Sounds good to me. Here are some other stuff I would recommend it being known:
For starters, the level of your character will roughly be level 3. So for example, Malkai as a level three druid would not actually be able to use Wild Shape, since that is something he can only do at level 5. Your class and it's level should also be something that reflects in one's character and ability: If you're a sorcerer, you shouldn't be able to do hand-to-hand combat well enough to fight orcish warriors on equal footing, at least not without buffing up prior or dedicating feats to do so (More on that later).
As for magic, instead of a daily allotment sort of thing it's more based off your stamina, which itself is based off your character level. So as a level 3 Druid, Malkai would normally only be able to use level 2 spells twice a day, and level 2 spells once a day. However with the new system we're using, Malkai could use his spells more often at the price of being more worn out for doing so. So he could, hypothetically, use level 1 spells five times a day, but afterwards he'll be too exhausted to try and use other spells. His level 0 spells he should be able to use as much as he wants however, since they're typically minor effect spells such as creating some water or knowing which direction north is. No homebrewed spells. You can ask me if you have questions about what spells you can use.
Also, feats. Feats are things about your character that makes them rather impressive. On the board, this can manifest in mundane ways like Power Attack, slightly more interesting ways like Exotic Weapon Proficiency, or super natural like Nature Spell. But like class levels, you can only get so many feats per level. Since level 3 is our character creation cap, we each have a minimum of 2 feats to use from. Humans would have 3. Now, since we're not going to play it too on the nose, you don't need to worry too much about meeting prerequisites, depending on the feat you want. You can have Craft Magical Weapons and Armor as one of your feats even if you aren't level 5, and with Improved Shield Bash you don't need to take the feat Two-Weapon Fighting to use it. However you can't say, have Whirlwind Attack, without all the or at least most of it's required feats (Combat Expertise, Dodge, Mobility, Spring Attack). And that's omitting other factors such as having a dex and int of 13 as well as a BAB (Base attack Bonus i.e. how martial your class is) of +4.
As for items, that can be more varied based off your character. While obviously we aren't going to let you start off with the Infinity +1 Sword right out the gate, we may be willing to let you start off with a flaming sword, or full plate, or some other magical object. Again, no homebrews.