Naruto: True Peace
“After those events over two-hundred years ago, life sure has change, boy. Life sure has changed.”
“Overview”
We feel that it might be important to give you an overview of the setting as a whole, after all the story takes place approximately 215 years after Naruto and Sasuke defeated Kaguya Ōtsutsuki. So, the world has naturally changed and evolved as time went on. For the setting that means we'll be living in a somewhat more modern world (comparable to ours) but this being Naruto and thus, being highly inconsistent with tech canonically, we have taken several liberties to maintain the feeling of Naruto that we all love so dearly. So that means there won't be special task forces of shinobi running around with M4's. Sadly.
As such you have to imagine a mildly modern setting, where we now have things mixed like a low amount of trucks, cars and motorbikes for the elite, but also still have prominent carriages with horses, mules or what have you. Due to previous years being somewhat turbulent in regards to shinobi numbers, there is an age gap in the shinobi forces. The numbers are recovering now due to investment from the Confederation into the shinobi schools popularizing them once again. However it's obvious that there are some older shinobi who are still stuck in a mindset where they need to turn over every penny to get by - even if that's no longer true whatsoever.
This RP will also feature a more slice-of-life approach, although that is debateable. We will ofcourse still do plenty of missions, but we like character interaction as much as the fights in Naruto, and as such we place a prominent focus on the character interactions as well as conflicts. Don't worry, you can still beat up bad guys. Another thing that is important for us is balance and we make sure to review each sheet adequately.
If you want a powerful missing nin, it's probably best to look elsewhere.
As such you have to imagine a mildly modern setting, where we now have things mixed like a low amount of trucks, cars and motorbikes for the elite, but also still have prominent carriages with horses, mules or what have you. Due to previous years being somewhat turbulent in regards to shinobi numbers, there is an age gap in the shinobi forces. The numbers are recovering now due to investment from the Confederation into the shinobi schools popularizing them once again. However it's obvious that there are some older shinobi who are still stuck in a mindset where they need to turn over every penny to get by - even if that's no longer true whatsoever.
This RP will also feature a more slice-of-life approach, although that is debateable. We will ofcourse still do plenty of missions, but we like character interaction as much as the fights in Naruto, and as such we place a prominent focus on the character interactions as well as conflicts. Don't worry, you can still beat up bad guys. Another thing that is important for us is balance and we make sure to review each sheet adequately.
If you want a powerful missing nin, it's probably best to look elsewhere.
“The Story so far”
After true peace was obtained eleven years ago, a deadly silence fell over the lands once more, like it had previous times during era's of peace. However, unlike previous times, this time it seemed it was there to stay. As the rulers took their rightful place on the thrones of the the Hamajō Confederation, the previous countries were transformed into nation-provinces under the rulership of these new rulers.
And like that Konohagakure was no longer a powerful village of ninja's, it was just one of the many villages under the same banner. The hokage was no longer a ruler of lands, a powerful military leader, but he became a governor of the village in the name of the Hamajō Confederation.
While true peace was obtained by these new rulers, small conflicts did still happened. They went unnoticed, or perhaps uncared for, by the rulers. But as small conflicts do, they grew larger and were then quelled by the new rulers. At a certain point in times these small conflicts simply stopped appearing - atleast in the eye of those that weren't paying close attention to them. It was evident that the divide and conquer strategy utilized by the rulers had worked and when it became apparent to the public it was too late to do anything about it. Many of the people wouldn't have found the will to do it though, regardless of whether they'd noticed. And it soon turned out too, that the majority of the people actually found this new rulership to be quite efficient in what they did.
Because like all take overs, there is always a group of people that do not support the new government. And in a world of ninja's, you'd be a fool to oppose your enemy in public. Just because these people are not seen, does not mean they do not exist.
The story of Naruto: True Peace continues aproximately 11 years after the events that occured in a previous roleplay, namely Naruto: Path to Enlightment. That means that the story itself is approximately 215 years after the events of Naruto: Shippuden. However, the story is entirely new and in theory, loose from the previous RP. See it more as a spin-off than a continuation. Some of the characters will be brought over for background, for instance, to create a more livid and 'alive' world. This way there isn't a blank slate, and that means there is room for your character to tie into the world.
The story begins when the Hamajō Confederation has already been in power for eleven years. The Hamajō Confederation is a confederation ruled by several rulers, which form together more or less the council of the confederation. Their rule is one of an iron fist, and they are known to act aggressively whenever someone questions their right to rule, however that isn't to say that anyone in the confederation receives daily beatings. For the most part citizen life has barely changed at all - they can still do their jobs and most people actually saw an increase in economical prosperity. That includes shinobi.
The Shinobi art has once again flourished after years of diminishing class sizes. They are once again back in action and no longer act from the shadows like some knock-off police force. Instead they have become the main military power of the nation provinces and the confederation. As a result the wages have gone up and the shinobi's profit from an upper class lifestyle, with some of the politically important shinobi even going as far as becoming prospect-council members for the confederation. The Confederation itself highly values the shinobi, in fact, and has even gone as far as to promote the academy in public schools to draw a larger crowd for the military forces. It's clear that they are looking for shinobi talents like in the tales of old - nobody really knows why, but nobody really cares either. Most people see it as a great tradition that is upheld, almost like an extreme sport.
However not everyone shares these views. You wouldn't notice if you were in any given city, or any given village even. But in places where nobody comes, there are people meeting, exchanging weaponry, scrolls with orders, and even from time to time military encampments. The Confederation is fighting a secret war. Those that oppose them are generally written off as rebellious rabble, riff-raff and criminals, not even being granted the prestige of being called 'rebels'. That would indicate they were being taken serious and for the most part, well, they aren't taken serious at all. However in truth, they are a rising power and while they are merely a nuisance now, they are building the military capacity to become a problem in the near future. The rebels themselves however do not squabble over something as petty as names, and simply refer to themselves as the Red Sages. And here.. here we drop in.
“Rules”
Yes, we have rules. No, we don't enforce them like a certain regime in a certain time period. But yes, we will get annoyed if you break them constantly. Previous RP's have shown we need these. Sadly.
“OOC”
- No godmodding, powerplaying or making shit up in the IC. The standard stuff.
- No perfect characters (Mary Sue and Gary Stu).
- GM team has final say. Always. Like a certain regime in a certain time period. Ahem.
- One-lining not acceptable. Two lining isn't either. In fact just write two paragraphs.
- Consistency is key. We understand posting a little less sometimes. There's limits, though.
- RPG rules apply. Always.
“IC”
- Beware the gore; yes, it's allowed but don't overdo it. No rain showers. I'm looking at you, Nero.
- As for sexual content, take it to PM's and show us a fade to black; make it implied. What you do privately isn't our concern. It's RPG's concern, however.
- Death is possible. For all characters. Including GM characters. We love death.
- Love is also possible. Gay love, heterosexual love, alien love, whatever you want.
“Characters”
- Your character is a chunin or, rare cases, a jonin, but not Madara. No EMS, Rinnegan, whatever the hell you can think of. Keep it simple, but interesting.
- Be diverse and dynamic with creating your characters; don't be set in stone for what you want and be prepared to change your ideas as we go. This means; don't be an asshole if you don't get what you want. Either scrap the idea or change it to our liking.
- No tailed beasts for now. Why? Because you need to earn it ICly with our acceptance, not be gifted it. Nothing says 'I'm a bad writer' more than instantly writing in 200 of the most powerful things in your character.
- Kekkei Genkai are to be made unique. If they are Sharingan with 1 minor edit made into a new KG, then it's a no-go.
- Same applies to hiden. If they are shadow control with 1 minor edit, then it's a no-go.
- No elemental control kekkei genkai please. Overdone, this is Naruto, not Avatar. If you can make it interesting, try it, but if your KG is simply 'I can control the water' then we're not gonna accept it period.
“Jutsu rules”
Because Naruto is a diverse world with diverse techniques, with some more balanced than others, we have chosen to make several rulesets for characters for each rank. This is to avoid situations with, for example, a chunin who has the rinnegan, fighting some chunin who barely has a single B rank technique. It's also to avoid broken jutsu, such as Flying Thunder God, being used to cheese fights. It might seem like a fun thing to give your characters, especially if they have a historical reason for having that jutsu. And I agree, it's a fun niché thing that makes it more interesting. But looking at pro's and con's for these kind of jutsu, we have to decide that ultimately it's not worth it, because that means your jutsu will give you pleasure, but it will detract that of those that go up against your character, or those that wanted something similar but got denied. It's put in place to avoid bad situations where two people cannot reach an ultimatum about fights. Simple as that. We do not accept arguments about these things, they're set in stone.
If you feel like your character might have, for instance, an extra A-rank jutsu.. that's possible. We might accept that if you can justify it to us in a PM or in an OOC comment. For example, two A-rank jutsu that form a combo, but are otherwise not that useful, is perfectly acceptable. But if you justify it by saying 'Oh he's a prodigy, he was like Sasuke and is just super cool like that.' then we're gonna lick your ass before we stomp it.
“Jutsu Limits”
Note: N/A in front of a rank means 'no limit' within reason. You can use as many of these as you like although that doesn't mean you have to use every one of them. They also need to make sense. A character with an aptitude for high level lightning jutsu will probably have more of these N/A lightning jutsu than fire jutsu. Simple as that.
“Genin”
- 0 A-rank.
- 1 B-rank.
- 2 C-rank.
- 2 D-rank.
- N/A E-rank.
Note: due to the 'side character' nature of the genins (small roles in plots) exceptions can be made. Trade offs are part of those exceptions, so approach us with ideas.
“Chunin”
- 1 A-rank.
- 3 B-rank.
- 4 C-rank.
- N/A D-rank.
- N/A E-rank.
“Jounin”
- Only accepting these if a chunin was already made and it was deemed satisfactory enough.- 1 S-rank.
- 3 A-rank.
- 4 B-rank.
- N/A C-rank.
- N/A D-rank.
- N/A E-rank.
“Kage”
- Never accepting kage level characters. We'll ask you to make them if we need one.- N/A S-rank.
- N/A B-rank.
- N/A C-rank.
- N/A D-rank.
- N/A E-rank.
Note: Kage-level characters will not be judged on their jutsu lists or anything of the sort, they will be judged on identity: are they interesting, are they worthy of the kage-level stamp and do they serve a good, useful purpose? That's because once you reach jonin status, it becomes really quite easy to pass into kage-level areas, and beyond kage there are no ranks. That means the power levels within kage-level characters fluctuate heavily.
“Banned Jutsu”
General bans refer to simply not being allowed to have this jutsu on any character, in or out of battle.
Combat bans refer to bans for combat only, meaning they are allowed outside of combat.
Limit jutsu refer to jutsu that are allowed, in and out of combat, but have limited usage.
- Flying Thunder God Jutsu - general ban.
- Body Flicker Technique - combat ban.
- Body Replacement Technique - limit jutsu, 3 uses per battle.
- Chimera Technique - general ban.