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Hidden 9 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Depends on what you mean by that, exactly.
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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Mainly like mustard gas or maybe just smoke bombs

Edit: Tear gas also works
Hidden 9 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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That's fine. I will point out we already do have a homunculus who uses weapons and explosives and stuff, though.
Hidden 9 yrs ago Post by Raineh Daze
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Raineh Daze Figure of Hourai

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Doin' the powerhouse villain, if that's all right.
Hidden 9 yrs ago Post by Rin
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Rin

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I have vague ideas for THE SCHEMER, so... Yeah.
Hidden 9 yrs ago Post by tanderbolt
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tanderbolt Time is the substance I am made of

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Could I reserve Everybody's Friend?
Hidden 9 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Alright, then, I'll put that down as claimed.
Hidden 9 yrs ago Post by tanderbolt
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tanderbolt Time is the substance I am made of

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I have a question about alchemists. Do mages choose to specialize in alchemy, or is a focus on alchemy passed down in family lines?
Hidden 9 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Alchemy's the result of not having an aptitude for spellcasting but being good at making things, basically.
Hidden 9 yrs ago Post by Matsuri
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Matsuri procrastination station

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Mind if I reserve a spot for the Charmer? Really keen on playing a cool and suave character in this.
Hidden 9 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Alright, I'll put you down as the Charmer.
Hidden 9 yrs ago Post by Krinos Solstice
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Krinos Solstice The Hopless Romantic / BKS Lead Sniper

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@VitaVitaAR Vita, your RPs always have quite the interesting plots and setups, it seems this one is no exception to the rule either. Currently debating with myself on what role I wish to reserve.
Hidden 9 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Alrighty, then, looking forward to seeing what you and everyone else comes up with!
Hidden 9 yrs ago Post by Krinos Solstice
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Krinos Solstice The Hopless Romantic / BKS Lead Sniper

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I've decided, reserve Plot Magnet for me. I think I have a good idea for a character.
Hidden 9 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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I literally just got a CS for plot magnet PMed to me for approval. ^^;
Hidden 9 yrs ago Post by Krinos Solstice
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Krinos Solstice The Hopless Romantic / BKS Lead Sniper

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Damn. Ah well, guess I'll have to reserve Loner, my second choice.
Hidden 9 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Edited the list, then.
Hidden 9 yrs ago 9 yrs ago Post by Dblade26
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Dblade26

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Name: Isamu Igarashi

Age: 14

Gender: Male

Appearance: Isamu has light brown eyes, black hair that spikes out in all directions despite all of his attempts to comb it and sort of a relaxed but perpetually crooked smile on his face whenever he's in a good mood. Other than that he's fairly average in height and build for someone his age and normally dresses in his school uniform or else in casual, slightly unkempt clothes. In fact he tries to deliberately invoke 'ordinary' as much as possible in his dress and mannerisms and generally uses his appearance to play up his act as a completely average student hardly worth anyone's second glance.

Personality: Ever since he was small, Isamu has spent his time carefully cultivating an appearance as a completely ordinary if not outright mediocre boy in every way. He's easygoing and tries to be friendly towards most people he meets. That surface of friendliness aside, he tries to distance himself somewhat from other people due to being terrified of what would happen if people found out about his 'talent' and to that end is kind but generally non-committal towards others. He avoids just about all sports and extra-curricular activities that might get him noticed, and his hobbies tend mainly towards books and video games and he's especially fond of detective fiction, science fiction and fantasy as well as occasionally 'researching' random topics when he's bored. Partly because he spends so much time alone he has a somewhat overactive imagination and occasionally drifts off into his own little world. That said, he's actually rather clever and cares about people but would generally prefer to just keep living his ordinary life.

Abilities: Magic Trait-Increase Burner: Isamu's 'talent', actually a rather rare magic trait that allows for instinctive and instantaneous use of Self-Reinforcement spells. In short it is the innate skill to turn Mana directly into physical ability. Through use of Increase Burner, Isamu's speed, reflexes, strength, durability and agility can be increased to superhuman levels without the use of traditional magecraft or spells. While his physical traits can be exponentially improved instantaneously, Isamu's magic trait still draws directly from his Mana reserves. Therefore the bigger the increase is the more Mana is required and the faster he begins to run low on it.

Isamu is completely unaware of magic outside of his Magic Trait, but possesses the unusual Affinity of Glass. if he were ever to learn how to use his magic properly then apart from spells directly meant to effect or mimic glass, it would enable him greater proficiency with spells involving Fragility, Clarity and Reflection

Skills: Unfortunately, cultivating the appearance of an extraordinarily ordinary person means that Isamu has relatively few notable skills. He's smarter and more clever than he lets on, and time spent reading and looking things up 'just because' means he has a surprisingly wide amount of knowledge on various subjects, but it basically amounts to 'is better than average at knowing trivia'.

Equipment: Nothing notable.

Brief Backstory: Isamu Igarashi was adopted after an incident he can only vaguely remember resulted in the deaths of his birth family when he was very, very young. He ended up with a kindly if as far as he knows mundane family, and has basically lived a comfortably middle class childhood. He had spent a lot of time worrying about what might happen if anyone ever found out he was capable of superhuman physical feats, but for the most part he's never had much of an occasion to use his talent minus a few instinctive uses when he was much younger that his parents insisted he should keep secret. Ideas like fighting crime or righting wrongs with his ability had never much occurred to him, and for the most part both his life and his self-image have been that a of a completely ordinary guy.

What he has no idea of is that he's actually the child of two unusual families of Mages, and that he's about to be caught up in a world that cost his original family their lives.

Plot Role: Plot Magnet
Hidden 9 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Accepted.
Hidden 9 yrs ago Post by Raineh Daze
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Raineh Daze Figure of Hourai

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  • Name: Yoshikawa Miu
  • Age: 87
  • Gender: Female
  • Appearance: Appearances can be deceptive.
  • Personality: Humble, passive, and preferring the peaceful solution—all words that describe Miu’s exact opposite. She’s proud of her achievements, competitive in all things, and enjoys fighting far too much to the point of actively hindering her fighting capabilities to stretch it out. She also has a fanatical hatred of cheating and trying to gain something that you haven’t earned. Whilst this means that she looks down upon the mage families that have vast stores of knowledge and wealth to pass down, it’s much worse news for anyone taking part in the White Night or similar rituals (and vampirism, oddly enough).
    In Miu’s view, whether you want to reach the Origin or obtain vast magic, you’d better do it under your own ability. Simply going through the motions someone else set up? Abusing a font of knowledge that you can’t comprehend but lets you cast spells beyond your means? These are cardinal sins, and she the executioner to punish you. She sees it as a more moral option, too: who the hell wants someone willing to try a get-rich-quick scheme to have enormous power?
    Having something of an overdeveloped sense of fair play, too, playing dirty is a remarkably effective way to fight her—if you reject the single offer to back out of the White Night and pass the point of no return. Rather passionate and refuses to back down, too—once she’s decided to kill you, only running to another continent’s really a safe bet in this ritual.
  • Abilities:
    • Affinity: Improvement; something much in excess of her family’s normal affinity of Reinforcement and practised to an extreme. Aside from basic self-enhancement spells, Miu has directed it towards more lasting effects and outright alterations. One of her favourite tricks is to learn someone’s signature ability… then fight them with another version of it. If it can’t be copied, then she’ll just find a close analogue instead.
    • Body Improvements: Taking inspiration from vampires, and considerable time, Miu has outright enhanced her physical abilities to inhuman levels—as well as prevented her own ageing and gained regeneration. However, the regeneration is inferior to the actual undead’s… and she can’t get rid of the scar the process left without undoing it, either.
    • Right Eye: Worn underneath an eyepatch, generally, it’s apparently nothing but creepy darkness—unless you use some means of revealing illusions. She decided that hiding it was better than having one with inverted colours and a glowing iris. It can see through illusions, as well as the eyepatch it’s hidden behind.
    • Spells: Taking an approach of not really specialising in any single type of magic, Miu’s magical repertoire is uncannily large. Though she could probably pick spells deliberately to counter people, she tends to not use any in combat if it can be helped—or failing that, altering her sword in some way. Changing its size or weight mid-attack, altering the shape, shrouding it in magic, arcs of cutting light with every swing… if she’s not copying your own abilities, it’s probably just that. The majority of the rest of her repertoire? Spells affecting her own body temporarily, of course, though they generally aren’t going to do much her normal abilities can’t. Though hey, being larger or having more arms can be useful…
    • Skills: An excellent swordswoman and, as a mage, someone whose grasp of the more mundane side of magic (such as measuring, drawing, memorisation, and the like) is as close to mastery as can be reasonably achieved. She’s also, for similar reasons, better at cooking than one might expect.
  • Equipment: Not really feeling any need to prepare for the trip rather than once in Karstberg itself, all that Miu has brought with her is the sword and basic utensils. The sword isn’t terribly unique without magic, aside from being almost nigh-impossible to damage and sharp enough to cut anything unfortunate enough to even fall on it.
  • Brief Backstory: Despite being a gifted mage now, Miu started with very little to note—her family was hardly an established force and all they had going for them were ‘not alchemists’, which probably would have helped them out more. She refused to stay as ineffectual as her parents, however, after learning her affinity: if her magic was one of relentless improvement, then she’d just have to match it.
    It’s safe to say that she succeeded, with flying colours.
    It was only later on, more involved in international magic, that her dislike of those who relied on external measures to gain power became a strong enough motivation to get involved and shut these sorts of things down unless the person was able to prove themselves worthy… by being better than she is anyway. It hasn’t really happened.
  • Plot Role: Powerhouse Antagonist

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