19 | 2047- 12- 9 | Five foot four
Appearance - Dame is a short and lithe young woman, with artificial looking hair, and deathly pale skin. Her form is a combination of strength and grace, with an element of elegant practicality to it. Her features are almost sculpted in appearance, bearing a painted, make-up like quality to them.
Personality - Quick-thinking and meticulous, Dame has a cruel cunning, and an even curler witt. She has learned not to take herself too seriously, but knows when to drop her playful exterior, should the situation demanded it. Her mechanical state has given her an odd, removed view on life; as though she were an outside looking in on the rest of humanity. Every element of human nature has been meticulously dissected by her, and she places desire as the driving force behind mankind.
Biography/background - The young woman that would go on to assume the identity of "Dame" was born aboard the Cherleanna Ark, a rickety and rundown city, full of poverty-stricken folk which most would write off as little more than ditzy trailer trash or hillbilly rednecks.
Despite the harsh conditions which surrounded her, Dame always seemed to endure, flittering through life, relatively unscathed. As though she had some ethereal guardian angel watching over her, and sheltering her from harm, Dame's upbringing was one full of unsavoury characters and hazardous death-traps', all of which seemed to pass her by without a second glance.
Unbeknownst to her, Dame had been snatched away from her real parents at birth, by a secretive organization known as the "Horus Corporation", and implanted with an experimental set of cybernetic implants which tailored themselves to the host, growing as they grew, and allowing them to store memory at a rate rapidly above and beyond any other augmentation, effectively giving them the ability to perfectly mimic the skills and actions of others, based purely on the recollection stored in the host's head. Dame's "parents" on the Ark were state-of-the-art synthetic constructions, who believed themselves to be real humans, and the young woman's immense luck came from the small army of Horus employees that watched her from the shadows, making sure she was free from harm, so that the implants development could be properly monitored.
When Dame hit sixteen, the corporation swept out of the shadows and forcibly extracted her from Cherleanna Ark, whisking her away to a secret lab so that they could fully assess the augmentations progress.
She spent the next few months in a cell, as her broken mind was forced to adjust to the harsh realities which surrounded her. She had little to no human contact, save for the white-masked scientists who held her down and stabbed her with needles and other twisted equipment when it was time for another check-up.
Dame had always had a oddly precised memory, but the augmentation did manifest itself in full-force until the corporation's experiments activated its dormant processes. The young woman’s mind was flooded with stimulus, as painstakingly detailed depictions of the world around her began to gush into her mind. Every passing second became a masterfully elaborate painting, as each frame of life was meticulously dissected by Dame’s augmentation.
She quickly analyzed her captors patterns and mannerisms, and from then on out it was laughably easy to overwhelm and overpower those who sought to do her harm. Escaping the facility itself proved to be a gargantuan obstacle, but the threat of being forced back into her cell, or simply being shot for being too much of a liability, sent Dame’s senses into overdrive, and ultimately helped her to escape.
Time passed by in a warped blur as Dame shambled aimlessly down grimy streets and back alleys. Her augmentation’s experimental nature became agonisingly evident when the flood of information became too much for her brain to handle, and she spent her every moment in form-wracking pain.
She did anything she could to become numb to the torment; injecting countless drugs, and drinking herself to sleep every night, but even if the screaming misery quieted for a few hours, it would always return in full-force.
Eventually, Dame resolved to have her cybernetic implants removed.
She knew that going to a mainstream corp would almost definitely risk her being re-discovered, and subsequently captured, by the Horus Corperation, so Dame instead approached a black market cybernetics expert for help.
The tinker who agreed to perform the operation was fascinated by the high-tech level of implants he discovered once he’d cracked Dame open. Whilst they exceeded his expertise, he could tell that they were valuable, and was quick to try and pawn off the unconscious Dame to the highest bidder.
The promise of a new cache of unexplored tech attracted many interested bidders, but the tinker’s lack of ability to articulate just what exactly he’d found, and the back channels he used to advertise, meant that none of the large corps caught wind of just how valuable the technology was.
All except the Cronus Corporation.
Even amongst a world of shady dealers and seedy kingpins, the Cronus Corporation had a notoriously corrupt reputation. The conglomerate also happened to be one of the few Corps who had agents on the lowest rungs of society, just in case some kind of hidden treasure presented itself.
Cronus out-bid every other potential buyer, and were quick to snatch up Dame.
The fragility of her form was becoming ever more apparent, as the augmentation continued to take its toll on the withering woman, so Cronus devised a plan to combat this.
Some of the board members voted to rip the augmentation out of Dame, but it was ultimately decided to be too finely integrated into her system.
Dame was quite literally gutted. Her brain, augmentation, and other organs, were stripped from her fleshy form, and encased in a highly authentic artificial body. A husk of metal alloys replaced her skeleton, a hyper-realistic blend of rubber replaced her skin, and state-of-the-art optic prosthetics replaced her eyes. Whilst this new body may have been human in appearance, the complex machinery which whirred away inside it provided a much more stable environment for the augmentations, allowing Dame to utilize them without having a complete mental breakdown.
Infuriated by the atrocities which had been wrought upon her, Dame flew into a blind rage, slaughtering the corporate goons who held her captive, and fleeing out into the wilderness.
Now, Dame stalks through the underworld, finding work wherever she can, and raking in enough cash to keep herself comfortable, without drawing unwanted attention.
Weapon(s) -The Decimator: A five-shot assault rifle of Dame’s own design. The decimator fires rocket-propelled shells, each of which is infused with a small amount of explosive. The shells detonate upon impact, wreaking immense damage to the target.
Skillset - The Horus Module allows Dame to meticulously analyse the world around her, and self-teach herself the skills she sees others demonstrate. Whilst Dame is a moderate threat at this stage, the more she sees, the more of a threat she becomes.
Augmentations - The Horus Module: A state-of-the-art augmentation which tailors itself to the host, and bestows them with immense cognitive powers. Currently in the testing stage, the Horus Module proved to be unsafe when implanted in human subjects.
Synthetic Body: Dame’s old body was stripped away, and replaced with a form of plastic and metal. Whilst she still retains her humanity, her exterior is almost entirely mechanical.