was visible to the naked eye in Earth's skies, but the beauty of the comet's brightness was hiding something. On Mar 22nd of the same year the skies of New York became red. Those were the first Red Skies Days. In the following months the humanity discovered a virus that works by completely altering the victim's DNA. The transformation is extremely individual, no two persons are affected in exactly the same way. In 90% of cases, the victim's body can't assimilate the extreme changes, and the person dies horribly. From the survivors, 9 out of 10 are changed for the worse, becoming monstrous creatures. The miraculous 1% of infected are changed for the better and become meta-humans, gifted with superhuman physical or mental capabilities. It is believed that the virus acts through the atmosphere. The virus turns the skies red and infects everyone immediately (Although the virus may take time to manifest.), regardless of the time the person spent in the region. The areas are completely random and a new sight may take decades. Similarly the skies can be under effect of the virus for hours or even months. It is believed that no one can be infected a second time.

Sometimes referred as "saved by zero," an ace is a person who was infected by the red skies virus and gained superhuman powers as a result. To be classified as an ace, the meta-human must still be basically human in appearance and generally be able to "pass" in society as normal. Aces are gifted with fantastical abilities that have never been seen before, except in ancient legend and comic books, such as enhanced strength, flight, mind-reading, and shape-shifting. Aces are very rare; only 1% of those infected by the virus become ace. While most meta-humans have a completely human appearance, some of them have minor physical alterations, but as long as they're attractive and accepted by human society, they're still considered aces.

Aces who have trivial or insignificant powers, like the ability to change the color of their skin or turn water into wine, are called bogeys. Each ace is unique, and no two aces have the exact same capabilities. Which powers an ace acquires when his or her red sky manifests depend on the ace's own subconscious desires and personality. Sometimes, the powers are influenced by the circumstances of the stressful situation that caused the red sky to manifest. In about 30% of cases, the virus stays dormant on the person's DNA. These people can live normal lives for years until some physical or emotional trauma triggers the virus. And then they face the same odds as any other, almost always dying or becoming monsters.

A characteristic common to many meta-humans is an enhanced metabolism. Many meta-humans need to eat larger quantities of food after using their powers. A few of them derive their energy from external sources, such as fire or radiation. No meta-human has an inexhaustible amount of power.

"Black cats", monsters or just divergent, is a person that was infected by the virus and gained physical deformities. About 9% of those infected by the virus become divergents. Each divergent is unique; no two divergent have exactly the same deformities. Not all divergents are physically deformed, though. Any mutation that changes a person for the worse can be considered a divergent. The exact nature of a divergent's deformity is influenced by the victim's own subconscious fears and desires. One of the few traits that most divergents have in common is that their metabolism is so unique that medical treatment is more difficult. Practically every known disease is more severe when affecting a divergent. There are basically three kinds of divergents: animal-based divergents; variations of the human form; and the rarest of all, the monsters of the imaginary, creatures so twisted that they defy classification.

A ace-divergent is a meta-human with both impressive powers and extensive deformities. While pure aces are superhumans with a normal appearance, and pure divergents are powerless, deformed monsters, the ace-divergent is a mixture of both.
The World We Know
Non-Player Characters
To be created.
Organizations and Factions
To be created.
Character Sheet
Something that needs the attention about powers is magic and time travel. I will not allow time travel (either backward or forward.) and "magic" (Although I allow a character to obtain energy by doing a "ritual". Example would be someone who obtains power by killing someone or sucking his "soul". He can only kill but yin his mind he believes that there is a ritual behind needed.).

[hider=Your character]
[CENTER][IMG]If you using an image as appearance, insert here. Be reasonable about the size, if really necessary, resize it.[/IMG][/CENTER]

[B]Name:[/B]
[B]Aliases:[/B]
[B]Age:[/B]
[B]Gender:[/B]
[B][B]Ethnicity/Nationality:[/B][/B]
[B]Physical Appearance:[/B]
[INDENT]Describe your character here, include how they dress. Write a paragraph here regardless if you using a picture or not.[/INDENT]

[B]Class:[/B] Your character is an ace, divergent or a normal human?
[B]Red Sky Traits:[/B]
[INDENT][/INDENT]
[B]Weaknesses, Drawbacks and Limitations:[/B]
[INDENT][/INDENT]
[B]Skills and Talents:[/B]

[B]Psychological Profile:[/B]
[INDENT]a.k.a. personality. The character's motivations, goals and outlook on life, including any psychological trauma they've endured.[/INDENT]
[B]History/Bio:[/B]
[INDENT][/INDENT]
[B]Relationships:[/B]

[B]In a nutshell:[/B] Define your character in a sentence.
[B]Other:[/B]
[list]
[*]Anything that was not included above.
[*]This includes things like hobbies, interests, quotes and possession.
[*]Not mandatory.
[/list]
[/hider]
One brick at a time
This is a open sandbox and any suggestion is welcome. If you have any idea NPCs, factions, gangs or others, and want to help, feel free. As far non-playable character go I'd like to divide into two categories: major and minor non-playable character. If an NPC is REALLY (Again, REALLY) important for the progress of the story, or you're using as narrator, or part of the world's background, it would be interesting to have him/she in the normal character sheet. In any other case, this is the NPC sheet:

[B]Name:[/B]
[B]Appearance:[/B]
[INDENT]Including age and gender.[/INDENT]
[B]Description:[/B]
[INDENT]An overview of what he is, a little backstory and skills.[/INDENT]
[B]Red Sky Traits:[/B]
[INDENT/]If any.[/INDENT]
[B]Notes:[/B]
[INDENT]If any.[/INDENT]

Factions and other lore related information follow the same principle but more simple, just name and description or how you fell writing.

[B]Name:[/B]
[B]Description:[/B]
[INDENT][/INDENT]
[B]Notes:[/B]
[INDENT]If any.[/INDENT]
Misc.
The world "we know" has barely begun thus, we can't set a global villainy of meta-humans. The same goes to anything else that didn't exist before 1997. The idea is an RP at which time will dictate what happens in the world; for that, I need the opinion of you on this subject. How fluid should be the time? People want to tell the story of the character on the day he gained the powers, others may choose to start from the middle, or tell the story of a gang, a specific event, it can take months within the universe. My question is this, how to deal with "time". My opinion as GM is to treat things slowly, taking note of what happens and go featuring new characters and events as the RP progresses (Similarly "burying" any unnecessary characters who finished arcs and would not have the slightest intention of venturing out again.).

If you guys have any suggestion about the start date, fell free.

IF NEEDED, THERE WILL BE CHANGES IN THIS THREAD OR UNIVERSE (I'M STILL PLANNING STUFF).
Hidden 9 yrs ago 9 yrs ago Post by Phaesaris
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Phaesaris Collection of Curiosities

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Hidden 9 yrs ago 9 yrs ago Post by Mixtape Ghost N
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Mixtape Ghost N SOMETIMES EVЕN RICH NIGGAS GET LOST

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My sheet, I discussed this a bit with Defacto, and I hope this is okay. Anyways, I got tired around the backstory.

Hidden 9 yrs ago 9 yrs ago Post by Jozarin
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I hope this is ok.
Hidden 9 yrs ago 9 yrs ago Post by BytheSpleen
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BytheSpleen ...but no cigar.

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Likewise with Phaesaris; just need to get started.

Hidden 9 yrs ago Post by Mixtape Ghost N
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Mixtape Ghost N SOMETIMES EVЕN RICH NIGGAS GET LOST

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His eyes are a bright ruby-red


Technicolor eyes!
Hidden 9 yrs ago Post by Jozarin
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@Mr Allen J

His eyes are (RG = 215, 0)
Hidden 9 yrs ago Post by Phaesaris
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Haha sorry, couldn't resist.
Hidden 9 yrs ago 9 yrs ago Post by Defacto
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Defacto Okay, so who's going to carry the corpse?

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@Mr Allen J, accepted.

* * * * *

Just random information to everyone: the virus don't infect everyone, there's no need to kill everyone in the relationship chain. And any faction/gang is "new" to the universe. Nothing world-famous.

* * * * *

@Jozarin, I don't understand is why the mind control is weakened against aces or strong against divergents. There's no innate mental control in the mind of an ace, let alone a door wide open the mind of a divergent. There is no biological factor that dictates this. There's a lot of mind control powers. An example is suggestion, imagine a master in neuro-linguistic programming using his speech to control masses; in the second, the body produces pheromones that causes anyone who inhales them to instantly like you or even induce another mental state. They will like you and whatever you speak will correct opinion. Furthermore, they will find themselves agreeing with you as if every word you says becomes the most logical and sensible thing they've ever heard. The problem that this ability theoretically only work while they are induced and you're within the immediate vicinity; and the third is telepathic suggestion. You enter on someone's mind and implants the idea. In the second case simply avoid contact with the pheromone while the third would need training to "block" the ideas (the same way as someone trying to read your mind.). What I'm trying to say is that not everyone is alert "to something", without a resistance training an ace is as vulnerable as a human.

About your character, why a marine would know how to fly a plane and helicopter? To be honest, I do not see how to serve as Marine and learn to fly aircraft and helicopter at the same time (mostly plane, I don't know U.S military system, but still). Why he has red eyes? Related to his powers? Can you elaborate more your background? The first red sky crisis was in New York; since your character was in "mission" I imagine he's somewhere else? There will be others "red sky days" around the world (but no concurrent to the first). Related to this, for now, there's no problems, the RP will begun "a few months later" we can figure out things.

Sorry if I'm souding harsh.

* * * * *

Casual notification to everyone who declared interest:: @Dead Cruiser, @Sekritter, @Zaresto, @NuttsnBolts, @MP1711 and @The Omnipotent Sphere.
Hidden 9 yrs ago Post by The Omnipotent Sphere
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@Defacto Thanks, didn't know this was up. I'll work on a CS.
Hidden 9 yrs ago 9 yrs ago Post by Jozarin
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@Defacto

Sorry, Knowing how to fly a plane and helicopter is the result of being rich, playing some videogame, and thinking "I should do this IRL", not being a marine.

Also, I tried to fix my abilities.
Hidden 9 yrs ago Post by Defacto
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Defacto Okay, so who's going to carry the corpse?

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Sorry, Knowing how to fly a plane and helicopter is the result of being rich, playing some videogame, and thinking "I should do this IRL", not being a marine.


Now I'm more confused.

You need at least to have 18 years to fly planes (in any flight school) and your character spent 7 years (although you can learn while off duty) as marine... Also the time is 1997... I can't say that we have high tech videogames about flying—although that can serve as inspiration for classes (movies can work as inspiration but still, you don't learn how to use a plane "watching" 007). You still need to explain me the red eyes. Is something related to his powers? People need to look at his eyes? Every time he tries to mind control someone his eyes turn red? I don't want random mutations just because is cool. Also, can you provide why you character is on the army? If he is rich... why? I'm just trying to make sense to the stuff writen.

I don't want to sound like an "evil GM" but can you rework your CS taking note that there's no reason to your power work better in divergents or worst in aces (plus all the questions raised)? I don't know if I can accept him as he is now.
Hidden 9 yrs ago Post by Jozarin
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You need at least to have 18 years to fly planes (in any flight school) and your character spent 7 years (although you can learn while off duty) as marine


He only has a recreational license, but I'll just remove that element anyway.

... Also the time is 1997... I can't say that we have high tech videogames about flying.


en.wikipedia.org/wiki/History_of_Micro..

You still need to explain me the red eyes.


I'll remove this. It just didn't make sense to me that the virus would rewrite the DNA of the divergents in a different way than the aces, I thought it was just luck that most of the traits were beneficial. I was trying to add a non-beneficial trait that was created by the virus.

Also, can you provide why you character is on the army? If he is rich... why? I'm just trying to make sense to the stuff writen.


His family had this "you still need to do something" thing going on, where, even though he didn't need to, he should take a proper job for mental health reasons. (The universal right to work is about having a sense of productivity, not being paid.)

I don't want to sound like an "evil GM" but can you rework your CS taking note that there's no reason to your power work better in divergents or worst in aces (plus all the questions raised)?


I did.
Hidden 9 yrs ago Post by Defacto
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Defacto Okay, so who's going to carry the corpse?

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@Jozarin, I see. My bad.

The virus can kill you, turn you into divergent or ace. But there's a small portion of divergents—called for now just ace-divergents—that has ace powers (most of divergents have no to little powers) and obvious deformities.

About his powers, he has two mind control abilities? If yes, add in limitations that his pheremones abilities only work if the target is near and in contact with the same environment (Even a wall can block this mind control) and that mind control tends to "fade" with distance since needs the constant contact with pheromones.
Hidden 9 yrs ago Post by Jozarin
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@Defacto
How about prolonged exposure (like, multiple weeks non-stop) can leave permanent effects.
Hidden 9 yrs ago Post by Defacto
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Defacto Okay, so who's going to carry the corpse?

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If I am correct, pheromones don't produce such permanent effect. They're different compared to mental control, they induce a state, it means that you will not inducing random ideas to people. You can make people agree with you or induce effects like calm or aggression, all because they are influenced by pheromones. And yes, continuous exposure to pheromones can change something in someone's subconscious. But again, we not talking about two or three meetings. Now, direct mental control by voice or mental induction are about implanting ideas in the subconscious (pheromones). I think that you're aiming to another mind control variation.
Hidden 9 yrs ago 9 yrs ago Post by Stekkmen
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Stekkmen Head shotted.

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Hidden 9 yrs ago Post by Defacto
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Defacto Okay, so who's going to carry the corpse?

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If you talking about the blue, green or whatever color is, just erase [code][/code] tags.

Hidden 9 yrs ago 9 yrs ago Post by Stekkmen
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Hidden 9 yrs ago Post by Jozarin
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If I am correct, pheromones don't produce such permanent effect. They're different compared to mental control, they induce a state, it means that you will not inducing random ideas to people. You can make people agree with you or induce effects like calm or aggression, all because they are influenced by pheromones. And yes, continuous exposure to pheromones can change something in someone's subconscious. But again, we not talking about two or three meetings. Now, direct mental control by voice or mental induction are about implanting ideas in the subconscious (pheromones). I think that you're aiming to another mind control variation.


Pheremones don't produce such a permanent effect. I'm saying that prolonged exposure, combined with the direct verbal or mental control would produce permanent effect over a couple of weeks continuously. I think we're yelling at each other, telling the other exactly what the other is telling us.
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