First time I have made a Shaman for Shadowrun in any form. Went for a non-combat/support mage for the most part.
Name: Shina Windcaller
Street Name: Mouse
Race: Elf
Age: 20
Appearance:
Standing at 5'4" Mouse is particularly short for an elf, She generally likes to wear at least a little bit of traditional garb.
Role: Street Shaman
Bio: Born and raised in Las Vegas Mouse was raised on the mean streets, both of her parents were gangers in the Comanche Mafia, and from a young age she was exposed to the sex,drugs, gambling, and violence that made up most of the city. By the age of twelve she had been in or near enough conflicts that she had developed an almost extraordinary ability to hide, that along with her small size earned her the nickname "Mouse". Whenever the slightest hint of conflict erupted, she'd be gone, hiding behind a box, or in a dark corner somewhere. Regardless of where it was, it was doubtful you'd find her without help. She had pretty much resigned herself to the fact that that would just be who she was for the rest of her life, her parents insisted on teaching her how to use a gun, and teaching her to fight, but still no matter the situation she preferred to hide.
Then she had her Awakening, she was fourteen at the time, she accidentally summoned a tiny city spirit from a dumpster behind Caesar's Palace, after a fight erupted between the Comanche Mafia, and the casino's hired Lone Star operatives. The spirit was small, and likely would have only inconvenienced someone looking to harm her. but nonetheless, it stood vigilant until it was clear that everything had calmed down. After letting it sink in, and realizing what this meant, she was ecstatic, a whole new world of possibilities was opened to her. Unfortunately she wasn't the only one excited by the news, the mob was also quite excited to add a new magician to their ranks. She was quickly put under the tutelage of one of the gangs more experienced shamans.
She took to shamanic magic like glue, she found her totem very quickly, and by the time she was sixteen was capable of summoning formidable spirits. Thusly she was sent out to do her first actual gangwork. It was a simple shakedown of a local business, unfortunately the shopkeeper didn't see it as such. As soon as she saw the gun she fled, her presence didn't prove necessary anyways, but her fleeing was unacceptable. Once her comrades found her, behind the building flanked by a spirit that looked like some kind of trash golem. Instinctively, sensing safety she banished her guardian. Unfortunately, it was false-security, as soon as it disappeared they began to beat on her ruthlessly. This repeated itself a few times, she'd go with a group, things would escalate, she'd run, and she'd be beaten.
By the time she was eighteen she had tried running multiple times, every time she was hunted down though, once she even got away, only to quickly realize she had no money, or job skills. At least not enough to get out of Vegas before the Mafia found her again, so the cycle repeated, eventually she managed to overcome her instincts and stay and fight most of the time, though there were still occasional relapses. One such case occurred when she was nineteen, the gang was robbing an armored truck full of unencrypted credsticks, and it's escort. She'd had a bad feeling about it the entire time, but she managed to steel her nerves. She summoned a city spirit, and the fighting erupted. She watched as casualties mounted on both dies, her closest friend died in that firefight, one of the few that never had ill-will towards her. She fired too, probably even killed a guard, but eventually it became too much, and she fled once more. Shortly after, the gunfire stopped, silence, but noone from the gang came to punish her, just the same city spirit she had summoned to assist her. After a few moments she calmed herself wand went to the location the fighting had been, the armored truck was wide open, but noone seemed to be alive.
After taking a few minutes to grieve, she realized the opportunity that had fallen in her lap, she could leave, go anywhere, and support herself at least for awhile with that much money. She grabbed as much as she could carry, and began to make her way to the first city that came to mind... Seattle. After awhile the money began to run low though, Mouse made a decision, she bought a new gun, and decided to try her hand at being a Shadowrunner.
Cyberware: Never touched the stuff.
Magic:
- Summoning: Mouse is fairly adept at summoning, favoring City Spirits or Forest Spirits. Though the vast majority of her summons are city spirits.
- Totem: Mouse's totem is as you would have guessed, mou- Nah just kidding, it's Raccoon.
- Illusions: Mouse is a fairly skilled illusionist, and on many occasions used her abilities to disguise her fellow gang members from security.
--Spells: Physical Mask (Need to get past some guards, but don't want to fight, maybe if you looked like someone else? This spell allows Mouse to make anyone she touches look like anything she wishes as long as they maintain the same general body type), Phantasm (Mouse can create a vivid illusion of anything she has seen before, just one thing, but it could still be useful), Swarm(Creates an illusion over an area within which everyone believes they're being swarmed by bugs, a great distraction.)
- Manipulation: In her own opinion, her weakest school of magic, mouse is still somewhat adept at manipulation magic.
-- Spells: Armor (mouse can create a glowing teal field around someone that helps protect from physical attacks.) Animate (Allows mouse to make inanimate objects move according to their structure. A suit of armor walking down a hallway is a great distraction.), Influence (Allows Mouse to implant a single suggestion in a single victim's mind. Mana Barrier (Mouse can create an invisible barrier that impedes spells, spirits, and the like)
- Astral Magic: Mouse can of course see auras, though she is pretty terrible at assensing. She has also recently been learning how to astral project with limited success.
Gear: Mouse doesn't carry much with her, she carries a Savalette Guardian and a machete,
Other: Mouse is exceptionally paranoid of anyone from Pueblo, always thinking they've come for her to punish her for her desertion.
Name: Shina Windcaller
Street Name: Mouse
Race: Elf
Age: 20
Appearance:
Standing at 5'4" Mouse is particularly short for an elf, She generally likes to wear at least a little bit of traditional garb.
Role: Street Shaman
Bio: Born and raised in Las Vegas Mouse was raised on the mean streets, both of her parents were gangers in the Comanche Mafia, and from a young age she was exposed to the sex,drugs, gambling, and violence that made up most of the city. By the age of twelve she had been in or near enough conflicts that she had developed an almost extraordinary ability to hide, that along with her small size earned her the nickname "Mouse". Whenever the slightest hint of conflict erupted, she'd be gone, hiding behind a box, or in a dark corner somewhere. Regardless of where it was, it was doubtful you'd find her without help. She had pretty much resigned herself to the fact that that would just be who she was for the rest of her life, her parents insisted on teaching her how to use a gun, and teaching her to fight, but still no matter the situation she preferred to hide.
Then she had her Awakening, she was fourteen at the time, she accidentally summoned a tiny city spirit from a dumpster behind Caesar's Palace, after a fight erupted between the Comanche Mafia, and the casino's hired Lone Star operatives. The spirit was small, and likely would have only inconvenienced someone looking to harm her. but nonetheless, it stood vigilant until it was clear that everything had calmed down. After letting it sink in, and realizing what this meant, she was ecstatic, a whole new world of possibilities was opened to her. Unfortunately she wasn't the only one excited by the news, the mob was also quite excited to add a new magician to their ranks. She was quickly put under the tutelage of one of the gangs more experienced shamans.
She took to shamanic magic like glue, she found her totem very quickly, and by the time she was sixteen was capable of summoning formidable spirits. Thusly she was sent out to do her first actual gangwork. It was a simple shakedown of a local business, unfortunately the shopkeeper didn't see it as such. As soon as she saw the gun she fled, her presence didn't prove necessary anyways, but her fleeing was unacceptable. Once her comrades found her, behind the building flanked by a spirit that looked like some kind of trash golem. Instinctively, sensing safety she banished her guardian. Unfortunately, it was false-security, as soon as it disappeared they began to beat on her ruthlessly. This repeated itself a few times, she'd go with a group, things would escalate, she'd run, and she'd be beaten.
By the time she was eighteen she had tried running multiple times, every time she was hunted down though, once she even got away, only to quickly realize she had no money, or job skills. At least not enough to get out of Vegas before the Mafia found her again, so the cycle repeated, eventually she managed to overcome her instincts and stay and fight most of the time, though there were still occasional relapses. One such case occurred when she was nineteen, the gang was robbing an armored truck full of unencrypted credsticks, and it's escort. She'd had a bad feeling about it the entire time, but she managed to steel her nerves. She summoned a city spirit, and the fighting erupted. She watched as casualties mounted on both dies, her closest friend died in that firefight, one of the few that never had ill-will towards her. She fired too, probably even killed a guard, but eventually it became too much, and she fled once more. Shortly after, the gunfire stopped, silence, but noone from the gang came to punish her, just the same city spirit she had summoned to assist her. After a few moments she calmed herself wand went to the location the fighting had been, the armored truck was wide open, but noone seemed to be alive.
After taking a few minutes to grieve, she realized the opportunity that had fallen in her lap, she could leave, go anywhere, and support herself at least for awhile with that much money. She grabbed as much as she could carry, and began to make her way to the first city that came to mind... Seattle. After awhile the money began to run low though, Mouse made a decision, she bought a new gun, and decided to try her hand at being a Shadowrunner.
Cyberware: Never touched the stuff.
Magic:
- Summoning: Mouse is fairly adept at summoning, favoring City Spirits or Forest Spirits. Though the vast majority of her summons are city spirits.
- Totem: Mouse's totem is as you would have guessed, mou- Nah just kidding, it's Raccoon.
- Illusions: Mouse is a fairly skilled illusionist, and on many occasions used her abilities to disguise her fellow gang members from security.
--Spells: Physical Mask (Need to get past some guards, but don't want to fight, maybe if you looked like someone else? This spell allows Mouse to make anyone she touches look like anything she wishes as long as they maintain the same general body type), Phantasm (Mouse can create a vivid illusion of anything she has seen before, just one thing, but it could still be useful), Swarm(Creates an illusion over an area within which everyone believes they're being swarmed by bugs, a great distraction.)
- Manipulation: In her own opinion, her weakest school of magic, mouse is still somewhat adept at manipulation magic.
-- Spells: Armor (mouse can create a glowing teal field around someone that helps protect from physical attacks.) Animate (Allows mouse to make inanimate objects move according to their structure. A suit of armor walking down a hallway is a great distraction.), Influence (Allows Mouse to implant a single suggestion in a single victim's mind. Mana Barrier (Mouse can create an invisible barrier that impedes spells, spirits, and the like)
- Astral Magic: Mouse can of course see auras, though she is pretty terrible at assensing. She has also recently been learning how to astral project with limited success.
Gear: Mouse doesn't carry much with her, she carries a Savalette Guardian and a machete,
Other: Mouse is exceptionally paranoid of anyone from Pueblo, always thinking they've come for her to punish her for her desertion.