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Claire




"Call me bird brained again and I'll turn you into a McFlurry!"


Username: Nibnib
Name: Claire
Age: 22
Gender: Female
Main: Anivia
Appearance: Claire stands at 5' 4" and possesses a modest physique.

True Appearance: Crystallized ice wings sprout abruptly from her back of which she can use prana to fly for a limited period of time. In her true state, her spells are more destructive and have a larger area of effect. However, she requires more focus to cast these devastating spells.

Powers:

Rebirth (Passive): Upon death, Claire is encased in ice. Prana fills up inside of the small ice fort which repairs any major damage done to her and brings her back into consciousness. Unfortunately, this consumes all remaining prana and therefore renders her unable to cast anymore spells unless she retreats and recharges. Due to the amount of concentration and energy needed to invest in this spell, Claire needs some time to recharge this spell. She is still vulnerable while in this state.


Flash Frost: Claire can launch an orb of ice at a location she so chooses. Wherever it detonates, it temporarily encases the location in a coat of ice. If it detonates on a person, then that person is temporarily encased in frost at a certain location of their body, depending on where the spell hits.


Crystallize: A wall of ice sprouts at a location within close proximity to Claire. While in true form, she may cast this spell consecutively in order to hamper enemy movement however, she may only create three at a time.


Chilled Ice: Ice bombards an person, hampering their movement. If the person is affected by frost, then the ice detonates upon impact and smaller shards of ice impale themselves into the frosted area.


Glacial Storm: Claire can create a blizzard at a location. Fierce winds and ice in the air can freeze the area. In true form, the area of effect of this spell is vastly increased. So as long as Claire can focus and has sufficient amounts or prana, she can maintain this spell. If she happens to break focus or run out of prana, then the blizzard dissipates. She can break the spell at any time.

Personality: Although she may look cold and unapproachable, Claire is kind and is great at reading other people. She possesses a imaginative mind that is also curious, acts aloof most of the time, and is motivated to take on any challenges to come her way. Claire recognizes the value of cooperation and interaction within society. She likes having friends and being around others, however, should she feel threatened or emotionally overwhelmed, she'll withdraw into herself and abruptly cease contact with others for a short period of time.
Her other hobbies include free writing, horoscopes, reading, watching anime, and having deep discussions with others.

Short Biography: Claire currently attends college within the city and also holds a job as a waitress at a local restaurant. She currently retains excellent academic standing within her classes and lives in a small apartment by herself. She's lived in the town for a considerable amount of time while the rest of her family lives in Florida. Her aunt lives in Seattle and is currently the closest relative to her as far as location goes. Claire first got into league when a friend showcased the game to her and instantly fell in love with the mages that inhabited the mid lane. By far, she performs best with Anivia and often finds herself carrying the team in the later phase of the game or dealing catastrophic amounts of damage to the enemy team.

Pain was all she could feel.

Claire was hunched over on her bed, gasping and ready to pass out at the tearing sensation in her back. She panicked as she asked herself what was wrong. She was unable to answer herself but the pain seemed to cease all of a sudden, yet it felt like something was there. Claire felt weak and her head was throbbing, but she got up and stumbled over to the bathroom. Examining herself in the mirror, she realized her favorite onesie was torn apart and was held together by a mere thread. The next thing she noticed were the large blue wings that had blossomed from her back and the bluish frost that covered her arms and hands like long dress gloves.

She looked out into the small apartment which had been turned into her very own winter wonderland. Oddly enough, she didn't feel cold at all but she felt at ease with everything being frozen around her. The next moment, she passed out from exhaustion and awoke the next morning on the cold tiles of the bathroom with her apartment looking as it usually did. The only proof of that night's events was her destroyed onesie and the wings that were wrapped around her which already felt as if they had always been there.


In her now transformed world, the only thing that would help her find peace is if everything was frozen over. . .
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Username: Zel
Name: Arthur Ritias
Age: 25
Gender: male
Main: Bard
Appearance:

True Appearance:

Arthur tries to be true to his favorite characters appearance, wearing loose clothing and masking his face.

Powers: Traveler's Call
Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game.

Cosmic Binding
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.

Caretaker's Shrine
Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it.

Magical Journey
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

Tempered Fate
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.


Personality: Arthur has always been a wanderer, obsessed with walking 'the path untaken' he likes to call it. Long walk down a highway in the country on foot is something he considers a great time. Not really an outspoken person due to always being alone, Arthur takes to privacy with a passion. Nobody must know his thoughts, nobody must know what he is doing, and nobody will be told where he is going, that is just how he is. Since taking on the powers of Bard he has become even worse for this and almost never speaks, instead if he wishes to communicate he will make motions with his whole body like a game of charades.
He usually gives up since nobody knows how to play charades.
Despite being a wanderer in heart and soul he still enjoys being around others, to listen and learn and help them as best he can until the need to wander arises and he disappears for a short time. Like a true friend he will always be there when you need him. With his newfound powers, he can be there rather quickly too!
He usually gives up since nobody knows how to play charades.

History: Arthur is 25 years old and owns a small business inherited by his parents, a hiking supply store with basic essentials, which has remained in business by the gods only know what. His parents are retired but often return to the store to watch over it while their son goes on his.. adventures. They encourage him to embrace the path he must walk only because to stop him invites him to do it when nobody else knows he is going to.

other: "I'm on an adventure!"
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"I... I don't WANT to fight you! But.. the... the other guy... he wants your soul..."

Username: Un-Chained

Name: Travis Underdown

Age: 18

Gender: Male

Main: Thresh, the Chain Warden

True Appearance:

Powers:

Condemned chain- The ethereal chained hook shoots out of the ventral side of Travis's left arm (although when Travis simply holds it, it still comes out of his arm), and flies forward in a straight line. If it makes it mark, it can render the target immobile for 2 seconds exactly, until the chain snakes it's way back into his arm.

Lantern Smash- Travis flays the ghostly lantern he holds in his right arm (which materialises in combat) damaging anyone it contacts and knocks them back slightly.

Dark Passage- Travis can throw his lantern towards an ally, which if grabbed, will send them towards him.

Eternal Prison- Travis brings up a pentagonal box, connected together with ghostly energy walls. If touched, they will surge into the person it touches, damaging them and weighing them down heavily, however, the wall is broken.

Damnation- When Travis kills someone, they release their soul, which Travis (or Thresh depending on who's controlling him) can absorb in his lantern to make him permanently stronger.

Personality: Travis was a friendly player who deeply loved people and supporting them in League of Legends. He was happy, but now, he is a scared soul who is afraid not of people, but himself. Travis is frightened of himself and tries to shy away from people, but in combat, his main starts to take control. It shows that Thresh himself has taken control, probably something to do with the Champion being a haunting spirit from the shadow isles who is now actually inside a human (or at least a form of him is). Travis becomes evil, and content on inflicting pain onto many people as possible, harvesting souls for his lantern. Travis is in an internal struggle and right now is finding it hard to make allies, until he can keep himself under control.

Short Biography: Travis was fairly new to League of Legends, getting in at the beginning of Season 5, but ever since he started and found out about the LCS, it was his dream. To be an E-Sports Athlete in League of Legends was the dream job, and Travis wanted it more than anyone. However, he still kept a fairly good balance of school, friends and family while devoting all of his spare time to League of Legends. Until the recent events, he was very sociable. However, his main had taken control now, and Travis wonders the streets, trying to keep himself from killing the next person he sees.
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