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Hidden 9 yrs ago 9 yrs ago Post by BlackRose
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O'rite i wasn't clear on how that worked my bad! lol.

If that's the case can't that just be like the target or back-order then? per turn i just -1 unit from a recruitment line per province?.

Edit:
Ps: I went over my ic post, fixed some minor spelling issues i noticed, some light editing, also added colors to the talking to break up the wall'o'text a bit better for easier reading... should i color the bold location titles? or leave em? might just be my eyes, i dunno if they help break up the locations?.
Hidden 9 yrs ago Post by Legion02
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I am by no means a Co-GM or GM so I have no clue if that would be allowed. But for the sake of simplicity I think by far the best idea would be to keep track of your own troop movement, garrison and recruitement. And with recruitement that after each turn you add the unit you recruited in that province to the garrison there. That way, we can keep track of all troops at any turn without having to calculate like: "Okay how far down his recruitement queue is he?" So I guess you could keep your back order there for yourself, just maybe make sure that the garrisons, troop movements and recruitement is always up to date.

On another note, I noticed you did not make any moves yet. Neither diplomatic nor military. Not really forbidden but it does leave you in a more vulnerable position. All nations seem to have taken foreign affair steps. Be it diplomatic or marching for war. So I'd advice you to maybe sent out a diplomatic envoy or something. As -if they are unarmed and unprotected apparently- do not require military resources. And could yield a potentional ally. But again, this is mere advice.

Oh and finally, to get my very first point clear.
In province 18 you can:
- Make 2 ships or 2 transports or 1 Ironclad (If you're capable of making those)
- Make 1 Professional Military unit or 3 Conscript Military Units

In province 25 you can:
- Make 2 ships or 2 transports or 1 Ironclad (If you're capable of making those)
- Make 1 professional Military unit or 3 Conscript Military Units

I know it says 2 ships of 2 transports. I made a mistake in my first post and it's in fact 2 per coastal tile. Apologies.
Hidden 9 yrs ago Post by BlackRose
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@Legion02 Ty, i went back over kingdom actions, & yea never took any foreign actions this turn due to Zakol still being a little isolationist politically, i will get them active next go though as they try to make contact peacefully :) ty for the advice :)
Hidden 9 yrs ago 9 yrs ago Post by Hipster
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Can we hurry this up a little? I swear half a month has gone by and I'm still waiting for two people to post so I can enact phase two of my master plan. for an example can we say that if you take more than a week to post we all skip your turn?. just so we don't wait forever for that ONE guy

Also to be honest I despise the hero idea. since I already started and I feel like going back and adding things would be breaking the rules. unless I can go and add hero's then yay whoo hoo but if no then no thanks bro
Hidden 9 yrs ago Post by Legion02
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I'm not really against the Hero thing, but it should be indeed well implemented and granted, post-start that seems a little hard.

Also if I'm correct, a turn takes 1 week (or less if everyone made their post). The first IC post has been posted 4 days ago. So I guess that @Aristo Still has some time to put his post up. Also, ForKhorne and I are doing some PM diplomacy so I personally would prefer to wait till sunday.

I would however propose a Building mechanic. These Buildings would grant certain benefits but that's just an idea.
Hidden 9 yrs ago Post by ClocktowerEchos
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I'm not really against the Hero thing, but it should be indeed well implemented and granted, post-start that seems a little hard.

Also if I'm correct, a turn takes 1 week (or less if everyone made their post). The first IC post has been posted 4 days ago. So I guess that @Aristo Still has some time to put his post up. Also, ForKhorne and I are doing some PM diplomacy so I personally would prefer to wait till sunday.

I would however propose a Building mechanic. These Buildings would grant certain benefits but that's just an idea.


Personally, I feel like building would make things too complicated unless it was like national wonder-level or something and maybe balance it out by having it take up the research slot?

That said, I think the hero thing might be better off elsewhere at a later place.
Hidden 9 yrs ago Post by Legion02
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I think honestly that for now, we should stick to the current systems we have and add some researchable traits first. In the future we can look into new mechanics but I personally think we should first all get used to the current ones. As no real battle has taken place yet, the current system might need some minor tweaking.
Hidden 9 yrs ago Post by Romero
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@Legion02 Thanks for catching that and handling it! One slight thing is, and it's my fault for not being clearer, but it's One Dirigible Unit per turn per province. And in terms of buildings, believe it or not that was originally part of the mechanics, I had a whole building tech tree and everything, but decided to remove it as it made it feel too much like a RPG rather than a roleplay. We'll see how it plays out, and whether or not I can implement it further down the road.

@BlackRose You're not kidding about the wall of text! Good thing I'm not color blind or anything, or I'd be having some serious issues.

@Hipster The plan is that each turn lasts a week, so if @Aristo still hasn't posted by the weekend then we'll go on without them.

Regarding the heroes thing, we'll see how we feel. If we go through our first battles and the mechanic system doesn't fall apart then we can see about adding on some slight tweaks.
Hidden 9 yrs ago 9 yrs ago Post by Legion02
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@Romero I would like to say something though. About the Dirigibles. Ain't this pulling forward the nations who have these? Because they could effectivily double total military output if they'd like. With making both a ground unit and a Dirigible. I understand that we haven't had a battle yet but I'd honestly think that being able to recruit both a dirigible AND a ground unit (per province) would give an unfair advantage.
Hidden 9 yrs ago Post by Hipster
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@Legion02 yeah but. can't we ALL make Dirigibles? with the necessary trait's?. if your not spending trait points on Dirigibles your probably spending it elsewhere on your army. for an example on magic. or shiny Mithril. if your having problems with Dirigibles just get interceptors

Also. War isn't fair. I strongly disapprove of your suggestion
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Hidden 9 yrs ago Post by Bright_Ops
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@Legion02 yeah but. can't we ALL make Dirigibles? with the necessary trait's?. if your not spending trait points on Dirigibles your probably spending it elsewhere on your army. for an example on magic. or shiny Mithril. if your having problems with Dirigibles just get interceptors

Also. War isn't fair. I strongly disapprove of your suggestion


I have to agree with the Vegas goblins on this one. War isn't fair; If it was the world would be a much different, possibly better place to live. Until that day through, Tushienia is going to rip out and eat the souls of those who oppose it on the field of battle. Dark Magic for the win.
Hidden 9 yrs ago Post by Romero
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@Legion02 The other's do have a point. If you don't have Dirigbles, then you'll have traits elsewhere to make you stronger in another part of the battle.
Hidden 9 yrs ago Post by Hipster
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@Bright_Ops Yeah but how can you rip the souls of 300 000+ People Attacks?
Hidden 9 yrs ago Post by Bright_Ops
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@Hipster

Not at once, but that's what the crap ton of undead troops are for.
Hidden 9 yrs ago Post by ClocktowerEchos
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@Bright_Ops

What are the nutritional facts of the undead troops?

I don't want my polar bears getting fat from nomming on all your zombies :p
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@ClocktowerEchos

You won't have to worry about that. Little known fact, but eating the undead has slimming properties. Just causes the fat to melt right off.
Hidden 9 yrs ago Post by ClocktowerEchos
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@ClocktowerEchos

You won't have to worry about that. Little known fact, but eating the undead has slimming properties. Just causes the fat to melt right off.


Do you have any scientific facts or studies to prove this?
Hidden 9 yrs ago Post by Bright_Ops
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@ClocktowerEchos

Well, watching the flesh and muscle melt off the last creature stupid enough to take a bite out an a dark magic enhanced plague ridden corpse seemed to be pretty scientific. If we could borrow some polar bears will put together a study.
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@ClocktowerEchos

Well, watching the flesh and muscle melt off the last creature stupid enough to take a bite out an a dark magic enhanced plague ridden corpse seemed to be pretty scientific. If we could borrow some polar bears will put together a study.


NUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUOUUUUUUUUUUUU

Not the cuddly polar bears! :<
What have they ever done to you? D:
Hidden 9 yrs ago Post by Legion02
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Oh, one small question. A turn, how long is it in terms of days, weeks, months or whatever?
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