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Hidden 9 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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@ScarifarUuuuuh... Sure, I'll quickly roll some before going to bed. Sec.
Hidden 9 yrs ago 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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-Trapper Woods- (Return of the lolis)


Completed the changes
Hidden 9 yrs ago Post by Ammokkx
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@Scarifar



I seriously don't know how you kept getting Gravekeeper pulls. I'll be honest and say I cheated one common, because it'd have been your fourth Endless Sands and it was getting ludicrous at that point.
Hidden 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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75 points and sitting on a mountain of cards already so...

Lets get to buffing him up even more shall we.

10 points to the gentleman the father. DAD
Of course whats a Chaos Deck without Foolish burial? I guess another 10 points for that
I need another eccentric wizard as well so... I'll take it for 10 points

and I am gonna save the rest for some other time :P

75 points to 45 points

Hidden 9 yrs ago 9 yrs ago Post by Scarifar
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With 95 points at Michelle's disposal, I suppose I could buy the Arcanite Assault structure deck that was just created. :)

That'll be 60 points down the drain.
And perhaps 28 points for Arcanite Magician/Assault Mode

So.... That's a total of... 7 points remaining.

Oh, and while I'm at it, I'll spend 10 points on a Skyknight Parshath card for Leander.
Hidden 9 yrs ago Post by EviiPaladin
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Name: W Nebula Umbra
Card Type: Normal Trap
Card Effect: When an opponent's monster declares an attack while you control a face-up "Worm" monster: Target the attacking monster and one face-up "Worm" monster you control; change both targets to face-down Defense Position. If this card is in your Graveyard when an opponent's monster declares an attack while you control a face-up "Worm" monster: Banish this card and target the attacking monster and one face-up "Worm" monster you control; change both targets to face-down Defense Position. You can only use 1 "W Nebula Umbra" effect per turn, and only once that turn.
Card Image: Flamvell Fiend being pulled into a wormhole by the tentacles of Worm Apocalypse, against a purple space sky.
Hidden 9 yrs ago Post by LunarStandard
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With 95 points at Michelle's disposal, I suppose I could buy the Arcanite Assault structure deck that was just created. :)

That'll be 30 points down the drain.
And perhaps 28 points for Arcanite Magician/Assault Mode
And 4 points for Breaker the Magical Warrior
And 13 points for Defender, the Magical Knight
And 3 points for Pitch-Black Power Stone

So.... That's a total of 17 points remaining.


Aren't Custom Structure Decks 90 points? Even with the discount price of the first Structure Deck, that's still 60 points.
Hidden 9 yrs ago Post by Scarifar
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<Snipped quote by Scarifar>

Aren't Custom Structure Decks 90 points? Even with the discount price of the first Structure Deck, that's still 60 points.


Oh crap, I thought it said 66% off instead of 66% of. Guess I'll have to limit some of my purchase.
Hidden 9 yrs ago Post by Ammokkx
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Name: W Nebula Umbra
Card Type: Normal Trap
Card Effect: When an opponent's monster declares an attack while you control a face-up "Worm" monster: Target the attacking monster and one face-up "Worm" monster you control; change both targets to face-down Defense Position. If this card is in your Graveyard when an opponent's monster declares an attack while you control a face-up "Worm" monster: Banish this card and target the attacking monster and one face-up "Worm" monster you control; change both targets to face-down Defense Position. You can only use 1 "W Nebula Umbra" effect per turn, and only once that turn.
Card Image: Flamvell Fiend being pulled into a wormhole by the tentacles of Worm Apocalypse, against a purple space sky.


Accepted.

@Scarifar Authorizing purchase.

75 points and sitting on a mountain of cards already so...

Lets get to buffing him up even more shall we.

10 points to the gentleman the father. DAD
Of course whats a Chaos Deck without Foolish burial? I guess another 10 points for that
I need another eccentric wizard as well so... I'll take it for 10 points

and I am gonna save the rest for some other time :P

75 points to 45 points


You are the scum of the earth, but fine, purchase authorized.
Hidden 9 yrs ago 9 yrs ago Post by Ammokkx
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-Trapper Woods- (Return of the lolis)


Completed the changes


(staple) + Chainsaw Insect, Kagetokage, Maxx "C", Supply Squad, Twin Twisters

(niche) + Aztekipede, the Worm Warrior, Desert Protector, Lord Poison, Rose Lover, Spyder Spider
Hidden 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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-Trapper Woods- (Return of the lolis)


Completed the Structure deck.
Never again.
Hidden 9 yrs ago 9 yrs ago Post by The Red Seelie
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Name: Elemental Reaction!
Spell type: Normal
Effect: Add 1 "Charmer" or "Familiar possessed" monster from your deck to your hand; after this effect resolves immediately Fusion Summon 1 'Elemental Catalyst' monster from your extra deck using monsters from your hand or your side of the field as Fusion materials.

Also I will do my IC post after either Irish or Satoshi (i need a break after that collab my god)
Hidden 9 yrs ago Post by Ammokkx
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Name: Elemental Reaction!
Spell type: Normal
Effect: Add 1 "Charmer" or "Familiar possessed" monster from your deck to your hand; after this effect resolves immediately Fusion Summon 1 'Elemental Catalyst' monster from your extra deck using monsters from your hand or your side of the field as Fusion materials.

Also I will do my IC post after either Irish or Satoshi (i need a break after that collab my god)


Can't judge this card without actually seeing the fusion. You'd figure that's common sense.

Also, I don't need more Extra Deck monsters. And if I do, make them generic. I'm getting flooded with them and would rather have some maindecks.
Hidden 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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@Ammokkx

you know thats just to put it out their while i finish adding the three other familiars as 1500 ATK 200 dEF monsters right? Its generally putting out something in advanced. anywho back to my resting.
Hidden 9 yrs ago 9 yrs ago Post by Scarifar
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Name: Breaker of Endymion
Level: 4
Attribute: DARK
Monster Type(s): Spellcaster / Gemini
Effect: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can destroy 1 Spell/Trap card on the field, and if you do, place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on. If this card destroyed a Spell/Trap card this turn, this card gains 300 ATK until the End Phase.
ATK/DEF: 1600/1000
Hidden 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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@Scarifar

Seems like its a extremely Efficient method of generating Spell counters considering the other means of generation. Though slow to start up so I guess that is a balancing factor.
Hidden 9 yrs ago Post by LunarStandard
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Name: Breaker of Endymion
Level: 4
Attribute: DARK
Monster Type(s): Spellcaster / Gemini
Effect: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can destroy 1 Spell/Trap card on the field, and if you do, place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.
ATK/DEF: 1900/1000


I would say maybe bump its original ATK down to 1600, and make the 300 ATK gain temporary for the turn you use the effect. It's a Breaker with an unconditionally better effect at the cost of being a turn slower, and I think the attack score should reflect that.
Hidden 9 yrs ago 9 yrs ago Post by Scarifar
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<Snipped quote by Scarifar>

I would say maybe bump its original ATK down to 1600, and make the 300 ATK gain temporary for the turn you use the effect. It's a Breaker with an unconditionally better effect at the cost of being a turn slower, and I think the attack score should reflect that.


Yeah I was wondering if there was a better way to balance that out.

EDIT: Fixed it.
Hidden 9 yrs ago Post by Ammokkx
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<Snipped quote by Scarifar>

I would say maybe bump its original ATK down to 1600, and make the 300 ATK gain temporary for the turn you use the effect. It's a Breaker with an unconditionally better effect at the cost of being a turn slower, and I think the attack score should reflect that.


man, soon you'll be putting me out of a job.

Name: Breaker of Endymion
Level: 4
Attribute: DARK
Monster Type(s): Spellcaster / Gemini
Effect: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  • Once per turn, you can destroy 1 Spell/Trap card on the field, and if you do, place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on. If this card destroyed a Spell/Trap card this turn, this card gains 300 ATK until the End Phase.
ATK/DEF: 1600/1000


Based scar reminding me I should probably make a separate section for Gemini Monsters. This version be accepted.
Hidden 9 yrs ago Post by LunarStandard
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<Snipped quote by LunarStandard>

man, soon you'll be putting me out of a job.


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