Name:
Drasinian, but also likes to go by the title of Jack the Ripper, due to his fascination with the mystery around him.
Age:
Looks to be 25, is actually closer to 403
Gender:
Male
Personality:
Drasinian is a cruel, calculating psychopath with a mile wide sadistic streak and centuries of experience in the art of the kill. Born to be the perfect warrior, he's got guts and bravery by the gallons, willing and able to take on any foe, but is smart enough to know when it's time to retreat so he live to fight another day. He also has a very hunter like mentality, tending to pick his targets out weeks, sometimes even months in advance before making the strike, familiarizing himself with the way they move, their routine, everything about them. When he does move in for the kill, don't bother asking for mercy, for he has none to give. If anything, you should beg for a quick death, as he has a habit of taking his time cutting his victims apart, piece by piece, enjoying every second of their misery like it's the finest of wines.
He has no care for others, nor any need or want to interact with people, though he does so as part of his act to keep people from suspecting his true nature. He has little interest in understanding why people have a strange array of emotions, but he does like to pretend he has such things, and has grown quite good in his acting over the years, so as to amuse himself by toying with his prey. One of his favored methods of killing prey is to feign falling in love with them, and waiting until they're at their most vulnerable before ending them in the most painful and sickening of ways.
Abilities:
Jack's physical capabilities are much superior to that of any human, with his most enhanced characteristics being speed, reaction time, reflexes, and spatial awareness, making it hard to get the drop on him in most cases and hard to hit in others. Along with this is a capacity to use magic, though it's limited as a trade off for his other abilities, with his natural affinity being that of creation, giving him a very diverse set of spells to work, the most notable of which being altering the materials of the world around him in anyway he may choose, as long as he has the Mana for it. A majority of the spells he has for this are rather quick to cast, as he's more of a physical fighter than a magical one in most instances.
Another thing that makes him very dangerous, however, is that Jack has something to better separate him from most Homnuculi. He's in possession of a magical trait, said to be similar to that of the person whose soul was used to create him. This was possible due to a mistake in the ritual that caused the energy from the soul to react bizarrely with the body it was being placed in. Whether this same defect also caused his unusual behavior and psychotic tendencies is a mystery to most. Either way, his magical trait is known to him a Dimension rift, and it allows him to create pocket dimension anywhere that follow him around at all times in a space just beyond our dimension. This allows him to store and call upon a number of items at will, as the size of the pockets is near endless, and his ability to summon from objects from them is near infinite as well.
While Jack can also enter these dimensions, it takes both time and more energy to allow a living being with a consciousness into the pocket dimensions, meaning that it something for when he wants to hide from others for a while or when he has no place to stay. While inside of a pocket dimension, he can move around the world inside of it and is able to view our current dimension, but it cost a decent amount of energy to do so, making it so that he generally stays in the same spot, If someone uses tracking magic on him while he's inside the other dimension, it will fail, but if they stick one on him before, they'll be able to find his current location easily enough, but will be unable to do anything about it unless he exits the pocket dimension.
Skills:
He was born with a knowledge of all the weapons around during his time, and is able how to use new ones with remarkable ease, no matter how complex it might be. His hand to hand is very strong, made even more so by his centuries of experience. He's an excellent tracker and hunter, gaining great patience and skill as he hunted one of the most difficult forms of prey: humans. He also is able to speak a variety of languages and is a certified medical professional, having gotten bored of killing things and applying himself to getting a higher education, because why not. He graduated Top of his class, which was nice, but then his Teacher was found dissected in one of the lab rooms and he was never heard from again. Took place around 25-30 years ago, and has proven very useful to him, as he can now extend the life expectancy of his toys by quite a margin, not to mention all the wonderful tidbits he learned about the human body.
Equipment:
Along with a very, very large arsenal of weapons he's collected from his time on earth, kept in perfect condition by the environment of his pock dimensions, he also carries a special weapon tat he only brings out for those he fights that prove an actual challenge, a strange-looking sword that his master named the Fang of Cerburus.
Whether or not it is actually made from the fang of the mythical hound doesn't matter, for it's ability is very versatile, and, when used properly, deadly. It can store a number of spells into itself, all that can be cast at the cost of a single action, making it a dangerous weapon able to let out more powerful attacks at a faster pace than most other mages could hope to wield. There is, of course, a limit to how powerful a spell can be stored into to the weapon, nothing that would take a long and lengthy chant, such as high magic or very, very powerful attacks. Currently he has a variety of summoning spells inserted into the weapon's core matrix, as well as any kind of spell that revolves around creating some sort of object or effect, like blades, walls, etc.
Brief Backstory;
Drasinian was created to be the perfect warrior, a defender and warrior in service for the Magus who created him. Drasinian started life like most homunculus, knowing their purpose in life and ready to serve it out. He did battle with many foes, beating them all with a mixture of skill and ferocity that few could match and none had beaten, But in these battles, he couldn't help but feel something was . . . missing. No matter how much he fought, no matter who he fought, he couldn't gain any joy from the reason of his existence. It was only when he first killed, the victim being a man who had decided to attack his master, that he felt something zip through him.
In that moment, something was set in motion that not even fate could stop.
In that moment, a monster had been born. Slowly at first, but with increasing frequency, he began to kill many people under the cover of night, able tog et away with it with ease as he and his monster were constantly on the move, the man being held by an intense feeling of wanderlust. However, the man was not dumb, and soon realized where the trail of spilled blood led. He confronted his creation, clad in his special armor with the blade that had been passed down through his family for generations. But alas, he fell in battle, no match for Drasinian even with the advantage of the armor and blade. And his death was not slow, the homunculus made sure of that. When his body was found some days later, it was hardly recognizable as human, so savagely had it been torn to shreds. Drasinain, sense then, has made his way across the world, killing many, many, many people, but never in a way that would draw undue suspicion. With his age came wisdom, and he became better and better at hiding his presence from the world.