Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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I don't like it, makes it impossible for nations without dwarves or racist attitudes towards them to get tungsten/adamantite.

Tungsten is a material that is only going to get more important as time goes on, and already is important by ww2 standards.
Acquiring tungsten aka adamantine is possible for anyone.
Adamantium would be a certain fantastical adamantine alloy which somebody may use for ludicrously expensive superheavy tanks or something more creative.

Also I am pretty sure that practically every nation in Verusa has a population of dwarves in it.
And our prime suspect for racism is actually supportive of dwarves.
Hidden 9 yrs ago Post by Isotope
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Hm, so long as normal tungsten is for everyone, sure.
Hidden 9 yrs ago Post by Willy Vereb
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BTW, how's everyone with the fact Yllendthyr would use biodiesel?
Technically the equipment were more or less already there, especially if I have fairies make my filters.
The fact there was a great interest for biodiesel in the 20s and 30s.
Basically my colonies would be filled with seemingly endless plantations which will be delivered to large plants.
In WW2 Germans used coal to gain J2 fuel so it could work.
Perhaps I might be blending it with mineral diesel when the latter is in sufficient stock.
Hidden 9 yrs ago Post by ZB1996
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BTW, how's everyone with the fact Yllendthyr would use biodiesel?
Technically the equipment were more or less already there, especially if I have fairies make my filters.
The fact there was a great interest for biodiesel in the 20s and 30s.
Basically my colonies would be filled with seemingly endless plantations which will be delivered to large plants.
In WW2 Germans used coal to gain J2 fuel so it could work.
Perhaps I might be blending it with mineral diesel when the latter is in sufficient stock.


I've actually never heard of biodiesel until now, and at a glance it doesn't look so abnormal. What exactly is so odd about it?
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

I've actually never heard of biodiesel until now, and at a glance it doesn't look so abnormal. What exactly is so odd about it?
That it somewhat eliminates my need for crude oil. Granted, maintaining huge fields is almost as difficult or maybe even moreso.
There's also the fact that in our world biodiesel was never truly caught on until the later few decades.
But yeah, the process is damn simple and I'd dare to say hardly any more difficult than regular oil refineries.
The method is known since mid-19th century, the machinery needed are simple, chemicals are simple and well-known by this time and the desire is there.
The problem probably was to establish a whole new kind of industry. And well, the fact nobody until the 70s took the effort to put all these together, even in theory.
There's probably a good explanation if I'd do a more through research but this is a fantasy game anyways.
If we allow mechanical horses, this should be a piece of cake.

Hidden 9 yrs ago Post by Isotope
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Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

Well so long as you're taking the massive amount of potential food you need to redirect into account.

Also, me you and Volt need to talk Willy, work out the state of the colonies and all that. Given we are the three main colonial powers, with clock being there too.
Hidden 9 yrs ago Post by Cyclone
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Another suggestion, can we change tungsten to adamantine?
Basically it has nearly the same properties as tungsten (albeit literally diamond-hard) but in our world it's called Adamantine. Otherwise it's roughly as rare as real life tungsten and perhaps we'll see them in composite shells in later war cannon munitions.
There'd be another material called Adamantium which is a type of adamantine alloy created by dwarves. It's dense and hard but also has some more elasticity thus it's more enduring overall.
Dwarves guard the secret to the proper creation of this alloy and technically each clan has their own variation on Adamantium (with various minor differences).

What do you think?


Meh. I think that I'm the only one that explicitly has a lot of dwarves (They are probably something like 15-25% of the population) and I was considering something similar as a unique material, but decided that like in the last RP my nation won't have any unique materials.

Last game Tin was already a superpower because of its absurd size, and this game the Commonwealth is both big and diverse. Its comparatively huge dwarven and gnomish population are like a unique resource, since they have made the place lead the way in terms of technological development for heavy industry, ground vehicles, and to a lesser extent chemicals.

And yeah, to refute the inevitable counterpoint that this wouldn't be a "unique material" to just me, nobody else seems to have that many dwarves. And also, since this is a rare and expensive metal, I'd assume that the Commonwealth with its habit of building gigantic vehicles and war machines (and tons of dwarves to work the adamantine) would be using the metal far more than anybody else.
Hidden 9 yrs ago Post by ClocktowerEchos
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Also, me you and Volt need to talk Willy, work out the state of the colonies and all that. Given we are the three main colonial powers, with clock being there too.


Thanks for making me feel like a fourth wheel here guys...
Hidden 9 yrs ago Post by Isotope
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Well the only colonial border you have is with me :P
Hidden 9 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

Meh. I think that I'm the only one that explicitly has a lot of dwarves (They are probably something like 15-25% of the population) and I was considering something similar as a unique material, but decided that like in the last RP my nation won't have any unique materials.

Last game Tin was already a superpower because of its absurd size, and this game the Commonwealth is both big and diverse. Its comparatively huge dwarven and gnomish population are like a unique resource, since they have made the place lead the way in terms of technological development for heavy industry, ground vehicles, and to a lesser extent chemicals.

And yeah, to refute the inevitable counterpoint that this wouldn't be a "unique material" to just me, nobody else seems to have that many dwarves. And also, since this is a rare and expensive metal, I'd assume that the Commonwealth with its habit of building gigantic vehicles and war machines (and tons of dwarves to work the adamantine) would be using the metal far more than anybody else.
Adamantium is basically just tungsten which you can actually use as plain armor, which normally wouldn't be the case.
It's the kind of tough material we wish tungsten could be given its popularly known properties but in reality it isn't.
Also pretty much everyone would have at least a notable dwarven population. There's no reason why dwarves cannot be found anywhere within the same continent.
As for making large vehicles out of this? square-cube law may be your bane in it. Not to mention how ludicrously expensive it is.
You don't see warships built on tungsten hulls, either. And adamantium would be considerably more expensive.
Also having a rare but super tough vehicle is a fun narrative element, IMO.

As for adamantine, it's just tungsten on a different name. Just like how Mithral is a variation of Titanium but on a different name.
I thought it would fit the theme.

Hidden 9 yrs ago Post by Willy Vereb
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Heavenly Empire of Yllendthyr








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Hidden 9 yrs ago 9 yrs ago Post by ZB1996
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@Willy Vereb
Eru Illuvitar, Ainur, and Arda. Hmm...
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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@Voltus_VentusMind if I post my nation profile in the characters tab?
It's still incomplete but provides enough information to be useful.
EDIT: Oh well, why am i even asking? It'd end up on the characters tab sooner or later anyways.
Not like there's any limit on editing your post.
Hidden 9 yrs ago Post by Willy Vereb
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@Voltus_VentusFurther updated my profile.
I'll add more but aside from perhaps history I pretty much gave everything people need to know about Yllendthyr.
Also when do we start with the IC. Like others I worry we end up the same as with the previous game, tons of OOC activity yet the IC ends at the second page. God, I hope it won't happen.
Hidden 9 yrs ago Post by Voltus_Ventus
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Do we want a starting premise or should we just go then?
Hidden 9 yrs ago Post by Cyclone
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Start and let people do their intros. Meanwhile we can discuss a possible plot in here while that goes on.
Hidden 9 yrs ago Post by Voltus_Ventus
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Ok then.

Everyone, IC is now a go.
Hidden 9 yrs ago Post by ClocktowerEchos
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@Sigma Want to write a collab or our first post?
Hidden 9 yrs ago Post by Willy Vereb
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I am kind of a reactionary type.
Perhaps I can write up a story about Yllendthyr diplomats visiting the Commonwealth but everything in time.
I first wish to make an intro like post to give you a right impression about my nation. And well, like I said I need material for that.
So yeah, I'll wait for a while. I was hurrying people out of the game's concern.
Hidden 9 yrs ago Post by Voltus_Ventus
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By the by guys, the starting date will be the 1st of January, 1940.
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