Rules
Stats (No dice involved, this is just for comparison/fluff)
Strength (STR) - Determines the damage and effectiveness of physical abilities/attacks, the load one carry, jump distance.
Endurance (END) - Determines how much damage one can take, resistance to physical
debuffs.
Defense (DFS) - Determines resistance to Physical damage.
Agility (AGL) - Determines movement speed, accuracy of attacks, evasion, attack speed.
Luck (LCK) - Determines drop/encounters rate and rarity, critical hit chance, stabilizes the other stats (adds 1/4 LCK value to all stats bellow your LCK value, no stats can go above your LCK value).
Spirit (SPR) - Determines mana reserves, the damage and effectiveness of magical abilities/attacks, resistance to mental debuffs.
Level Up
Everytime a character gains a new level, they receive 03 points that they can spend to increase their stats at the cost of 01 point each.
The same points can also be used to unlock special abilities, or acquire Enhanced Arms -special character unique equipment- or increase the effectiveness of any already owned ability or Enhanced Arms. These uses require 03 points each, however some special/rare abilities (eg: flight, teleportation, etc.) cost more than standard to acquire/upgrade, please ask us about any idea you have first.
Level 01 characters have 10 points to spare, no stat can be higher than 05 at level 01.
With the exception of the Level 01 points, you are not obliged to invest points as soon as you earn them. In other words, you can store some, or all of your level up earned points to buy more costly upgrades.
CS
RL
Name:
Age:
Gender:
Height:
Weight:
Appearance:
Personality:
Bio:
Others:
----
GAME
Name:
Level:
Class name/description: Optional, fluff.
Appearance:
Points (earned/spent):
Stats:
Abilities:
Weapons:
Inventory:
Other:
EXP to level up and Death Penalty
To reach a new level, a player must first acquire an amount of EXP equal to their current levelx1000, then spend all those points (deducing it from their total EXP reserve) to purchase a new level. However, it's not always the best tactic to level up as soon as you reach the required EXP amount, because a death will cause you to lose half of your current EXP (min of 01 EXP), but if you have no remaining EXP, you'll instead lose a level. If you die on PVP you'll also drop a random piece of non-Enhanced Arms from your equipment or inventory. Respawn time is of 1 minute per level, though this will rarely be a matter within the context of this RP.
Stats (No dice involved, this is just for comparison/fluff)
Strength (STR) - Determines the damage and effectiveness of physical abilities/attacks, the load one carry, jump distance.
Endurance (END) - Determines how much damage one can take, resistance to physical
debuffs.
Defense (DFS) - Determines resistance to Physical damage.
Agility (AGL) - Determines movement speed, accuracy of attacks, evasion, attack speed.
Luck (LCK) - Determines drop/encounters rate and rarity, critical hit chance, stabilizes the other stats (adds 1/4 LCK value to all stats bellow your LCK value, no stats can go above your LCK value).
Spirit (SPR) - Determines mana reserves, the damage and effectiveness of magical abilities/attacks, resistance to mental debuffs.
Level Up
Everytime a character gains a new level, they receive 03 points that they can spend to increase their stats at the cost of 01 point each.
The same points can also be used to unlock special abilities, or acquire Enhanced Arms -special character unique equipment- or increase the effectiveness of any already owned ability or Enhanced Arms. These uses require 03 points each, however some special/rare abilities (eg: flight, teleportation, etc.) cost more than standard to acquire/upgrade, please ask us about any idea you have first.
Level 01 characters have 10 points to spare, no stat can be higher than 05 at level 01.
With the exception of the Level 01 points, you are not obliged to invest points as soon as you earn them. In other words, you can store some, or all of your level up earned points to buy more costly upgrades.
CS
RL
Name:
Age:
Gender:
Height:
Weight:
Appearance:
Personality:
Bio:
Others:
----
GAME
Name:
Level:
Class name/description: Optional, fluff.
Appearance:
Points (earned/spent):
Stats:
Abilities:
Weapons:
Inventory:
Other:
EXP to level up and Death Penalty
To reach a new level, a player must first acquire an amount of EXP equal to their current levelx1000, then spend all those points (deducing it from their total EXP reserve) to purchase a new level. However, it's not always the best tactic to level up as soon as you reach the required EXP amount, because a death will cause you to lose half of your current EXP (min of 01 EXP), but if you have no remaining EXP, you'll instead lose a level. If you die on PVP you'll also drop a random piece of non-Enhanced Arms from your equipment or inventory. Respawn time is of 1 minute per level, though this will rarely be a matter within the context of this RP.