Gathered friends, listen again to our legend of the Bionicle.
In a time before time, we, the Matoran, fled from the great disaster, and formed our great city, of Kongero Nui.
In a time before time, we, the Matoran, fled from the great disaster, and formed our great city, of Kongero Nui.
I'm looking for a few people, six to be perfectly frank, to play a short campaign (I'm thinking writing level High-Casual or Advanced.) similar to a story from the early/mid years of Bionicle.
Specifically, a select group of Matoran (villagers with an elemental affinity, but no elemental powers) from different parts of the city, become Toa (warriors with elemental powers, tools/weapons for combat, and masks called Kanohi which grand them varied additional powers) during a festival. I won't include any complex plot machinations yet, and I'm doing this mainly to test how well a Bionicle roleplay will work (but also because I really like Bionicle and I want to have some fun with something that was around for half my life at the time it ended). The relatively short-term nature is to allow the story to be expanded upon later if the group wants to, without having a long-term commitment attached. The plot will focus on the team forming, and learning to deal with each other and the implications of their new-found powers as they travel towards a common, seemingly simple goal thrust upon them by their transformation.
I'd personally like to keep to the tone of the original series, which was somewhat serious, but had room for fun and comedy. Well, to be honest, it will be a little more real/darker. Not like, super gritty like the Power/Ranger short that was made, but the city of Kongero Nui will be more like a real city, with its own problems, both from a slight criminal element, and the imperfection of those who run it.
Speaking of the city- it will have one area for each element, but only six leaders, hailing from each of the common elements of the series. (Leaders being called Turaga- elder-looking individuals with slight elemental and mask powers who serve as guides and sources of wisdom.) The elements are Fire, Water, Air, Earth, Stone, and Ice, as the common elements, (earth referring to the actual terrain, whereas stone is specifically rocks and the manipulation thereof) with Plantlife, Lightning, Iron, Magnetism, Plasma, Sonics, and Psionics as additional elements, and Shadow as an element mainly for enemy characters, and Light as a legendary element that's not touched on all that much from a character-usage standpoint, or, rather, won't be in this roleplay.
In the original storylines, each element had a specific gender with which it was associated. I sorta feel like that's a bit cheap, and one of the weak points of the Bionicle story. That restriction will not be placed on any of the characters here. Your character can have any gender you want (no offensive/vulgar stereotypes though), have any personality you want (that's not uninspired or too grating/abrasive), and be of any of the available elements. What I would rather stay the same, however, is that the color schemes of the specific elements be generally kept to. So a fire Toa should look in some way like a fire Toa. Listing all the color schemes now would be a bit tedious for now, but once I get to the OOC stage, I will probably give a chart of the language-prefix and color association(s) of each element.
When the Matoran transform into Toa, they will gain power over their specific element. This typically does not change from what element they had as a Matoran. Toa also utilize Great Kanohi, masks whose power can actually be used, unlike the powerless masks that keep the Matoran conscious, or the Noble Kanohi masks which the Turaga can use, but function weakly. Masks can change from what they were as a Matoran when they become a Toa, but certain masks with more dangerous or devious powers are typically considered immoral to use by Toa. On the subject of masks, no, Legendary Golden Kanohi won't be a factor. They are far too powerful, and they can't even exist as anything less than their legendary states. You can make a custom mask for this rp, or use a previously established mask, but I will check them all to make sure they're not unreasonably powerful.
As always, if you have any questions, remarks, or concerns, I'd be happy to hear them.