In the year 2030 the lonely isolate planet of Earth sent its first brave men and women to Mars. 30 years later, the United Nations sent another crew to the Red Planet to start colonizing... This was the birth of human space travel. It took them another hundred years to travel farther, and eventually in the year 2338 Earth finally found the secret for galactic travel. So Earth embarked on the greatest expedition it has ever devised. Their search for Extra-Terrestrial life didn't take long, as they were soon contacted. The Human race soon encountered an organization called the Galactic Committee. The Committee consisted of different species from different planets that served under their set of laws to keep peace within the Galaxy. It didn't take long for humans to add their influence, as they had the first Human diplomat inducted into the Committee only 20 years later.
120 years after the humans joined the Committee there have been much more treaties, agreements, and prosperity. Humans now have allies, and have been exchanging technology, it was the Human's Golden Age. But, like every civilization, there is not total peace and order. There are some alien races that have not accepted the Committee's treaties and keep to themselves, other races have become intergalactic pirates. Planets and species will have their civil wars, diplomats will disagree, and crime is everywhere, like every colony.
At this time there was also a dropped rate in stellar exploration. It was an exciting idea for ships to go out into uncharted territory, to chart, explore, and record data of new worlds. That idea quickly died when more and more ships never returned back to the Committee. The farther out Explorers went from the known galaxy, the darker and deadlier it became in any direction. The harsh reality was that even though this was a Golden Age, there was always crime and corruption.
The amount of volunteers to go out and explore plummeted. In desperation the Galactic Committee formed a new law: Any criminal found guilty could be charged of their crime... Or, they could sign up to be in the Expedition Force for the Galactic Committee. Many of the criminals who signed up to explore the galaxy died within weeks by either attempted mutiny, pirate raids, or other complications... But there is one team lead by a notorious criminal that has survived much longer than anyone ever has, and has been known to defuse galactic tension.
They are called The Marauders. The crew is mostly composed of criminals, but some of the Galaxy's best have joined the infamous group to help better the galaxy, or for the thrill of adventure. Many crew members have come and gone (mostly by death), but the commander and captain of the Marauder's has survived through everything the Marauders have gone against.
The Golden Age is going strong, and mostly due to the work of the Marauders. Do you have what it takes to become a member?
LORE:
The Galactic Committee was founded five thousand years ago when The First Contact War ended between the two eldest alien races, the Tu'Veeri and the Yhei. The Committee is run by five of the most abundant species in the known galaxy: The Tu'Veeri, Yhei, The Fogei, the Furtim, and Humans. Hundreds of different species of aliens are under Committee rule, and all have a part in the organization. Their goal is to keep the known galaxy safe from intergalactic trouble on each space colony, enforcing treaty laws, and to expand further into the Golden Age of space travel. The home base for the Galactic Committee is a large space hub named the Spire, an impressive, large stationary piece of work created by the Yhei five thousand years ago. Stores, houses, shipping and trade, courthouses, jails, it has everything and anything.
The first race to discover space travel over 5000 years ago. Their first contact with an alien species was with the second eldest species, the Yhei. Their race is known for their nobility, intense military training, and their ability to be very literal. The humans often refer to them as galactic knights. Their race is bipedal, the males have lighter pigmented skin than the females. The Tu'Veeri are typically never shorter than 5'4". They have strong jaws, long dark hair (the color varies, but usually it is many colors except blonde), and their eyes constantly change color. they reproduce with one mate for life, and due to their noble nature never cheat or divorce. Children are given a sheltered but very strict life until they are old enough to learn to fight, using their childhood to learn nobility and rules and the rest to master the art of war.
Although they are noble and considered the wisest, they did not get along with the Yhei. To them, they were advanced in their technology, but never found the need for space travel. They took each other as threats, both thinking they were supreme. For three centuries a war raged on, until ultimately the Tu'Veeri won. They both created a treaty to become allies, and thus, the Galactic Committee was formed. The Head Council member has almost always been Tu'Veeri. Although it has been a very long time since the First Contact War, the Tu'Veeri and Yhei still have differences and hold bitterness at certain times.
Their home planet of Noi is located closer to the center of the Milky Way Galaxy. Their planet, like Earth, is the only planet that had life until they started to branch out. Filled with rolling hills and elegant sunsets, their technology is state of the art, with castle-like buildings, and bustling utopias. Being with noble nature they have limited building on their planet to give it a natural look and to honor their heritage. The children go out to learn to fight in the rolling hills and vast mountain ranges. Their greatest source of water is one giant ocean, the Tu'Veeri can filter any water no matter how contaminated.
The Yhei have always been the most technologically advanced. They were so focused in their own world and creations, that they found the need to leave their home planet least priority. When the Tu'Veeri appeared, though, they took them as a threat. Pirates that wanted their treasures and advancements. while the Tu'Veeri were focused on the noble art of war, The Yhei constantly fought their wars with tricks and guerrilla warfare. They hold on for quite a while, but the force and skill of their enemies was too much, and the fighting turned pointless. The Yhei soon surrendered. They agreed on the surprisingly reasonable terms of the Tu'Veeri, but always held a bitterness towards them. The Yhei were in charge of creating the home station of the Galactic Committee on an isolated planet in between the Yhei and Tu'Veeri's homeworlds. It was the largest biologically made structure in the galaxy, and welcomed any species willing to cooperate.
The Yhei are lightweighted and have six fingers on each hand. They also have two alligator-type eyes, and all have grins to make anyone uneasy. Their skin tone varies from each individual, but there is always a small tinge of orange pigment. Although they are one of the founders of the Committee, they spend most of their times as inventors, scavengers, and researchers. They take pride in their work, and usually think little of the intelligence of other races, so they mostly dwell in the lower levels of the Committee hub, or on their homeworld.
Their Homeworld is located only 3 lightyears away from the Tu'Veeri, thus making it easy for them to be the first contacted. The Planet Muck is filled with large swamps, and acidic rain. To make up for it, the Yhei have built mighty cities above world that is extremely durable, and have most of their biggest cities underwater for protection. Only rarely do the Yhei get outsiders to travel to their planet. Mostly everything on their planet is steam powered due to the abundance of water.
The Forgei got their spot on the Galactic Committee due to their large abundance of wealth. Most (but not all) of this race are familiar with precious materials all over the world. They are a civilization of collectors. They rarely fight physically due to their short nature. To humans the Forgei look like primates, with only three toes on each of their very large feet. Their fur is lightly blue and be as dark as purple, their four yellow eyes are their most dominant feature on their face, and the strongest limb they have is their tails.
When they were first found by the Committee three thousand years ago, they were quick to try and ally with the organization. They were obviously the wealthiest. Their home planet has a very large abundance of the rarest material in the galaxy: Light Stone. A rock with so many different elements and reactions that it radiates a warm yellow glow. It is the secret to intergalactic travel, and used for many new weapons that the Forgei have now issued.
The Forgei serve as the Committee's funding party, and rarely have any of their kind in the Committee's military. Instead they keep to politics, having most of them running smaller levels of the Committee. Although they do not fight, they have a very strong voice and say on what goes on in the galaxy due to their wealth, and currently do not think that stellar exploration is a good idea.
The Forgei are from a planet known as Losc, a planet heavily filled with rainforests and jungles. Everything on the planet is so rich in elements that it looks almost as if the planet itself was alive. The Forgei are very protective of their riches, and rarely let visitors travel to their planet.
The Furtim were the hardest to locate, and quite possibly the most mysterious. They appeared to the Committee three thousand years ago, but have claimed to be watching them for quite some time. Although extremely polite and very literal, the Furtim have the ability of natural camouflage. The Furtim never blink, giving them an owl-like head movement, twitching and turning towards any sudden noises. The Furtim are around 6 feet tall, the women are only a couple inches shorter. The most noticeable trait is their scales. Their scales are constantly moving, and have no definite color, for the most part they are normally a dark gray, but are known to change color depending on the Furtim's mood. The scales give them the ability of natural camouflage, being able to turn almost completely invisible.
Before they made contact with the Committee they would often live in secrecy, observing, calculating. They are incredibly religious and have high sense or moral codes due to it... but that doesn't mean they are peaceful. They are known for being quiet assassins for hire, although they don't accept just money as payment. They must be called by a ritual, and you must have a justifiable cause for your target to die.
Because of their literate nature they are often confused as being cold, unforgiving, and cruel, but in reality they are sympathetic to anyone who shows their emotions, and once you have their loyalty and trust, they will never betray you.
Their home planet is mostly dense forests, and large glistening lakes. Many would debate that the Furtim homeworld, Nox, is the most beautiful in the known galaxy. The world is still, nature is the most significant feature, and the Furtim usually live within the trees in elegant, yet simple, houses, and have countless beautiful shrines to their gods.
Like everything in this galaxy, not everything is black and white. Not everyone who came across the Galactic Committee joined up and agreed with their laws... When you create an organization with a military and purpose, there will always be someone that goes against you. In the early years of the Committee when it was just the Tu'Veeri and Yhei they stumbled upon a race that they described as pure evil.
Although this race is the biggest threat to the Galactic Committee, they haven't been seen for four thousand years. The historical records state that the very first stellar exploration group found their home planet. Many species have a name for this world, but it roughly translates to the same thing through all languages: "Hell."
The exploration ship eventually made it back to the Spire, but inside the ship held the aftermath and the new species' reply. The halls were painted red, no bodies were ever found, and only one message was written in the blood: Death
That proved two things to the Committee: Not everyone was working towards peace, and they were intelligent, and deadly. The Committee soon went to war. Their cargo ships were intercepted, colonies would be attacked, and many encounters occurred with this race. In defiance of the this evil enemy, they never called them by their own name, but instead called them The Dread. The Dread quite enjoyed that name.
They were locked in what seemed to be an eternal war, but the Committee had more firepower, and more funding... And one day, the Dread vanished without a word, or threat. No one knows where they went, or why they went, but the constant fear of them coming back made the Tu'Veeri and Yhei paranoid. They set up secret plans for when that day would come, but after four thousand years they still haven't been seen. They have now become a legend. Myths that parents tell kids to get them to do something. There are stories about meeting The Dread right before you die... Most people try to hide their fear with these stories, but the Tu'Veeri and Yhei rarely talk about them, and there have been occasional reports of people seeing the species every once in a while.
Because of the time span, and the legends, no one knows that the Dread look like anymore. Some describe them as blood red dragon skin with sinister horns coming out of their body, others say they are so pale white they are almost translucent, and can kill you with just a glance from their menacing pitch black eyes. Most of the Committee is afraid of traveling too far out in the galaxy in fear that they will run in to the Dread again.
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RULES:
1) Although I classified the five major species in the Galaxy, you don't have to be those five! You can make your own race of alien, you just have to run it by me before! And don't make it a "god race" where it is perfect and nothing can harm/kill it!
2) This RP is going to really be story driven! So please no simple sentences for posts! I prefer quality over quantity, but "He went into the room" is not a good way to keep the story going!
3) Don't be mean to each other! Respect is important here! So if you have a problem with someone, either talk it out in a PM or let me or the Co-GM's know so they can handle it as well!
4) This will have a ton of different elements in it! Romance, action, humor, adventure, drama, and more! So this isn't for the young kiddos out there! haha
5)Everyone will have a role on the team, but there can be co-[insert role here] if you talk to the original role taker haha
6) If you have any questions regarding the RP me and the Co-GM's are more than willing to help out in any way!
7) if you are going to be gone for a certain amount of time, please tell us before hand! Also little status updates are helpful too! It shows us who is still interested and wants to keep moving on, or of something got in the way of you posting!
CHARACTER SHEET:
Name: AKA: optional Age: Race: Human, Tu'Veeri, Yhei, etc. can make up your own Appearance: Faction: Marauder, Criminal, Bounty Hunter, Committee member/soldier, etc. Role in Team?: Marauder only Bio: Doesnt have to be long. Personality: Weapon(s) : optional Family/Relationship?: Optional Other:
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Name: Raymond Chase
AKA: Ray, Cap, Atlas, The Marauder
Age: 26
Race: Human
Appearance:
Faction: Marauder
Role in Team?: Leader, a jack of all trades but is usually the plan maker
Bio:
Unlike a lot of humans out there now a days, I was born on Earth. A modest, humble place in the heart of the United States named Colorado. I never met my dad, but mom assured me and my sister that he was the greatest man she ever met. We came from the long line of explorers. Our family line went all the way back to Leif Erikson, and our great great great great great grandfather was on board the first space shuttle out of our solar system... But that was on my father's side, and he left a long time ago. My mom became broken. A drunk, a drug user... so it left me to take care of my mom and little sister... And then He showed up. My father's apparent best friend started to get friendlier and friendlier with my mom, and soon enough he became my stepdad. He was a disgrace of a man. He did nothing but smoke and yell at my mom, and when he wasn't doing that he was beating me for standing up for her.
But my mother never left. Maybe if she knew the fate of my dad she would have done something... but her sadness weighed her down, left her the broken pieces of the woman she once was... I started to rebel against him. I would steal from his wallet, make my "attacks" on him look like accidents, I would often get in fights with people and give them my step dad's name as mine to see if they would come to our house and start beating the shit out of him. It never worked.
One night I came home after school to find... m-my mother in a bloody mess on the ground, my sister crying with a bloody nose, and the stench of liquor filling my nose as I saw my step dad over them. I fought back. My mom said I was so much like my father. Strong, brave, willing to step up and do the right thing... But as I fought my step dad, I wondered how great my dad was if he left us alone with this guy in our lives.
That was the start of my criminal record. After that my step father never pressed charges on me, my mom said it was all an accident, but he sent me to a military school... At the Galactic Committee. Turns out I come from a long line of important soldiers in the Chase family, so they were eager to take me in. I never considered myself a soldier, but the more I got compared to my father, the more I got angry with him. he sounded perfect, too good to be true, and yet my mother was a raging alcoholic, my sister was afraid to leave the house, and I was thousands of lightyears away to do anything to protect him. So to me, Todd Chase wasn't that special.
I was one of the top in my class when I eventually graduated, and had my own squadron and ship. We were a peace keeping unit that dealt with new interactions with alien colonies, or any hate crime distributions. One of the Committee's enemies planned a terrorist attack on a new allied colony accepting to join the Committee. My whole squadron died, except me, but I didn't leave uninjured. My left hand had a horrible shake now, and I was put on medical leave, to go back home and see my mom and sister again.
I came home to find out the worst news you could ever get. Jamie Chase, My mother, apparently "fell down the stairs" two years ago. One year later my step father wasted the family inheritance, and he was so unstable to protect my sister they took her away. She blamed me for not staying, and she refused to tell me where she was... My step father ruined my life.
I wanted to fight him, to kill the man who murdered my mother and took away my baby sister... But I didn't. My left arm was too badly hurt, My heart felt hollow, and so I left without another word to the man... The next morning the Committee police were at my door, and I was charged the the murder of my step dad, and my next door neighbors. I was court marshaled, found guilty of my crimes, and sent to a maximum security prison known as The Rock.
I was 22 at this time. I was broken myself. I hated my step father. I hated that I was in this prison for a crime that I didn't do but wish I did. I was mad at the Committee for finding the wrong guy, for throwing me here after my years of service to them... But most importantly, I was mad at my dad. Wherever he was, I hoped he was miserable with the fact that he left his perfect family behind, and I hoped he found out that his wife was dead, his daughter was traumatized, and his son was in jail. I hoped that crushed him more than it crushed me.
Then the Committee came to my cell. They offered my another chance to make myself something other than a husk in a cell. They offered me a ship, a chance to lead. To be a Stellar Explorer. I knew it was a suicide mission, that I would most likely die within days by some terrorist party out there, or getting swallowed up in some giant plant on some planet... But a part of me held an idiotic concept (or so I thought). I had hope that I would be able to clear my name. Or to find my father. Or to see my sister again... I accepted, and I was the proud owner of my new Assault-Class Exploration ship, "The Monroe."
I was assigned a team, my natural leadership skills and my time in the military made them trust me, but.. My time in the COMMITTEE military left me in some tension with some of the crew. That soon faded when he survived our first assignment... Fighting a fleet of invisible ant-men type aliens on a remote planet surrounded by quick sand. Our reputation grew mission after mission. Whether it be planet data collection, or recon strikes. We became the best exploration team in the galaxy, and got the title: The Marauders.
It's not been an easy ride. I've made close friends, and I've lost many of them. There are some old seasoned veterans on the team, and new guys. I would do anything to keep them safe, and I continue my search for my father, and have been pestering the Committee to let me see my sister again... I've never told anyone about my past. All they know is that I was put away for killing my step dad and neighbors... And yet they trust me. I will protect my ship, and my crew with my life... But there are only a very select few that know about my past and my alternate goals, though. Maybe my past will come back to haunt me... But for now, I'll go along with this ride... I'm with great people, and although we are technically on a suicide mission, I've had some fun. What can I say? A group of crazies and criminals do know how to have a good time.
Personality: Contrary to many criminal stereotypes, Ray is Noble, Brave, and headstrong. He can be a smartass, especially to the Committee. He hides his past with jokes and sarcasm, and he takes his role as the leader very seriously. Extremely loyal to all his crew mates, and has a very strong sense of protection and need to help when it comes to women-- especially children and mothers. Ever since he lost his squad when he served in the committee he feels like every casualty taken on his crew his solely his fault, and it wears him down no matter how well he hides it.
Weapon(s) : An elemental revolver that has been in the Chase family for generations (even before space travel) that has been modified, and an electric whip that is activated within a glove, said to be used by my father.
Family/Relationship?: Has a strong relationship with the Crew's Doctor, Luirae Driani, AKA Rae. She's the only one who knows about his past. His sister has refused to talk to him since he was arrested, and no one knows whether his real father is alive or dead.
Other: Has a scar on his upper lip from his step father, and due to his military days whenever he stands still for too long his left hand starts to twitch
I don't think it would be a problem. Jones allowed someone to do so in one of the other RPs we are in together. As long as you finish in a timely manner ^_^
It took me three hours to finish mine... not that I'm bragging or anything. It just took a lot of thinking and brain juice to come up for a background.
Name: Terrance Ward AKA:Terry Age:24 Race: Human Appearance:
Faction: Marauder Role in Team?:Bounty Hunter/ Charming face of the group. He can shoot things with a smile on his face. Bio:
To understand Terrance Isaac Ward, you need to look at the bigger picture. Like many of his species, Terry was not born on Earth or anywhere near it. Terry was born the colony transport ship Aurora as it raced towards the farming colony of Vargi. His parents were both Botanists sent to the colony to help with the colonization efforts. Terry was born two weeks before the ship arrived so the first air he ever breathed was air from a space ship. For some reason that affected Terry to the point where it was as if he had the very stars in his blood. Terry has never been able to get rid of his wanderlust.
The colony was considered the breadbasket of the section so nothing really happened on Vargi. Ships would eventually come to pick up supplies but that was it. So Terry would entertain himself by breaking hearts. He learned to get what he wanted by using a pretty word or a phrase. He still has a few exes on Vargi. Gender and species does not really matter to Terry. It is all the same to him. That oddly helps him in his jobs. Terry eventually took up a job as a bounty hunter so he could see the universe.
Everything was going so well until a job went south. So Terry was offered the option of either joining a team that basically was suicide or jail. So Terry chose the wise choice and joined the team. He liked to think that he is a great explorer.
Personality: Every team needs the pretty face to talk their way out of issues. Lucky for the team, Terry fits that roll. He is the type of guy to buy a round of drinks for a bar just to get one guy to talk to him. Terry usually hits on anyone no matter the species. It tends to help with getting information if you do not care about silly things like that. However he is not that vain. He is very down to Earth when it comes to himself. Terry could be considered a great talker and a decent fighter.
Weapon(s) : A pair of large looking elemental pistols that always keeps with him. Diplomacy does not always work. Family/Relationship?: Optional Other:
Amazing profile ^_^ As for your question, I don't think it will be a problem for him to be a non new member. That is perfectly fine.
If it is an original member than you would need to ask Jones on that one at least since I don't want to approve of something that big without his say or go ahead
Yes, I noticed that and I thank you very much ^_^ just ask him about the original thing but I can approve him being there for awhile and not a rookie to the ship.
In the mean time, your character is approved. Jones will have final say when he is on but I doubt he will see anything wrong. Please place your character in the Character Tab when you have the chance or whenever you feel comfortable.