Okay finished my application up.
Name:
Sera Kennithson
Age:
19
Gender:
Female
Personality:
Sera is the kind of person who prefers to stay back and let others do the fighting, preferring instead to win a game of tactics than brute strength. This is very much shown in her magic arsenal, where instead of direct attacks or defense she has stockpiled ways to create pieces to use in her so called “war games”.
Magic:
Conjuration (Elementals): 6
Alchemy (Golem Creation): 2
Enchanting (Weapon Animation):2
Non-Magical Combat:
Martial Arts (Akido): 5
Small Blades:5
Support Skills:
Running (Mostly Away): 3
Tactics: 7
History:
A prodigal child at tactical thinking Sera’s childhood was consisted at “gentle” pushed down the lines of training to become a world champion at classical games such as chess, draughts and… Ludo to name a few. Chess however was the big one with Sera becoming the local champ at a relatively early age. It was also the only game she ever became a champion at, an old fashioned war game. Nothing really compared to the tactics it involved, not even the tactical RPG’s she had played on occasion.
So how does a chess champion become a magician? A fair question the answer comes from reading a book, someone who plays in tournaments has to travel a lot, and when that person is already a champion it makes sense that they aren’t driving themselves from place to place. As such Sera found herself reading books whenever she travelled, the book that taught her magic however was read at the age of 17. It was entitled “Wars of the summoners” - from said title it seemed to be some kind of fantasy tale. How wrong Sera was, as she read it knowledge was imparted to her, of magic and other planes as well as the secret to summoning creatures.
Two years later, she received a letter to attend a school teaching said magic, who even knows how they found her? The answer was probably magic.
Notable Items:
Two Kitchen Knives, sharpened.
Name:
Sera Kennithson
Age:
19
Gender:
Female
Personality:
Sera is the kind of person who prefers to stay back and let others do the fighting, preferring instead to win a game of tactics than brute strength. This is very much shown in her magic arsenal, where instead of direct attacks or defense she has stockpiled ways to create pieces to use in her so called “war games”.
Magic:
Conjuration (Elementals): 6
Alchemy (Golem Creation): 2
Enchanting (Weapon Animation):2
Non-Magical Combat:
Martial Arts (Akido): 5
Small Blades:5
Support Skills:
Running (Mostly Away): 3
Tactics: 7
History:
A prodigal child at tactical thinking Sera’s childhood was consisted at “gentle” pushed down the lines of training to become a world champion at classical games such as chess, draughts and… Ludo to name a few. Chess however was the big one with Sera becoming the local champ at a relatively early age. It was also the only game she ever became a champion at, an old fashioned war game. Nothing really compared to the tactics it involved, not even the tactical RPG’s she had played on occasion.
So how does a chess champion become a magician? A fair question the answer comes from reading a book, someone who plays in tournaments has to travel a lot, and when that person is already a champion it makes sense that they aren’t driving themselves from place to place. As such Sera found herself reading books whenever she travelled, the book that taught her magic however was read at the age of 17. It was entitled “Wars of the summoners” - from said title it seemed to be some kind of fantasy tale. How wrong Sera was, as she read it knowledge was imparted to her, of magic and other planes as well as the secret to summoning creatures.
Two years later, she received a letter to attend a school teaching said magic, who even knows how they found her? The answer was probably magic.
Notable Items:
Two Kitchen Knives, sharpened.