I really enjoy how complex this roleplay looks and how the DM/GM puts in so much effort to provide extensive information to make it complete and avoid confusion.
Sorry for the sudden absence. Found out I had a midterm on Thursday on Monday so I kind of dropped off the grid for three days amidst that and other obligations. If it makes you feel any better I made Constitutional rights and liberties my bitch today. LET'S DO THIS SHIT!!!
After the OOC is up I'll respond to your PM about the Chemist skills.
We're still accepting character sheets! So like apply or whatever. We'd love to have you. IT'D BE SICK NASTY AND I WOULD FREAK OUT.
But in a positive way I guess.
Oh, I know. I've been following the OOC closely. I've been thinking of making a blue mage, but I currently want to evaluate how much time I have and how much time I can commit. I'm pretty busy right now.
Will there be a point where you'll stop accepting character sheets? I figured it would be a lot more fun if anyone could join anytime.
Appearance: Moguri stands at 3 feet, rather tall as opposed to most of his kin. He is well muscled for such a small figure, but not bulky. The additional strength makes his speed a force to be reckoned with. His fur is thick, soft, and snow white, apart from blackened swirls that resemble crop circles on his chest and left leg. The fur in these two areas is shorter and coarse. Moguri's wings are a dark black to match his seemingly burned fur. His eyes are a deep chestnut color.
Job: Thief
Clothing/Armor: Moguri wears a simple leather vest with slight padding for maximum mobility. Over his vest he wears an olive-green colored hooded robe, worn black leather boots, and black pants. Moguri wears a necklace / obsidian pendant given to him by his mother. Supposedly, it has some sort of magical power, though all of Moguri's efforts to unlock it have been absolutely fruitless. He also keeps a small backpack in which his items are carried.
Weapons: Moguri carries an assortment of small knives in various places on his person. All the blades are custom made for his size, meaning they have smaller hilts and are mostly light weight. One is held on each leg inside his pants, each is 6 inches. Another three smaller 5 inch daggers used mostly for throwing are strapped to the topside of his vest for ease of access, underneath his robe. One more longer 'sword', of 9 inches, is positioned on his waist. All are bound by leather and the tips are carefully covered to avoid self-injury.
Inventory: In his backpack 2x Sharpening stones 3x Lockpick sets 1x Potion 2x Loaves semi-stale bread 1X Water flask
~Thiefish Roll~ (Tier 1, Physical) Upon landing from a long fall, the user executes a graceful tuck and roll, mitigating most fall damage from all but the most staggering of heights. Also allows your character to pull off deadly sneak attacks from above by jumping down from rooftops, trees and other high places without hurting or embarrassing themselves.
~Throw Some Shit~ (Tier 1, Physical) Unlike an untrained, decidedly non-thiefish combatant, your character is capable of throwing items and weapons with astounding accuracy due to lots of practice. Bladed weapons will always land blade-first, javelins and throwing spears will always be on target, and when your character refers to places that are "a stone's throw" away, they're referring to a much longer distance than the average person... because they can throw stuff pretty dang far.
~Disarm~ (Tier 1, Magical) The user concentrates lightning ether in their fingers and then sends a strong jolt of electricity through whatever they're touching. If the user is touching an opponent's held weapon, the jolt will travel through the weapon and briefly shock the wielder's hand, potentially causing them to drop their weapon from the intense stinging sensation. The jolt can also be transferred to the opponent if the thief has locked blades with them, as the charge will travel through the thief's blade and then into the opponent's weapon. However, if the intended target has a high Defense stat, they are less likely to be disarmed. This spell is also less likely to work if the thief overuses it, as the opponent can ready themselves to receive the shock and potentially be able to hold on to their weapon through the brief pain.
~Scan~ (Tier 2, Magical) After a moment of preparation, the user channels ether into their eyes, allowing them to temporarily improve their senses and perceive things normally invisible to the naked eye. This includes seeing more clearly in dark or hazy areas, as well as noticing hidden things like concealed weapons, hidden doors, buried treasure, and sneaky snakes lying in wait in the bushes and other such tomfoolery. If your character has a rill rill bad feeling about some stuff it's probably a good idea to scan around. Scan also has uses in combat; scanning another combatant will reveal their highest stat and lowest stat and their job (explained through more subtle and less meta indicators in-story, obviously), and in the case of monsters and beasts, it will reveal their elemental weaknesses (if any).
Personality: Moguri is as most other moogles are: curious, intelligent, and driven. He and his kin are among the smartest of any race and display such traits through innovative solutions to difficult problems. Moguri is loyal to those he calls friend and willing to put his life on the line for others. Despite being protective, he is not bloodthirsty. In fact, Moguri is quite the pacifist and will avoid conflict whenever possible. He is intent on helping others and can often be too trusting. He seems to dislike fire.
Backstory: Moguri's past isn't particularly good or bad. He was raised in Baguba among a city of industry and developement...and moogles. From the moment Moguri saw one he knew what he wanted to be: an airship mechanic. And so, through much of his childhood, he apprenticed under his father, a middling mechanic with a little wealth but nothing close to rich. He had never met his mother, but it was said she was as good a mechanic as father. She had died in a fire less than a year after Moguri was born, a tragic airship accident that cost all the crew their lives. He wished he could remember her, dreamed of it everyday. Yet some things are not meant to be.
After a few years as an apprentice mechanic, Moguri left Baguba to be an assitant on an airship. The Levrange painted on the sides still looked crystal clear in his mind. He enjoyed his new career, worked diligently at it. By the time he was 12 he had seen much of the major cities of the world, learned their ways, and their various crafts. By 13 he was a novice mechanic, moving towards the ultimate goal of one day becoming a master mechanic. Nor was this meant to be.
Just weeks after his 14th birthday, Moguri's new ship, Rebellious, made a cargo run from Baguba to Cyril carrying prestine Moogle flintlock pistols to a growing clan. Moguri remembers very little else. Just a weightlessness, a burning sensation, and waking up in Cyril to find his captain and crew dead. The black fur on Moguri's chest and leg remind him too frequently of the recent accident, an accident he wishes to forget by separating from his past life and career. He wishes now to join a clan and adventure the world, sightseeing and discovering all there is to know.
Wallet: Moguri's wallet contains 78 gil (2 gold, 7 silver, 3 copper) and is in the bottom of his right boot.
What's great about a roleplay that centers around a group of privately contracted warriors is that it provides an airtight and convenient excuse to have people join or leave the roleplay pretty much whenever.
That being said, I have to be wary about balancing that convenience against my obligation to maintain a tight and effective narrative, as well as keeping the cast of the roleplay small enough to allow the GM staff to manage everything without feeling overworked. If characters are rotating in and out of the story in the middle of a plotline it becomes difficult for me to maintain a consistent theme and quality of storytelling, and it could potentially lower the quality of the experience of those who applied on time.
So, I guess what I mean is yes, there is a distinct possibility that you'll be able to join later, but as far as I'm concerned, the sooner the better, because I can't guarantee that offer will always be out there. I HAVE A BUSINESS TO RUN HERE, SEE?
@Chanda (Dunno if editing a mention in, works, but..) Wow, I saw the title and had to look... but then I became a bit more sad the more I read. It seems (even though you obviously said it wasn't) rather restrictive. Mostly because one cannot make custom jobs and there's SO much to that CS. I never played FFT:A mostly because I couldn't stand to even watch people play it.. but I've played the original FFT over 80 times? Mostly because of the job system and story because that story was amazingly well done.
Anyways... if there's a way to ease my worries, let me know, but otherwise good luck!~
I'll do my best to talk you into it, but it's kind of late for me to make compromises at this point considering sheets are already in and I already gave people to the opportunity to speak up if they wanted to alter the system; I feel as if I've been more accommodating than the average GM in that regard. Don't expect my policies to change much at this point, but I'll at least hear out your suggestions.
Let's address your concerns.
The CS is really not that demanding for a high casual RP. You have your standard stuff with every sheet; name, race, age, job, inventory, personality, background, wallet. The only sections that I ask for outside of those baseline obligations are stats and abilities. For stats, you need only to look at the stat growth table associated with your chosen job and then transcribe those letter grades to a list, which I have already formatted for you. Then you make one or two alterations to those values, and you're done. The abilities section is even easier; once you PM me with the job you want to choose, I give you a list of abilities to choose from, including detailed descriptions of how those abilities play out in the context of the roleplay. I write the abilities list for you, and then you copy paste your choices into the section. That's really all there is to it. I do ask for more detail than usual in certain areas, like inventory, weapons, and armor, but these are one-time obligations.
I do not allow custom jobs, true. That does not necessarily mean you can't play the kind of character you want to play. In truth the main purpose of choosing a job is basically to ensure that your character has stats consistent with their ability pool; in regards to what your character's abilities will actually be, I am willing to be far more lenient with what your choices are. For example @Izaka Sazaka wanted his character to be a Green Mage (a magic user who specializes in buffs and debuffs), but also wanted to have a few elemental magic spells so he didn't only have debuffs to defend himself with. Unfortunately Green Mages are a second level class so they're not available at character creation, but I met him halfway and suggested that he be a Black Mage, with the caveat that I would purposefully include some debuffs as choices for his ability pool. And then everyone was happy, and shit was SUPER cash. The ability list I let you choose from is not a one-to-one representation of what abilities that job can learn in game; it is much more flexible, and in the case of the ability list I gave to @Card Captor, many of the choices were just cool things I made up on my own. Almost every passive ability I've come up with so far has been shit I made up myself.
I think that the jobs available as choices at character creation represent a sufficiently diverse roster of combat archetypes to allow for most every kind of character to be made, provided I tweak your available ability pool to make your character more specialized in the case that the standard fare doesn't appeal to you too much. Your character's job title on the sheet does not determine what kind of weapons they use, what kind of armor they can wear, or what their actual occupation is in-story; like I've said before in this topic, it is only a meta-classification. Your character may not think of themselves as a Warrior at all, even if that's their formal job title. Your character might look and dress like a ninja despite being a thief or a fencer or a soldier or something.
With all that in mind, I don't think the job system is any more restrictive than it needs to be in order to maintain balance and consistency. If you honestly believe that the character idea you have in mind cannot possibly fit with the choices that I have provided for you, please let me know what that idea is and I'll see what the closest compromise I can make is. I would be willing to bet that I can help you out somewhere. I've also said before that I will allow jobs/classes from other games in the Final Fantasy series as long as they are considered basic classes in the game in which they appear (i.e. they are not direct improvements to existing classes in the game, or they are not objectively too powerful in their own right to be compared to the basic classes available in the Tactics series).
I am sorry to hear that you do not like Tactics Advance at all, and I also find it regrettable that you don't like the choices I've made in creating the mechanics for this particular roleplay. If after reading these clarifications you still think that I'm being a silly silly goose and I'm doing it all wrong then that's too bad, because I want everyone to be a part of the rad rad super sick nasty party-fest that this is going to be. But I'm super duper extra willing to work with you if you're willing to put forward even the slightest effort to work with me. LET ME HELP YOU, DOG. LET'S DO IT TOGETHER.
@sMoKe I got your PM and I'll get back to you tomorrow with your ability list, hopefully. Still pretty busy this week BUT I'M TRYING MY HEART OUT.
For example @Izaka Sazaka wanted his character to be a Green Mage (a magic user who specializes in buffs and debuffs), but also wanted to have a few elemental magic spells so he didn't only have debuffs to defend himself with. Unfortunately Green Mages are a second level class so they're not available at character creation, but I met him halfway and suggested that he be a Black Mage, with the caveat that I would purposefully include some debuffs as choices for his ability pool. And then everyone was happy, and shit was SUPER cash.
I can confirm that it was, indeed, Super Cash Money.
@Chanda Goodness gracious, you inferred a ton from my small paragraph. xD I never meant to imply anything was silly or that you were being unfair or any of that nonsense. :p This alone, "and I also find it regrettable that you don't like the choices I've made in creating the mechanics for this particular roleplay," seems silly because I never said anything of the sort. xD I said restrictive, but that doesn't automatically mean I don't like the idea. ^-^
It's mostly that I was thinking something akin to maybe a ranger? And no, not just the woodsmen type, but something like from D&D - they can calm animals, have limited nature spells, and tends to be a jack of martial arts (being able to switch from dual wielding to archery on the fly). Then again, I also like offensively supportive types... but not traditional mages (or green mages). I dunno, maybe I should take a closer look at this job list thingy as I'm not familiar with FFT:A. o.o
Edit: Okay, I looked over the info... Red Mage seems down my alley, but it's an advanced class, so... >.> Not really sure about that. Nothing else really struck my fancy as fun to role-play as I guess. Also, there's like almost no lore on the races and since I didn't play FFT:A... I've no clue what the half-dragons are supposedly evil.. even though the rabbit-humans are cuter. <3
Edit II: Then again, maybe this isn't my type of role-play... namely because this seems so focused on jobs, gil, getting loots - maybe I'm misunderstanding, but I have a sinking feeling that any lesbian characters I play will not be getting any romance, which is a huge thing for me. :p
Edit III: Yeah, I gave it a ton of thought and I don't think this role-play is for me. I do enjoy the amount of work you put into it though and I truly hope all those involved have lots of fun!~
Edit II: Then again, maybe this isn't my type of role-play... namely because this seems so focused on jobs, gil, getting loots - maybe I'm misunderstanding, but I have a sinking feeling that any lesbian characters I play will not be getting any romance, which is a huge thing for me. :p
You're going to have to talk to @Rogue Colm about that one, he's the only one playing a female this go 'round.
@sMoKe I responded to your PM finally, good luck with your sheet and all that.
Alright everyone it looks like we're fixing to get started pretty soon. I'll leave applications open for a good bit longer but if you want to get in on the ground floor of this thing without waiting around for a mission or whatever I suggest you let me know if you're still interested in putting out a sheet before I get things rolling.
I'm going to tag all the looky-loos one last time and we'll see where everyone stands. Unless you let me know otherwise I am under the impression that you do not plan on submitting a sheet in the near future. If you don't respond then I'll assume you're FED UP WITH ALL MY BULLSHIT and I'll leave you alone from here on out.
Alright everyone it looks like we're fixing to get started pretty soon. I'll leave applications open for a good bit longer but if you want to get in on the ground floor of this thing without waiting around for a mission or whatever I suggest you let me know if you're still interested in putting out a sheet before I get things rolling.