Here we go againnnnnnnnn
Purposely tried to get into controversy? What are you even implying? Are you going to sit here and tell me that Rockstar made their game just to be controversial? Because that's ridiculous. If you want to say that the torture mission was there just to cause controversy then maybe we can have a discussion. But no, the game wasn't intentionally made to stir up controversy. When Carolyn Petit got backlash because of negative criticism towards the game thus creating controversy, that's not on Rockstar. When Lindsay Lohan threatens a frivolous lawsuit because she thought a character was based on her thus creating controversy, that's not on Rockstar.
Are you not reading what I'm saying here?
CONTROVERSY. DOES NOT. SELL. MILLIONS OF COPIES. OF VIDEO GAMES.
CONTROVERSY CAN AND DOES DRAW ATTENTION. BUT IT DOES NOT. SELL. SIXTY MILLION COPIES
If controversy was as powerful as you think it is with the internet video game community then Hatred would be a top selling video game, Dead or Alive Xtreme 3 would be a super success, and every game that some 'sjw' said triggered them would make a crazy amount of money. Video games are not a cheap hobby, and just because someone hears about a game because of controversy doesn't guarantee sales of said game.
On a list of five reasons why GTA 5 sold crazy numbers, controversy wouldn't be on the list.
Friendo, don't say what I would've said. I said what I said because I stand by what I said in the first place.
NO I DIDN'T! I will quote for you what I said.
Ignore the brackets. Here. I'll do that too.
I'm not asking you what controversy there was nor am I saying that it didn't exist. I was asking you to show me where the game's controversy caused it to sell so many copies. The controversy is there. There's a damn Wikipedia article about it for shit's sake. You're taking what I said woefully out of context.
Fifteen million dollars in sales does not mean fifteen million people saw the movie.
Eminem's career took off thanks to his albums following The Slim Shady LP which frequently had songs detailing his fame and the hypocrisy about it all. Relapse was not controversial but it still sold. Controversy opened doors. But it wasn't what kept him in the game. Rap has always been about controversy. But if all you have is controversy then you won't last long there.
But again, this does not defeat the whole 'controversy does not sell the huge numbers you think it does' point.
Not what I asked. We've been over this.
I've been saying that controversy can sell all along. Just that it doesn't sell in the millions. Controversy does not move sixty million units of GTA 5. Controversy didn't even move millions of copies of Hatred, and that was twenty dollars.
I mean, my comments are the same as they have been. We're arguing over nothing here, or semantics over bullshit. You seem to take issue with my opinion that controversy in video games aren't as powerful as you think they are. Controversy sells, sure. But not in the extremes. Protein World saw a spike in subscriptions after their bout with controversy but they haven't gone on to remain immensely popular.
I never pretended controversy didn't exist in GTA. Hatred's entire campaign was built on being stupid edgy bullshit that no one over the age of 13 thinks is cool. And it worked just well enough for it to be a headline for a few days and then get promptly forgotten. Because controversy just for the sake of controversy doesn't last. GTA's controversy wasn't the main factor in its sales. Huniepop appeals to a specific demographic and just because people get upset because it's a game that makes fun of eroge doesn't mean that the door then opened up for a wider audience to buy it. It knew who it was aimed at and those people got what they paid for even though it's just a match three game with nudie girls.
Dude you opened this line of discussion because I posted 'lol' to a guy.
We're having this discussion partly because you're taking things out of context and partly because we're having the most pointless discussion over the power of controversy as it applies to fucking Grand Theft Auto 5.
I corrected your numbers because you listed the week one number of copies moved whereas I was talking about the total. But even taking into account just the week one units moved, GTA 5 still sold nearly double what GTA 4 did.
By you purposely not putting the very next part where I give two examples of controversy?
During its first few days of release, Watch Dogs drew controversy due to its handling of females, people of homosexual orientation, and of color. Speaking about its handling of females, Arthur Gies from Ploygon said in his review that "female characters in Watch Dogs are victims, to be kidnapped or murdered in the interest of plot or character motivation and are almost all overtly sexualized," while Kirk Hamilton in his review for Kotaku UK said of minorities: "this game feels aimed squarely at the predominantly male video game demographic ... only one black character gets anything resembling character development; the rest exist simply to kill or be killed, or occasionally to engage in sexual assault while on camera." Paste Magazine's Gita Jackson also expressed harsh criticism of the game's portrayal of minority characters and NPCs, saying "while it shows us minorities when discussing crime and gunplay, this suggests that poverty and violence are the only contexts in which minorities exist in the Chicago of Watch Dogs... I would not go so far as to call this racist, or even to think it was done with malintent, but it does strike me as dishonest
I thought it was a rather good point to end on myself. But hey, subjective.
First sentences in both paragraphs lead to contradiction. Grand Theft Auto 5 actually purposely tried to get into controversy to sell copies. So yes, that leads to sales. And the controversy was created by people whining about violence, or whining about this or that. Games like Hatred also wanted controversy and sold copies entirely due to the fact. If you thought controversy sells, than you wouldn't be arguing the many pointless things you did...
Purposely tried to get into controversy? What are you even implying? Are you going to sit here and tell me that Rockstar made their game just to be controversial? Because that's ridiculous. If you want to say that the torture mission was there just to cause controversy then maybe we can have a discussion. But no, the game wasn't intentionally made to stir up controversy. When Carolyn Petit got backlash because of negative criticism towards the game thus creating controversy, that's not on Rockstar. When Lindsay Lohan threatens a frivolous lawsuit because she thought a character was based on her thus creating controversy, that's not on Rockstar.
Are you not reading what I'm saying here?
CONTROVERSY. DOES NOT. SELL. MILLIONS OF COPIES. OF VIDEO GAMES.
CONTROVERSY CAN AND DOES DRAW ATTENTION. BUT IT DOES NOT. SELL. SIXTY MILLION COPIES
If controversy was as powerful as you think it is with the internet video game community then Hatred would be a top selling video game, Dead or Alive Xtreme 3 would be a super success, and every game that some 'sjw' said triggered them would make a crazy amount of money. Video games are not a cheap hobby, and just because someone hears about a game because of controversy doesn't guarantee sales of said game.
On a list of five reasons why GTA 5 sold crazy numbers, controversy wouldn't be on the list.
You would of said, I agree with you that the GTA V controversy sold copies, just not as much as you might think.
Friendo, don't say what I would've said. I said what I said because I stand by what I said in the first place.
Instead, you asked me WHAT CONTROVERSY THERE WAS, like it didn't exist
NO I DIDN'T! I will quote for you what I said.
Show me where the controversy behind GTA 5 (and what controversy was there? The lack of a female protagonist thing? Or the same bullshit that every GTA game gets in regards to violence and stuff) is what let it get such high sales and day one numbers.
Ignore the brackets. Here. I'll do that too.
Show me where the controversy behind GTA 5 is what let it get such high sales and day one numbers.
I'm not asking you what controversy there was nor am I saying that it didn't exist. I was asking you to show me where the game's controversy caused it to sell so many copies. The controversy is there. There's a damn Wikipedia article about it for shit's sake. You're taking what I said woefully out of context.
...And I still disagree, because I don't think 15 million people would of watched Seth Rogan's terrible movie, if controversy didn't happen.
Fifteen million dollars in sales does not mean fifteen million people saw the movie.
It can make you millions! Eminem wouldn't of gotten so many albums sold, if he wasn't a raving asshole that made everyone call him the anti-christ. Being offense and stirring up shit, can in fact generate a lot of buzz.
Eminem's career took off thanks to his albums following The Slim Shady LP which frequently had songs detailing his fame and the hypocrisy about it all. Relapse was not controversial but it still sold. Controversy opened doors. But it wasn't what kept him in the game. Rap has always been about controversy. But if all you have is controversy then you won't last long there.
But again, this does not defeat the whole 'controversy does not sell the huge numbers you think it does' point.
And you asking what controversy even existed in GTA 5
Not what I asked. We've been over this.
and probably far more making it sound like it didn't exist or do anything...because this was the FIRST TIME you admitted it CAN sell...
Controversy gets attention, but controversy doesn't sell millions of copies [...] Controversy doesn't sell things in such high volume.
I've been saying that controversy can sell all along. Just that it doesn't sell in the millions. Controversy does not move sixty million units of GTA 5. Controversy didn't even move millions of copies of Hatred, and that was twenty dollars.
You are the one underestimating the power of the media and people words, and how they can impact things. Now can either of us prove exactly why it was sold? No, so I'll leave it at that and assume we have different opinions, but your comments you said before are not the same as the ones your making right now...
I mean, my comments are the same as they have been. We're arguing over nothing here, or semantics over bullshit. You seem to take issue with my opinion that controversy in video games aren't as powerful as you think they are. Controversy sells, sure. But not in the extremes. Protein World saw a spike in subscriptions after their bout with controversy but they haven't gone on to remain immensely popular.
That is exactly what you implied when you pretend a controversy didn't exist. Or dismissing hatred and huniepop among my many other example of that being the MAIN factor of how it sold it's copies. I'm not saying that's all that happened either, I was saying. It CAN be, and usually is a BIG impact on sales. Grand Theft Auto 5 devs probably know exactly how well it does boost sales...
gamerant.com/grand-theft-auto-controve..
I never pretended controversy didn't exist in GTA. Hatred's entire campaign was built on being stupid edgy bullshit that no one over the age of 13 thinks is cool. And it worked just well enough for it to be a headline for a few days and then get promptly forgotten. Because controversy just for the sake of controversy doesn't last. GTA's controversy wasn't the main factor in its sales. Huniepop appeals to a specific demographic and just because people get upset because it's a game that makes fun of eroge doesn't mean that the door then opened up for a wider audience to buy it. It knew who it was aimed at and those people got what they paid for even though it's just a match three game with nudie girls.
Trying to pretend it had no effect and the reason I know this is what you were implying because you also asked me what controversy existed like you didn't believe there even was one. (or two or three or four or five.)
And various other things you've said to me, that seemed the only purpose was to devalue what I said and what I said was.
Dude you opened this line of discussion because I posted 'lol' to a guy.
Controversy sells, and does it well. If you agreed, we wouldn't be having this discussion nor would you have to try to point out.
We're having this discussion partly because you're taking things out of context and partly because we're having the most pointless discussion over the power of controversy as it applies to fucking Grand Theft Auto 5.
Ha, I showed you it was actually 20 mil to 54 mil. <--- Shit like this wouldn't be said, if the main argument was something we both agreed with.
I corrected your numbers because you listed the week one number of copies moved whereas I was talking about the total. But even taking into account just the week one units moved, GTA 5 still sold nearly double what GTA 4 did.
I grant you maybe I am, but that quote isn't out of context...(and what controversy was there?) how can that even mean anything else? But what it is.
By you purposely not putting the very next part where I give two examples of controversy?
That's because the word of mouth, killed that game...And its main controversy WAS NOT about violence or SJW related.
During its first few days of release, Watch Dogs drew controversy due to its handling of females, people of homosexual orientation, and of color. Speaking about its handling of females, Arthur Gies from Ploygon said in his review that "female characters in Watch Dogs are victims, to be kidnapped or murdered in the interest of plot or character motivation and are almost all overtly sexualized," while Kirk Hamilton in his review for Kotaku UK said of minorities: "this game feels aimed squarely at the predominantly male video game demographic ... only one black character gets anything resembling character development; the rest exist simply to kill or be killed, or occasionally to engage in sexual assault while on camera." Paste Magazine's Gita Jackson also expressed harsh criticism of the game's portrayal of minority characters and NPCs, saying "while it shows us minorities when discussing crime and gunplay, this suggests that poverty and violence are the only contexts in which minorities exist in the Chicago of Watch Dogs... I would not go so far as to call this racist, or even to think it was done with malintent, but it does strike me as dishonest
Comedy is subject, and not really a fact or important...so...Odd point to end on. But I'd be happy to end, since I'm more than a little sure your changing your tune.
I thought it was a rather good point to end on myself. But hey, subjective.