**All Major Roles taken. If you still want to join, pm me and we can work something out.
Female Roles
TAKENThe Mayors Daughter (Related class: warrioress with a focus on swords and shield or one-handed weapons)for Melo and BlueAjah
TAKENThe Doctors Daughter(Related class: medic with a choice between healing magic or necromancer magic)for boc
TAKEN The Thiefs Daughter(Related class: rogue/assassin) for LadyTale
Male Roles
RESERVED The Rangers Son(Related class: rogue/archer) for greywolf375
TAKEN The Bards Son (Related class: mage with a focus on nature magic) for Kaithas
TAKEN The Blacksmiths Son (Related class: warrior with a focus on two-handed weapons or sword and shield) for Savo
The village of Vale lies deep in the Angar forest, a vast woodland that stretches over the southern portion of the country of Erendira. It is in this village that the roleplay begins.
(Major landmarks)
Townhall.(Center of town) The mayor works here. All manner of transactions go on here- lands and houses can be bought here. Licenses to hunt, farm, build, and vend can also be purchased here.
Tavern. (Eastern part of town) The tavern is frequented by all after a long day at work. It can house a hundred patrons and serve them all. The Bard has many working hands that assist her in its upkeep.
Blacksmiths Forge. (Northern part of town) The Blacksmith works here and forges magnificent weapons from its flames.
Rangers Hut. (Southern Entrance) Set apart from the village, of all the houses it looks the most part of the Angar.
Thieves Landing. (Outside of eastern part of town) The Thief lives here. It was once owned by a wealthy family but she bought it out.
Clinic. (Western part of town near school) A humble little clinic outfitted with all manner of natural and synthetic remedies. The Doctor lives right above it.
(in brief)
The country of Erendira is set up as such- the south is filled with forests, the north is mountains and its center is all valley. In the Mountains the capital is housed- here the King rules from his royal seat. The Valley is home to cities of commerce, since a major road of trade runs through there. The southern forests are filled with bandits and anarchists- although havens like Vale do exist.
Rules
1. Guild rules apply.
2. I reserve the right to make more rules and deem the standards of such rules.
3. Take anything sexual to pm.
4. OOC fights are not tolerated. This also goes for disrespect toward your fellow role players. I will kick you out.
5. Swearing is ok- just don't be excessive.
6. Have fun, thats the whole reason why we're here.
7. If you're going to be gone, tell us. I'll gladly recap after your absence. (Make sure your character is disengaged from the others so the role play can run more smoothly).
8. I will be playing all NPCs and the World.
9. I reserve the right to pick the pairings based off of the characters personalities once the spots are filled.
10. Don't machine gun the IC. Let people get started and get into the rhythm of the role play.
11. All ideas are welcome- please contribute to make this rp fun not only for yourself but others.
-wip
-wip
Making and accepting characters.
Coming Soon:
Action sub-plot
Roles
Female Roles
TAKENThe Mayors Daughter (Related class: warrioress with a focus on swords and shield or one-handed weapons)for Melo and BlueAjah
TAKENThe Doctors Daughter(Related class: medic with a choice between healing magic or necromancer magic)for boc
TAKEN The Thiefs Daughter(Related class: rogue/assassin) for LadyTale
Male Roles
RESERVED The Rangers Son(Related class: rogue/archer) for greywolf375
TAKEN The Bards Son (Related class: mage with a focus on nature magic) for Kaithas
TAKEN The Blacksmiths Son (Related class: warrior with a focus on two-handed weapons or sword and shield) for Savo
The World
The village of Vale lies deep in the Angar forest, a vast woodland that stretches over the southern portion of the country of Erendira. It is in this village that the roleplay begins.
The Village of Vale
(Major landmarks)
Townhall.(Center of town) The mayor works here. All manner of transactions go on here- lands and houses can be bought here. Licenses to hunt, farm, build, and vend can also be purchased here.
Tavern. (Eastern part of town) The tavern is frequented by all after a long day at work. It can house a hundred patrons and serve them all. The Bard has many working hands that assist her in its upkeep.
Blacksmiths Forge. (Northern part of town) The Blacksmith works here and forges magnificent weapons from its flames.
Rangers Hut. (Southern Entrance) Set apart from the village, of all the houses it looks the most part of the Angar.
Thieves Landing. (Outside of eastern part of town) The Thief lives here. It was once owned by a wealthy family but she bought it out.
Clinic. (Western part of town near school) A humble little clinic outfitted with all manner of natural and synthetic remedies. The Doctor lives right above it.
Erendira
(in brief)
The country of Erendira is set up as such- the south is filled with forests, the north is mountains and its center is all valley. In the Mountains the capital is housed- here the King rules from his royal seat. The Valley is home to cities of commerce, since a major road of trade runs through there. The southern forests are filled with bandits and anarchists- although havens like Vale do exist.
Rules
1. Guild rules apply.
2. I reserve the right to make more rules and deem the standards of such rules.
3. Take anything sexual to pm.
4. OOC fights are not tolerated. This also goes for disrespect toward your fellow role players. I will kick you out.
5. Swearing is ok- just don't be excessive.
6. Have fun, thats the whole reason why we're here.
7. If you're going to be gone, tell us. I'll gladly recap after your absence. (Make sure your character is disengaged from the others so the role play can run more smoothly).
8. I will be playing all NPCs and the World.
9. I reserve the right to pick the pairings based off of the characters personalities once the spots are filled.
10. Don't machine gun the IC. Let people get started and get into the rhythm of the role play.
11. All ideas are welcome- please contribute to make this rp fun not only for yourself but others.
Cs
Bestiary
Magic and Alchemy
-wip
Folklore
-wip
Current Events
Making and accepting characters.
Coming Soon:
Action sub-plot