I was going to have her mess with Reena a little more, but I decided against it. Also, if Reena happens to go by Tymea's lab, she might find an alcohol bottle :3 ;P
I was going to have her mess with Reena a little more, but I decided against it. Also, if Reena happens to go by Tymea's lab, she might find an alcohol bottle :3 ;P
haha it's really good to see everyone posting again! It warms my heart haha
So for the next part of this RP, I was thinking of doing something along the lines of this:
I was thinking about bringing the ship back to the Spire for a debriefing and resupply. While there Ray gets a tip from an old friend that's still in the military about hearing something about his sister, but turns out to be....
A criminal (I'm thinking a Yhei) completely obsessed with the Marauders and their success, lures them onto a very hostile planet where he's pretty much booby trapped it and has created a team of his own to become the "Anti-Marauders" in a sense. Not only did they bring Ray over by saying his sister is there (which she isn't), they create a false distress signal to secure that they would go down, since they are an expedition crew after all haha
It'll leave Ray feeling guilty for luring his team into a trap, and these "anti-Marauders" will know A LOT about them, and try to break them down!
I'm still thinking of a better name for the "Anti-Marauders" these guys coming here because they were outcasts, or crash landed on the planet themselves, and they only lived because they are just as crazy as the main obsessed guy who has heard the legends of the Marauders! I'm thinking of like a pale dust red type planet, full of weathered rocks and pillars and space craft debris, high winds, and constant dry lightning storms!
These counterparts could also have known some members from previous encounters and things like that to have a bit more of a connection and eerie feeling to each member! There'll be things they've made from the scraps of the spaceships, old databases will have information on all of the team members, and they've created communication jammers to keep them from talking to each other to ruin their little game and test to see if the Marauders are really what they are said to be!
There will be more to this, and having everyone's input is key on this, everyone will have their own counterparts, and all that good stuff haha, but I'm letting you guys know what's in store! This should be really fun haha
I'll also be making a post probably after Akaya so she doesn't have to mold her response to all this around Boom and I's post, give her some more freedom in posting XD
@Jones Sparrow eh sure story sounds good enough. Although im kinda suprised you tolf us the entire plot because now all the suspense is gone. making it a bit boring since you know we already know whats gonna happen.
@Jones Sparrow i know and i just realized that i should have put it in a better way. But oh well mistakes where made. Also on a side node call them the residue. Since they are whats left of what survived.
@KaiserElectric What fun is a game where there's no real risk of death! In the last RP I was co-GMing, within the first arc we lost four of our six players to a series of untimely demises. In the second arc one more died and another was permenantly blinded after a heated argument!
@KaiserElectric What fun is a game where there's no real risk of death! In the last RP I was co-GMing, within the first arc we lost four of our six players to a series of untimely demises. In the second arc one more died and another was permenantly blinded after a heated argument!