@DearTricksterWhen you get on skype, there's a small, little sneak peak that's waiting for you Tricks.
Btw, who are we waiting for currently with the scene? I might have a Vellios post up before Friday, I hope. XD
I don't think it's anyone in particular, if you got something in the works, go forth! I wouldn't mind wrapping this mission up. The obstacles I set aren't meant to be a serious roadblock, just enough of a pain in the ass for a fitting conclusion.
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PRetty much. I'm not fully sure how far the snipers are from their location or the terrain between their location and there is like really so a bit of difficulty for me to image the scene.
I didn't really specify because I never really thought it would matter, to be honest; I figured guestimation would work for people because I don't really want to spell out things like "bad guys are 200 meters to the Northeast" kind of thing for a lot of it, I trust players to take agency and just have fun with filling in the blanks. All I'm doing is framing the house; you guys are putting up the drywall and painting.
But I've had a few people ask for clarification on what exactly the mine shaft looks like, it's got about a 20 foot ceiling, and the remaining snipers are about 150 meters (or somewhere approximate to that, it's really not a huge area) ahead off to the right on a few ledges, which workers of old carved out for various reasons that act as impromptu ledges. There's steel girders supporting the walls and ceilings, and lights running along wires. It's like that through the entirety of the mineshaft, although there are the occasional area that's wide enough for vehicles to turn around or pull over for others.
Don't be afraid to take liberties with things! I didn't intend this to be a serious confrontation, just something that kind of sends off the mission with a concentrated bang. If I leave something vague, either by my own intentional or unintentional omission or lack of writing prowess, feel free to fill in the blanks as you see fit, and others can build off of that. Of course, if it's a particularly big thing, probably best to run it by Hellis or myself first (this would be things like introducing elements like vehicles or mechs or anything of the sort, for instance).
Either way, we're pretty darn close to the end here; this has been a very long bang bang mission and I've learned a lot of valuable lessons from it. Hopefully the next one is a lot more streamlined and sexy.