SOMETHING I'VE BEEN MEANING TO MENTION IS THERE ARE TWO SPOTS IN BOTH GUILDS FOR S CLASS WIZARDS. SO FOUR AVAILABLE S CLASS SPOTS
Isn't S-class right off the bat a little overpowered? If it were just GM-PCs that don't ever do anything but guide the newbies and are always suspiciously absent (coughGildartzyoushittyoldmancough) whenever important things happen that'd be one thing, but if players are using them it seems like it'd be an unfair advantage.
I'm not a fan of having a lot of chess piece characters that I can move around for plot convenience and this isn't a straight PvP RP. It's about the adventure and how chars develop in more than just power. I prefer all interaction with chars of all variations. It's a much more engaging experience to interact with a mentor or sempai like chars when there's someone on the other end fully invested in playing that char. Plus, just because they start off with at a higher level doesn't mean there's no where to go or that others can't catch up. I understand your find concern so the four spots can be for newly appointed S classes. That way the gap isn't too huge. I of course plan to have other s classes as npc as well as the guild masters. Besides the GMG is going to be a long way off leaving plenty of time for everyone to get plenty stronger. I hope I've put your worries at ease~ @Zeroth
Ceri is a rather diminutive, unassuming girl. Standing roughly at 5'3". Most of her appearance is hidden under her robe, which she never seems to ever take off. What people can see, however, is locks of pure white hair, a pair of bright blue eyes and every so often a flash of pale skin.
"A-ah! sorry. I-I'm not really...that good at talking, but if you don't mind...could we?"
Name:: Ceri
Nickname/Alias:: N/A
Gender:: Female
Age and date of birth:: 17, 30th of December, supposedly.
Guild:: Harpy's Wing. Guild mark is located on her left cheek, though no one is ever able to see it usually. It's black in color.
Rank:: B
Personal Information
Personality:: Ceri tries. She honestly does. Unfortunately, her timid nature and tendency to flee, and her massive amount of self-doubt really doesn't help. Running is first nature to her. Fighting hardly ever even crosses her mind, unless she absolutely must or is backed into a corner where she can not run. You know what they say. Never corner a frightened animal - she is quite adept at magic and will use it to her full advantage, if she must.
As far as others goes, she is about as friendly as they come, though her social anxiety can become somewhat detrimental to social interactions. She has had very little dealings with other people in the past, aside from her 'father' - who always taught her to be wary of others. Somewhere along the line, this turned into fear of others in general. Still, she tries to be friendly, and get along with others, and remain positive despite her shortcomings.
However, she does have a rather...darker side if pushed too far or if she becomes stressed. Often times, she internalizes a lot of sarcastic comments and snark and colorful language. Even she has a limit.
History:: Ceri never knew her parents, where she actually comes from, or the real identity of the man who raised her. Her earliest memories are simply of waking up in a bed in his lab. She was just a child then, barely over the age of five. He said he found her unconscious in the forest, and brought her here. Whatever happened there, she can't remember and if he had some part in it, he never told her. Instead, he took her in as his own and taught her magic - though it was mostly out of his own self interest. He needed someone to run to town and who was adept at magic other than him to make sure his research wasn't discovered.
Their relationship was cool at best. He treated her civilly and fairly, and raised her to the best of his abilities. Some might say he didn't care for her at all, and she was just a tool, a pawn. Whether it is true or not, doesn't matter. She worked hard, studied magic hard, and generally did as she was supposed too. It was difficult, since he was stoic and showed little emotions. It seemed almost as if whatever she did, it wasn't enough.
When his research into demons and other things was discovered by a group of mages - he let himself be arrested, and allowed Ceri to escape.
That was around a year and a half ago. Unsure where to go, and never having actually talked with or interacted much with other people, she was sorely out of her element. However, she did work up the courage to become a part of Harpy's Wing. In the few months of the journeying she had before coming here, she realized she really wasn't strong, and that she knew actually very little about the world. Books can only teach so much, after all.
Which is her main goal for being here. She wants to learn, experience the world, and maybe make a friend or two on the way.
Magic:
Magic Name:: Smoke magic
Description:: Smoke Magic. Although on a much larger scale than holder magic. While she has direct combat attacks, mostly her magic takes more of an indirect approach to combat.
Known Spells:
Smoke Field: She releases smoke from her robe, covering the entire area in a thick smog. It serves little purpose, other than to obscure an enemies sight and make it difficult for them to do anything relying on visual cues alone. The smoke, is incredibly difficult to dissipate as long as she is conscious or in the area. For now, the field can only cover about half a mile radius.
Smoke Clone: As the name suggests, she is able to create clones of herself with magic. They are perfect copies - though incredibly weak and can't actually do anything other than serve as a distraction.
Smoke Bomb: A spell with a two-fold purpose. Smoke blasts out from her robes with explosive force, enough to knock anyone away from her - it also covers the immediate area in a thick layer of smoke, that seems to refuse to leave. The smoke may have different properties, depending on what she needs. It is incredibly difficult to dissipate the smoke as long as she is conscious/in the area.
Barrage: A blast of small concentrated smoke balls barrage at the enemy, exploding with force on impact.
Smoke Pulse: Releases a stream of fast moving smoke in a direction. Propels her in whatever direction she points. Used to quickly avoid/dodge things, though could be used to smack someone as an impromptu, low-damage attack.
Smoke Control: A passive ability that allows her to change the density, force, and other properties of the smoke. It normally comes in a cloudy white form, and different colors have different properties, though she can only use a green-colored smoke for now - which is used to dull someones senses. Doing so requires more mana, and is usually used to set up a trap/weaken her enemies before a fight.
She is immune to the effects though her allies will not be - though she can usually clear a path for them through the smoke should they need it.
Green: Causes ones senses to be dulled as long as they breathe it in. Vision gets blurry, and generally become sluggish. Its effects aren't very pronounced at first, but the longer one breathes it the more severe they become. Doesn't stay in the body for long, a few quick breaths of fresh air will help greatly in staving off the effects.
Smoke Form: A little spell she doesn't use much except to avoid unavoidable attacks. Basically, her entire body becomes smoke itself, including her robe. Sustaining the mode for too long causes a huge exhaust on magic, so it's best used sparingly.
(will probably add more spells later.)
Other: N/A
Relatives:: N/A. Never knew her actual parents, and the mage who raised her is imprisoned.
Possessions:: A cloak that dulls the wearers presence, making it easier for her to go unnoticed.
A rather unusual looking dagger She rather abhors using it, but it was the last thing her 'father' gifted her. Seems to have no special properties, other than doing whatever a dagger does. It's blade is almost long enough to be called a short sword, but it's light weight and easy to use. And make no mistake, if she has to, she will use it to the extent of her abilities.
Books! Loves books and reading and generally learning in general.
Let me know if something needs to be fixed/clarified.
"He who fights monsters will become a monster himself, huh? Kind of the point, isn't it?"
Basic Info
Name:: Travis Ziegler
Nickname/Alias:: Hasn't earned one yet
Gender:: Male
Age and date of birth:: 16 - June 6th
Guild:: Golem's Hand
Rank:: B
Personal Information
Personality:: Somewhat happy-go-lucky, fun loving, and mostly friendly though he can be a bit bristly. Likes having a good brawl, almost a little too much, but at least keeps it to the missions/competitions. It's easy to see when something bothers him, but he typically tries to swallow it down without causing too much trouble for other people around him. However, every once in a while, something sets him off--a lot of times it's even something stupid and minor, but the fact is he just lets things build up too much. When this normally amicable goofball really gets pissed, it takes a long time to calm him down and he won't act rationally at all.
Not an idiotic hero, surprisingly enough. Tends to have fairly good insight into people's thoughts and behaviors, and the reasons behind them. Can sometimes be annoying as he'll barge into other people's groups or conversations.
History:: Travis comes from a decent line of mages, and was pretty well-off as a kid from what little he says about his childhood. But his father insisted that he would do some kind of work for a living--he couldn't live like this forever. At some point Travis decided he would give magic a try like generations before him, so he and his father decided on a suitable magic together and started their training. Despite not being super talented or anything, he always vaguely implies he got the hang of the spells pretty quickly. About a year ago his father decided he was good enough to join a guild and start trying to make it on his own--a big change for a teenager, but Travis has handled it pretty well. Especially considering he'd never really been out of the house before. But he'd been home-schooled thoroughly and figured out guild-life soon enough.
His father helped him obtain his first Monster Take-Over, and he earned the other two doing missions that were on the rather easy side at the Guild. Now he's looking to start hunting down stronger beasts for the purposes of improving his abilities, but rather than make a team of his own he'd prefer to join someone else's.
Magic
Magic Name:: Monster (Beast) Take-Over
Description:: Beast Soul - A form of Take Over magic that requires the caster to defeat and then absorb the power of a magical or otherwise unusual monster. This differs from Animal Take Over in that most times these creatures have special abilities or some form of higher intelligence.
Known Spells:: Arzuros - A monstrous bear with great strength and sharp dermal spikes on its back and arms. Typically used for brute strength by transforming the caster's arms.
Lagombi - A rabbit-like beast from the snowy mountains that can slide around on its smooth belly. Preferred for speed, and usually used by transforming the legs and torso.
Volvidon - An armored insectivore, still large and mean enough to be considered a dangerous beast. Its hard shell has excellent durability, and it can roll over foes or lash them with a long tongue. Travis transforms a large portion of his body, save for his head and legs, but including his tongue.
Other
Relatives:: Father Step-Mother
Possessions:: A small framed picture of himself, his father, and his stepmother from when he was younger. Everyone's all smiles.
Another picture, the same size as the first, but filled with only one person. A beautiful woman who shares his hair color.