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Hidden 9 yrs ago 9 yrs ago Post by Romero
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Romero Prince of Darkness

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The Great Alliance has been brought to its knees. The order that the world has known for so many years is now a scorched ruin, and the land of Alria has descended into total chaos. Formed over two centuries ago by the greatest powers of the age, the Great Alliance ensured a period of relative peace and prosperity. But the peace makes men weak, soft and unobservant. Few were watching for the return of darkness, and those few that were watching the shadows were unable to rouse the Alliance from its slumber in time to defend itself against the tide of darkness that tore across the land, butchering and destroying all that stood before it till there was barely anything remaining.

With the Alliance in tatters, the few remaining nations of the world, in the far-flung corner of the land, must somehow hold their borders against both greedy and war-hungry neighbours, and the Great Shadow that obliterated the greatest alliance this world has ever known.


*What is the Great Shadow you ask?: An effectively infinite army that will move constantly forwards, coming in from the east of the map, throughout the game, so as to ensure that the game doesn’t become a case of everyone sitting around. The “Darkness” or “Shadow” is led by an incredibly powerful, almost god-like, Arch-Lich. The only way to truly beat the Great Shadow is to somehow slay this Necromancer. The legends tell only his name, Dagar’Thuun.

*How big can my Country be?: You have a max population limit of 5 million.

*How small can my Country be?: It can be as small as you like although you must have more population that soldiers, for obvious reasons.

*Is the bigger army always going to win?: Not at all. I will be the final determination for any and all battles, but remember this; the outcome of the battle will come down to what kind of battle you engage in. If both sides line up their troops and face off on a traditional field of war, with traditional tools of war, then yes, the bigger army has the higher odds of victory. But using magic, or advanced technology can seriously alter the scales of war, and a smaller army has the chance of emerging victorious if it has the edge. While I will ultimately be the one who determines the outcome of the battle, I welcome the thoughts and input of the player/s involved and the wider players.

*Can I be destroyed in this game?: Only if you want to be. Even if your nation is conquered, and your armies shattered, you can live on as refugees, rebels or a whole number of other options. You won’t ever be totally destroyed (unless you want to be), you will simply change form until you find another place to call home.

*How Many Traits do I Get?: 21 trait points, plus a max possible of two racial and two bonuses from races, for a max beginning pool of 25.

Races: (Each Race lets you select select 1 racial trait for free)

Dwarves: +1 Trait for either Lesser Earth Magic or Military Traits

Humans: +1 Trait for either Military, Divine, or Necromancy Traits

Orcs: +1 Trait for either Military or Necromancy Traits

Goblins: +1 Trait for either Military or Elemental Traits

Gnomes: +1 Trait for either Illusion or Technology Traits

Elves: +1 Trait for either Elemental or Military Traits

Ogres: +1 Trait for either Military or Lesser Fire Magic Traits

You may have up to 2 races in your country, gaining the bonus traits for each. However the following list shows which races do not coexist well.

Dwarves and Ogres
Elves and Orcs
Gnomes and Goblins


National Traits (CHOOSE ONE):




Army Type (CHOOSE ONE)




Conscript Military Units




Professional Military Units




Navy Type (Requires Ship Building (CHOOSE ONE))




Navy Units




Flight Type (Requires Dirigibles Trait (CHOOSE ONE))




Flight Units




Military Traits




Naval Traits




Flight Traits




Necromancy (Cannot be taken with Divine)




Divine Magic (Cannot be taken with Necromancy)




Elemental Magic




Illusion Magic




Technology Traits




Racial Traits







HOW IT WORKS







RULES


1: Be civil to everyone, participating or not.

2: Absolutely NO godmodding.

3: Don't carry grudges from this RP out into the rest of the forum.

4: Don't get all grumpy if someone attacks you. Just attack them back.

5: I have the final say in all matters.

6: If you are going to join this, please do so confident you will not disappear for weeks on end with no notice. This is ABSOLUTLY ESSENTIAL.

7: Only one post per turn as it represents your nation’s actions. The only exception is diplomatic action as otherwise the alliance system is redundant.

8: One post per update is compulsory or else your nation does nothing and is easy prey.

9: I will aim for updates weekly as I’m sure everyone will by dying for the chance to hammer their RP rivals to oblivion.





The Nation Sheet


NATION

Nation Name:

Chosen Colour for Nation:

People of Importance:

Races:


TRAITS:

National Trait

Army Type

Conscript Military Units

Professional Military Units

Navy Type

Navy Units

Flight Type

Flight Units

Military Traits

Naval Traits

Flight Traits

Necromancy Traits

Divine Magic Traits

Elemental Magic Traits

Illusion Magic Traits

Technology Traits

Racial Traits

Nation History

MILITARY:

Army

Navy

Airforce




Example Nation Sheet




So there we are! I know it's a lot to take it, but I hope it sparks interest in plenty of you! You can find the map below. ny questions about any of this, do not hesitate to ask!

Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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Mother of Charizard yes. Expect me to be working on this :)
Hidden 9 yrs ago Post by Romero
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Romero Prince of Darkness

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Glad to hear you're interested!
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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Question, do I pick one racial trait for free for each race that I have?
Hidden 9 yrs ago Post by Romero
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Romero Prince of Darkness

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That's right. You get one free racial trait for each race that you have.
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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Okay, thank you. I was worried for a moment as I only have two points left XD
Hidden 9 yrs ago 9 yrs ago Post by Lauder
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Lauder The Tired One

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Nation Name:
The Confederacy of Sawl

Chosen Colour for Nation:
Maroon

People of Importance:
Dictator Alexander Scipio, Ambassador Despond Filtrich, Ambassador Atticus Lif

Races:
Humans and Gnomes

TRAITS:

National Trait
-Sailors

Army Type
-The Knighthood

Conscript Military Units
-Conscript Bowmen
-Conscript Infantry

Professional Military Units
-Heavy Calvary
-Arquebusiers
-Artillery

Navy Type
-Born Upon Seas

Navy Units
-Ships
-Transports

Flight Type
-We shall fight them in the skies

Flight Units
-Bombers
-Interceptors

Military Traits
-Fearless {racial trait}
-Kill them from a distance
-The Smell of Sulphur {Free}

Naval Traits
-Ship Builders
-Master Sea-Farers

Flight Traits
-Derigibles

Necromancy Traits

Divine Magic Traits

Elemental Magic Traits

Illusion Magic Traits

Technology Traits
-This is my boomstick {free}
-Cannons
-Alchemical Alloys
-Steam Engine
-Controlled Flight

Racial Traits
-Valour
-No one lives here, honest!

Nation History:
The Sawl Confederacy was formed after an unknown man united all the tribes on the island. This led to more technological advances more than magical ones as spells were not needed to fool others any longer. They now simply wish to spread their influence across the lands, not wishing to do it in a violent manner. However, with the rise of the new Dictator that could be changing, as Sawl grows more militaristic by the day.

MILITARY:

Army
-125 units Conscripted Infantry {125,000 men}
-125 units Conscripted Bowmen {125,000 men}
-10 Units Artillery (cannons) {10 total}
-15 Arquebusiers {325 men}
-25 Heavy Calvary Units {250 men}
• Total 50 Profession units 350 Conscript Units {350,630 men}

Navy
-30 Transport units {30 Transport ships}
-30 Ship units {150 vessels}
•Total 30 ship units, 30 Transport Units {180 vessels}

Airforce
-40 fighters
-10 Bombers
-10 Interceptors
-10 Fast
•Total 70 Planes

Territory Claim:
67, 66
Hidden 9 yrs ago Post by Romero
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Romero Prince of Darkness

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That all looks good from what I can see! Feel free to fill in your history more as you want, but other than that, feel free to put this up over in the characters tab. Accepted!
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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This was worth the hour I spent on it, thanks for accepting me :)
Hidden 9 yrs ago Post by Romero
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Romero Prince of Darkness

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Is no one else interested in joining this?
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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I hope more people are
Hidden 9 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Come Fly With Me!

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Is no one else interested in joining this?


Not meaning to offend you, but I think most people aren't interested in a stat heavy RP. You've got a lot of text walls which generally puts people off. Even if it is fairly simple, the sheer size of it and volume of info is rather insane.
Hidden 9 yrs ago Post by Error
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Error What Happens When Mahz Screws Up Coding

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Id be interested but it all seems too advanced
Hidden 9 yrs ago Post by Romero
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Romero Prince of Darkness

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I didn't really think it was too advanced or wall-of-text like. It's the style I'm used to, and I've run a similar roleplay successfully on another site, but maybe it's just a totally different group on here.

Error, it might just look too advanced! Just pick yourself traits from the different lists. Any help you want feel free to PM me
Hidden 9 yrs ago 9 yrs ago Post by Error
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NATION

Nation Name: Red Chargers

Chosen Colour for Nation: Dark red

People of Importance:

Races: Human and Orc

TRAITS:

National Trait - Ranchers

Army Type - For king and country

Conscript Military Units - None

Professional Military Units
5 heavy cavalry
1 light cavalry
1 Archers
2 Heavy Infantry

Navy Type - Amanda

Navy Units - 60 Ships

Flight Type - None

Flight Units - None

Military Traits - Masterful Cavalry, Soldiers of the line, Fearless, Kill them from a distance, Mithril Armour, Superior Forging

Naval Traits - Ship building, Ship Artilary,

Flight Traits - None

Necromancy Traits

Divine Magic Traits

Elemental Magic Traits

Illusion Magic Traits

Technology Traits

Racial Traits - Warcheifs, Born on a horse, Explorers of nature,

Nation History

MILITARY:

Army

Navy

Airforce

8 so far. Still WIP
Hidden 9 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Come Fly With Me!

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I didn't really think it was too advanced or wall-of-text like. It's the style I'm used to, and I've run a similar roleplay successfully on another site, but maybe it's just a totally different group on here.


Exactly, its what you're used to but most people on RPGuild are used to either hard stats numbers or freeform. One way to reduce to imposing look would be to format it to make it stand out more and look prettier, keep things organized and interesting. Everyone's point of view is different, a style someone is used to doesn't mean it'll work for others, I know from personal experience.

Also, just because it works on site doesn't mean it'll work here. Try preaching evolution to Christian fundamentalists, just because it works in one place to one group doesn't mean it'll work else where with others.

Hidden 9 yrs ago Post by Romero
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Romero Prince of Darkness

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@ClocktowerEchos I'll see if I can format it better, thanks for the feedback

Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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I'm interested in seeing what the new format will look like
Hidden 9 yrs ago 9 yrs ago Post by Bright_Ops
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Bright_Ops The Insane Scholar

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Nation Name:
Tushienia

Chosen Colour for Nation:
Purple

People of Importance:
Nuyor the Doctor, Rodrim Payne, Vaewith the Renovator, Uzereda Nightshade, Tork (The Council of Five)

Races:
Human, Goblin
TRAITS:

National Trait:
Magic

Army Type:
For King and Country!

Conscript Military Units:
None.

Professional Military Units:
War-Magi - 20 units
Magi - 80 units
Artillery - 10 units
Archers - 20 units
Heavy Infantry - 50 units

Navy Type:

Navy Units:

Flight Type:
None.

Flight Units:
None.

Military Traits:
Fearless (Free)
Superior Forging
Mithril Armour
Kill Them From a Distance
Wizardry
The Smell of Sulphur

Naval Traits:

Flight Traits:

Necromancy Traits:
Animate Dead (Free)
The Spirits hear my Call
Negative Energy
Plaguewalker
The Deepest Black

Elemental Magic Traits:
lesser Water Magic
Greater Water Magic (Free)
Lesser Earth Magic
Greater Earth Magic

Illusion Magic Traits:

Technology Traits:
This…is….my…BOOMSTICK!
Cannons

Racial Traits:
Valour
Sneaky Lil Buggers

Nation History

MILITARY:
When the Great Alliance was formed hundreds of years ago, not all wished to be bound by its laws or persecuted for their ways of life; The two rival liches Nuyor the Doctor and Rodrim Payne saw the danger that the Great Alliance poised to them and put aside their differences in order to come up with a plan to survive the greater threat that this Alliance posed. Combing their sizable groups of followers together they traveled north to wild lands that lacked recognized leadership and government, taking over or wiping out several settlements there once they arrived to establish their legitimate authority.

While the various other non-human races either migrated to different lands or faced off against the pair of liches and were wiped out, the goblin tribes of the area sent an envoy. While they had access to powerful elemental magics channeled by their shamans, the goblins themselves lacked the numbers and strength of arms to really take any land of value; The arrival of the liches gave them an opportunity to ascend from their lowly status and raise their standard of living. The liches themselves were willing to make local allies in order to futher secure their new seat of power and an alliance between the two factions was formed.

The alliance proved fruitful. Over the course of two centuries the two factions strengthened their ties and melded together to form the kingdom of Tushienia. Originally ruled by the council of four (Two liches, two goblin shamans), the system was replaced with the council of five after the ascension of the gobliness shaman Vaewith the Renovator into a lich; Due to her status as both a goblin shaman and a lich it was deemed that she would make the perfect tie breaker so that the council couldn't be deadlocked if a disagreement on a course of action arose.

While a highly magical kingdom technological innovation has long been promoted by the council; from the firearms and cannons that are fielded by the army to the inventors that even now are trying to come up with the next big innovation, Tushienia is set on becoming a world power with the all of the Great Alliance... provided that they can survive the coming onslaught.

Army:
War-Magi - 20 units (20 War-Magi)
Magi - 80 units ( 1600 Magi)
Artillery - 10 units (10 Cannons)
Archers - 20 units ( 1000 Archers)
Heavy Infantry - 50 units (1250 Heavy Infantry)

Navy:
None.

Airforce:
None.

Territory Claims: 10, 11, 12
Hidden 9 yrs ago Post by Romero
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Romero Prince of Darkness

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Most of it looks really great, and I'm glad to see you're interested @Bright_Ops, however there are just a few issues stopping me from accepting you.

First off, you have 50 too many Army Units (You have 250 instead of the maximum, 200) and secondly, you have too many traits. Everything that is in a drop box, including Units and Army Type, all count as a trait. At the moment, that means you have 35 traits, significantly higher than the allowed 21.

Once you fix those two things, I'll be happy to welcome Tushienia!
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