The year is 2290, 213 years since the Great War and nuclear devastation of the entire planet. While many survived in underground vaults, escaping the holocaust; others still lived on. Soon these survivors banded together, settles grew from the still crisp embers of atomic fire. Humanity had survived and was now beginning to rebuild.
However, while many notorious characters have risen from what was once The United States of America, many unsung stories have risen from other settlements a stone’s throw away. Within the Canadian borders, many legends have risen and fallen throughout the years, and is also rumoured to be the crash site of ‘mysterious metal’ descending from the skies thirteen years ago.
Finally, these rumours have spread across both the US and other regions, sparking the interest of both the good, the greedy and the pure evil. Mysterious broadcasts have also begun, toning in on radio frequencies. Many believe these to be technical glitches and don’t believe that they are worth the hassle of worrying about, but others have started to decrypt these messages and what has been found is of most concerning nature.
Galhaena lives a life of luxury, unknown to most even before the world was drowned in atomic fire. Whilst she was once lithe and malnourished, the young woman’s decadent lifestyle and lavish days of lounging about has taken a considerable toll on her body. She has become relatively overweight, possessing a large form with broad features. She uses this to her advantage, however, as every inch of her body is styled and sculpted to create an air of regal sophistication. She has her own unique beauty; one which holds an element of enticing mystery to many other wastelanders.
Affiliation: The Coalition
Backstory: Galhaena grew up within the frigid wastes of post-war Canada, during a time when Vancouver was little more than a pile of rubble, infested with warring tribes. As a member of the Ice-Splitter tribe, Galhaena’s upbringing was a harsh one, ensnared in poverty and bloodshed.
Whilst the young woman was a mediocre fighter, her real strength came from her killer mindset. When she was just 16, Galhaena challenged the leader of the Ice-Splitters, a Super-Mutant who styled himself “King Coldfist” to a duel-to-the-death for control of the tribe. Amused by the child’s supposed hotheadedness, King Coldfist accepted, and the pair were set to face off each other in the dugout which served as an arena for settling inter-tribal disputes.
Little did King Coldfist know, but Galhaena had sabotaged one of the ladders down into the pit, so when the Super Mutant began making his way down, the ladder snapped beneath his weight, and sent him tumbling down into the icy ring below. The chieftain's legs were shattered, leaving him flat on his back, and wailing in pain. Galhaena made short work of the heavily impaired King Coldfist, and assumed control of the tribe.
Over the next few years, Galhaena used a mixture of bartering and backstabbing to expand the Ice-Splitter’s hold over Vancouver, slowly spreading out and engulfing many of the other warring tribes.
A northern branch of the Gun Runner’s unknowingly headed through Galhaena’s territory, on their way to establish trade routes in the Canadian Wasteland, and the clansmen set upon them; butchering the merchants and looting their weapons. From that point onwards, it became child’s play for the Ice-Splitters to overwhelm their vastly under-equipped enemies.
It was this cut-throat attitude, and the unquestionable resourcefulness of Galhaena Calhoun, which first drew the attention of the Coalition.
Galhaena was invited to meet with the Chairman of the Coalition, who offered her and her people a place within the relatively civilised circle of settlements which he was developing, in return for enlisting the Ice-Splitters as the Coalition’s own private militia.
The young woman was content to play the role of lacky for a few years, as the Coalition re-established its presence in the Wasteland, until the day she usurped the board of directors, and asserted herself as the undisputed Trade Queen of Canada.
Under Galhaena’s rule, the Coalition has spread out across the wastes, developing into an immense merchant conglomerate.
The Coalition holds influence over all of post-war Canada, with the ruins of Quebec serving as its bustling urban center. Made up of smugglers, raiders, slavers, traders, and many other sleazy characters, the coalition is a sprawling merchant empire; with caravans and supply lines stretching out across the white wastes in an intricate web.
Forged from the tattered remnants of an old world industrial conglomerate, the entrepreneurial kingdom has grown into too large a power to simply be swept away by freedom fighters and wasteland wanderers, and has asserted itself as a major player in the Canadian wastes.
A few do gooders try and stand against the Coalition, but most take advantage of the many services and wares that the merchants have to offer. Rare salvage, guns, and traveling companions can all be brought for the right price; making the Coalition a very valuable ally to have indeed.
@Kingfisher Not to worry, seeing as there are now not one but two very unrealistic characters in this roleplay, I will not be participating as I can not deal with unrealism on such a large scale. Especially if the GM can so carelessy accept characters like that.
@Kingfisher Not to worry, seeing as there are now not one but two very unrealistic characters in this roleplay, I will not be participating as I can not deal with unrealism on such a large scale. Especially if the GM can so carelessy accept characters like this.
Appearance: Abram has the rotting, carcass-colored flesh trademark of ghouls, though his time spent in the wilderness means more vegetative growth graces his body. His scalp is graced by enough hair to be somewhat presentable, and his eyes burn with a bright, fiery red glow. He wears a grimy, blue button-up shirt and denim pants, with black hiking boots, and an old US Air Force bomber pilot jacket from before the Great War. He also has a small wooden cross around his neck, tied with rope. For armaments he carries a scoped .308 bolt-action hunting rifle, an N99 10mm service pistol, a hunting knife, and a small switchblade hidden in his boot. He holds his gear and supplies in an olive green military backpack.
Affiliation: Solo, for now.
Backstory: Born in rural Washington State in 2054, Abram was raised catholic by his father and older brother John, with his mother having died after giving birth to him. His upbringing instilled in him a sense of faith, in both God and Humanity, and the patriotism rampant in pre-war America. Living in the rural woods, several miles from the nearest small town, his father and brother would often take Abram hunting with the family rifle, a tradition Abram upholds to this day. This is where he obtained his honed marksmanship skills that would come to serve him well in the future. By the age of 18, in 2071, Abram's American fervor and faith led to both him and his older brother enlisting with the American Armed Forces, with his brother serving in the Air Force, and himself serving in the Army. They both fought in the Liberation of Anchorage, with Abram winning a Silver Star for exceptional bravery. Abram's brother John was less lucky, being shot down in the return from a bombing run. Upon the end of Abram's tour of duty, John's jacket was given to him in memorium, which he wears to this day. After serving in the war against China, Abram returned to Washington, living in the home of his father, who had retired and moved away. This led to Abram's life as a wilderness man and near-hermit status, only making trips to town to purchase supplies, and sell off meat and furs. Perhaps it was this life that blessed him when the bombs fell, as he was far enough away to survive being obliterated, instead becoming a ghoul, doomed to liver forever. This is when he took to the wandering he does now, moving across the wastes with the game he hunts, trading and working in towns for goods and rest, before moving on to he next area.
@Kingfisher Not to worry, seeing as there are now not one but two very unrealistic characters in this roleplay, I will not be participating as I can not deal with unrealism on such a large scale. Especially if the GM can so carelessy accept characters like that.
And if you're so worked up about how 'unlikely' everything is... Look up Vault 77.
Name: Garrett Hudson Age: 34 years old Gender: Male Race: Human Affiliation: Currently Independent, Previous Unknown
Picture/Appearance: With dark hair and green eyes, there are few notable features about his face aside, of course, from the numerous scars and evidence of past injuries. He is usually seen wearing jeans, a rough shirt, a worn-down fedora and a Seattle Police Department SWAT riot vest, though it's been remarked that the red bandana tied to his shoulder seems a little out-of-place for someone so practical.
The man walks through the wasteland with a positive attitude wholly unsuited to one who has seen such violence. Instead, he's usually got a smile on his face, sunglasses on his eyes, and a joke on the tip of his tongue.
Backstory: Known for his positive attitude and easy-going manner, Hudson has been a welcome sight in the past five years, especially in the BC Wasteland, and those who know him quite like the man. However, not many can quite pin down where the man came from, and when exactly it was that he arrived, though most seem to recall that it was about 2270 or so. He has been a regular staple in and out of Gastown ever since, though he's often gone for days, even weeks at a time, always coming back with unique salvage to trade.
Hudson's history, however, isn't something he likes to discuss very much. He doesn't like to talk about the numerous scars on his arms and back, and certainly not strange brand on the back of his right shoulder, that of a bull with an "X" burned over it. Several who have been insistent about such things have been given clear, no-nonsense warnings from behind the muzzle of Hudson's 12.7mm pistol, Fiona. As of yet, she hasn't had to provide a stronger argument than simply a glare.
Still, Hudson has formed a kinship with the people of the Vancouver Wasteland, and seems especially willing to do whatever is necessary to keep others from harm. He acts with swift justice against any who would try to plunder or pillage at the expense of others, and is especially perturbed by any who try to inflict their will upon others, letting Fiona back up his arguments when his personal charm can't quite seem to get the job done.
But despite his overall "righteous" demeanor, surely one with Hudson's fighting skills had to come from somewhere. And surely a man so determined to cause a ruckus can't avoid notice forever.
@Kitty Kat Personally thought your character was really cool, and I look forwards to roleplaying with you in the near-future.
Thank you so much, I'm so humbled!
What a great way to come home to after a heap load of college work. And hey, if you ever want to work on a project together or anything along the lines of that, please don't be a stranger; I'd be more than happy to collaborate with you!
I was looking over your character and what a beauty she is! I love the face-claim because it really matches well with the siren-like personality and appearance she has; like The Poison Ivy of the Commonwealth. *-*
What a great way to come home to after a heap load of college work. And hey, if you ever want to work on a project together or anything along the lines of that, please don't be a stranger; I'd be more than happy to collaborate with you!
I was looking over your character and what a beauty she is! I love the face-claim because it really matches well with the siren-like personality and appearance she has; like The Poison Ivy of the Commonwealth. *-*
I'd be happy to! Once the game gets underway I'll be sure to shoot you a pm about collaborating.
Thank you! Its really cool to hear such an in-depth analysis of her :D
LoeyLane is one of my favourite youtubers, so I was pretty happy at the opportunity to use her as a faceclaim!
I have a question - Should we start discussing some kind of "big bad" to invade the Wasteland? If we want to focus the story a bit and get everybody kind of working together towards a common goal of some kind, it'd probably be good to start discussing that kind of thing.
Something that threatens not only the Coalition's trade empire, but also The Railroad's efforts... The "freelancers" can probably sprinkle their way in.
My off-the-cuff response are people like Caesar's Legion, or perhaps the Khans, starting simply. If we want to have an offshoot of The Institute in the mix that seems reasonable too, though we'd kind of be treading the same ground as Fallout 4.
But we could come up with someone, or even someTHING else entirely - from an Enclave invasion, to NCR overreach, to the BoS rearing their heads...
We could even have a hyper-intelligent supermutant beginning a revolution of sorts, or acting as his own kind of crime boss. (A cunning supermutant is pretty interesting, actually, especially given the precedence with Brian Virgil - Imagine someone with less simple self-preservation instincts, but instead, a kind of evil super-genius who is affected by the FEV. That could be a powerful foe.)
Or how about a fanatic offshoot of The Railroad that has decided that synthetics are not just equal to humans, but are, in fact, superior? They decide that Synthetics are the "next step in evolution," and that boring old humans should be enslaved, instead?
Perhaps we've got a group in Vancouver similar to the San Francisco Shi (descendents of the of the Shi-Huang-Di submarine who created a remarkable culture and an impressive hub of research and scientific knowledge out of their scrapped submersible). The Enclave/BoS has showed up to "wipe out the red menace/claim their tech" and so the area has been thrown into the middle of a notable conflict.
Just random ideas. I'm game for whatever, but if we start discussing things, we're bound to come across something interesting that can get our random characters interacting with each other and shooting bad guys. Lol.
Thoughts? Ideas? Suggestions? Deep yearnings? Tarot readings?
@Korbanjaro it could be interesting to devise an entirely new faction of our own, like an equivalent Legion, but one which is more northern focused.
My character was eventually to be revealed to be an escaped slave from the Legion, (the thought was he was a badass Legionnaire who was betrayed and forced into slavery, but had eventually escaped, but the Legion wasn't willing to let slaves, especially one like him, to simply get away... Etc.).
Reflavoring that into a new "Legion-esque" group would be relatively simple at this point, so that's a potential in.
However, I'm concerned about simply creating a "Legion Clone" if there's not something more unique about the faction. I mean, each major faction in Fallout has an overwhelming attitude that seems to define them:
BoS - Regular people cannot be trusted with technology.
NCR - Law and Order before freedom.
Enclave/Vault-Tec - Survival of the USA, whatever the costs.
The Railroad - Synths are people, and any cost is worth protecting them.
The Minutemen - Together we are strong.
The Institute - Science before humanity.
Caesar's Legion - The strong rule the weak.
Such is why I've always been a little less-interested in the Khans, if only because they usually seem like "Legion-lite" in a lot of ways. More "family" focused than Caesar, maybe, but still just a viking-inspired version of the Legion themselves.
But I'd be open for a new true faction if we can really nail down something unique about them, instead of just being a "faction replacement."
@Korbanjaro Sir makes a valid point. Perhaps they could be a sub-faction descended form the original Khans? Instead of going off to become the New Khans and then the Great Khans, maybe these folks headed up north and assumed a different moniker?