I do believe that's enough for another team. How many did you guys want in this?
NAï¼ï¼¥:: Eden Verde
GENDER:: Male
AGE:: 17
SPECIES:: Human
TEAï¼:: DEVL
SYï¼ï¼¢ï¼¯ï¼¬:: --
SEï¼ï¼¢ï¼¬ï¼¡ï¼®ï¼£ï¼¥:: Speed/Agility. To be more specific, Eden's semblance is him being able to adapt and process things much, much faster, along with being able to react more instinctively, with highly sharp reflexes - which all stems from one thing - speed. When activated, his speed leaves him as a black and emerald-green blur to others' eyes, while things often moves in slow motion to him in particular. This amazing speed makes him incredibly lethal in combat, and can be used to chain together fast attacks with his blades. Due to a side-effect, he often leaves behind fading, emerald-green streaks, from his eyes constantly adjusting to his speed. It's an odd side-effect, and doesn't help, nor detriment his ability. Due to his speed, Eden often needs to eat high-energy foods and drinks, which is why he often drinks Monster Energy Sodas.
WEAPON:: Exodus Zinnia is a dual-type of weapon, personally crafted by Eden himself. Thusly, it is still prone to upgrades and changes, whenever he has time for such things. Exodus Zinnia's appearance is that of two long, razor-sharp, sleek black katanas, with a dark steel and mechanical hilt, and with the razor-sharp edges of the blades being a deep emerald green - for aesthetic purposes. Deep steel, cylinder barrels are built into the bottom of the edge of the blades, connected to the hilts. The hilts are pressurized - meaning that a certain pressure on the hilt's grips will shoot high-caliber rounds from the barrel - with Eden using the recoil as an enhancement to his acrobatic combat style.
This usually means that, to aim, he simply has to point the blades at the opponent, and squeeze the hilts. However, when Exodus Zinnia is in it's blades form, he doesn't aim all that much. He is in melee range, the sharp blade cleaving through enemy after enemy, with Eden mainly shooting as an after-thought;; a commonly used tactic is the blades are pierced hilt deep into an enemy, and he squeezes the hilts, the massive recoil blasting him backwards. The monster suffers from twin deep stab wounds, and the destruction of two high-calibered, explosive sniper rounds tearing into it's body. Highly efficient at mid-to-close range. Can insert dust crystals into the hilts, to consume the blade in the crystals' respective element.
When he slams the blades together, hilt-first, a sensor takes over, instantly transforming Exodus Zinnia into it's sniper rifle form;; a large, long, and surprisingly light-weight, high-calibered sniper rifle, combined with an enhanced-zoom scope on the top. He usually uses this for when he needs complete accuracy, and when he needs to keep his distance. He can insert Dust cartridges into the gun as well, for a variety of different effects. The gun is primarily black, like the blades form, with emerald accents. Highly efficient at long range, with some potential at close-range, depending on the user's skill level.
In their dormant forms, as two cold, steel black hilts, they are usually criss-crossed and strapped to his back, with his green and black backpack [picture above] strapped over the hilts.
COLOUR:: Emerald/Verde Green.
PERSONALITY:: Eden is seen, by others, as a cool-headed, apathetic, reserved, and rather laidback sort of character, preferring solitude and keeping to himself, rather than large groups or things such as that nature, which can even make him seem rather lazy at times. He's generally in high control of himself and his actions, his semblance having a side-effect of him being able to process and adapt to things faster than the average. While he prefers peace and quiet, he also has a razor-sharp wit, which is only enhanced by his occasional smirks or smiles. His distant coldness, however, tends to make him unapproachable at times.
His humor is a tad dry and sarcastic, but in a humorous way - he doesn't really talk all that much, but he when he feels the need to, he can crack a joke. Thing is, he just leaves that stuff up to his teammates or friends, feeling a bit more comfortable in the shadows, out of the way, watching out for other things the others may be too distracted to notice. In battle, he shows why he should be feared by the Grimm. He's not afraid of a challenge ;; rather, he loves challenges, due to his prodigal prowess in combat, and wouldn't shy away from a fight or dare.
His cool demeanor can annoy a few of the more hotheaded students, but that's just how the cookie crumbles. He's quite the studious and scholastic student, and whenever he doesn't feel like coming up with a reply to someone else, he usually just quotes a stanza or verse from a poem or speech, even if that specific verse has nothing to do with the situation at hand. That could usually make the person get angry and walk away, which was usually Eden's plan in the first place.
He is a very inquisitive person, and if something interest hims, he usually doesn't give up on sating his curiosity. This goes hand-in-hand with his bravery and persistence, which can come off as stubborn at times.
HISTORY:: Eden is a man of a very...well, not lonely past, but a solitary and risky past. Born within an orphanage in the more...shadier streets of Vale, he had always been a determined and street-savvy young boy. Stealing food from his patrons whenever they decided to hold out on the kids, and sharing it amongst the other young boys and girls, he was seen as an older-brother figure to the kids, and as he began to grow older, he began to rationalize his thieving as helping - even as he moved on from stealing from patrons, and stealing from the rich, themselves. Of course, his stint as an agile and sneaky thief caused him to get into quite a few fights on the street, which is where the rough-draft of Exodus Zinnia was created from - a pair of shabby stone sheets. When he managed to get all of the kids in the orphanage enough food to last a long time, Eden moved on, running away from the orphanage that he no longer needed, and getting into more trouble.
It was around this time, at the age of 14, when he was found by a teacher from Roosevell Academy, an Academy on Mistral similar to Vale's Signal Academy. The woman having been on vacation, he had tried to pickpocket her when she walked into an alleyway, and when she turned around with a giant blade swinging towards him, instincts took over and Eden blurred behind her, sweeping her legs out from underneath her. She flipped in mid air and pulled a revolver out of the freaking alley wall, and aimed a shot at his torso. He saw the bullet moving slowly, as his eyes glowed, and Eden streaked behind her again, slamming a fist into her solar plexus. This is how he met his mentor, Viola.
Viola, after the scuffle, had sensed something in the street-rat, and grabbed him before he could run. After a conversation, in which he agreed to go to Signal Academy, Viola continued with her shopping, and met up with Eden later that day, at their designated meeting spot - The Vale Fountain. That was the start of the second part of his life...Roosevell Academy. There, he got into quite a few fights, but began to find a niche he enjoyed - hunting. He excelled in combat, with his street-smart instincts, natural fighting ability, and his semblance. Exodus Zinnia, originally a failed project, came into fruition, with the help of a couple of other teachers. Before he knew it, he was going to Haven.
OTHER:: Ready.
@Dirty Dan Alright, all done.
Name: Pruim (Prue) Lavandula
Age: 17
Gender: Female
Race: Vampire Bat Faunus
Weapon Name: Obsidian Fang
Weapon Appearance/Function:
Type: Aura Augmented Transforming Weapon
Weapon Derivation: Giant Sword, Chainsaw, Rocket Launcher
Holstered/Sheathed Appearance: Folds up into a handbag.
Form 1: Sword Form - Unfolding from its holstered form, it turns into a large thin blade with which she normally uses to fight. She sometimes coats the blade in the black flames of her semblance adding to the lethality of her attacks.
Form 2: Chainsaw - Sides of the blade retract and fold in to sharp angles that rotate rapidly around the inner part of the blade. When in this form, the weapon can cut through even tough metals like steel.
Form 3: Rocket Launcher - Resembles the blade form but is actually a large barrel. Using her semblance, she shoots giant balls of black flames at her target after channeling them through the weapon. Is adjusted to fit normal bullets as well in sections that come out of the side of the larger barrel.
Personality:
Prue is not that hard of a person to understand. She's not mysterious or closed off, rather she is an open book. She is never afraid to speak her mind and hardly keeps secrets. She believes that knowledge and information should be shared and is a firm believer in protecting those who cannot protect themselves. She's is kind enough, not overly friendly but not a pain to be around. Her voice and demeanor might come across as nonchalant or bored depending on the topic. She can be quite the stubborn person. She doesn't easily let somebody persuade her, as she is the kind of person that first wants to see something with her own eyes before believing it. Though she doesn't judge people for their beliefs or what others say, she judges strongly based on actions. And if she disagrees with somebody, she lets them know it. She has never been afraid to speak her mind in fear of hurting someone’s feelings and she isn’t above tossing a snarky remark or two when/if the situation calls for it. The majority of her repertoire consists of sarcastic comments or jokes accompanied by a sardonic smirk or raising of an eyebrow. She has been called cold more than a few times, but only because has extremely selective empathy, being that she cannot bring herself to understand the ridiculous reasons which cause a great deal of upset and alarm to most people. She sometimes speaks in a crude manner, using curse words to emphasize her points, resulting in mixed reactions from people. On the other hand, she is normally a kind enough. Wise, though a tad bit young at heart, she is someone who would make for a good person to talk to about anything.
History:
Prue was born to a family that was well known for making weapons and machinery for the Military as well as students of Hunter/Huntress schools. While her parents were both Faunus who didn't like humans very well, they had the firm belief that in order to protect the world, weapons must be created to destroy all Grimm, and those weapons should not be held back from anyone; human or faunus alike. With this belief in their hearts, they supplied weapons to both the Militia and the White Fang, working for both for a number of years without their daughter knowing.
Prue grew up with no other goal than to become a Huntress and help her parents in pursuing their dream to create a more peaceful world. She was never book smart, and was always average in her studies, but when it came to fighting, it seemed that Prue was a natural at it. Even at a young age without a weapon of her own yet, she ventured out unafraid of Grimm. She has always been a rutheless fighter, using whatever she could find to kill anything that tried to stand up to her. This has carried on with her even at her age now.
When she was 12, her parents opened up an official business for weapon making and it is now located in the heart of Mistral, with various weapons being sent all across the continent. The Lavandula Weapons Inc. factory has been going strong for years now, never having been looted because of the little restrictions put on those allowed to purchase from them. They have paired up with dust companies and thus, were more closely watched by the military, resulting in them no longer being able to supply the White Fang with any kind of materials as of recent events. This had brought some tension between the parties involved, that is still not resolved today. Pruim has little interest in what her parents do with the weapons anymore, as she grew detached from them as years passed. Now her only goal is to hunt Grimm, until there are no longer any left to threaten the world. She is excited to be starting this new year at Haven Academy.
Emblem:
Other:
Combat Style: Prue fights in a very acrobatic style, doing various flips to avoid getting hurt while swinging her massive sword or chainsaw at the enemy. She often uses her wings to fly around and confuse the enemy or attack from the sky using her rocket launcher. Overall she has a diverse fighting style but it all centers around her avoiding being hit.
Strengths and Weaknesses: Prue is quick on her feet and can fly at very fast speeds despite her wings being fairly small. This is because she is very lightweight, only weighing about 50 pounds due to her bones being hollow. Despite being quick on her feet, Prue is very frail so even the weakest attacks that wouldn't harm a normal person, has the strength to hurt her. Stronger attacks can even break her bones.
Semblance: Blasphemy - An elemental type ability. Using her aura, Pruim can conjure up black flames and channel them into her weapon. When these flames touch a target, the fire is not extinguished until the person/object/grimm turns to ash. Pruim has the ability to control the intensity of the flames so as to not accidentally harm an ally when in combat. She can extinguish and conjure them up at will.
Are there still slots open?Name: Seth Rush
Age: 17
Race: Faunus (White fox)
Team: SINS (If this is ok for a team name?)
S -
I -
N -
S - Seth Rush
Semblance:
No pain no Gain: Seth's Semblance turns off the pain receptors in his mind and nerves in his body so he can fight longer and hard without feeling pain. His Semblance allows his Aura to coat him like armor so he can take more hits and dish more out. Once the aura armor is broken, his Semblance is terminated until he is able to regain enough stamina to reuse it. However, there is a down side. Seth’s Semblance might help him fight and feel less pain, but it also triggers something in his mental state that causes him to go mad and attack anything and everything around him should it be over used. His Semblance taps into his animal instincts and along with his madness he becomes a feral beast and losses all his humanity.
Appearance:
Weapon Name: Wolf Bite Yoyo’s (Two Large yoyo’s that have chainsaw teeth around the edges while the string is made out of thin titanium)
Weapon Appearance/Function: (The yoyo’s have slots where Dust crystals can be inserted to added elemental attacks to the yoyos)
Personality:
Seth is a kind hearted individual who will put his own life on the line to make sure others are safe. This stems from his up brining with the Moon Bloods. However, he can come off as strict when the situation calls for it. He is soft spoken in normal conversations and likes to crack a joke here and there to make others laugh, but if the situation becomes a matter of life and death he will talk in a more strict tone and make himself seem like a jerk to save the lives of others around him. He is a hardworking person who strives on the strength to protect and maintain life, even if his life would be taken to do so.
History:
Seth may be a white fox Faunus, but his up brining was with the Moon Blood clan of wolf Faunus. He was found by the alpha when he was only a year old. The alpha brought him home and raised him as his own son while the rest of the clan questioned his decision. Over the years Seth learned how to hunt like a wolf and gained the respect of the other clan members. He also learned of the reason why the Moon Blood clan lived in the deepest parts of the forest. The Moon Bloods where one of two clans that lived in the forest. The other clan was the Black Blood clan, a savage clan of wolf Faunus who wanted to attack major cities and towns to stop the discrimination of Faunus across the world. However, the Moon Bloods wanted peaceful relations with the humans and knew that a peaceful debit would show humanity that Faunus where equal to humanity in creed and stability.
With the two clans coming to a disagreement the Black Bloods took a more violent approach to their debit with the Moon Bloods and attacked their homes in the forest they shared. This split the forest in two. The northern part of the forest was the homes of the Black Bloods while the southern and entrance to the forest was in control of the Moon Bloods. For years the two clans clashed, the Black Bloods who tried to attack humans while the Moons Bloods tried to protect the humans from their former brethren’s blood lust. Many of the Black Bloods joined the White Fang to get back at humanity while many of the Moon Bloods infiltrated the White Fang to stop their plans.
Seth was trained in both Wolf Combat which consists of part MMA and part parkour to make his strikes precise and swift while also powerful and forceful enough to take his enemy out. Once the Black Bloods started working with the White Fang, they were able to raid weapon shops and use those weapons to fight the Moon Bloods. In retaliation the Moon Bloods used their own spies in the White Fang to acquire weapons as well and train themselves to combine Wolf Combat and weapon combat. When Seth turned 17, the alpha he now called father told him of beacon academy were he could hewn his training in fighting, but more importantly to gain the skills to protect humanity from creatures like the grim and the Black Bloods. Seth set out to enroll in the academy and bring an end to the fighting between the Moon Bloods and Black Bloods, but more importantly he hoped to bring both humanity and Faunus together.
Emblem:
Other: Seth has with him a sketch book and necklace (The moon is made with a small piece of meteorite in it)
I'd already commented on my interest but I'm going to be out for the majority of the day so can I please reserve a spot?
@Mr_pink
@Dirty Dan
Would love to say I'm interested but the last time I joined a group fandom like this, 17 posts sprung up in 3 hours with multiple posts from the gm and others.
So basically asking what sort of speed will this be moving at? Will it be able to cater for someone that has a life and job outside the forum.
(Not meaning to sound snarky, it just really killed my enjoyment when I made a great character and such)
<Snipped quote by Rex>
Declined. Sorry but the overall grammar in this app is not up to par with my standards as a GM. Also in my opinion the appearance breaks rule 5. I'd also doubt any forest would be safe enough to raise a family in, let alone a clan what with the grimm being around.
A Chester cat grin formed on Seth’s as he flung the yoyos at the Ursa
You know, I am curious as to why you guys decided to go with Haven Academy. Any particular reason?