Hidden 9 yrs ago Post by The Red Seelie
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Name: Mind Erasure
Spell type: Continous
Effect: Activate this card only if your opponent controls a monster with a spell counter, remove all spell counters from monsters your opponent controls. While this card is face up on the field your opponent cannot place spell counters on monsters they control.

(because of so many spell counter addings why not have a niche counter.)
Hidden 9 yrs ago Post by Scarifar
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Name: Mind Erasure
Spell type: Continous
Effect: Activate this card only if your opponent controls a monster with a spell counter, remove all spell counters from monsters your opponent controls. While this card is face up on the field your opponent cannot place spell counters on monsters they control.

(because of so many spell counter addings why not have a niche counter.)


Maybe make it a Trap card rather than a Spell card. I mean, come on, do you really want to be giving Magical Citadel of Endymion more Spell Counters? :P
Hidden 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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@Scarifar

Why not just buff hte effect to prevent cards adding spell counters the turn this is played then no monsters for the rest of the cards face up life.
Hidden 9 yrs ago Post by Scarifar
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Name: Arcanite Witch
Level: 7
Attribute: DARK
Monster Type(s): Spellcaster / Synchro
Effect: 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
(This card's name is treated as "Arcanite Magician" while it is face-up on the field or in the Graveyard.) When this card is Synchro Summoned, place 2 Spell Counters on this card. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from this card; draw 1 card.
ATK/DEF: 400/1800

This'll be the last extra deck monster from me for a while.
Hidden 9 yrs ago 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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@Scarifar

Eh that card doesn't balance well with the other spell counter cards as its like an extra card a turn if not removed. you can just keep stacking spell counters for attack and draws.
Hidden 9 yrs ago Post by Eklispe
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Maybe if you made it so the effect had to remove it from Arcanite Witch only, rather then being able to use substitute effects like Magical Citadel of Endymion. It would be more limiting but still let you do your thing if you had the right stuff.
Hidden 9 yrs ago 9 yrs ago Post by Ammokkx
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@Scarifar

Eh that card doesn't seem balanced as its like an extra card a turn if not removed. plus you can just keep stacking spell counters for attack and draws.


This is a stupid argument because Magician is a thing. That's like saying 'Eh, that card doesn't seem balanced as its like an extra removal a turn if not removed.'

Name: Arcanite Witch
Level: 7
Attribute: DARK
Monster Type(s): Spellcaster / Synchro
Effect: 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
(This card's name is treated as "Arcanite Magician" while it is face-up on the field or in the Graveyard.) When this card is Synchro Summoned, place 2 Spell Counters on this card. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from this card; draw 1 card.
ATK/DEF: 400/1800

This'll be the last extra deck monster from me for a while.


Accepted.

Name: Mind Erasure
Spell type: Continous
Effect: Activate this card only if your opponent controls a monster with a spell counter, remove all spell counters from monsters your opponent controls. While this card is face up on the field your opponent cannot place spell counters on monsters they control.

(because of so many spell counter addings why not have a niche counter.)


...Gotta agree this makes more sense as a trap card, but otherwise it's accepted.

I mean it serves a different enough purpose and I wouldn't say is OP so sure throw it in somewhere.
Lunar's card seems fine as well.

Anyone else got thoughts on this?
Name: Trial By Combat
Spell Type: Continuous
Effect: No cards or effects can be activated during your opponent's Battle Phase.


Accepting this version.

Name: Reckless Abandon
Spell type: Quick-Play Spell
Effect: Target 1 monster on the field. That monster gains 1000 ATK and cannot be destroyed by battle this turn. Destroy the targeted monster during the End Phase.


Too dang similar to Ego Boost. Rejected. (also I messed up and Tojin won't get a notification now. Damn.)

Name: Erasure Zone
Spell Type: Field Spell Card
Effect: All Monsters on the field's Attack and Defense become their original Attack and Defense during the Battle Phase.

During either player's Main Phase, the turn player can pay 500 Life Points: Negate this card's effect for that turn.

I figure I might as well join the custom bandwagon. What were the submission limits and rules again?


Dis is a weird one, but I like it. Accepted.

@Ammokkx

I'll have Nathaniel spend 15 points for one set of BOSH.

Also, speaking of bandwagons...

Name: Polarity Bond
Trap type: Normal
Effect: Banish 1 "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" from your Graveyard; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Graveyard, ignoring its Summoning conditions.


Accepted, and

Hidden 9 yrs ago Post by Xeiyenreisha
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Since we need more Main Deck Monster Cards here's another one.

Name: Swift Striking Princess
Level/rank: LV 4
Attribute: Light
Monster Type(s): Warrior
Effect: During the End Phase you may send the top card of your deck to the graveyard to return this card to your hand. When this card's effect resolves, you may banish that card to return one monster your opponent controls to their hand.
ATK/DEF: 1400/1200
Hidden 9 yrs ago Post by Scarifar
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Since we need more Main Deck Monster Cards here's another one.

Name: Swift Striking Princess
Level/rank: LV 4
Attribute: Light
Monster Type(s): Warrior
Effect: During the End Phase you may send the top card of your deck to the graveyard to return this card to your hand. When this card's effect resolves, you may banish that card to return one monster your opponent controls to their hand.
ATK/DEF: 1400/1200


That's just overly complicated. Just banish the top card, then send both monsters back to hand. Easy.
Hidden 9 yrs ago 9 yrs ago Post by Xeiyenreisha
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<Snipped quote by Xeiyenreisha>

That's just overly complicated. Just banish the top card, then send both monsters back to hand. Easy.


Show me how you would write it then, Scar.

Name: Swift Striking Princess
Level/rank: LV 4
Attribute: Light
Monster Type(s): Warrior
Effect: During the End Phase you may banish the top card of your deck to return this card and one of your opponent's monsters to their hand.
ATK/DEF: 1400/1200

Better? I'll see what your version looks like since it probably looks better than this.
Hidden 9 yrs ago Post by Eklispe
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I Imagine you would write it like this. Though the effect is unclear in terms of whether its just from field or from grave or from both, I assume just the grave. Note that this effect is actually different as banishing is mandatory. Also note that this effect doesn't target which makes it rather strong, though that may have been your intent.

Effect: During your End Phase you may send the banish the top card of your deck to return this card(From the Graveyard) and one monster your opponent controls to the Hand.
Hidden 9 yrs ago Post by Ammokkx
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I Imagine you would write it like this. Though the effect is unclear in terms of whether its just from field or from grave or from both, I assume just the grave. Note that this effect is actually different as banishing is mandatory. Also note that this effect doesn't target which makes it rather strong, though that may have been your intent.

Effect: During your End Phase you may send the banish the top card of your deck to return this card(From the Graveyard) and one monster your opponent controls to the Hand.


It's field.

<Snipped quote by Scarifar>

Show me how you would write it then, Scar.

Name: Swift Striking Princess
Level/rank: LV 4
Attribute: Light
Monster Type(s): Warrior
Effect: During the End Phase you may banish the top card of your deck to return this card and one of your opponent's monsters to their hand.
ATK/DEF: 1400/1200

Better? I'll see what your version looks like since it probably looks better than this.

Better wording, still needs fixing. Accepted, I'll do so later.
Hidden 9 yrs ago 9 yrs ago Post by Xeiyenreisha
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I Imagine you would write it like this. Though the effect is unclear in terms of whether its just from field or from grave or from both, I assume just the grave. Note that this effect is actually different as banishing is mandatory. Also note that this effect doesn't target which makes it rather strong, though that may have been your intent.

Effect: During your End Phase you may send the banish the top card of your deck to return this card(From the Graveyard) and one monster your opponent controls to the Hand.


Never mind. I'm confusing everyone with that. I'll just leave it like it is.
Hidden 9 yrs ago Post by Ammokkx
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<Snipped quote by Eklispe>

It's from the graveyard. I'll just let @Ammokkx fix it. Just be better to say banish the top card of your deck.


Wait, it's grave? I uh... Need to think about this more now.
Hidden 9 yrs ago Post by Ammokkx
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Okay. Cleared the issue up. It was from field, Xei just got confused at @Eklispe's post. Damn you, Eklispe!
Hidden 9 yrs ago Post by Eklispe
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:<
Hidden 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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<Snipped quote by Scarifar>

Show me how you would write it then, Scar.

Name: Swift Striking Princess
Level/rank: LV 4
Attribute: Light
Monster Type(s): Warrior
Effect: During the End Phase you may banish the top card of your deck to return this card and one of your opponent's monsters to their hand.

Better? I'll see what your version looks like since it probably looks better than this.
ATK/DEF: 1400/1200


I like this cards flair to be frank :P might use it.
Hidden 9 yrs ago Post by LunarStandard
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<Snipped quote by Scarifar>

Show me how you would write it then, Scar.

Name: Swift Striking Princess
Level/rank: LV 4
Attribute: Light
Monster Type(s): Warrior
Effect: During the End Phase you may banish the top card of your deck to return this card and one of your opponent's monsters to their hand.

Better? I'll see what your version looks like since it probably looks better than this.
ATK/DEF: 1400/1200


Can I just raise an issue about the fact that this card is a reusable non-targeting removal that can activate on either player's turn? That's pretty powerful, guys.
Hidden 9 yrs ago Post by Ammokkx
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<Snipped quote by Xeiyenreisha>

Can I just raise an issue about the fact that this card is a reusable non-targeting removal that can activate on either player's turn? That's pretty powerful, guys.


Was gonna reword it on 'During your end phase', but considering Castel is a thing I can give this a pass. If it becomes a problem I'll tweak it.
Hidden 9 yrs ago Post by LunarStandard
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<Snipped quote by LunarStandard>

Was gonna reword it on 'During your end phase', but considering Castel is a thing I can give this a pass. If it becomes a problem I'll tweak it.


My main issue was with the fact that it doesn't target, since cards like Castel and Compulsory at the very least do that. This card is kind of like a splashable Tiaramisu this way, only this bounces rather than spins.
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